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  • MoonSong's Avatar
    Today, 02:36 AM
    Sorry for being pedantic but the English teacher in me can't help it, it should be: Each has its own great parts, its own flaws and foibles, and its own missed opportunities. (D&D editions aren't people)
    176 replies | 4250 view(s)
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  • Zardnaar's Avatar
    Yesterday, 11:58 AM
    3.5 did not do that well as far as D&D editions went. Every edition of D&D has beaten 3.5 except for OD&D and maybe 4E. It was an awkward .5 edition and the whole d20 bubble popped 2004 IIRC. Still interesting about the severe drop off of 4E though. Also IDK if Amazon data from 15 years ago is a fair point of reference. That is before things like facebook, youtube, Amazon being as big as it...
    12 replies | 905 view(s)
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  • MoonSong's Avatar
    Tuesday, 17th July, 2018, 10:43 PM
    But my sorceress magic is in her blood, why would she stop having it just because she has learned how to fight with weapons and wear armor? Or because she made a deal with an entity of dubious standing and morals? All of them but wizard. Every race gets a +1 or two that can be put anywhere so that gives at least four stats 13 and over, make them strength, dexterity, charisma and wisdom...
    176 replies | 4250 view(s)
    1 XP
  • MoonSong's Avatar
    Tuesday, 17th July, 2018, 06:31 PM
    Sorry, Haven't caught with the full thread yet, so feel free to ignore me if something similar has come up. I'll take one page out of my heartbreaker: Hit points.- At first level you gain your class hit dice + you Constitution score in hit points. If your hit points drop below your constitution score, you fall unconscious. If your hit points reach 0, you die. You can avoid falling unconscious...
    115 replies | 3280 view(s)
    1 XP
  • Zardnaar's Avatar
    Sunday, 15th July, 2018, 12:56 PM
    Today we played D&D (any edition) for the 1st time in 4 months due to sickness in the family/RL stuff going on. I got to run 2 PCs and I posted this party composition the other day. Halfling Fighter Vuman Gemini (think fighter/Rogue) Vuman Arcane Cleric Half Elf Bard Level 1. All of them however were trained in stealth with 14-18 dexterity. The Vumans both took Arcane Initiate as their...
    1 replies | 160 view(s)
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  • Zardnaar's Avatar
    Sunday, 15th July, 2018, 09:54 AM
    Context it's Spelljammer which is inherently silly. Up to you if you buy into it. Greyhawk and Dark Sun hell no. Spell jammer the probably get them off tinker gnomes who drop the off with giant hamster powered spaces ships.
    25 replies | 1164 view(s)
    1 XP
  • Zardnaar's Avatar
    Friday, 13th July, 2018, 01:54 PM
    Reading through it now you are a bit further ahead than I am.
    4 replies | 233 view(s)
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  • Zardnaar's Avatar
    Thursday, 12th July, 2018, 01:42 PM
    If we get good stats we do something similar with the "weaker" feats as you in effect get bonus ASI if you roll well. Its my wife doing the arcane cleric thing. To many eggs in the basket perhaps. We often do not take the usual suspect as well a rolled 18 might be something like a mountain Dwarf Sorcerer.
    26 replies | 959 view(s)
    1 XP
  • Zardnaar's Avatar
    Thursday, 12th July, 2018, 07:46 AM
    4d6 assign how you like. Stats were a bit higher so things like arcane cleric melee beat down was chosen. It's more level 1 to 5 I am worried about. Bards planning on taking fireball and healing spirit and the cleric will have a few spirit guardians
    26 replies | 959 view(s)
    1 XP
  • Zardnaar's Avatar
    Wednesday, 11th July, 2018, 08:18 PM
    My bad I got confused with spell DC which starts at 8.
    34 replies | 912 view(s)
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  • Zardnaar's Avatar
    Wednesday, 11th July, 2018, 12:39 PM
    We use 4d6 drop the lowest for ability score generation and we ended up with this today. While some of you probably think we try to get 20's and run around with the -5/+10 feats and Sorlocks that was a lot earlier in the 5E lifecycle and most of it was stress testing. The party. Level 1 Halfling Fighter (heading towards champion) Half Elf Lore Bard Variant Human Gemini (EN5ider...
    26 replies | 959 view(s)
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  • Zardnaar's Avatar
    Wednesday, 11th July, 2018, 10:37 AM
    I have seen a warlo k barbarian didn't work so well. To many bonus action.
    43 replies | 1033 view(s)
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  • Zardnaar's Avatar
    Wednesday, 11th July, 2018, 10:33 AM
    It should be 8 not ten. Similar to the Monk ability but better as spell dcs also key off in.
    34 replies | 912 view(s)
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  • Zardnaar's Avatar
    Wednesday, 11th July, 2018, 02:06 AM
    Maybe replace Prof bonus with AC 13 bonus like the S Dragon Sorcerer.
    34 replies | 912 view(s)
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  • MoonSong's Avatar
    Tuesday, 10th July, 2018, 08:15 PM
    Like I've said before I don't sweat over the details, I don't deal with grandiose ideas and actual big deals in game. So in general I don't put stuff into my games that deals with that stuff unless the players/other players/GM/DM does. I game to game, not to save the world. I just want to be free to portrait a society the way I feel like at the time. Even if I feel like portraying a truly...
    16 replies | 525 view(s)
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  • MoonSong's Avatar
    Tuesday, 10th July, 2018, 07:13 PM
