Jack7
First Post
This thread is, if not forked from my other thread, The Magical Control of Natural Processes, then it is at least related to the same general ideas expressed in that thread.
I’m a Christian. I say that not because I intend this thread to be a specifically religious thread, though I don’t see how religious and spiritual issues can be avoided as being discussed in context of the what that means in-game and in regards to the thread subject matter. But because it might give you some idea of how I developed these ideas (in this case I’m speaking specifically of my D&D setting) and what these ideas might reflect for the game. For several reasons. First of all my faith plays a big part in how moral dilemmas are written into various campaigns, adventures, and scenarios, as well as how moral decisions are addressed as part of the storyline, in my D&D/fantasy game setting. Secondly because God is a part of the game directly. That is to say that there are pagan gods and mythological gods in the game, but God (as considered in the more modern sense) is also directly active in the game and in my world, and in my setting. (That is God is part of the cultural, religious, societal, and philosophical background of the milieu in the same way that other aspects of life are – the setting is after all, at least in the human world, centered in Constantinople and the Byzantine Empire circa 800 AD.) And lastly since God is directly active in the setting then this changes the way Clerics operate and how Divine “magic” (which in my setting is called Thaumaturgy, the Greek word for “miracle-working”) functions. Which is what I intend to speak about in this thread. Or one of the things anyway.
I gave the background information about my Christian faith and how God influences the milieu so that the reader can understand something about how this affects Divine Magic in-game. Because I’ve developed a very different system than is normally employed in-game, with real world religion fertilizing how game religion functions in my milieu. But then again as I’ll discuss in a moment, thinking on game religion has also given me real world ideas that I find interesting and worth pursuing.
I do however make this disclaimer: I do not intend to discuss real world religion and I hope no one else does either with the intention of starting an argument. If you do then you will no doubt get the thread shut down, which I hope doesn’t happen, and you will have missed the whole point of the thread anyway. The point of the thread is to discuss the ways real world religion and spiritual matters can and might affect game religion and spiritual matters and to possibly come up with some new and interesting spiritual ideas to pursue in both the real world and in-game. But the point is not to argue doctrine, or get into heated discussions, or anything like that. If that happens then I’m sorry and don’t really want to see that. I can’t stop you if that is your intent, but I hope it won’t happen and personally I won’t encourage you to engage in that kind of thing. After all these are just speculations and ideas, not meant to be “positions,” and even if they were I personally feel that such matters can be debated in an interesting and stimulating way without hostilities breaking out. I hope I'm just barking at the moon by saying that. But we'll see. In the end though I’ll have to leave that up to you guys.
Now tonight I went to revival at our church. The guest pastor gave an excellent sermon, as he has most of the week, and while sitting there pondering what he was saying I was also running through my mind Ben’s contest entry for the Conjunction contest as well as my own recent game design effort, Transformations, which is based on my Constantinople setting.
Anywho with these things and other points running through my mind I began to think about Ben’s setting involving True Speech (which is based upon a real world religious concept that God controls things by knowing their True Name, and that by extension, it is possible for others to similarly control things if they also know the True Names of those things) and how that might work.
That is to say I began a sort of spiritual contemplation of this question, “Well, if God does control things through ‘Word-control,’ and by knowing the True Names of things, and that implies knowing things as they ‘really are,’ then how exactly would that work or function? What would be the method of operation, if you will, through which such things worked?” So as I was musing on the matter it suddenly occurred to me (having a background in physics – I typically, though not always, think in scientific terms on spiritual matters to better make them understandable to myself) that the Name might not be a Name at all (as we typically think of names, as mere nomenclature, though it could be encapsulated or symbolized in a name), but a resonance frequency peculiar to that object, form of energy, or creature (in the case of biological beings). And if God could trigger that peculiar resonance, through whatever means employed, then God could cause things to react in certain ways. Maybe even react in different ways by subtle variations in the resonance field, such as how magnetic fields can be manipulated by overlapping fields of resonance, or dissonance.
With biological or living matter it occurred to me that already existing resonance fields would be constantly active, making manipulation of living creatures far more problematic than resonant manipulation of inanimate matter.
