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  • MoonSong's Avatar
    Yesterday, 01:33 AM
    I used to think you had to roll against Spell DC to cast a spell. I couldn't understand why the greater your casting stat the harder it was to cast.
    39 replies | 2736 view(s)
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  • Zardnaar's Avatar
    Monday, 18th June, 2018, 03:23 AM
    My mother 6/6/2018.
    194 replies | 9020 view(s)
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  • Zardnaar's Avatar
    Monday, 18th June, 2018, 01:43 AM
    I have recycled as much as I can. Rewriting races isn't to hard but 4 archetypes is a lot. It's why I tied some of the PHB domains to the elemental planes.
    28 replies | 974 view(s)
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  • Zardnaar's Avatar
    Sunday, 17th June, 2018, 02:24 PM
    Do we have a final final word, a finalist, or are things finally over?
    42 replies | 1566 view(s)
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  • Zardnaar's Avatar
    Sunday, 17th June, 2018, 02:15 PM
    I have been working on a DS conversion to be plugged into 5E when the psionic rules land. Well that might take a while so I was wondering about a placeholder quick and dirty conversion of the 3.5 Psionic rules. The quick and dirty conversion would be to use the wizard class as a template, base it off intelligence. 5 subclasses, the psychokinesis one gets int to damage like the Sorcerer. ...
    0 replies | 129 view(s)
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  • Zardnaar's Avatar
    Sunday, 17th June, 2018, 01:52 PM
    Or you could apply a simple -1/-1 or whatever the number is and not have to rewrite anything yes? WHy crate more work for yourself if I had the inclination I would rewrite all the PHB races and make 4 new domains. Only 1 person lol.
    28 replies | 974 view(s)
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  • Zardnaar's Avatar
    Saturday, 16th June, 2018, 10:03 PM
    I won't be using a disadvantage rule or anything similar on damage. The old 2E rules were basically 1 paragraph, my -1/-1 rule+ weapon breaks on a 1 is a single sentence. The increased damage dice for metal weapons would be used over that, a metal greatsword would deal 2d8. Might use the -1/-1 rule and have the superior metal weapon damage dice in the optional rules. The main reason I don't like...
    28 replies | 974 view(s)
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  • Zardnaar's Avatar
    Saturday, 16th June, 2018, 09:58 PM
    Its not a feat its the combat style level 1 fighters and level 2 Paladins can take. Its also very common using a big two handed sword.
    28 replies | 974 view(s)
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  • Zardnaar's Avatar
    Saturday, 16th June, 2018, 02:39 PM
    2nd opponent seems to fire a lot, maybe every 2nd or 3rd round. I changed my mind when I had a player dual wield ranger wih hordebreaker and tempest archetype from EN5ider.
    26 replies | 928 view(s)
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  • Zardnaar's Avatar
    Saturday, 16th June, 2018, 10:22 AM
    I do this and add a splash of lime juice. Very nicely balanced.
    42 replies | 1566 view(s)
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  • Zardnaar's Avatar
    Saturday, 16th June, 2018, 10:19 AM
    I prefer horde breaker over colossus slaer. A Ranger/Rogue should probably dual wield.
    26 replies | 928 view(s)
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  • Zardnaar's Avatar
    Saturday, 16th June, 2018, 01:42 AM
    I did mention the pole arm master feat.
    4 replies | 200 view(s)
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  • MoonSong's Avatar
    Saturday, 16th June, 2018, 12:41 AM
    Zardnaar -curious how I always think of you as Zardinaar- I like your thoughts on multiclassing. I just want to add, that Sorcerer/Lore Bard (likely Bard4/Sorcerer3+) is just plain good as a support/control caster, only Divine Soul comes close, but having less spells hurts it a little. Tons of spells known and tons of cantrips to play around. I prefer to start Sorcerer(for the CON proficiency),...
    26 replies | 928 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 11:19 PM
    We should simply it. Archer. 1d6 dmage. Spellcaster ranged. 1d6 Melee 1d8 Meleee (striker) 2d6 Some subclasses could be a bit OP though and gain an extra +1 or +2 on the damage roll. Oh oh oh we could also cut out all the vancian spells and replace them with powers or somethign. Then we could have d6, d8 or d10 and hgh damage could include IDK ability score damage to things that...
    42 replies | 1566 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 11:02 PM
    I was thinking of just out right adding the poison bite and they can grow into it like the higher level Drow and Tiefling abilites. he claw was 1d4 but Kreen in 5E deal 1d6, I checked the MM a bit of upscaling from 2E. I don't mind if Kreen end up a bit more powerful than the PHB races I can always include them in the powerful races option with the half giant, the other races will get a a...
    28 replies | 974 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 10:52 PM
    The humble quarterstaff is actually a fairly great weapon in 5E. It is the only weapon in the game I have figured out how to use it to hit with charisma, wisdom, dexterity and strength modifiers. The humble staff also has a but strike option with the Polearm Master feat. This is not a great powergaming option but you can put out a surprising amount of damage with this stick. How do you do it?...
    3 replies | 199 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 10:50 PM
    The humble quarterstaff is actually a fairly great weapon in 5E. It is the only weapon in the game I have figured out how to use it to hit with charisma, wisdom, dexterity and strength modifiers. The humble staff also has a but strike option with the Polearm Master feat. This is not a great powergaming option but you can put out a surprising amount of damage with this stick. How do you do it?...
    4 replies | 200 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 10:33 PM
    Its also the way it interacted with 2d6 weapons. You have to roll 4 dice and its probably a huge damage nerf. Also raises issues with the great weapon fighter style so you would be rolling damage with disadvantage and rerolling 1's. Its a pain in the ass. I asked my players and they preferred the -1/-1. They liked the idea of advantage or disadvantage on damage rolls just not all of the time. ...
    28 replies | 974 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 10:19 PM
    No that is when you take a 20' bump off the top of a cage through a table. 1:47
    25 replies | 841 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 10:06 PM
    A class with a single attack (maybe 2) that has no class feature to boost that damage. Example Druid, Valor Bard. Fighters for example get action surge+ a weapon style so even a longsword+duelist style is dealing what I consider moderate damage. high damage is something like a 2 handed weapon with extra damage on top (hunter ranger, hex, action surge etc). Very high damage is same as high...
    26 replies | 928 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 10:01 PM
    Zardnaar replied to Balancing D&D
    1. The fre Dragon Sorcerer is the striker option for the arcane casters. 2. Fire resistance is really common. 3. Switching to ray of frost if you encounter a fire immune/resistance critter craters your damage. 6d10+10 becomes 6d8. A striker fighter at level 11 without feats can deal 2d6+5 X3 with crits and action surge. And magic weapons are fairly common or you can indirectly get one via...
    81 replies | 2794 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 02:03 PM
    Zardnaar replied to Balancing D&D
    The average AC in the MM is 14.5 apparently to put it into context. By level 8 you can have 20 dex throw in archerty style and its more or less -1/+10 damage vs ACs similar to what you were facing when you were level 1. I have seen mid level fighters using the -5/+10 feats connect with 7 attacks for 1d6+17 damage level 11 vs AC 20. An adventure had a +2 handcrossbow in it. The dumb bastard with a...
    81 replies | 2794 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 02:00 PM
