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I love to play melee-minded arcane spellcasters. This thread is a database for 3.X classes, feats, etc. that (hopefully) will help people design whatever flavor of 2-fisted arcanists they care to.
Obviously, this will take a bit of time, and I'm not perfect- if you see something I missed or messed up, let me know!
Base Classes with built-in Armored Arcane Spellcasting:
Arcane Spells without somatic components (Note: Spells that appear more than once on the list have different casting levels for different classes; Ω = denotes a spell that has the same name as another, completely different spell from another sourcebook):
Key Arcane Spells with somatic components (Note: Spells that appear more than once on the list have different casting levels for different classes); Ω = denotes a spell that has the same name as another, completely different spell from another sourcebook):
Level 0:
Level 1:
Arrow Mind (SpComp p15), Blood Wind (SpComp p33), Corrosive Grasp (SpComp p53), Cutting Hand (SpComp p57), Fist of Stone (SpComp p94), Persistent Blade (SpComp p154),
Level 2:
Balor Nimbus (SpComp p24), Body of the Sun (SpComp p35), Bristle (SpComp p40), Claws of Darkness (SpComp p47), Combust (SpComp p50), Fortify Metal or Stone (SoS p 127), Heroics (SpComp p113), Mindless Rage (SpComp), Whirling Blade [I](CompArc p129) p , and SpComp p238), Wings of Cover (RotD), Wracking Touch (SpComp p243), Wraithstrike (SpComp p243),
Level 3:
Arcane Maul (SoS p 126), Bite of the Wererat (SpComp p28), Blade of Pain and Fear (SpComp p30), Snake's Swiftness, Mass (SpComp p193), Spectral Weapon (SpComp p197), Steeldance (SpComp p2064), Weapon of Energy (SpComp p236), Wraithstrike (SpComp p243),
Level 4:
Bite of the Werewolf (SpComp p28), Raptor Cloud (SoS p 126),
Level 5:
Bite of the Wereboar (SpComp p28), Xorn Movement (SpComp p244),
Level 1: True Strike
Level 3: Displacement
Level 4: Dimension Door
Level 5: Teleport
Level 7: Power Word Blind
Level 8: Power Word Stun
Level 9: Power Word Kill
I think there are searchable lists somewhere online to sort spells by components (or lack of). Probably also some lists on the CharOps boards somewhere.
If you provide a key (typically at the bottom) with things like 'CA = Complete Arcane' for example, and use the acronyms after each feat, spell or whatever (that isn't from the core three,) that might help a great deal.
As soon as I have anything to add, I'll post it here. Provided I do at any stage of course.
It's good of you to make these kinds of threads, and maintain them. Kudos!
Can we plug specific spells good for martial arcanists, even if they have somatic components?
I really like Mindless Rage from Spell Compendium. Level 2, by far the best "defender" ability in the game. Fail the will save, and the enemy MUST come after you, and in melee, to boot. No spellcasting, no ranged attacks, no supernatural...JUST melee, and with you. Biggest issue is as a martial arcanist, the DC will likely be low...
Wings of Cover (races of the dragon), broken as it may be, worked very well for my bodyguard themed dual shield-wielding draconic character. With dragon blood, you can use it to protect adjacent allies (as my character always saved it for). Without it, it's still useful for self-preservation.
EDIT: No somatic spells off the top of my head: Critical Strike, Benign Transposition, and Blades of Fire. All Spell Compendium level 1.
My online gaming group, Torch of Spirit (Contains all information for the current game I'm co-DMing as well as lots of houserules I'm using or considering for the future. Feel free to check it out.)
Last edited by StreamOfTheSky; 23rd November 2009 at 04:23 AM..
I don't have my books handy right now, so I'm not going to get much done tonight...
However, I like Streamofsky's line of thinking, here.
Quote:
Can we plug specific spells good for martial arcanists, even if they have somatic components?
I'll put in another category, and if you have spells you'd like to see included- like Whirling Blade- please post them with a brief explanation of WHY its good for a martial arcanist.
Whirling Blade- lets you throw a bladed weapon in a line AoE, making one strike per target in the area, and the weapon returns to your hand. Show that Fighter why you kept his castoff +2 Flaming Longsword when he upgraded...
Great idea! Do you mind if I go through and add the source of each class/feat/etc in italicized parantheses? That way people know where to find the thing in question.
__________________ Most sorts of diversion in men, children and other animals, are in imitation of fighting.
Eldritch Knight is a definite martial arcane caster prc but it does not enable armored casting.
Edited OP to clarify.
Those PrCls listed definitely suit martial arcanists, but don't necessarily have armored casting. For example, A Ftr4/Bard4/EK4 will be able to cast in armor just as easily as if he were just a Ftr6/Bard6, but he'll have more spells and a higher BAB.
Eventually, I may separate the inherently armored casting PrCls from the ones that merely facilitate being a martial arcanist...but some will be tricky, like the Enlightened Fist.
I would like to mention two other PrC that can help the arcane caster.
Dragon Devotee: Races of the dragon
5 levels which give the draconic template as well as:
2 caster levels of sorc
No armour check casting 0 or 1st level spells
2 fighter feats or damage bonus (if skilled in sneak attack for example)
Dragon Disciple SRDragon Disciple - D&D Wiki
10 levels that give half dragon template as well as:
Blindsense
Wings
Bonus spells
Added some more sources, and added Daggerspell Mage under PrC list. Any PrC that gives medium BAB and 8 caster levels can't be that bad, can it? Feel free to remove if you disagree, Danny.
__________________ Most sorts of diversion in men, children and other animals, are in imitation of fighting.