For instance living matter might either intentionally or unintentionally radiate either a static or counter-active resonance field peculiar to itself that would make it harder for God to align to the resonance frequency of that creature or being. In the real world this would present certain problems and in-game it might also have certain measurable effects. Then again certain other creatures might have naturally harmonious resonance biological fields that make “Divine influence” easy or almost effortless to achieve. And in game that might have measurable and definite benefits. (In game it might be anything from alignment resonance to shared objectives. In the real world it might be achieved through holiness or humbleness.)
Since part of the sermon I attended was on prayer it also occurred to me, “is prayer a potential form of resonance manipulation?” (Now in the real world I’m not speculating that God is controllable or controlled by prayer in the sense that inanimate or even living matter might or might not be controlled by resonance field manipulation, but I am saying that powerful prayers may have a sort of resonance that makes such prayers far more potent in comparison to less effective prayers. It’s just a speculation. What that might mean in-game and in regards to Clerics and God I’ll discuss a little later as the post goes on.)
Sidenote: I had originally intended to discuss Prayer, Meditation, and Contemplation, as well as Game Prayer, Game Meditation, and Game Contemplation effects upon Clerics and others in this post, but I suspect to prevent this from getting too long for one post, I’ll just hit on the Prayer ideas first of all. Come back to meditation and contemplation later on.
Now I like prayer. Engage in it often. Probably not as much as I should though. But I think prayer has definite pragmatic and beneficial effects other than the merely spiritual ones (I’m not saying that dismissively) that I think are, generally speaking, most often naturally considered. For one thing prayer is an enormously beneficial problem-solving tool. Prayer allows one to turn a problem over and over in one’s mind and to look at a problem projected from a “Divine or wholly Objective viewpoint,” rather than just from a personal or subjective viewpoint. And that can be immensely beneficial in regards to resolving the problem. That’s just one of the more practical benefits I see to the practice of prayer.
But that got me to thinking. What if in-game one did away altogether with the direct association between prayer and “spell” or prayer and “power” as regards the Cleric (and by extension others) and instead made prayer in-game function far more like it does in real life? Prayer then would not be used to “trigger effects” or “manifest powers” but would rather be used to create an on-going resonance field that amplified (if working properly) all other capabilities a Cleric could manifest. Or for that matter a Paladin manifested. Or for anyone else. After all the sincere prayer of a character who is not a Cleric at all might be as effective, or even more so, than a Cleric at any given point, or in any given situation, depending upon other factors. Clerics then wouldn’t be the only ones, or at least part of a small and basically limited group, to whom prayer has enormous potential benefits. The benefits or prayer would be open to any and all.
Prayers could help solve problems, give dreams and visions, attune events, align allies, help convert enemies, etc. Just to name a few potential advantages. And such advantages would not be one-time spell or power effects but prayer would produce on-going and long-term benefits. But such advantages would not be limited to Clerics though a cleric might have other spiritual advantages, or his prayers might be especially potent depending upon the particular nature of that specific cleric and the circumstances in which he is involved. But prayer would become divorced from detailed spell and power effects and instead become more nebulous as to effect, but also capable of a far wider range of potential benefits. Prayer would become less a means to a “wish-list of demands or desires” and more a source of on-going power and capability.
(Rituals then, combined with prayers, would I think become far more interesting. As well as potentially far more potent.)
Now, as far as my setting goes thaumaturgical miracles and powers are not within the purview of the Cleric. Rather what happens in game as far as miracles go is up to God. (The DM has to play God of course, but then again the DM has to play gods, and others as well, who have power to influence things. Playing God is no different in theory but it may be very different in practice. As I’ll demonstrate.)