    Skill monkey build with a decent cantrip for damage+sneak attack on a skirmisher is fine IMHO. "You don't need the highest damage in the world just don't crater it"
    26 replies | 928 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 01:56 PM
    Zardnaar replied to Balancing D&D
    Arcane archer can more or less do that. If you focus on balance to much you get a very boring game. I am fine with trade offs such as a sword and board vs two handed weapon. Without feats the damage is often very close (look at Monk vs Fighter for example of the combat styles on the Fighter/Ranger/Paladin). Sure some classes do more in nova strikes (Paladins, Invokers etc) or situational...
    81 replies | 2794 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 01:31 PM
    No but it depends on how you build your PC and if what you give up from level 11 are worth the other benefits you get. For example a fighter gets a 3rd attack at level 11 but you might have a MC looking something like Fighter 6/Ranger4/Rogue4. So you miss out on that 3rd attack but replace it with 2d6 sneak attack and hunter ranger abilities which can be an extra dice of damage or an extra...
    26 replies | 928 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 01:12 PM
    Zardnaar replied to Balancing D&D
    Some of those guides were ported over from the WoTC boards when they shut down and some of the info in them dates from 2014. Most of the worst combos were spotted in the 1st month or 2 5E was out (GWM+PAM, SS+ CE). Some of the more subtle ones took an extra month or two. You don't see the Polearm Master+ warcaster + bladelock+ EB combo being mentioned much anymore maybe they errated it...
    81 replies | 2794 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 01:11 PM
    Zardnaar replied to Balancing D&D
    Cleave would work but I would not have the feat work with light and finesse weapons. The good melee feats are strength based I think because dex is so good. With GWM they over compensated IMHO.
    81 replies | 2794 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 12:38 PM
    Zardnaar replied to Balancing D&D
    Dragon sorcerers spamming firebolt is not a problem, the Sorlock is a bit OP due to hex+ EB. Get this it helps with the other styles. https://www.dmsguild.com/product/185763/10-New-Feats-for-5th-Edition-DD? Also Polearm Master and Crossbow expert are fine if the -5/+10 feats are fixed.
    81 replies | 2794 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 07:58 AM
    It's more dice rolling on every dice roll. It's a lot slower than tweaking your character sheet to hit and damage numbers by - 1/-1.
    28 replies | 974 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 06:44 AM
    I went with social Co op and fantasy.
    23 replies | 709 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 04:07 AM
    See previous post. To change things you need power, if you lose elections you don't have the power to change things. Having Hilary as your standard bearer not the best political move and that was 100% predictable. Same thing happens here the progressive keep losing elections as they are idealists over pragmatists. Money helps but here a 37 year old pregnant women won while being outspent...
    566 replies | 17394 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 04:01 AM
    And you need to win a federal election to change things like that. Don't focus on things like that, pick someone electable who is not gonna fire up the GOP base and IDK try not losing elections over social issues that you need to be in power to actually help those people you want to help. That is what I mean you don't have to push the liberal thing to the forefront, win an election on the...
    566 replies | 17394 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 03:56 AM
    Good point I had a brain fart, the sorlock will have 18 cha at level 6. I brainfarted over a single class warlock derp derp.
    405 replies | 16187 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 02:11 AM
    Deodorant.
    34 replies | 1057 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 01:29 AM
    Abjurer is basically the best wizard, maybe diviner when it works but abjurer is always good.
    12 replies | 773 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 01:25 AM
    Objectively from a historical PoV you can find plenty of examples where trying to stop change or speed it up have blown up and made things worse and counter productive to whatever the people were actually trying to achieve. German conservatives giving Austria a blank check to rally the nation around the flag and overthrowing the Tsar would be prime examples of conservatives/progressives...
    566 replies | 17394 view(s)
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  • Zardnaar's Avatar
    Friday, 15th June, 2018, 12:32 AM
    Your math is also off, the Sorlock can have 18 charisma at 5 just like the archer having 18 dex. The archer may also not be a fighter but at level 6 the fighter will have +3 to hit over the Sorlock. Sharpshooter can put the archer over the top but the Sorlock still has more options (like fireball) and at higher levels can sustain 6 or 8 attacks a round. As you said the Sorlock doesn't suck...
    405 replies | 16187 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 11:27 PM
    And thats why I have some other gish builds. I'm also talking from a mechanical PoV. The Paladin has not been a holy roller since 3E. Also have a look at my bladelock I just posted if you want a darker Elric like gish. BTW I bought and printed your Depths of Felk Mor, nicely done. Looks good in print with spiral binding.
    26 replies | 928 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 10:46 PM
    The Bladelock In the PHB a bladelock is basically a pact of the blade warlock. The main problem with it is that it has several big design flaws such as low AC, lack of con saves for keeping hex/concentration spells up and it suffers rom multiple ability dependency (MAD) as you want 14 con, 14 dex and a high strength and charisma scores. The Xanathars Guide to Everything hexblade IMHO is kind...
    26 replies | 928 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 10:45 PM
    This will look at multiclassing in 5E and I will provide several examples of some MC builds I have seen in play and discuss a few that are more theory crafting. Some MC builds are pure powergaming, others are to enable concepts the PHB tried to do but arguably failed at such as an arcane gish. The Valor Bard, Bladelock and Eldritch Knight are a bit underwhelming IMHO and MCing can fix them. Best...
    26 replies | 928 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 10:18 PM
    Yes but it uses a lot of dice, a simple downsize or -1/-1 is easier/quicker to use. I have thought about disadvantage and advantage on damage rolls mechanics on other stuff just not for inferior weapons.
    28 replies | 974 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 10:14 PM
    Brainfart on the sorcerer HD thing. I'm saying the Sorlock though at higher levels is very competitive in terms of damge at higher levels it wins and you still have the option of doing other stuff, in practice you are not quickening beams all of the time. Even at lower levels though with hex 1d10+charisma+ 1d6 is not bad damage and you get an extra beam at 5th level. Boring?...
    405 replies | 16187 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 09:57 PM
    I dont mind quarterstaves and clubs being better but I think I will just go with -1/-1 and roll all the inferior materials into one grouping.
    28 replies | 974 view(s)
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  • MoonSong's Avatar
    Thursday, 14th June, 2018, 03:24 PM
    That's but the tip of the iceberg. Depending on the context people can be referred to using the neutral pronouns normally reserved for inanimate things. (like a teacher used to say "Children are almost people"). And using masculine and feminine forms for inanimate things is more the rule than the exception in indo-european languages. In this case I thing that English is quite unique in its strong...
    566 replies | 17394 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 01:54 PM
    He was talking about the 3.5 cantrips where a crossbow was often a better option. Kind of like the dart in face cantrip in AD&D. it dealt 3d3 damage, the material component was 3 darts. Best cantrip in the game in 2E, better than staff in nuts (1d6), dagger in heart (1d4, 2d4 if you threw them), or the dig cantrip. The dig cantrip was not very good as the material component was a shovel...