    I've seen NexoKnights, I find them not only cartoonish, but too technological looking for my tastes. Maybe I'll give Ninjago another shot, if only there was a good source of princess, fairy and elf parts. And obviously something for spellcasters. Thank you, the link is quite useful, and cool. I only worry the shipping is likely to be pricey, I'll likely wait 'till I can buy in bulk.
    17 replies | 600 view(s)
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  • Zardnaar's Avatar
    Monday, 9th July, 2018, 02:24 AM
    Zardnaar replied to Dark Sun
    Think about it though in the context of the setting. The Sorcerer Kings are defilers, and their most powerful spells can be fueled using non plant based life. Otherwise they are still constrained by the limits of the setting. How would they channel arcane power to warlocks if they can't even do it themselves. And even then assuming they are patrons and warlocks are still subject to defling...
    58 replies | 2318 view(s)
    0 XP
  • Zardnaar's Avatar
    Sunday, 8th July, 2018, 11:05 PM
    Zardnaar replied to Dark Sun
    I hated it. The reason warlocks are bad for Dark Sun is for multiple reasons. One being pact magic is a cleric thing. The second is arcane magic is from plant life not pacts with other beings. The third reason is Templars are priests in the Dark sun fluff and lore. The 4th reason is magic using classes are rare 2E even replaced the arcane bard with a rewrite. The 5th reason is fluff arcane magic...
    58 replies | 2318 view(s)
    1 XP
  • Zardnaar's Avatar
    Sunday, 8th July, 2018, 01:54 PM
    5E is almost classless with MCing due to the unified proficinecy mechanic and you can come up with some interesting builds several of which switch on around level 2 and 3. Soradin is mostly a mid to high level thing, the Sorlock is good from level 3. Non Fondue MCing enables concepts the PHB fails a bit on (gish in particular), or lets you get creative like a wilder rogue (Ranger/Rogue).
    86 replies | 3396 view(s)
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  • Zardnaar's Avatar
    Sunday, 8th July, 2018, 11:57 AM
    Finished the other 2 classes got held up for a week due to other addictions.
    3 replies | 200 view(s)
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  • Zardnaar's Avatar
    Sunday, 8th July, 2018, 11:51 AM
    Zardnaar started a thread Tinkerer Class Review
    Whats in a name? Well this class is called the Tinkerer which has some negative connotations to me. This is because the class brings up memories of Tinker Gnomes from Dragonlance (and Spelljammer) that have been haunting the D&D game since the 80's. Ignoring that vibe I would expect some sort of crafting or tinker based class and this class at least lives up to that. A quick scan reveals the guts...
    0 replies | 139 view(s)
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  • Zardnaar's Avatar
    Sunday, 8th July, 2018, 04:29 AM
    Zardnaar replied to Dark Sun
    Sorcerer class doesn't really fit Dark Sun or at the very least requires a ds specific version. My defiling rules use intelligence saves and if you fail you become a defiler. Arcane bards and warlocks don't belong on Athas IMHO. The bard is the Rogue: assassin IMHO. Sorcerer King is a job title not a class. Sorcerers were magic users/wizards.
    58 replies | 2318 view(s)
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  • Zardnaar's Avatar
    Saturday, 7th July, 2018, 04:59 PM
    Zardnaar replied to 6e? Why?
    A 5.1 would be nice, 5E as is with a tidied up PHB and things like spell lists mentioning what classes have access to a'la 3.5/Pathfinder. Also a new index.
    144 replies | 7295 view(s)
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  • Zardnaar's Avatar
    Saturday, 7th July, 2018, 03:06 PM
    Zardnaar replied to Dark Sun
    I made defiling boost the casting slot by 1 level. Preservers can do it as often as they like but once they become a defiler its 1/long or short rest ability. To defile you have to make a DC 10 intelligence save, fail that you beomce a defiler. Basically its like a drug. Addictive with diminishing returns. Hopefully my new version will be up tomorrow or the day after. I have the...
    58 replies | 2318 view(s)
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  • Zardnaar's Avatar
    Saturday, 7th July, 2018, 02:55 PM
    Zardnaar replied to 6e? Why?
    I expect 5E to last another 3 years minimum more like 5 or 6. They might actually make the 10 year thing for the 1st time since 2E.
    144 replies | 7295 view(s)
    1 XP
  • MoonSong's Avatar
    Friday, 6th July, 2018, 04:49 AM
    Celestial Patron, besides you can be a paladin that channels the plane of good itself, without ties to any capricious deity. (To me paladin means "Paragon of good and justice" which doesn't exactly scream servant of the gods, specially if they are the FR gods)
    86 replies | 3396 view(s)
    0 XP
  • MoonSong's Avatar
    Friday, 6th July, 2018, 04:35 AM
    Sadly These were the cyberpunk guys I told you about. Yep, these are Lego Friends figures. At least I know I can find female figures. That seems to be a recurrent theme with Lego themes.
    17 replies | 600 view(s)
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  • MoonSong's Avatar
    Friday, 6th July, 2018, 04:13 AM
    Hello. A couple of months back I was shopping around for gifts when I met this little fella, and I fell in love. I used to have a similar one when I was little. His name is Tomo and he lives with me now. (The shirt was graciously donated by a tickle me Ernie, amazing how many plushies seem to come in a standard clothes size n_n)
    1 replies | 143 view(s)
    2 XP
  • MoonSong's Avatar
    Friday, 6th July, 2018, 01:27 AM
    Do you know of some good playsets? Everything I can find is all modern stuff, star wars, weird ninjas and cyberpunk dragons, but not any fantasy set. I know the pieces exist, thanks to Lego digital designer, but as far as I know all of it is out of print and quite expensive.
    17 replies | 600 view(s)
    0 XP