That is to say, clerics ask for certain things to happen, make requests and pray. But it is God who determines what actually occurs. Because God doesn’t function like a typical D&D god, a granter of specific spells, powers, and benefits in exchange for loyal service. And God does not necessarily “grant requests as made.” At all. For instance sometimes (and over time I’ve worked out a system for this, though sometimes I disregard the “System” and Play God by winging it depending on the situation) a cleric’s prayer may be granted exactly as requested at exactly the moment desired. Then again a prayer may be granted and spell or power may manifest at a later time or at a different time. A prayer may be directed towards one individual or target and end up apparently not affecting that individual at all, but a different individual or group of people. Sometimes prayers may seem to be ignored or not answered, and at other times a different miracle or spell may occur than the one requested. At still other times a spell or miracle may occur but in a far less potent form than what was requested. And at other times “True Miracles” may occur in which a certain spell like effect is requested and instead a significantly more powerful miracle occurs than was requested or even thought capable or possible (perhaps beyond “level capability”), or a miracle may occur without even a request having been made. Some unlooked for or unanticipated advantage occurs even if never requested. Maybe not even previously thought of or considered by the players. The point is a God has his own agenda, which the cleric (or anyone else for that matter) may or may not understand. God is assumed to have everyone’s best interest at heart, but that doesn’t mean he will in any way act or react as anticipated.
I find this a much, much more interesting way for clerics to relate to and role-play in relationship to God (they don’t control Divine power or favor, but rather they are the conduit for spiritual power [dunamis], force, or action). And my players seem to like this a lot better. And I gotta admit playing God is far more fun, interesting, innovative, and exciting (not to mention unpredictable) than playing a god.
But as I said, after tonight and reconsidering how prayer might function in relation to the larger spiritual aspects of cleric and lay character capabilities, it also occurred to me that I should completely revamp how prayer works and what it actually does.
Well, I had a few more notes and ideas on this subject that I made tonight, but I’m kinda tired and worn out right now.
I’ll take this up later and of course feel free to discuss these matters in relationship to your own ideas and in relationship to how your handle spiritual and divine matters in your own games.
And I’m certainly comfortable in using real world parallels to make your points easier to understand, or to illustrate your ideas. I just ask that you avoid getting mad at others for their ideas. You may or may not agree with the ideas of others, and you can debate those ideas as far as I’m concerned, but in a civilized and interesting way. That’s my only request.
Well, I’m gonna hit the sack.
Later dudes… and dudettes.
I’m a Christian. I say that not because I intend this thread to be a specifically religious thread, though I don’t see how religious and spiritual issues can be avoided as being discussed in context of the what that means in-game and in regards to the thread subject matter. But because it might give you some idea of how I developed these ideas (in this case I’m speaking specifically of my D&D setting) and what these ideas might reflect for the game. For several reasons. First of all my faith plays a big part in how moral dilemmas are written into various campaigns, adventures, and scenarios, as well as how moral decisions are addressed as part of the storyline, in my D&D/fantasy game setting. Secondly because God is a part of the game directly. That is to say that there are pagan gods and mythological gods in the game, but God (as considered in the more modern sense) is also directly active in the game and in my world, and in my setting. (That is God is part of the cultural, religious, societal, and philosophical background of the milieu in the same way that other aspects of life are – the setting is after all, at least in the human world, centered in Constantinople and the Byzantine Empire circa 800 AD.) And lastly since God is directly active in the setting then this changes the way Clerics operate and how Divine “magic” (which in my setting is called Thaumaturgy, the Greek word for “miracle-working”) functions. Which is what I intend to speak about in this thread. Or one of the things anyway.
I gave the background information about my Christian faith and how God influences the milieu so that the reader can understand something about how this affects Divine Magic in-game. Because I’ve developed a very different system than is normally employed in-game, with real world religion fertilizing how game religion functions in my milieu. But then again as I’ll discuss in a moment, thinking on game religion has also given me real world ideas that I find interesting and worth pursuing.