    52 replies | 1810 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 01:49 PM
    I had something for a 3E low magic campaign where we used a must find teacher thing along with AD&D type rules on magic items so you could not buy them or easily create them. A primary caster was any class with level 9 spells. Basically they were really rare, think Jedi purge. You would have to find an NPC and then take levels in the class I think the Sorcerer was the only one we allowed in at...
    62 replies | 2160 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 01:46 PM
    Is that reprinted in the PHB? I was using the 1 round thing from the skills section. Either way Rogue can do it in a bonus action since its a specific rule yes? I'll have a look tomorrow myself its late here.
    62 replies | 1608 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 01:41 PM
    Agree about certain weapons being unavailable but RAW they were allowed. Also Athas has special material which may allow it like Agfari Wood. I have seen IRL sharpened wooden weapons in New Zealand where I live as the Maori used them and they can kill you and open you up. I'm still not 100% sold on the reduced damage thing, still tweaking things might just go for a simple -1 to hit and...
    28 replies | 974 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 01:22 PM
    No genocide option?
    186 replies | 3600 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 11:52 AM
    We had a fighter 1/warlock xyz fiend pact. Iirc the player named her creation the fiend blade. Another mc build that works well at low levels. It's good but not as a usable as the Sorlock. Great tank though.
    405 replies | 16187 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 09:38 AM
    We did this in 2E mostly same results. Well I mean no primary casters allowed. Would be interesting to see a 3pp variant PHB with 4E or AD&D/3E type classes. AEDU or AD. Trade your cantrip and class features for more spell slots or AEDU classes.
    62 replies | 2160 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 09:35 AM
    Race, back ground, +2 proficiency bonus D6 hit dice and go.
    12 replies | 7909 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 06:21 AM
    Dragon Sorcerers get +1 HP and get a d8 hit dice. Funtionally the same as a fighter, 5.5 average per level 9 vs 10 at level 1 so only slightly less. THe Sorlcock has less but doesn't generally go near the fornt line unless its a fiendpact one probably MCed ( eg Fighter 1/Warlock XYZ) The front line gish sorcerer I saw was a Mountain Dwarf in medium armor. AC 15 or 16 IIRC. Otherwise you use...
    405 replies | 16187 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 05:52 AM
    RAW it doesn't AFAIK. It did in AD&D, 5E IDK. It takes 1 round to use a skill check and unless you have a dex based party or a party not in heavy armor creeping usually doesn't work. I mean you can believe what yo like but RAW a small dungeon seems to be a 5-10 minute job of game time (unless you take a short rest).
    62 replies | 1608 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 05:32 AM
    That is why I was asking about exploration time. walking pace down a 90'dungeon is 3 round and searching the door and checking for traps is another 2 rounds, disabling the trap if its there is another round. Doesn't take long to clear a Dungeon RAW unless I missed a rule about exploration time taking longer.
    62 replies | 1608 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 05:20 AM
    A Sorlock that picked a few utiity spells and focused on EB spam would still be fine in games like yours and they would have access to 6 cantrips and you could do the EB spam thing and focus all of your known spells on non combat things. At that point you are basically playing an archer with spell utility but you would have the option of knowing a fireball or whatever as the occasion demands....
    405 replies | 16187 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 04:59 AM
    I dont really tack dungeon time that accurately, and it only takes a round to use most of your skills. Does 5E have a difference between combat time and exploration time? Unless the adventure has a time limit I don't bother to much. A spell duration of 1 minute ore or less means this encounter, an hour more or less is until the next short rest.
    62 replies | 1608 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 04:49 AM
    Yeah that is 600 rounds and its a cantrip.
    62 replies | 1608 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 04:02 AM
    I like this. If I had to quick and dirty it. Double hp +2 to hit, damage, saves and AC. or X2 hp advantage to hit extra dice of damage on all attacks.
    19 replies | 1092 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 03:51 AM
    Casters argueably benefit a lot more from feats- resilient con and warcaster. Without feats fighters can still hit things hard for example concentration checks get a lot harder though, Sorcerer gets better as well along with Transmuters relative to the other casters.
    52 replies | 1810 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 03:02 AM
    Possible yeah, even without internet access and regular Dragons a lot of stuff we did in AD&D was echoed independently by other groups. I missed the dart specialist thing though and we used more optional rules at various times than most groups probably (we actually used Skills and Powers- once).
    244 replies | 9177 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 02:54 AM
    We were using that word in AD&D 2E with no internet access. Psionist was rarely used psychic was probably used the most.
    244 replies | 9177 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 02:50 AM
    Not really because the healing also scales to the new rules so it takes you longer to recover HP either via spells or long and short rest abilities. You would need to divource the healing rates from the same rates as spell regain to really change it and that is what I have done in my Darksun rules.
    52 replies | 1810 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 02:48 AM
    I want a featless game in my next game, the players don't. It will likely get to the point of I am running a featless game its up to you if you want to play or not or I run an edition with no feats. Or the other player can DM and I can pay by whatever rules he allows its no big deal for me.
    52 replies | 1810 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 02:35 AM
    Once again they generally last long enough. Can't remember the last time a torch got used its generally a light spell.
    62 replies | 1608 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 02:32 AM
    You can't stop change but to much change that comes to fast has always created social problems doesn't matter if that change is progressive or conservative it can go either way. Here for example there were a couple of high profile cases of trans men entering womens sports and unsurprisingly won (lifting and cycling). The liberal hippy dippy thing is "they are women let them compete" but the...
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 02:15 AM
    Its not 100% original as Spelljammer had planets like this but they were never covered in any detail. My advice is keep it simple, perhaps the campaign is set near the border which are the twilight lands. Even if you are using a generic sandbox type campaign perhaps add one thing in addition to the fluff that makes your world unique. Could be something like magic doesn't work in a certain...
    17 replies | 312 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 02:08 AM
    We had that combo in AD&D, but AD&D lacked the serious buff spells 3E had, bless and prayer (+1 to hit, saves etc) were about as good as it got. Magic Weapon was a 4th level spell that granted +1 to hit and damage.
    52 replies | 1810 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 02:05 AM
    None taken its more form what I have observed with other DMs (not me). Inexperienced DMs the game tends to spiral out of control as they cant deal with it or the arms races starts. Myself I can deal with it in other ways and often be subtle about it. For example say I have 2 PCs using the -5/+10 feats, one uses a bow the other uses a greatsword. The 3rd PC might use a weapon finesse...