  • MoonSong's Avatar
    Thursday, 5th July, 2018, 10:03 PM
    It's no secret I like playmobil figures for this purpose: http://www.enworld.org/forum/showthread.php?498212-Another-way-to-do-minis They are cheap and plentiful, never mind greatly customizable. The only problem is they are in their own unique scale. Other people prefer Lego minifigs -but I fund them hard to get and expensive, as there's no pure fantasy theme currently going on-. Other sources...
    17 replies | 600 view(s)
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  • Zardnaar's Avatar
    Monday, 2nd July, 2018, 01:49 PM
    The moon thing carried over into the 2E boxed set which I have (DLA is the better version IMHO). Its an interesting quirk to Krynn, sets up the setting should probably be used int the relevant timelines (I lost track of DL after Dragons of Summer Flame). 2E smoothed out the wizard spell table, they all used the PHB spell table but kept the 1E moons thing. Lost the novel that had the...
    51 replies | 2572 view(s)
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  • Zardnaar's Avatar
    Monday, 2nd July, 2018, 01:38 PM
    Started to play again, ran 2 builds. One looked something like this. S 3 P 4 E 4 C 3 I 10 A 2 L 2
    9 replies | 5697 view(s)
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  • Zardnaar's Avatar
    Monday, 2nd July, 2018, 01:31 PM
    I tried but I think I am over hero type TVs shows as I have stopped watching Agents of Shield, Gotham, Flash, Arrow. Wife said this one and Jessica Jones was good.
    33 replies | 887 view(s)
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  • Zardnaar's Avatar
    Monday, 2nd July, 2018, 04:08 AM
    Zardnaar replied to Psychic Class
    Not bad I think I would let this class use the spell point variant rule and rename it to PSP's or something to make it a bit different to the normal spellcasters. Can I steal it for my Darksun game and tweak it to spell points?
    2 replies | 212 view(s)
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  • Zardnaar's Avatar
    Sunday, 1st July, 2018, 01:22 PM
    Zardnaar replied to Dark Sun
    Yeah I am going with a less is more thing for the setting. Only around half or a bit less of the PHB archetypes make it in. If Psionicscame out tomorrow I could play and I have a DS setting set 1000 years after the Prism Pentad which basically reverse the events of the Prism Pentad and changes the focus towards fixing the world (my "nice" DS campaign). My left over 3.5 DS notes came in handy....
    58 replies | 2318 view(s)
    1 XP
  • Zardnaar's Avatar
    Sunday, 1st July, 2018, 01:20 PM
    The Gemini has 2 other subclasses the Atavist and Equalist. They get the generic Gemini abilities with different subclass abilities. Atavist The Atavist is my favourite subclass of the Gemini due to a lack of random abilities and because of the synergy with the base class IMHO. Level 1 . Past Embodied. You gain proficiency with the history skill + can recall stuff in the last week....
    3 replies | 200 view(s)
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  • Zardnaar's Avatar
    Sunday, 1st July, 2018, 01:19 PM
    EN5ider has recently released 2 more classes the Gemini and Tinkerer. First up I thought I would review the Gemini and I will briefly discuss the criteria I use to review a class. Generally I look at its role I think the class is trying to be. This is generally. Warrior Skirmisher Support Artillery (control) And I tend to compare it to classes that are similar. For example is it a...
    3 replies | 200 view(s)
    1 XP
  • Zardnaar's Avatar
    Sunday, 1st July, 2018, 12:19 PM
    Zardnaar replied to Dark Sun
    I don't really see them making psionic using critters as mundane beasts. Besides do we really want Moon Druids wildshaping into psionic critters? There is a reason the moon Druid is not on my DS players guide as an allowable class, they will either suck or its more work for me to go and create critters for them to wildshape into. Wildshape was not such a thing in 2E so I went with the...
    58 replies | 2318 view(s)
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  • Zardnaar's Avatar
    Sunday, 1st July, 2018, 12:13 PM
    Wild talents in the original Darksun could e very powerful. To the extent you could have a wilder more powerful than the actual psion at low levels. Generally I think wild talents should be scaled down, basically to cantrip levels and everyone gets one (maybe 2 or 3 randomly though not players choice) for free. 2E spells and magic rated Darksun higher than low magic, there is a bit of it...
    33 replies | 1087 view(s)
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  • Zardnaar's Avatar
    Sunday, 1st July, 2018, 05:52 AM
    Zardnaar replied to Dark Sun
    A lot of the Athas critter won't be beasts due to psionic. They will be like giant vultures which druids can't turn into. The Athas bears, great cats etc equivalents will be off limits. No turning into Klaar, Kirre etc.
    58 replies | 2318 view(s)
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  • Zardnaar's Avatar
    Sunday, 1st July, 2018, 02:49 AM
    I tweaked the default human for darksun. The extra feat thing is also for elves Dwarves etc got the idea from groups that grant a bonus as I level 1 anyway.
    33 replies | 1087 view(s)
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  • Zardnaar's Avatar
    Saturday, 30th June, 2018, 07:58 AM
    Zardnaar replied to Dark Sun
    There are only 4 core races in 5E. A big part of Athas is the duality between the preserver and defiler wizards and plants being the source of arcane magic. The warlock doesn't really fit due to the pact magic thing, arcane bards don't exist on Athas either, and only the wild sorcerer makes much sense as well. Moon Druids would also be a bit meh due to a good chunk of the critter they can...
    58 replies | 2318 view(s)
