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Old 20th January 2009, 01:34 AM   #781 (permalink)
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[Round 4 Cont]

Nars moves up to flank the one remaining hobgoblin in the room with Rodimus and stabs him quite badly in the kidney.

Percy casts grease on the big guy but he hangs on to the nasty looking chain.

Rodimus punches the hobgoblin in the face once, but misses a few times.

Ridik prepares for the upcoming clash.

[Round 5]

The one bolter beside Rodimus attacks again and tries to get out of the jam but is unable to effectively flee anywhere.

The two bolters down the hall move closer hesitantly having been burned rather badly. They are still out of line of sight from everyone in the room now.

The bugbear, unaffected by Percy's spell moves into the room sweeping his big flaming chain around, targeting Ridik who is now closest to the door. The chain snags around Ridik's leg but the pull is largely uneffective.

Bugbear
~Map~

ooc
Rolls: save vs grease (1d20=17) - Save
flurry hob4 (1d20+13=15, 1d10+5=11, 1d20+13=32, 1d10+5=12, 1d20+8=11, 1d10+5=11) - 1 hit (brutal!) for 12.
h4 vs. rody (1d20+10=12, 1d6+5=10) - miss
touch, strength, follow up, dmg vs. Ridik (1d20+13=30, 1d20+9=11, 1d20+13=16, 2d4+1d6+9=16) - touch attack hit. Opposed str check DC 11 for Ridik. If you fail, you'll be prone and take 16dmg from the follow up.

Stats
Percy - 48/55hp (AC24) - bless, prayer
Rodimus - 39/74hp (AC17) - prayer
Ridik - 58hp (AC19) - bless, prayer
Nars - 49/49hp (AC20) - bless, prayer

Hobgoblin 1 - 80 damage - DEAD
Hobgoblin 4 - 48 damage - prayer
Hobgoblin 5 - 81 damage - DEAD
Hobgoblin 6 - 27 damage
Hobgoblin 7 - 27 damage
no peeking
Hobgoblin Bladebearer 6th level
Init +7; darkvision; listen +1; spot +1
AC 19, t12, ff18
hp 56
f 7, r 5, w 3
spd 20
melee +1 short sword +11 (1d6+6)
Full: +1 short sword +11/+6 (1d6+6) and +1 short sword +11/+6 (1d6+6)
base +6/grp +8
s16,d16,c15,i10,w12,c8
feats: toughness, 2w defense, 2w fighting, wf (short sword), ws (short sword), improved init, impr. 2w fighting
skills climb12, jump10, listen1, ms9, spot1, tumble8
possessions 2 +1 short swords, +1 banded armor, ring of protection +1, potion of cure moderate wounds

Hobgoblin Bolter 6th level
Init +7; darkvision; listen +1; spot +1
AC 19, t12, ff18
hp 56
f 7, r 5, w 5
spd 20
melee short sword +10 (1d6+5)
ranged +1 crossbow +11 (1d10+3 + poison)
base +6/grp +8
s16,d16,c15,i10,w12,c8
feats: toughness, point blank shot, rapid reload, wf (crossbow), ws (crossbow), improved init, iron will
skills climb12, jump10, listen1, ms9, spot1, tumble8
possessions +1 heavy crossbow, +1 banded armor, ring of protection +1, potion of cure moderate wounds, vial of poison (3 doses purple worm poison)
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Old 20th January 2009, 02:22 AM   #782 (permalink)
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Ridik move five feet foward and come to help to Rodimus in hope to free him from his opponent so the team can concentrate on the bigbear. He strikes twice at his opponent, giving a solid blow on the second attack.

OOC
Quote:
Originally Posted by Erekose13 View Post
Ridik - 58hp (AC19) - bless, prayer
That AC doesnt include the magical bonus of the magical shield found in the cave earlier in this adventure.