    405 replies | 16187 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 01:49 AM
    Houserule though which is more or less a plaster over the cracks and doesn't address the orignal problem. Not that I'm opposed to houserules at all, I think I do something similar now (not using xp).
    405 replies | 16187 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 01:41 AM
    That is kind of what upended 3E and it leads to an arms race between the DM and the players. Making encounters tougher also leads to more exp handed out so PCs level up faster, and get more powerful quicker. Not helped by the fact most xp in 5E comes from combat encounters. In AD&D and BECMI for example you could ramp the monster up but xp came more from treasure so it worked better than say...
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 01:23 AM
    Yes I think that is a very accurate description. My personal preference is less powerful magic even by 5E standards and less magic overall. I would be fine with no cantrips at all for example except maybe on a dedicated class.
    52 replies | 1810 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 01:16 AM
    The overall point of the post is correct. There is a lot more magic in 5E with magical fighters and thieves now.
    52 replies | 1810 view(s)
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 01:02 AM
    Basically wing it, its been speed up so much these days even if you kept track of it the time passed is often in minutes or an hour tops instead of 10 minute turns etc. Short rests being an exception. 50 rounds is only 5 minutes. YOu could spend 20 rounds in combat and 30 searching stuff/moving and only 5 minutes would pass in game time.
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 12:52 AM
    Its more the mid levels. A Sorlock can more or less quicken Agonizing Blast around the mid levels for most if not all of the day. IN effect it becomes their best spell most of the time and they have the optin of dropping a fireball or whatever. If your DPR is hihg enough fights are often 1-2 rounds instead of 3 and I think most tables use less than the 6-8 assumptions. Even if you do the RAW...
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 12:17 AM
    They runout of spells very fast if you are using things like guiding bolt. Blowing a daily spell to deal greatsword damage+rider that is unreliable is a terrible deal. Guiding bolt is decent later on when you need radiant damage (vs vulnerable to radiant undead) apart from that its marginal IMHO. Bless blows it out of the water for example. When you only have a handful of spells gambling on an...
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  • Zardnaar's Avatar
    Thursday, 14th June, 2018, 12:00 AM
    The math is a lot easier, some of the problems in regards to rocket tag and saving throws are similar to 3E though. A key difference perhaps 5E rewards min maxing the party over an individual the end results in regards to rocket tag for example are similar enough. Its a lot less deadly but it also kinda makes it a bit more boring unless the PCs get really unlucky or do really stupid things RAW...
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  • Zardnaar's Avatar
    Wednesday, 13th June, 2018, 11:37 PM
    Tips on How to Run Darksun
    28 replies | 974 view(s)
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  • Zardnaar's Avatar
    Wednesday, 13th June, 2018, 11:12 PM
    Optional Rules Feats Feats are not recommended on Athas. If they are allowed the following feats do not exist on Athas and may not be selected. Healer Inspirational Leader These 2 feats do not fit the theme of Athas.
    28 replies | 974 view(s)
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  • Zardnaar's Avatar
    Wednesday, 13th June, 2018, 11:12 PM
    Darksun Players Guide Ideally the PHB races would be rewritten along with a Air, Earth, Fire, Water domains for clerics. For now the following is good enough for placeholder rules. Darksun does not use subraces there are no hill and mountain Dwarves for example. Kreen and Half Giants are a work in progress but likely they will be slightly more powerful than the PHB races but the other races...
    28 replies | 974 view(s)
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  • Zardnaar's Avatar
    Wednesday, 13th June, 2018, 11:11 PM
    Zardnaar started a thread Darksun Version 4.0
    Introduction What is Darksun? Darksun was a world invented for 2E AD&D that came out in 1991. It was a ruined world where water and metal were scarce, and evil had already won. It was very gritty with PCs that were more powerful than the PHB equivalents (ability scores, races, start at level 3) but you tended to be less powerful via your equipment (non metal weapons, less magic items than...
    28 replies | 974 view(s)
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  • Zardnaar's Avatar
    Wednesday, 13th June, 2018, 12:15 PM
    I was drinking a beer while playing, then it went down the wrong hole. I got a bit choked up. Then the bottle was empty and I got sad. Does that count?
    14 replies | 494 view(s)
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  • Zardnaar's Avatar
    Wednesday, 13th June, 2018, 08:22 AM
    Zardnaar replied to Sense8
    I liked season 1, thought season 2 was a lot weaker. If they focused a bit more or the mindlink thing and a bit less on sex orgies without the sexposition GoT used (to tell a story), would have been better. Liked the original Van Damn actor and the Mexican actor.
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  • MoonSong's Avatar
    Wednesday, 13th June, 2018, 03:55 AM
    There's room for five more people!
    81 replies | 8651 view(s)
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  • MoonSong's Avatar
    Tuesday, 12th June, 2018, 11:33 PM
    Core parts of a language do change, but they change slowly, too slowly actually. It is possible to observe many linguistic changes in one's lifetime -America is in the middle of a consonant shift as we speak-, but ultra common core words hardly ever change. That's the thing with language, the most common something is, the most resilient it is to change. Linguistic special cases hardly ever...
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  • Zardnaar's Avatar
    Monday, 11th June, 2018, 01:40 AM
    I don't use THAC0 in 2E when I run it.
    26 replies | 700 view(s)
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  • Zardnaar's Avatar
    Sunday, 10th June, 2018, 04:14 AM
    I want an easy buff to the other races and people's thoughts on it. Even in 2E the various settings deviated from the core. It's kind of the point of the settings rewrite the rules to fit the setting not make the setting fit the core rules.
    26 replies | 700 view(s)
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  • Zardnaar's Avatar
    Sunday, 10th June, 2018, 02:42 AM
    It's worth half a feat to a feat. I have seen pcs with 20 strength level 1 in 5E. Doesn't break BA as such and I would nerf healing rates for example. Darksun is also a campaign setting so you do not need phb/core assumptions. Hell I might not allow feats so even with +4 strength your pc is less powerful overall.
    26 replies | 700 view(s)
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  • Zardnaar's Avatar
    Saturday, 9th June, 2018, 10:18 PM
    No I will be using 4d6 drop the lowest and a bonus feat. In the original Darksun you started at level 3 and rolled 5d4 for stats, or 6d4 drop the lowest. DS was gritty but you had higher scores and some crazyness with the races. You could have a half giant in the orignal DS with 24 strength back when it gave you something like +6 or 7 to hit and +10 damage or something like that. Its...
    26 replies | 700 view(s)
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  • Zardnaar's Avatar
    Saturday, 9th June, 2018, 10:10 PM
    Completely different race and really really lame. I am basically ignoring 4E entirely and the 2E metaplot, revised boxed set and things like Dragon Kings, City by the Silt Sea etc. Some tables allow bonus feats at elvel 1 so a human I suppose would have +1 to all stats and a bonus feat. Back to the 1991 boxed set.
    26 replies | 700 view(s)
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Saturday, 16th June, 2018