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  • Zardnaar's Avatar
    Saturday, 30th June, 2018, 04:44 AM
    Zardnaar replied to Dark Sun
    Doesn't really work as you can change traditions. Also you can have a defiler illusionist or preserver illusionist. Also some seem to want to add new arcane classes to Athas so they may need to be able to defile. Personally I don't believe in adding new arcane classes to Athas, Sorcerer at a stretch maybe.
    58 replies | 2318 view(s)
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  • Zardnaar's Avatar
    Saturday, 30th June, 2018, 03:37 AM
    Zardnaar replied to Dark Sun
    Spells of that power have been done but its NPC type stuff from the Sorcerer Kings usually during the cleansing wars or the aftermath. To power it you need to defile non plant life which is once again Sorcerer Monarchs and The Dragon. 2E pcs could kind of do some of it level 21 to 30 using Dragon Kings book. You could convert it but its cart before horse atm.
    58 replies | 2318 view(s)
    1 XP
  • Zardnaar's Avatar
    Saturday, 30th June, 2018, 02:45 AM
    I'll update the full document version 5.0 hopefully as I will be writing class archetypes for Clerics. The class list is a lot more restrivtive than the PHB. The name o the class on Athas is used, in backets what the class is called from the PHB. Tentative class list. Bard (Rogue:Assassin) Barbarian (berzerker) Clerics (Air, Earth, Fire, Water domains) Druid (land) Fighter (Battlemaster...
    1 replies | 117 view(s)
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  • Zardnaar's Avatar
    Saturday, 30th June, 2018, 02:44 AM
    In my quick and dirty 5E Darksun conversion I used the PHB races where I could. I have decided to go with Athasian subraces. I have also figured out how to do faithful conversions of the 2E Kreen and Half Giants to fit in with the other races. The PHB races have been tweaked they get a little something extra and a bonus ASI. The power level is slightly higher, but I plan on lowering it via no...
    1 replies | 117 view(s)
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  • Zardnaar's Avatar
    Saturday, 30th June, 2018, 02:25 AM
    Zardnaar replied to Dark Sun
    Total spell slot level. A 6h level spell slot defiles 30'. Its quick and dirty, you can use the 2E rules or maybe multiply my rules by X2 and X3 if the land is not fertile (roughly duplicating the 2E idea that varies the defiling by terrain).
    58 replies | 2318 view(s)
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  • Zardnaar's Avatar
    Saturday, 30th June, 2018, 12:53 AM
    Zardnaar replied to Dark Sun
    Use the 2E rules or find/write your own. This is what I am using. Defiling Wizards and other arcane spell casters draw their power from the plant life of Athas. Any arcane spellcaster can chose to defile but Preservers run the risk of becoming a defiler should they do it too much. All player character spellcasters start the game as preservers. When an arcane caster casts a spell they can...
    58 replies | 2318 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 29th June, 2018, 11:04 PM
    Could refluff bards using spell points and changing saves to intelligence over charisma. Short term psion and psychic warrior.
    33 replies | 1087 view(s)
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  • Zardnaar's Avatar
    Friday, 29th June, 2018, 09:19 AM
    My fallback plan is to convert the 3.5 psion to 5E. Or use it as a place holder
    33 replies | 1087 view(s)
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  • Zardnaar's Avatar
    Thursday, 28th June, 2018, 08:14 PM
    Change overnight healing and the HD mechanic to a single HD regained only. Dump the 6 to 8 encounters expectation.
    33 replies | 1087 view(s)
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  • Zardnaar's Avatar
    Thursday, 28th June, 2018, 01:28 PM
    Well I don't mind the book Dune Trader, I'm not opposed adding to Darksun more blowing it up (and other settings in general same idea). I did reread the 4E one in the last year, I thought time passing might make me change my mind but no it made me dislike it more. Removing clerics, adding Paladins, Warlocks as Templars etc and teleporting elves does that and it had an Arabian Nights type...
    33 replies | 1087 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 28th June, 2018, 12:05 PM
    I like the exhaustion thing at 0 hp, have considered something similar myself. Do you use class/race alignment restriction or no MCing for the Mystara OSR vibe or a bit more modern on things like that?
    3 replies | 217 view(s)
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  • Zardnaar's Avatar
    Thursday, 28th June, 2018, 03:24 AM
    Yeah I miss some abiliteies at least in concept maybe not execution. I miss energy drain being nasty for exmaple not the actual level loss. IN 5E terms rather than reducing max hp perhaps that+ a level of exhaustion.
    47 replies | 2261 view(s)
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  • Zardnaar's Avatar
    Thursday, 28th June, 2018, 03:18 AM
    Zardnaar started a thread How To Darksun
    TLDR version. Grim, survival, psionics, magic is rare and mysterious, Sorcerer Kings are nasty, ignore Prism Pentad/2E metaplot and 4E version. This thread is about how I would run a Darksun campaign. I might do some others for other themed based games and/or campaign settings. Generally I am an originalist when it comes to D&D settings, this is because I do not like the meta plot TSR and...
    33 replies | 1087 view(s)
    2 XP
  • MoonSong's Avatar
    Thursday, 21st June, 2018, 01:33 AM
    I used to think you had to roll against Spell DC to cast a spell. I couldn't understand why the greater your casting stat the harder it was to cast.
    70 replies | 6155 view(s)
    1 XP
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Saturday, 16th June, 2018