Attack rolls vs H4: 1d20+14=18, 1d6+5=11, 1d20+9=29, 1d6+5=11
Critical confirmation: 1d20+9=11, 1d6+5=6

That includes divine power, prayer and bless bonus, but doesn't include the bonus from the magical mace found in the cave earlier in this adventure.
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Old 20th January 2009, 03:35 AM   #783 (permalink)
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Velmont
Before moving away you need to make a DC11 str check to avoid being tripped. I didn't want to roll that one for you just in case.
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Old 20th January 2009, 04:27 AM   #784 (permalink)
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What? Was there anything in his legs?: 1d20+4=23
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Old 23rd January 2009, 06:01 AM   #785 (permalink)
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OOC: Percy had moved in between Rodimus and Nars last round. You didn't update this on the map. I'll assume this is b/c you forgot, not b/c she couldnt' do it. If so...

IC: Deciding to try our a new spell, Percy clenches her fist and shouts 'Snag!'.

OOC: Cast purple tenticles out in the hallway. It covers a 20 foot radius, so she tries to cast it 20 foot back from the door to the room the party is now in. It may not immediately affect the bugbear, then, but hopefully will prevent it from entering the room. Hopefully she can make it affect the other opponents.
Spells availabe: 6/8/8/6/4. Used 0/7/0/2/1.
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Old 24th January 2009, 02:38 AM   #786 (permalink)
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ooc: sorry didn't update the map, forgot. She is definitely safe in the room. Do we still have Nars and Rodimus with us?
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Old 24th January 2009, 07:55 PM   #787 (permalink)
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OOC: Still here. Looks like the map shows Nars not flanking H4 with Rodimus, though Nars last attack indicates otherwise. I'm assuming Nars is already flanking H4 from K2.

IC:
Nars strikes out with both his sword and shield trying to bring down the hobgoblin before having to fight the bugbear. He makes a deadly stab and a powerful bash with his shield, but slips as he tries to deliver a final followup blow.

OOC:
1d20+12=25, 4d6+4=16, 1d20+11=21, 1d3+3d6+2=14, 1d20+7=8, 4d6+4=17
If Nars attacks are enough to slay the hobgoblin, Nars steps toward the door (J3).
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Old 27th January 2009, 07:51 PM   #788 (permalink)
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[Round 5 Cont]

Nars takes out the last hobgoblin in the room, freeing up everyone to fight the bugbear standing menacingly over Ridik.

Percy summons squishy purple tentacles that take over the outer hall and reach in to try and grab the bugbear. The thick tentacles manage to grab all the hobgoblins and the bugbear.

Rodimus turns to the bugbear and grins evilly before he begins punching and kicking the big brute. One of his hits lands a solid blow.

Ridik attacks the bugbear too, hitting once almost critically but the bugbear flinches at the last moment.

[Round 6]

The two bolters down the hall try to escape, one of which manages to escape. He moves closer to the room to try and help his boss out.

The bugbear tries to escape but fails.

~Map~
Map note: Ridik is not in the area of effect because the wall stops the tentacles from getting in.

ooc
Rolls: Percy's grapple vs. H6, H7, B (1d20+13=33, 1d20+13=30, 1d20+13=25)
opposed grapple from H6, H7, B (1d20+8=12, 1d20+8=20, 1d20+12=20) = all grappled
Rodimus, flurry of blows vs. bugbear. stunning fist on the first attack. (1d20+10=14, 1d10+7=12, 1d20+10=22, 1d10+7=12, 1d20+5=6, 1d10+7=10) miss, hit [12], miss
opposed grapple on escape attempt. H6, H7, B (1d20+13=32, 1d20+13=20, 1d20+13=29)
opposed grapple on escape attempt. H6, H7, B (1d20+8=9, 1d20+8=25, 1d20+12=15) = grappled, escaped, grappled

Stats
Percy - 48/55hp (AC24) - bless, prayer
Rodimus - 39/74hp (AC17) - prayer
Ridik - 58hp (AC19+shield bonus) - bless, prayer
Nars - 49/49hp (AC20) - bless, prayer