  • 12:41 AM - MoonSong mentioned Zardnaar in post Z's Multi classing Thoughts
    Zardnaar -curious how I always think of you as Zardinaar- I like your thoughts on multiclassing. I just want to add, that Sorcerer/Lore Bard (likely Bard4/Sorcerer3+) is just plain good as a support/control caster, only Divine Soul comes close, but having less spells hurts it a little. Tons of spells known and tons of cantrips to play around. I prefer to start Sorcerer(for the CON proficiency), then switch to bard until bard 4, then switch back until you get metamagic. From 7th level onwards you have light armor, an extra skill, a diverse spell pool to choose from (and a bunch of spells known to choose with). You are not that good with bardic inspiration, but you pack quite the utility and have access to silence/subtle spell and Twin Spell shenanigans. Also the extra subclasses in Xanathar bridge the thematic gap between the cha casters. Celestial Patron Warlock is just begging to be mixed with Paladin and Divine Soul Sorcerer, and Shadow Sorcerer fits quite well with Fey and Fiend Patron ...

Thursday, 14th June, 2018

  • 02:26 PM - Coroc mentioned Zardnaar in post Darksun Version 4.0
    Zardnaar It requires more math at the table, and with ba -1 damage is negligable but -1 to hit is a tough Cookie. The way i would do it: eg. dagger (Bone Obsidian flint) 1d4 (Steel 1d6) Spear bone Stone etc 1d8 (steel 1d10) compare this one with quarterstaff 1d6 (my houserule) 1d8 RAW But your rule is either Spear inferior 1d6 compare with qarterstaff RAW 1d8 or Spear inferior 1d8-1 compare with quarterstaff RAW 1d8 See where the Problem is? "Oh a spear with a bone tip razorsharp, i better remove it so i got a quarterstaff for more damage and it will not break on a 1" With Magic weapons the next Problem: Magic Spear+1 Obsidian 1d8-1 +1 eventually only +0 to hit because inferior, it does as much as a metal spear with your rule. With my rule it would do 1d8+1 =2-9 but with +1 to hit ok the metal spear would do 1-10 but without +1 to hit that is far more balanced. Of course with Magic weapons breakage reule should not apply
  • 01:22 PM - Coroc mentioned Zardnaar in post Darksun Version 4.0
    double post
  • 01:21 PM - Coroc mentioned Zardnaar in post Darksun Version 4.0
    Hey cool, you are at it once more Zardnaar. But you still stick to the 1 die lower mechanism for inferior weapons. Since you got a closed world because you are using 2e as a Framework, why don't you use the inferior = normal die / metal is 1 die higher role instead? It works consistent with Magic weapons made from inferior material and does not give RAW wooden Clubs and Quarterstaves an additional Advantage over the (for Quarterstaffs) already existing unbalance (Quarterstaff = 1d8 Spear = 1 d8) It does not hurt anything because no weapons will be from the outside, but it pushes the metal weapon = the least form of a Magic weapon Agenda that 2e had. Also it does not make things overcomplicated for 1d4 weapons. Several more modern weapons like Rapiers crossbows and two handed swords should not exist in Darksun anyway, and in the case of a rapier you could not make that from bone or Obsidian or Wood.

Friday, 8th June, 2018

  • 07:39 AM - Coroc mentioned Zardnaar in post How Dark is Your D&D Preference?
    Zardnaar Imho Darksun is rather "dark" because it is so gritty. It is not necessary evil all the time, of course an abundance of evil also exists in DS, but it is often survival, aka who eats who, and who gets his share of water and who not.
  • 03:14 AM - Yaarel mentioned Zardnaar in post Will you make transsexual Elves canon in your games ?
    @Zardnaar 5% or so self-identify as strictly gay. But bisexuality dramatically increases this percentage. In settings, it tends to be fun to make about one out ten couples samesex. ē some of these couples are spouses ē some of these couples are close friends ē some of these couples are one-night stands (Same goes for oppositesex couples.)

Thursday, 7th June, 2018

  • 11:33 AM - Coroc mentioned Zardnaar in post How Dark is Your D&D Preference?
    Ye i do it similar, would have given them muscets but since one of my Players did not want firearms they stick to crossbows. That is technically more appropriate vs all sorts of plate armor which make bows pretty useless. I also got a orcs riding manticores "air force"- But since Iuz = CE my orcs are still CE, their discipline comes from fear of punishment. Btw. any News on your DS conversion Zardnaar ? I liked especially your conversion of the Monsters to 5e .

Friday, 4th May, 2018


Monday, 23rd April, 2018

  • 10:42 AM - Hussar mentioned Zardnaar in post Amazon: D&D at the start of 2018
    Well, Zardnaar, I'd think that the fact that the RPG market has tripled in size in the last five or six years might have something to do with 5e. Even comparing to the height of 3e, the market is still about 50% larger. I think it's very safe to say that 5e is doing extremely well. And the fact that it is doing this well four years after release is practically unheard of.