  • 12:41 AM - MoonSong mentioned Zardnaar in post Z's Multi classing Thoughts
    Zardnaar -curious how I always think of you as Zardinaar- I like your thoughts on multiclassing. I just want to add, that Sorcerer/Lore Bard (likely Bard4/Sorcerer3+) is just plain good as a support/control caster, only Divine Soul comes close, but having less spells hurts it a little. Tons of spells known and tons of cantrips to play around. I prefer to start Sorcerer(for the CON proficiency), then switch to bard until bard 4, then switch back until you get metamagic. From 7th level onwards you have light armor, an extra skill, a diverse spell pool to choose from (and a bunch of spells known to choose with). You are not that good with bardic inspiration, but you pack quite the utility and have access to silence/subtle spell and Twin Spell shenanigans. Also the extra subclasses in Xanathar bridge the thematic gap between the cha casters. Celestial Patron Warlock is just begging to be mixed with Paladin and Divine Soul Sorcerer, and Shadow Sorcerer fits quite well with Fey and Fiend Patron ...

Thursday, 14th June, 2018

  • 02:26 PM - Coroc mentioned Zardnaar in post Darksun Version 4.0
    Zardnaar It requires more math at the table, and with ba -1 damage is negligable but -1 to hit is a tough Cookie. The way i would do it: eg. dagger (Bone Obsidian flint) 1d4 (Steel 1d6) Spear bone Stone etc 1d8 (steel 1d10) compare this one with quarterstaff 1d6 (my houserule) 1d8 RAW But your rule is either Spear inferior 1d6 compare with qarterstaff RAW 1d8 or Spear inferior 1d8-1 compare with quarterstaff RAW 1d8 See where the Problem is? "Oh a spear with a bone tip razorsharp, i better remove it so i got a quarterstaff for more damage and it will not break on a 1" With Magic weapons the next Problem: Magic Spear+1 Obsidian 1d8-1 +1 eventually only +0 to hit because inferior, it does as much as a metal spear with your rule. With my rule it would do 1d8+1 =2-9 but with +1 to hit ok the metal spear would do 1-10 but without +1 to hit that is far more balanced. Of course with Magic weapons breakage reule should not apply
  • 01:22 PM - Coroc mentioned Zardnaar in post Darksun Version 4.0
    double post
  • 01:21 PM - Coroc mentioned Zardnaar in post Darksun Version 4.0
    Hey cool, you are at it once more Zardnaar. But you still stick to the 1 die lower mechanism for inferior weapons. Since you got a closed world because you are using 2e as a Framework, why don't you use the inferior = normal die / metal is 1 die higher role instead? It works consistent with Magic weapons made from inferior material and does not give RAW wooden Clubs and Quarterstaves an additional Advantage over the (for Quarterstaffs) already existing unbalance (Quarterstaff = 1d8 Spear = 1 d8) It does not hurt anything because no weapons will be from the outside, but it pushes the metal weapon = the least form of a Magic weapon Agenda that 2e had. Also it does not make things overcomplicated for 1d4 weapons. Several more modern weapons like Rapiers crossbows and two handed swords should not exist in Darksun anyway, and in the case of a rapier you could not make that from bone or Obsidian or Wood.

Friday, 8th June, 2018

  • 07:39 AM - Coroc mentioned Zardnaar in post How Dark is Your D&D Preference?
    Zardnaar Imho Darksun is rather "dark" because it is so gritty. It is not necessary evil all the time, of course an abundance of evil also exists in DS, but it is often survival, aka who eats who, and who gets his share of water and who not.
  • 03:14 AM - Yaarel mentioned Zardnaar in post Will you make transsexual Elves canon in your games ?
    @Zardnaar 5% or so self-identify as strictly gay. But bisexuality dramatically increases this percentage. In settings, it tends to be fun to make about one out ten couples samesex. • some of these couples are spouses • some of these couples are close friends • some of these couples are one-night stands (Same goes for oppositesex couples.)

Thursday, 7th June, 2018

  • 11:33 AM - Coroc mentioned Zardnaar in post How Dark is Your D&D Preference?
    Ye i do it similar, would have given them muscets but since one of my Players did not want firearms they stick to crossbows. That is technically more appropriate vs all sorts of plate armor which make bows pretty useless. I also got a orcs riding manticores "air force"- But since Iuz = CE my orcs are still CE, their discipline comes from fear of punishment. Btw. any News on your DS conversion Zardnaar ? I liked especially your conversion of the Monsters to 5e .

Friday, 4th May, 2018


Monday, 23rd April, 2018

  • 10:42 AM - Hussar mentioned Zardnaar in post Amazon: D&D at the start of 2018
    Well, Zardnaar, I'd think that the fact that the RPG market has tripled in size in the last five or six years might have something to do with 5e. Even comparing to the height of 3e, the market is still about 50% larger. I think it's very safe to say that 5e is doing extremely well. And the fact that it is doing this well four years after release is practically unheard of.

Friday, 30th March, 2018

  • 04:35 AM - FrogReaver mentioned Zardnaar in post Lets design a Warlord for 5th edition
    Zardnaar Why do you never talk about the specific implantation of at-will attack granting that we talk about here? Why do you repeatedly bring rogues up when the implementation for it here doesn't allow an extra sneak attack? Why do you base your decision for it being OP on a rogue being present in the party when it won't matter with our implementation at all? You continually ignore just how many attacks a sorcerer is capable of granting in a day and try to justify that such is okay because it's on a daily resource. It's like you aren't even trying to objectively look at such an ability anymore. You are irrational in regards to it. Heck, you've stopped giving sensible rebuttals and offering sensible discussion in relation to it long ago.

Thursday, 29th March, 2018

  • 01:17 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    I have to ask here. Zardnaar is the only one here who thinks that at will action granting is too powerful. No one else seems to have a problem with it. Why are we bothering with his criticisms? It's been repeatedly pointed out that at-will attack granting is not overpowered, and I don't think anyone here (other than Zardnaar) has an issue with it. So, howzabout we simply ignore Zardnaar's issue and constant derailment of the thread, and get back to designing a warlord that we'd actually want to play, rather than designing a warlord that satisfies the lone squeaky wheel in the wilderness.
  • 01:03 AM - FrogReaver mentioned Zardnaar in post Lets design a Warlord for 5th edition
    @Zardnaar , Please try to give reasoned thoughtful responses to these questions How many attack grants (not action grants) should a 5th level character be able to grant in a day (assuming that they are only allowing the character granted the attack to make an additional attack on their turn, unlike haste which does allow a method for the granted attack to be on an off turn)? We know a level 5 Sorcerer can cast a twinned haste 3 times per day (I estimate that at 24 attacks granted per day). We know a battlemaster fighter at level 5 can generally grant 8-12 attacks per day depending on short rests. All of these can be off turn attacks as well. Should a Warlord be able to reach those limits especially with an "on turn" restricted extra attack? Or should he maybe get to exceed those limits? And if so by what amount? And if that amount is already quickly approaching the number needed in the day to make it be "essentially at-will" then what's the problem with just letting him have at-will atta...

Wednesday, 28th March, 2018

  • 02:20 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    How is your fighter at 5th level doing d8+6 damage? Even with a 20 stat, it's +5, and that's only possible if you played a variant human and dumped both ASI's into Str. A sword and board fighter with protection style is dealing, probably d8+3 x2 at 5th level. Which is no better than the 2d10 for a cantrip. You really, REALLY need to stop laser beam focusing on optimized characters when trying to make a warlord Zardnaar. That's NOT where the balance point is.