Hobgoblin 1 - 80 damage - DEAD
Hobgoblin 4 - 78 damage - DEAD
Hobgoblin 5 - 81 damage - DEAD
Hobgoblin 6 - 27 damage
Hobgoblin 7 - 27 damage - Grappled
Bugbear - 23 damage - Grappled
no peeking
Hobgoblin Bladebearer 6th level
Init +7; darkvision; listen +1; spot +1
AC 19, t12, ff18
hp 56
f 7, r 5, w 3
spd 20
melee +1 short sword +11 (1d6+6)
Full: +1 short sword +11/+6 (1d6+6) and +1 short sword +11/+6 (1d6+6)
base +6/grp +8
s16,d16,c15,i10,w12,c8
feats: toughness, 2w defense, 2w fighting, wf (short sword), ws (short sword), improved init, impr. 2w fighting
skills climb12, jump10, listen1, ms9, spot1, tumble8
possessions 2 +1 short swords, +1 banded armor, ring of protection +1, potion of cure moderate wounds

Hobgoblin Bolter 6th level
Init +7; darkvision; listen +1; spot +1
AC 19, t12, ff18
hp 56
f 7, r 5, w 5
spd 20
melee short sword +10 (1d6+5)
ranged +1 crossbow +11 (1d10+3 + poison)
base +6/grp +8
s16,d16,c15,i10,w12,c8
feats: toughness, point blank shot, rapid reload, wf (crossbow), ws (crossbow), improved init, iron will
skills climb12, jump10, listen1, ms9, spot1, tumble8
possessions +1 heavy crossbow, +1 banded armor, ring of protection +1, potion of cure moderate wounds, vial of poison (3 doses purple worm poison)

Bugbear Slaver 7th level (CR 9)
Init +1; darkvision, scent; listen +4; spot +4
AC 21, t11, ff20
hp 71
f 7, r 6, w 3
spd 20
melee +1 flaming spiked chain +14 (2d4+1d6+10)
Full: +1 flaming spiked chain +14/+9 (2d4+1d6+10)
base +7/grp +12
s20,d12,c15,i13,w10,c9
feats: alertness, weapon focus (spiked chain), weapon specialization (spiked chain), combat expertise, improved trip, exotic weapon prof (spiked chain)
skills Climb +10, Hide +5, Listen +4, Move Silently +6, Spot +4
possessions +2 breastplate, +1 flaming spiked chain
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Old 28th January 2009, 12:56 AM   #789 (permalink)
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Percy points at the bugbear. "Purple fire!" she shouts.

OOC: magic missile dmg: 17

I believe her grappling mod should be +14, if we can consider her caster level to be 9, with Arcane Tap. If so her grappling mods & dmg for round 6 would be 24, 34, 19. Dmg, if the two already grappled stay that way would be 8 & 6

Spells availabe: 6/8/8/6/4. Used 0/8/0/2/1
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Old 28th January 2009, 11:56 PM   #790 (permalink)
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Nars fiercely attacks the bugbear while taking advantage of his opponent's hampered movement. His sword strikes twice.

OOC:
1d20+11=22, 4d6+4=16, 1d20+10=13, 1d3+3d6+2=17, 1d20+6=26, 4d6+4=16
One hit (22 for 17 damage) and one critical threat (for 16 damage + below if hits).
Threat confirmation: 1d20+6=20, 1d6+4=5
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Old 29th January 2009, 12:50 AM   #791 (permalink)
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Ridik continue to attack the bugbear next to him until he fall down, but doesn't want to enter the zone created by Percy.

"Does these tentacle know your enemy?"

OOC
Attack rolls: 1d20+14=26, 1d6+5=10, 1d20+9=13, 1d6+5=9

That includes divine power, prayer and bless bonus, but doesn't include the bonus from the magical mace found in the cave earlier in this adventure.
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Old 2nd February 2009, 05:11 AM   #792 (permalink)
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[Round 6 Cont]

Nars wails on the bugbear, beating it down with ferocity.

Percy fires a well placed magic missile and the beast falls. His flaming chains burning the bugbear's flesh as purple testicles overwhelm it.

[~end~]

The two bolters either submit, if quarter is granted or fall beneath the tentacles and blows rained upon them. The halls are quiet as Percy's spell dissipates.

~Map~
Map note: not updated.

ooc
Rolls: none needed...