Friday, 30th March, 2018

  • 04:35 AM - FrogReaver mentioned Zardnaar in post Lets design a Warlord for 5th edition
    Zardnaar Why do you never talk about the specific implantation of at-will attack granting that we talk about here? Why do you repeatedly bring rogues up when the implementation for it here doesn't allow an extra sneak attack? Why do you base your decision for it being OP on a rogue being present in the party when it won't matter with our implementation at all? You continually ignore just how many attacks a sorcerer is capable of granting in a day and try to justify that such is okay because it's on a daily resource. It's like you aren't even trying to objectively look at such an ability anymore. You are irrational in regards to it. Heck, you've stopped giving sensible rebuttals and offering sensible discussion in relation to it long ago.

Thursday, 29th March, 2018

  • 01:17 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    I have to ask here. Zardnaar is the only one here who thinks that at will action granting is too powerful. No one else seems to have a problem with it. Why are we bothering with his criticisms? It's been repeatedly pointed out that at-will attack granting is not overpowered, and I don't think anyone here (other than Zardnaar) has an issue with it. So, howzabout we simply ignore Zardnaar's issue and constant derailment of the thread, and get back to designing a warlord that we'd actually want to play, rather than designing a warlord that satisfies the lone squeaky wheel in the wilderness.
  • 01:03 AM - FrogReaver mentioned Zardnaar in post Lets design a Warlord for 5th edition
    @Zardnaar , Please try to give reasoned thoughtful responses to these questions How many attack grants (not action grants) should a 5th level character be able to grant in a day (assuming that they are only allowing the character granted the attack to make an additional attack on their turn, unlike haste which does allow a method for the granted attack to be on an off turn)? We know a level 5 Sorcerer can cast a twinned haste 3 times per day (I estimate that at 24 attacks granted per day). We know a battlemaster fighter at level 5 can generally grant 8-12 attacks per day depending on short rests. All of these can be off turn attacks as well. Should a Warlord be able to reach those limits especially with an "on turn" restricted extra attack? Or should he maybe get to exceed those limits? And if so by what amount? And if that amount is already quickly approaching the number needed in the day to make it be "essentially at-will" then what's the problem with just letting him have at-will atta...

Wednesday, 28th March, 2018

  • 02:20 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    How is your fighter at 5th level doing d8+6 damage? Even with a 20 stat, it's +5, and that's only possible if you played a variant human and dumped both ASI's into Str. A sword and board fighter with protection style is dealing, probably d8+3 x2 at 5th level. Which is no better than the 2d10 for a cantrip. You really, REALLY need to stop laser beam focusing on optimized characters when trying to make a warlord Zardnaar. That's NOT where the balance point is.

Tuesday, 27th March, 2018

  • 07:53 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    Zardnaar - I think if you're going to insist that at-will action granting is impossible, that's basically a non-starter for any warlord build. There are several ways to grant actions. Good grief, a 3rd level battlemaster can grant an attack 12 times per day, with bonuses to damage, and that's not even specialized. An adventuring day is what, 20 rounds long? So, even right now, out of the PHB, a 3rd level fighter can grant bonus attacks 50% of the time. By 7th level, he can do it 21 times per day, or, essentially, every round. Arguing that changing that to 100% is going to break the game is a strange hill to die on considering we already HAVE a class that can effectively grant at-will attacks. BTW, why does it take a 10th level sorc? A 7th level sorc has 7 sorcery points and 3 3rd and 1 4th level spell. He can drop haste 5 times per day, which grants a heck of a lot more goodies than a single attack, and still have all his 1st and 2nd level slots left over. By 8th he's got enough...

Monday, 26th March, 2018

  • 11:09 AM - Aldarc mentioned Zardnaar in post So Why is 5E So Popular?
    Zardnaar: There is another factor that I would add to your list. 5E (and tabletop games, on the whole) have benefited tangentially from a reemergence of the boardgame hobby into the mainstream. Boardgames are cool now, and they are a considered a viable alternative to "going out" for a group of friends wanting to hang-out together. Tabletop RPGs, particularly D&D because of your aforementioned reasons, are generally regarded as extensions of boardgames in that they involve a group of friends playing a game in person around a table. I know many people who got into D&D 5e not through online streaming of D&D and the like, but, rather, through board game groups. This even includes boardgame-themed bars and the like that also began hosting tabletop RPGs. Yes, the game being a bit easier to pick up helps once the players are at the table... but in my opinion it's the large amount of streaming and videos to watch that then inspire the players to actually move to the table after they discover ex...

Tuesday, 20th March, 2018

  • 02:42 PM - Aldarc mentioned Zardnaar in post Mike Mearls Happy Fun Hour: The Warlord
    Musings on Warlord Subclasses: Creating "narratives" for warlord subclasses is not particularly difficult at all. I also don't think that every warlord subclass should be martial/mundane. Instead, the mundane/martial/magicless only needs to reflect the core chassis of a hypothetical warlord class. So what sort of subclasses could work for a warlord? Zardnaar has a pretty good core three: the gung-ho bravura, the inspiring marshal, and the tactical battle captain. Essentially, "I lead by example," "I lead through inspiration," and "I lead with tactical insight." I would also like to see a subclass that incorporates divination magic and luck, utilizing a mix of strategic foresight and dumb luck. A warseer? Or doombringer? Other subclass flavorings that would be nice include a psionic subclass. Or more villanous terror, and fear-leading warlord would also be nice.

Monday, 19th March, 2018

  • 06:25 PM - Aldarc mentioned Zardnaar in post Mike Mearls Happy Fun Hour: The Warlord
    ... in a battle while not actually taking part. :P Amazing, warlord fans like shouting orders and having others do the work for them.I have been mostly keeping out of this Warlord thread for fear of the usual inflammatory posting that goes on in these threads, but I'm not sure how comments like these help matters any or engenders any good will, to be honest, as they mostly serve to badmouth any self-professed "warlord fan" and throw salt into wounds. :erm: I would have personally liked to participate more, particularly as Mearls has mused about a possible Warlord design, even if it is within the 5e Fighter chassis. It is difficult, however, to discuss Mearls's warlord design when I have to hunt for a needle in a haystack of posts from the usual people on both sides of the fence simply retreading the old Warlord debate. Iím confident that ĎWarlord fansí wonít be happy with any Warlord produced by anyone.I think there have been a number of steps in the right direction, including Zardnaar's, and part of the reason for that, IMHO, is that these discussions have mostly mellowed and the "want list" and appeals of a warlord have been elucidated through these repeated discussions. In general, there is greater communication about the sort of shape a warlord could take. And there is more maneuvering and compromises from various sides about what the shape of a 5e Warlord could look like. It's not gonna be perfect, and no one will be entirely satisified, but that only comes natural when designing by committee. But, again, my problems are less with the class and more with the idea it: a) Ö has to replace the cleric. Building the sorcerer to "replace the wizard" would be terrible design. It's not any better here. b) Ö has to restore hit points. That's such a stretch for the core focus of the concept and is more iconic of its former role (which 5e classes do not assume). c) Ö has to focus on charisma. Morale and inspiration is the focus on the bard. But no one does str...