Tuesday, 27th March, 2018

  • 07:53 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    Zardnaar - I think if you're going to insist that at-will action granting is impossible, that's basically a non-starter for any warlord build. There are several ways to grant actions. Good grief, a 3rd level battlemaster can grant an attack 12 times per day, with bonuses to damage, and that's not even specialized. An adventuring day is what, 20 rounds long? So, even right now, out of the PHB, a 3rd level fighter can grant bonus attacks 50% of the time. By 7th level, he can do it 21 times per day, or, essentially, every round. Arguing that changing that to 100% is going to break the game is a strange hill to die on considering we already HAVE a class that can effectively grant at-will attacks. BTW, why does it take a 10th level sorc? A 7th level sorc has 7 sorcery points and 3 3rd and 1 4th level spell. He can drop haste 5 times per day, which grants a heck of a lot more goodies than a single attack, and still have all his 1st and 2nd level slots left over. By 8th he's got enough...

Monday, 26th March, 2018

  • 11:09 AM - Aldarc mentioned Zardnaar in post So Why is 5E So Popular?
    Zardnaar: There is another factor that I would add to your list. 5E (and tabletop games, on the whole) have benefited tangentially from a reemergence of the boardgame hobby into the mainstream. Boardgames are cool now, and they are a considered a viable alternative to "going out" for a group of friends wanting to hang-out together. Tabletop RPGs, particularly D&D because of your aforementioned reasons, are generally regarded as extensions of boardgames in that they involve a group of friends playing a game in person around a table. I know many people who got into D&D 5e not through online streaming of D&D and the like, but, rather, through board game groups. This even includes boardgame-themed bars and the like that also began hosting tabletop RPGs. Yes, the game being a bit easier to pick up helps once the players are at the table... but in my opinion it's the large amount of streaming and videos to watch that then inspire the players to actually move to the table after they discover ex...

Tuesday, 20th March, 2018

  • 02:42 PM - Aldarc mentioned Zardnaar in post Mike Mearls Happy Fun Hour: The Warlord
    Musings on Warlord Subclasses: Creating "narratives" for warlord subclasses is not particularly difficult at all. I also don't think that every warlord subclass should be martial/mundane. Instead, the mundane/martial/magicless only needs to reflect the core chassis of a hypothetical warlord class. So what sort of subclasses could work for a warlord? Zardnaar has a pretty good core three: the gung-ho bravura, the inspiring marshal, and the tactical battle captain. Essentially, "I lead by example," "I lead through inspiration," and "I lead with tactical insight." I would also like to see a subclass that incorporates divination magic and luck, utilizing a mix of strategic foresight and dumb luck. A warseer? Or doombringer? Other subclass flavorings that would be nice include a psionic subclass. Or more villanous terror, and fear-leading warlord would also be nice.

Monday, 19th March, 2018

  • 06:25 PM - Aldarc mentioned Zardnaar in post Mike Mearls Happy Fun Hour: The Warlord
    ... in a battle while not actually taking part. :P Amazing, warlord fans like shouting orders and having others do the work for them.I have been mostly keeping out of this Warlord thread for fear of the usual inflammatory posting that goes on in these threads, but I'm not sure how comments like these help matters any or engenders any good will, to be honest, as they mostly serve to badmouth any self-professed "warlord fan" and throw salt into wounds. :erm: I would have personally liked to participate more, particularly as Mearls has mused about a possible Warlord design, even if it is within the 5e Fighter chassis. It is difficult, however, to discuss Mearls's warlord design when I have to hunt for a needle in a haystack of posts from the usual people on both sides of the fence simply retreading the old Warlord debate. I’m confident that ‘Warlord fans’ won’t be happy with any Warlord produced by anyone.I think there have been a number of steps in the right direction, including Zardnaar's, and part of the reason for that, IMHO, is that these discussions have mostly mellowed and the "want list" and appeals of a warlord have been elucidated through these repeated discussions. In general, there is greater communication about the sort of shape a warlord could take. And there is more maneuvering and compromises from various sides about what the shape of a 5e Warlord could look like. It's not gonna be perfect, and no one will be entirely satisified, but that only comes natural when designing by committee. But, again, my problems are less with the class and more with the idea it: a) … has to replace the cleric. Building the sorcerer to "replace the wizard" would be terrible design. It's not any better here. b) … has to restore hit points. That's such a stretch for the core focus of the concept and is more iconic of its former role (which 5e classes do not assume). c) … has to focus on charisma. Morale and inspiration is the focus on the bard. But no one does str...

Saturday, 3rd February, 2018

  • 11:09 AM - Quickleaf mentioned Zardnaar in post Walk Like An Egyptian
    Zardnaar I’ve found lots of inspiration in Green Ronin’s Mythic Vista line of d20 products when it comes to kinda real-world settings. In particular I like Egyptian Adventures: Hamunaptra; there is a real nice blend of fantasy and inspired-by real world politics. There are some cool monsters, spells, prestige classes, magic items and such, but the best parts are the cultural ideas. I combined bits of GURPS Egypt with Hamunaptra, and plan on doing some conversion to 5e for an upcoming game.

Saturday, 20th January, 2018

  • 11:07 AM - TheCosmicKid mentioned Zardnaar in post Whats in a Class?
    Zardnaar, you're spending a lot of time and effort the class names but you give us very, very little hint as to what your criteria are and why, and are sometimes outright confusing. You say the mystic "implies spellcaster or perhaps something religious" -- why is that a bad thing? You say of the warlord "if you have not played D&D this name is very bad" -- why? Noble: "title/job description" -- isn't that precisely what class names are supposed to be? Occultist: "could almost be anything" -- really? Mystic again: "terrible on all kinds of levels" -- what levels, and how? Warlord again: "you hear the name warlord what are you going to think?" -- what do you think we're going to think and why is it bad? What are you trying to communicate to us? Can you give us any general advice that might let a hypothetical designer of some future class select a "good" name, or at least spell out the sorts of mistakes that make for a "bad" one so that they may be avoided?