Stats
Percy - 48/55hp (AC24) - bless, prayer
Rodimus - 39/74hp (AC17) - prayer
Ridik - 58hp (AC19+shield bonus) - bless, prayer
Nars - 49/49hp (AC20) - bless, prayer

Hobgoblin 1 - 80 damage - DEAD
Hobgoblin 4 - 78 damage - DEAD
Hobgoblin 5 - 81 damage - DEAD
Hobgoblin 6 - 27 damage
Hobgoblin 7 - 27 damage - Grappled
Bugbear - 78 damage - DEAD
no peeking
Hobgoblin Bladebearer 6th level
Init +7; darkvision; listen +1; spot +1
AC 19, t12, ff18
hp 56
f 7, r 5, w 3
spd 20
melee +1 short sword +11 (1d6+6)
Full: +1 short sword +11/+6 (1d6+6) and +1 short sword +11/+6 (1d6+6)
base +6/grp +8
s16,d16,c15,i10,w12,c8
feats: toughness, 2w defense, 2w fighting, wf (short sword), ws (short sword), improved init, impr. 2w fighting
skills climb12, jump10, listen1, ms9, spot1, tumble8
possessions 2 +1 short swords, +1 banded armor, ring of protection +1, potion of cure moderate wounds

Hobgoblin Bolter 6th level
Init +7; darkvision; listen +1; spot +1
AC 19, t12, ff18
hp 56
f 7, r 5, w 5
spd 20
melee short sword +10 (1d6+5)
ranged +1 crossbow +11 (1d10+3 + poison)
base +6/grp +8
s16,d16,c15,i10,w12,c8
feats: toughness, point blank shot, rapid reload, wf (crossbow), ws (crossbow), improved init, iron will
skills climb12, jump10, listen1, ms9, spot1, tumble8
possessions +1 heavy crossbow, +1 banded armor, ring of protection +1, potion of cure moderate wounds, vial of poison (3 doses purple worm poison)

Bugbear Slaver 7th level (CR 9)
Init +1; darkvision, scent; listen +4; spot +4
AC 21, t11, ff20
hp 71
f 7, r 6, w 3
spd 20
melee +1 flaming spiked chain +14 (2d4+1d6+10)
Full: +1 flaming spiked chain +14/+9 (2d4+1d6+10)
base +7/grp +12
s20,d12,c15,i13,w10,c9
feats: alertness, weapon focus (spiked chain), weapon specialization (spiked chain), combat expertise, improved trip, exotic weapon prof (spiked chain)
skills Climb +10, Hide +5, Listen +4, Move Silently +6, Spot +4
possessions +2 breastplate, +1 flaming spiked chain
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Old 2nd February 2009, 07:07 AM   #793 (permalink)
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Percy peeks timidly out the door and down the hall, before dismissing her tenticles. Then she takes charge again.

"Nars, please search those bodies. Is everyone OK? Ridik, I think I got poisoned. This right here, it really hurts. Can you have a look?"
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Old 2nd February 2009, 04:47 PM   #794 (permalink)
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Nars turns toward the bodies, but pulls up short when Percy mentions being wounded and possibly poisoned. His face is pained with concern and he half turns toward Percy before remembering himself and dutifully searching the bodies. While going about his work, he casts glances back at Percy and Ridik to make sure Percy is ok.

OOC:
Search +13
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Old 5th February 2009, 07:52 AM   #795 (permalink)
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"Sure, I can... well... you know, I'm a book worm more than an healer. And there is nothing Russna can do for you at the moment. But I might try. You are not the first to ask." Ridik work a bit on the wound and Percy feel a bit better. "It's the best I can do I think."