Saturday, 3rd February, 2018

  • 11:09 AM - Quickleaf mentioned Zardnaar in post Walk Like An Egyptian
    Zardnaar Iíve found lots of inspiration in Green Roninís Mythic Vista line of d20 products when it comes to kinda real-world settings. In particular I like Egyptian Adventures: Hamunaptra; there is a real nice blend of fantasy and inspired-by real world politics. There are some cool monsters, spells, prestige classes, magic items and such, but the best parts are the cultural ideas. I combined bits of GURPS Egypt with Hamunaptra, and plan on doing some conversion to 5e for an upcoming game.

Saturday, 20th January, 2018

  • 11:07 AM - TheCosmicKid mentioned Zardnaar in post Whats in a Class?
    Zardnaar, you're spending a lot of time and effort the class names but you give us very, very little hint as to what your criteria are and why, and are sometimes outright confusing. You say the mystic "implies spellcaster or perhaps something religious" -- why is that a bad thing? You say of the warlord "if you have not played D&D this name is very bad" -- why? Noble: "title/job description" -- isn't that precisely what class names are supposed to be? Occultist: "could almost be anything" -- really? Mystic again: "terrible on all kinds of levels" -- what levels, and how? Warlord again: "you hear the name warlord what are you going to think?" -- what do you think we're going to think and why is it bad? What are you trying to communicate to us? Can you give us any general advice that might let a hypothetical designer of some future class select a "good" name, or at least spell out the sorts of mistakes that make for a "bad" one so that they may be avoided?

Tuesday, 5th December, 2017

  • 07:48 AM - pukunui mentioned Zardnaar in post (OPTIMIZATION) THE NAMELESS KING ! THE WIZARD's NIGHTMARE! LAST BOSS
    Yes. It was one of the hurdles that the simulacrum chain wizard had to overcome.Ah OK. I missed most of that and wasn't aware there'd been a ruling along those lines. I will say one thing. This thread gives me a brand new respect for the simulacrum spell. It may be the best spell in 5e.Yes. As I recall, Zardnaar has had a lot to say about that spell in the recent past.


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Tuesday, 19th June, 2018


Monday, 18th June, 2018

  • 06:20 PM - Eltab quoted Zardnaar in post IN REMEMBRANCE---2018 AD
    My mother 6/6/2018. My condolences.
  • 04:46 AM - Rune quoted Zardnaar in post IN REMEMBRANCE---2018 AD
    My mother 6/6/2018. Condolences, Zardnaar.
  • 02:19 AM - TerraDave quoted Zardnaar in post Does anyone still do mapping?
    They still map. They don't have to, but there characters don't have to live either. 50 rounds is only 5 minutes. YOu could spend 20 rounds in combat and 30 searching stuff/moving and only 5 minutes would pass in game time. Characters are people and they spend their doing what people do: talking to each other. If they are exploring around I default to that taking as much time in game as in real life. Combat is the big exception going one way, rituals and rests the other.

Sunday, 17th June, 2018

  • 06:51 PM - Lanefan quoted Zardnaar in post Balance, the final finalist word. Finally
    Do we have a final final word, a finalist, or are things finally over?No; once again it's ending up tied after extra time, and going to a replay.
  • 03:25 PM - Jacob Lewis quoted Zardnaar in post Darksun Version 4.0
    Or you could apply a simple -1/-1 or whatever the number is and not have to rewrite anything yes? WHy crate more work for yourself if I had the inclination I would rewrite all the PHB races and make 4 new domains. Only 1 person lol. You have already done a lot of work just writing up this treatment, and 4 times no less! Creating more work shouldn't be a deterrent to anyone willing to put in this much effort if it makes an improvement. If I had the time, I would rewrite the system from the ground up and tailor it specifically for this setting. And it would play much better for it.
  • 01:50 PM - Jacob Lewis quoted Zardnaar in post Darksun Version 4.0
    Its not a feat its the combat style level 1 fighters and level 2 Paladins can take. Its also very common using a big two handed sword. Would you say it is more common than using a great axe, for example? Statistically speaking, it seems like a superior choice for obtaining maximum benefit over a thematic choice. I'd fault game design for that paricular problem and proceed with changing it to a single d12. House rules. Problem solved.

Saturday, 16th June, 2018

  • 03:47 PM - Jacob Lewis quoted Zardnaar in post Darksun Version 4.0
    Its also the way it interacted with 2d6 weapons. You have to roll 4 dice and its probably a huge damage nerf. Also raises issues with the great weapon fighter style so you would be rolling damage with disadvantage and rerolling 1's. Its a pain in the ass. I asked my players and they preferred the -1/-1. They liked the idea of advantage or disadvantage on damage rolls just not all of the time. Alright, I can see that. But that is an extreme case. Remind me again, how many weapons are 2d6 damage? And how many people take that particular feat? Even if it's more than average, I do have a suggestion or two for that. 1) Instead of doubling the number of damage dice rolled, just add one more and discard the lowest. It works for any weapon regardless of how many dice rolled, and doesn't nerf the expected average too bad. Also, take the results after rerolling 1s if you're keeping that feat in play. 2) Change the damage die to d12. You're going this far with changes, why not make changes that wor...
  • 02:13 AM - Ancalagon quoted Zardnaar in post Z's Fun and Games With Sticks
    I did mention the pole arm master feat.It's the two together that offend me.