Tuesday, 5th December, 2017

  • 07:48 AM - pukunui mentioned Zardnaar in post (OPTIMIZATION) THE NAMELESS KING ! THE WIZARD's NIGHTMARE! LAST BOSS
    Yes. It was one of the hurdles that the simulacrum chain wizard had to overcome.Ah OK. I missed most of that and wasn't aware there'd been a ruling along those lines. I will say one thing. This thread gives me a brand new respect for the simulacrum spell. It may be the best spell in 5e.Yes. As I recall, Zardnaar has had a lot to say about that spell in the recent past.


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Thursday, 12th July, 2018

  • 09:50 AM - CTurbo quoted Zardnaar in post 4d6 Messed Up Party Composition?
    4d6 assign how you like. Stats were a bit higher so things like arcane cleric melee beat down was chosen. It's more level 1 to 5 I am worried about. Bards planning on taking fireball and healing spirit and the cleric will have a few spirit guardians Well at least 1-4 is when TWF is probably strongest. From my experiences, high rolled stats don't really change character makeup too much. Really it just opens up a surplus of feats that players like, but normally wouldn't take like Mobile, Alert, Lucky, etc... Or normally overly complicated combos like PAM, Spell Sniper, Warcaster, and Magic Initiate

Wednesday, 11th July, 2018

  • 03:53 PM - Blue quoted Zardnaar in post Tweaking the fighter: bonus to AC when unarmoured or lightly armoured
    It should be 8 not ten. Similar to the Monk ability but better as spell dcs also key off in. I disagree. Monk's Unarmored Defense starts at 10 and it also uses Wisdom - a casting ability for a full caster. Heck, Barbarian's uses CON -- helping both not get hit and having more HPs and better HD healing if you are hit is definitely multipliers. With 8 + DEX + INT, you max out at 18 - the same as you can get with full plate but without NEARLY as large an investment and plate gives you 8+ levels sooner. That would be a nigh useless ability to trade away Heavy Armor Proficiency for.
  • 03:34 PM - CapnZapp quoted Zardnaar in post 4d6 Messed Up Party Composition?
    We use 4d6 drop the lowest for ability score generation and we ended up with this today. While some of you probably think we try to get 20's and run around with the -5/+10 feats and Sorlocks that was a lot earlier in the 5E lifecycle and most of it was stress testing. The party. Level 1 Halfling Fighter (heading towards champion) Half Elf Lore Bard Variant Human Gemini (EN5ider class think fighter/Rogue) Variant Human Arcane Cleric Most of them have 18s and 19's in there prime, no 18's were rolled though racial's got them up there so no 20's at level 1 (its rare even at our tables). Two characters were very similar with a 15 and 17 in the stats rolled. The halfling is a dual wielder along with the Gemini (think Fighter/Rogue with 7 skills). The arcane cleric is going to be a beatdown clerics and she is trying to mix shillelagh+greenflame blade perhaps PAM and later on spiritual guardians. The lore bard is only a lvl 1 bard atm. Anyway some key issues with this party. 1. No...

Monday, 9th July, 2018

  • 12:48 AM - Eltab quoted Zardnaar in post Dark Sun
    it needlessly contradicts a lot of fluff and novels where the Templars call on Hamanu for example and he grants cleric spells like healing and flames strike. In the lore Templars are very clearly priests which would be clerics in 5E. That sounds like something a Warlock with a master who pays attention to his antics can achieve, too. Modify the 'available spell' list as needed and you are good to go.

Sunday, 8th July, 2018

  • 08:33 PM - Cyber-Dave quoted Zardnaar in post Dark Sun
    Sorcerer class doesn't really fit Dark Sun or at the very least requires a ds specific version. My defiling rules use intelligence saves and if you fail you become a defiler. Arcane bards and warlocks don't belong on Athas IMHO. The bard is the Rogue: assassin IMHO. Sorcerer King is a job title not a class. Sorcerers were magic users/wizards. I don’t agree with you in regards to ththe sorcerer, and I used two setting specific bloodlines. I really dislike the “save or you do something against your will” mechanic. The appeal of the genre is that it gives a player real agency. Your mechanic subverts that by removing agency. I think it’s bad game design. I prefer mechanics that play into a player’s agency by tempting the player to defile in the name of power just like the arcane casters of the setting are tempted to defile. My document does get rid of arcane bards. Bard is now a rogue archetype. I disagree with you in regards to warlocks. What 4e did with warlocks was one of the bes...

Saturday, 7th July, 2018

  • 05:07 PM - PabloM quoted Zardnaar in post 6e? Why?
    A 5.1 would be nice, 5E as is with a tidied up PHB and things like spell lists mentioning what classes have access to a'la 3.5/Pathfinder. Also a new index. Ah, that would be very nice, but it is not a 5.x edition (I mean a revised edition), it´s a reorganized 5e. I like that.
  • 04:31 PM - Twiggly the Gnome quoted Zardnaar in post 6e? Why?
    I expect 5E to last another 3 years minimum more like 5 or 6. They might actually make the 10 year thing for the 1st time since 2E. Yeah, my hunch is they are shooting for keeping this version alive for a decade, and releasing a "Gold Edition" for the game's 50th anniversary.

Tuesday, 3rd July, 2018

  • 08:56 AM - Jhaelen quoted Zardnaar in post What no Luke Cage love?
    I tried but I think I am over hero type TVs shows as I have stopped watching Agents of Shield, Gotham, Flash, Arrow.I'm definitely with you regarding most of these tv shows. especially the ones by CW (Arrow, Flash, and presumably Supergirl, Legends of Tomorrow, and Black Lightning). These are just teenie-soaps. I was also quite underwhelmed by Gotham and stopped watching in the middle of the first season. I continued watching Agents of Shield , though. While the first two season were just okay, the third and later seasons were a lot more interesting. Anyway, I think the Netflix Marvel tv shows are a completely different beast. They focus on character development and storytelling and the 'heroes' aren't very 'hero'-like, at all. Your wife is quite right: you should give Jessica Jones a chance!