I do however make this disclaimer: I do not intend to discuss real world religion and I hope no one else does either with the intention of starting an argument. If you do then you will no doubt get the thread shut down, which I hope doesn’t happen, and you will have missed the whole point of the thread anyway. The point of the thread is to discuss the ways real world religion and spiritual matters can and might affect game religion and spiritual matters and to possibly come up with some new and interesting spiritual ideas to pursue in both the real world and in-game. But the point is not to argue doctrine, or get into heated discussions, or anything like that. If that happens then I’m sorry and don’t really want to see that. I can’t stop you if that is your intent, but I hope it won’t happen and personally I won’t encourage you to engage in that kind of thing. After all these are just speculations and ideas, not meant to be “positions,” and even if they were I personally feel that such matters can be debated in an interesting and stimulating way without hostilities breaking out. I hope I'm just barking at the moon by saying that. But we'll see. In the end though I’ll have to leave that up to you guys.
Now tonight I went to revival at our church. The guest pastor gave an excellent sermon, as he has most of the week, and while sitting there pondering what he was saying I was also running through my mind Ben’s contest entry for the Conjunction contest as well as my own recent game design effort, Transformations, which is based on my Constantinople setting.
Anywho with these things and other points running through my mind I began to think about Ben’s setting involving True Speech (which is based upon a real world religious concept that God controls things by knowing their True Name, and that by extension, it is possible for others to similarly control things if they also know the True Names of those things) and how that might work.
That is to say I began a sort of spiritual contemplation of this question, “Well, if God does control things through ‘Word-control,’ and by knowing the True Names of things, and that implies knowing things as they ‘really are,’ then how exactly would that work or function? What would be the method of operation, if you will, through which such things worked?” So as I was musing on the matter it suddenly occurred to me (having a background in physics – I typically, though not always, think in scientific terms on spiritual matters to better make them understandable to myself) that the Name might not be a Name at all (as we typically think of names, as mere nomenclature, though it could be encapsulated or symbolized in a name), but a resonance frequency peculiar to that object, form of energy, or creature (in the case of biological beings). And if God could trigger that peculiar resonance, through whatever means employed, then God could cause things to react in certain ways. Maybe even react in different ways by subtle variations in the resonance field, such as how magnetic fields can be manipulated by overlapping fields of resonance, or dissonance.
With biological or living matter it occurred to me that already existing resonance fields would be constantly active, making manipulation of living creatures far more problematic than resonant manipulation of inanimate matter.
For instance living matter might either intentionally or unintentionally radiate either a static or counter-active resonance field peculiar to itself that would make it harder for God to align to the resonance frequency of that creature or being. In the real world this would present certain problems and in-game it might also have certain measurable effects. Then again certain other creatures might have naturally harmonious resonance biological fields that make “Divine influence” easy or almost effortless to achieve. And in game that might have measurable and definite benefits. (In game it might be anything from alignment resonance to shared objectives. In the real world it might be achieved through holiness or humbleness.)
Since part of the sermon I attended was on prayer it also occurred to me, “is prayer a potential form of resonance manipulation?” (Now in the real world I’m not speculating that God is controllable or controlled by prayer in the sense that inanimate or even living matter might or might not be controlled by resonance field manipulation, but I am saying that powerful prayers may have a sort of resonance that makes such prayers far more potent in comparison to less effective prayers. It’s just a speculation. What that might mean in-game and in regards to Clerics and God I’ll discuss a little later as the post goes on.)
Sidenote: I had originally intended to discuss Prayer, Meditation, and Contemplation, as well as Game Prayer, Game Meditation, and Game Contemplation effects upon Clerics and others in this post, but I suspect to prevent this from getting too long for one post, I’ll just hit on the Prayer ideas first of all. Come back to meditation and contemplation later on.
Now I like prayer. Engage in it often. Probably not as much as I should though. But I think prayer has definite pragmatic and beneficial effects other than the merely spiritual ones (I’m not saying that dismissively) that I think are, generally speaking, most often naturally considered. For one thing prayer is an enormously beneficial problem-solving tool. Prayer allows one to turn a problem over and over in one’s mind and to look at a problem projected from a “Divine or wholly Objective viewpoint,” rather than just from a personal or subjective viewpoint. And that can be immensely beneficial in regards to resolving the problem. That’s just one of the more practical benefits I see to the practice of prayer.