Friday, 15th June, 2018

  • 11:25 PM - Jester David quoted Zardnaar in post Darksun Version 4.0
    I was thinking of just out right adding the poison bite and they can grow into it like the higher level Drow and Tiefling abilites. he claw was 1d4 but Kreen in 5E deal 1d6, I checked the MM a bit of upscaling from 2E. I don't mind if Kreen end up a bit more powerful than the PHB races I can always include them in the powerful races option with the half giant, the other races will get a a bonus ASI to compensate. A kreen fighter using a greatsword benefits from a bonus action flurry. I wanted them to be able to make extra attacks with their claws but not X4 attacks like 2E. I kind of compared it with the Polearm Master/Crossbow Expert feats so the extra attack is worth roughly half a feat IMHO. The extra attack also plays nice with the duelist combat style so a kreen could have a shield, 2 swords+ something else and have 2 attacks a round. I like your suggestions though this is mostly raw atm tidying it up makes sense. I can Email you the word document if you want to help. The race mig...
  • 10:43 PM - Jester David quoted Zardnaar in post Darksun Version 4.0
    Thri Kreen Ability Score Increase Your dexterity score increases by 2, your wisdom score increases by 1. Speed 40í Claws Your Claws are natural weapons you can use to make unarmed strikes. If you hit with them you deal slashing damage equal to 1d6+ your strength modifier instead of the usual bludegeoning damage. Exoskeleton Your exoskeleton is durable and thick. When you arenít wearing armor your AC is 13+ your dexterity modifier. Extra Limbs You may draw an additional item per round and hold an additional two items, weapons or one two handed weapon. Flurry As a bonus action you may make a claw or weapon attack against adjacent opponents. Sleepless Kreen do not need to sleep but still need to rest. Thri Kreen Weapons Training you are proficient with the Chatkas (treat as dart), and the Gythka (treat as a glaive). Languages. Common, Kreen Some feedback. Claw damage seems high. 1d4 would be fine. In Extra Limbs, does "hold" mean just hold, or does it mean...
  • 10:14 PM - Krachek quoted Zardnaar in post Balancing D&D
    Some of those guides were ported over from the WoTC boards when they shut down and some of the info in them dates from 2014. Most of the worst combos were spotted in the 1st month or 2 5E was out (GWM+PAM, SS+ CE). Some of the more subtle ones took an extra month or two. You don't see the Polearm Master+ warcaster + bladelock+ EB combo being mentioned much anymore maybe they errated it IDK. It was another very early combo spotted. Basically whenever someone came within 10' of you you got to use EB on them (perhaps with repelling blast). The 2 level warlock dip was spotted very early as well. My first solution is a wood nerf hammer. If you insist I can use my iron nerf hammer. You now consider eldritch blast as an attack mode for the warlock. EB use an action that allow multiple attack base on warlock level. Invocation can still apply to EB.
  • 05:10 PM - Salthorae quoted Zardnaar in post Z's Multi classing Thoughts
    Another reason to MC is to get better saving throws. Some saves in the game are not very good for example a wizard and Rogue saves are sub par IMHO. Picking up con saves can be worth a dip as well for spellcasters. I donít see it anywhere in the PHB multiclassing section that you gain the saves of your new class, only those proficiencies which are specifically called out in the multiclassing table. As also answered by Crawford: https://www.sageadvice.eu/2015/08/11/multiclassing-proficiencies/
  • 04:02 PM - Ancalagon quoted Zardnaar in post Z's Multi classing Thoughts
    Skill monkey build with a decent cantrip for damage+sneak attack on a skirmisher is fine IMHO. "You don't need the highest damage in the world just don't crater it" Two follow up questions: what would you consider poor damage? I struggle with the gish because it seems that to be an effective warrior a lot of your magical resources have to be focused on that, meaning that a lot of the flexibility and utility of being a caster can be lost. If you go for high utility however, you can end up being mediocre at everything
  • 02:51 PM - CapnZapp quoted Zardnaar in post Balancing D&D
    I think -5 /+10 breaks nothing The average AC in the MM is 14.5 apparently There are plenty of other threads for you to take this discussion to. Please don't turn this thread into yet another GWM thread. Thank you both.
  • 11:52 AM - Jacob Lewis quoted Zardnaar in post Darksun Version 4.0
    It's more dice rolling on every dice roll. It's a lot slower than tweaking your character sheet to hit and damage numbers by - 1/-1. You keep saying that as if it were true. Grab an extra die. Same type as your regular damage die; you don't even need to think about which die to use. Roll them together and compare. No adding, no subtraction, no modifications. Which is lower? Use that one. No one thinks the same mechanic used for advantage and disadvantage is slowing things down. In fact, it is probably one of the best (not that there are many) innovations of 5e. And I have never played at a table where dice were in small supply, or designated the responsibility of a single person who thought one of each would be sufficient for the whole table. By comparison, your method--which is reminscent of older and outdated ideas--requires more mental conversion and math. It may be simple and minor, but that kind of thinking is what adds up in the bigger picture. Which die is a step down from the normal...
  • 03:09 AM - Dausuul quoted Zardnaar in post The final word on DPR, feats and class balance
    Your math is also off, the Sorlock can have 18 charisma at 5 just like the archer having 18 dex. Yes, the sorlock can have 18 Cha at level 5... but the sorlock can't have 18 Cha and Agonizing Blast and Quicken Spell. Pick two out of three. I chose Agonizing Blast and Quicken Spell. (Also note that if you want both 18 Cha and Agonizing Blast by level 5, you have to put 4 levels in warlock. From what I've seen, most sorlock builds don't go that deep on the warlock side.)
  • 02:39 AM - Gradine quoted Zardnaar in post Will you make transsexual Elves canon in your games ?
    Having a government that works funny concept that. Sometimes waiting 10 years or doing nothing is the better play IMHO. Which is a much easier argument to make from the sidelines when itís not your rights or dignity or life on the line. Iím not saying I donít understand why this is, from a political, historical, or even simply practical viewpoint. Yes, the arc of history bends, if ever so slowly, towards justice. It just strikes me that telling people to wait for justice until enough people can be arsed to give and damn and thereís not enough bigots left to cause trouble in a backlash is a pretty monstrous thing to do, in my not so humble opinion. Besides, mass popular movements donít spring fully formed from the forehead of Zeus. They start as smaller, very unpopular movements, and build up from there. Nobody won anything by staying home and waiting for justice to appear spontaneously.
  • 02:24 AM - psychophipps quoted Zardnaar in post Will you make transsexual Elves canon in your games ?
    You can't stop change but to much change that comes to fast has always created social problems doesn't matter if that change is progressive or conservative it can go either way. Here for example there were a couple of high profile cases of trans men entering womens sports and unsurprisingly won (lifting and cycling). The liberal hippy dippy thing is "they are women let them compete" but the reality is they are men with superficial surgery and taking female hormones. https://www.stuff.co.nz/sport/other-sports/101742220/nzers-slam-aussie-call-for-commonwealth-games-ban-on-transgender-weightlifter The public restroom thing in the USA was also an issue here at schools the girls did not want transgender men in their bathrooms. Wasn't a political problem like the US more of a practical problem. NZ is probably one of the better places in the world to be trans. http://www.stuff.co.nz/stuff-nation/assignments/whats-it-like-to-be-transgender-in-nz/10792980/NZ-pretty-safe-place-to-be-trans But ye...

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