Sunday, 1st July, 2018

  • 02:58 AM - Eltab quoted Zardnaar in post Dark Sun
    Moon Druids would also be a bit meh due to a good chunk of the critter they can turn into not existing. Permit me to introduce you to the Dark Sun Creature Catalogue. Athas druids turn into Athas critters. Low-level Druid "I wild shape into a Baazrag" DM "Wait, a what?" But you are still right that the selection of creatures they can turn into is NOT going to be as lush and verdant - excuse me, as long a list - as a world with a healthy ecology, like Oerth.

Saturday, 30th June, 2018

  • 03:31 PM - Charlaquin quoted Zardnaar in post Dark Sun
    There are only 4 core races in 5E. I didn’t say anything about core classes. T A big part of Athas is the duality between the preserver and defiler wizards and plants being the source of arcane magic. The warlock doesn't really fit due to the pact magic thing, arcane bards don't exist on Athas either, and only the wild sorcerer makes much sense as well. Moon Druids would also be a bit meh due to a good chunk of the critter they can turn into not existing. They shoehorned stuff into the 4E setting, the conversion was meh on multiple levels. There is room for new classes on Athas IMHO but I odn't think they shoul muck up a good chunk of the lore to fit them in (Paladins, Warlocks, most Sorcerer subclasses/Sorcerer itself, arcane bards). In 4E terms most classes tied to the arcane power source should not exist on Athas or if they do NPC only IMHO. Same thing with the races. Gnomes and Half Orcs should be right out, Dragonborn, Drow would be other exclusions. I didn’t say it wou...
  • 07:49 AM - Charlaquin quoted Zardnaar in post Dark Sun
    Doesn't really work as you can change traditions. Also you can have a defiler illusionist or preserver illusionist. Well a preserver illusionist would just be a preservation tradition wizard who chooses a lot of illusion spells. But yes, this model wouldn’t allow for characters who start as defilers and become preservers or vice/versa, at least not without some special rule allowing it in exception to how subclasses normally work. I could still see WotC doing it that way. Also some seem to want to add new arcane classes to Athas so they may need to be able to defile. Personally I don't believe in adding new arcane classes to Athas, Sorcerer at a stretch maybe. I absolutely do not see WotC removing any classes from 5e Dark Sun. They’d add the Psion I’m sure, but that’s the only change I think they’d make to the class lineup. Now, that might mean preservation and defililing don’t work as Arcane Traditions, but I could also see WotC deciding that those practices are specific to wizards.

Friday, 29th June, 2018

  • 12:06 PM - Ath-kethin quoted Zardnaar in post How To Darksun
    My fallback plan is to convert the 3.5 psion to 5E. Or use it as a place holder It might also be bworth taking a look at this book. It's pretty pricy, and it badly needs to be bookmarked, but it's a pretty solid 2e psionics system using the rules. Even if it did go with the mAC/mTHACO sort of approach. http://www.dmsguild.com/m/product/242474

Thursday, 28th June, 2018

  • 03:01 PM - Charlaquin quoted Zardnaar in post How To Darksun
    Not opposed to change just change for the sake of change and nonsensical change. The core rules should be redone to fit the setting not the setting redone to fit the PHB which was what they did with 4E Darksun because clerics were divine power source for example. That was not required in 2E and 3E nor was designing a 15 page class. I feel like this paragraph contradicts itself. If the cleric was removed from darksun in 4e because clerics were divine power source in 4e, then they weren’t removed for the sake of change. All of the changes to the setting 4e made were done for very specific reasons. You don’t have to like the changes or agree with the reasons for them, but it’s not fair to say they were “for change’s sake,” particularly when you go on to state what their reason actually was. For the record, I do agree that a 5e Darksun should walk back most if not all of the 4e changes to dark sun. I just don’t think it’s right to say those changes were made without reason.
  • 02:02 PM - Remathilis quoted Zardnaar in post How To Darksun
    Like say for example they converted Nerath to 5E, they should be faithful as they can to the 4E world even if the races and mechanics change a bit mechanically. For example Dragonborn in 5E can't use their breath weapon as a bonus action but can as a minor action in 4E and that is fine. This does beg the question: if a setting requires major revision to the 5e game mechanics to run (so much so that whole races and classes must be rewritten) than is there any advantage to running it in 5e rather than running it in its original edition? Put another way; does the benefits of a new edition outweigh the large amount of new stuff you have to do to make it mimic the old edition's assumptions?
  • 05:29 AM - MechaPilot quoted Zardnaar in post Monsters - older edition more challenging?
    Yeah I miss some abiliteies at least in concept maybe not execution. I miss energy drain being nasty for exmaple not the actual level loss. IN 5E terms rather than reducing max hp perhaps that+ a level of exhaustion. Exhaustion is a great way to boost energy drain and make it scary. A lot of players don't really fear energy drain because it's gone with the next long rest. And, the nature of 5e's energy drain is such that players are encouraged (if possible) to take a long rest after being energy drained. What I do to make energy drain scarier is have the effect last longer. I treat it like a lingering injury, according to the optional lingering injury rules in the DMG. It takes 10 days of rest to throw off the energy drain.

Tuesday, 19th June, 2018


Monday, 18th June, 2018

  • 06:20 PM - Eltab quoted Zardnaar in post IN REMEMBRANCE---2018 AD
    My mother 6/6/2018. My condolences.
  • 04:46 AM - Rune quoted Zardnaar in post IN REMEMBRANCE---2018 AD
    My mother 6/6/2018. Condolences, Zardnaar.
  • 02:19 AM - TerraDave quoted Zardnaar in post Does anyone still do mapping?
    They still map. They don't have to, but there characters don't have to live either. 50 rounds is only 5 minutes. YOu could spend 20 rounds in combat and 30 searching stuff/moving and only 5 minutes would pass in game time. Characters are people and they spend their doing what people do: talking to each other. If they are exploring around I default to that taking as much time in game as in real life. Combat is the big exception going one way, rituals and rests the other.

Sunday, 17th June, 2018



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