But that got me to thinking. What if in-game one did away altogether with the direct association between prayer and “spell” or prayer and “power” as regards the Cleric (and by extension others) and instead made prayer in-game function far more like it does in real life? Prayer then would not be used to “trigger effects” or “manifest powers” but would rather be used to create an on-going resonance field that amplified (if working properly) all other capabilities a Cleric could manifest. Or for that matter a Paladin manifested. Or for anyone else. After all the sincere prayer of a character who is not a Cleric at all might be as effective, or even more so, than a Cleric at any given point, or in any given situation, depending upon other factors. Clerics then wouldn’t be the only ones, or at least part of a small and basically limited group, to whom prayer has enormous potential benefits. The benefits or prayer would be open to any and all.
Prayers could help solve problems, give dreams and visions, attune events, align allies, help convert enemies, etc. Just to name a few potential advantages. And such advantages would not be one-time spell or power effects but prayer would produce on-going and long-term benefits. But such advantages would not be limited to Clerics though a cleric might have other spiritual advantages, or his prayers might be especially potent depending upon the particular nature of that specific cleric and the circumstances in which he is involved. But prayer would become divorced from detailed spell and power effects and instead become more nebulous as to effect, but also capable of a far wider range of potential benefits. Prayer would become less a means to a “wish-list of demands or desires” and more a source of on-going power and capability.
(Rituals then, combined with prayers, would I think become far more interesting. As well as potentially far more potent.)
Now, as far as my setting goes thaumaturgical miracles and powers are not within the purview of the Cleric. Rather what happens in game as far as miracles go is up to God. (The DM has to play God of course, but then again the DM has to play gods, and others as well, who have power to influence things. Playing God is no different in theory but it may be very different in practice. As I’ll demonstrate.)
That is to say, clerics ask for certain things to happen, make requests and pray. But it is God who determines what actually occurs. Because God doesn’t function like a typical D&D god, a granter of specific spells, powers, and benefits in exchange for loyal service. And God does not necessarily “grant requests as made.” At all. For instance sometimes (and over time I’ve worked out a system for this, though sometimes I disregard the “System” and Play God by winging it depending on the situation) a cleric’s prayer may be granted exactly as requested at exactly the moment desired. Then again a prayer may be granted and spell or power may manifest at a later time or at a different time. A prayer may be directed towards one individual or target and end up apparently not affecting that individual at all, but a different individual or group of people. Sometimes prayers may seem to be ignored or not answered, and at other times a different miracle or spell may occur than the one requested. At still other times a spell or miracle may occur but in a far less potent form than what was requested. And at other times “True Miracles” may occur in which a certain spell like effect is requested and instead a significantly more powerful miracle occurs than was requested or even thought capable or possible (perhaps beyond “level capability”), or a miracle may occur without even a request having been made. Some unlooked for or unanticipated advantage occurs even if never requested. Maybe not even previously thought of or considered by the players. The point is a God has his own agenda, which the cleric (or anyone else for that matter) may or may not understand. God is assumed to have everyone’s best interest at heart, but that doesn’t mean he will in any way act or react as anticipated.
I find this a much, much more interesting way for clerics to relate to and role-play in relationship to God (they don’t control Divine power or favor, but rather they are the conduit for spiritual power [dunamis], force, or action). And my players seem to like this a lot better. And I gotta admit playing God is far more fun, interesting, innovative, and exciting (not to mention unpredictable) than playing a god.
But as I said, after tonight and reconsidering how prayer might function in relation to the larger spiritual aspects of cleric and lay character capabilities, it also occurred to me that I should completely revamp how prayer works and what it actually does.
Well, I had a few more notes and ideas on this subject that I made tonight, but I’m kinda tired and worn out right now.
I’ll take this up later and of course feel free to discuss these matters in relationship to your own ideas and in relationship to how your handle spiritual and divine matters in your own games.
And I’m certainly comfortable in using real world parallels to make your points easier to understand, or to illustrate your ideas. I just ask that you avoid getting mad at others for their ideas. You may or may not agree with the ideas of others, and you can debate those ideas as far as I’m concerned, but in a civilized and interesting way. That’s my only request.
Well, I’m gonna hit the sack.
Later dudes… and dudettes.