OOC: Heal check: 1d20+3=19
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Old 5th February 2009, 09:08 PM   #796 (permalink)
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Percy looks to the point at which the poison entered her system and notices that it doesnt hurt as much any more.

poison saves (1d20+6=24, 1d20+6=22) - Dont think I'd ever gotten a saving throw from you, so I rolled and you made it on the first try

ooc: thats the last combat encounter for the game How much of the denouement do you guys want to play out? We can go for a bit, but the really good stuff would've involved Gorefoot. Also can you do me a favor and report what the value of your accumulated treasure is? I'm going to add in the treasure I've already handed out and figure out how much you should have at your new level (which you'll gain another one with this battle). Any suggestions on what kind of loot you'd like would be appreciated.
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Old 6th February 2009, 03:07 AM   #797 (permalink)
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I have 600 gp of equipment and an unidentified mace and an unidentified shield. Over that, identifying those two items, an armor better then a masterwork breastplate, a periapt of wisdom, a ring of protection, boots of striding or a permanent not very popular magical item (I like to find new way to use such items) could all be welcome. For once, I could be at my treasure level.
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Old 6th February 2009, 06:35 AM   #798 (permalink)
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OOC: This adventure had some breaks, and lost some momentum. I'm ready to tie it up pretty quickly. It is a shame Gorefoot dropped. Percy doesn't have a lot of gear. She's got:
hat of disguise 1800
Acrobat rod 5000
amulet of charisma 4000
cloak of resistance +1 1000
scroll of haste & fireball 750
potion of CMW 300

That's 12,850, whereas a 10th level PC should have 49,000. She's 1 XP away from 10th.

Percy could use all sorts of stuff. A handy haversack or bag of holding would be nice. Decanter of endless water. A tomb of leadership & influence would be great, though expensive. I'll give it some more thought, thanks.
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Old 9th February 2009, 03:51 AM   #799 (permalink)
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Nars has around 18200 gp wealth, though over half (10320 gp) is wrapped up in Felhunter which is just a +1 short sword most of the time. He will soon be 9th level.

An item I am really hoping to get eventually is a ring of blinking though the price tag (27000 gp) is pretty steep for getting it now.

A ring of protection would be great for Nars, or a magic light shield.
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Old 10th February 2009, 08:52 AM   #800 (permalink)
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[Conclusion]

With the last of the slavers dead, Percy's purple tentacles dissipate. The group breathes a sigh of relief. Gemhold is free; all goblinoids have been destroyed or run off. The two gnomes free the rest of their people. While they are battered and worn down, most want to stay and rebuild. Celebrian and the nomads offer to settle in the keep above ground and help. The Queen of the Forest even offers help to secure the area and watch over the fledgling community. The weapons recovered from the goblins and hobgoblins will help the rebuilding process.

One loose end is revealed when Nars produces the map of Gemhold that he has been holding from back in the Tomb of Chaos. The map shows a room that was unknown to even the eldest gnome that still lived (not very old unfortunately, the eldest having not survived slavery). The map also contains a phrase that is the key to opening the vault. Inside is a large sum of gems as well as an odd collection of old heirlooms and collected treasures. The gnomes offer anything in the room to their saviors, including gems of monetary value if requested.

[XP Reward]
For 7 6th level hobgoblins and 1 7th level bugbear as well as 7 months from July 7, 2008 - Feb 7, 2009.

Percy gains 5050XP (new total 50049XP) = 10th level
Nars and Rodimus each gain 5800XP (both now at 41799XP) = 9th level
Ridik gains 6300XP (new total 34299XP) = 8th level
Gorefoot and Nezrak do not gain anything, having not posted since the last XP award.

[Treasure]
Ridik's mace turns out to be a +1 spellstoring mace and his shield a simple +1 shield.

From amongst the gear recovered and the treasure room he finds:
breastplate +2 4350
periapt of wisdom +2 4000
boots of striding and springing 5500
clear spindle ioun stone 4000
(any of which he can choose money of the same value listed)

Percy finds:
handy haversack 2000
decanter of endless water 9000
tome of leadership and influence 27500
(any of which she can choose money of the same value listed)

Nars finds:
dusty rose prism ioun stone 5000
ring of protection +2 8000
amulet of natural armor +1 2000
light shield +1 of bashing 4157
(any of which he can choose money of the same value listed)

Rodimus finds:
monk's amulet (as belt) 13000
bracers of armor +3 9000
gauntlets of dexterity +2 4000
(any of which he can choose money of the same value listed)
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