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  • MoonSong's Avatar
    Saturday, 26th May, 2018, 03:55 AM
    Personally, I don't care. If this makes some people around happier, more power to them. As a DM I'm not interested into someone else's flavor, and if one player really felt pretty strongly about it, I would allow something like that anyway without needing a book to tell me I could. As a player I don't care as long as this isn't imposed on my character by the DM -and I'l never be desperate enough...
    163 replies | 4836 view(s)
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  • MoonSong's Avatar
    Friday, 25th May, 2018, 07:45 PM
    ñ_ñ thank you, now I know I want to watch this movie. Which means I'm out of here, and not coming back until I've seen it. And that means you've earned a free colored drawing from me of any character you want. Just describe the character you want and I'll do my best to portray him/her -by PM-.
    8 replies | 225 view(s)
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  • MoonSong's Avatar
    Friday, 25th May, 2018, 07:22 PM
    Haven't seen it, willing to give it a chance, but still undecided. It all comes to one question, does Han actually complete the run or did it happen without him? Edit: Wow, I didn't notice when I leveled up. This is also my 2000th post. To celebrate, whoever answers me first and truthfully will get a free color character drawing from me!
    8 replies | 225 view(s)
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  • Zardnaar's Avatar
    Friday, 25th May, 2018, 08:51 AM
    I found the lore crap. My elves a more imperialistic anyway and are like the East India Company.
    163 replies | 4836 view(s)
    1 XP
  • Zardnaar's Avatar
    Wednesday, 23rd May, 2018, 08:04 PM
    Zardnaar replied to Core+1
    It's basically for tournament play like mtg but the PHB is the core set. It's also dm friendly. If I was running games for Al it would be good. No DM no game.
    104 replies | 2966 view(s)
    1 XP
  • Zardnaar's Avatar
    Wednesday, 23rd May, 2018, 05:58 AM
    Welcome to the madhouse.
    21 replies | 826 view(s)
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  • Zardnaar's Avatar
    Wednesday, 23rd May, 2018, 05:05 AM
    This I think maybe 3 or 4 encounters is probably the better idea to design around. If you are only playing 2-4 hours a day its hard to get in 6-8 encounters and its a pain to split the adventuring day over a week+ of real time.
    152 replies | 3891 view(s)
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  • Zardnaar's Avatar
    Tuesday, 22nd May, 2018, 03:29 PM
    I'm probably 70/30% with me being the 70%. I'm not going to force players to play Darksun if they don't want to but I might give them 2 or 3 options for the next game in terms of a theme.
    94 replies | 2685 view(s)
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  • Zardnaar's Avatar
    Tuesday, 22nd May, 2018, 03:25 PM
    To me the consumer is a 2nd group but not a 2pp as they don't publish anything they're a consumer. 2pp would be official licensees, 3pp would be OGL or whatever. At last thats what I would understand it as. 1pp= WotC/TSR 2pp Paizo 2002-2007 3pp Most of the rest. Some of the companies would be 2pp or 3pp depending on the product. Practically in laymans terms anyone who is not WoTC...
    127 replies | 4732 view(s)
    1 XP
  • Zardnaar's Avatar
    Tuesday, 22nd May, 2018, 03:10 PM
    Alot of 3pp is not that good outside of those companies mentioned plus Frog God games. Adventures a bit more lenient on as they are inherently hit or miss.
    127 replies | 4732 view(s)
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  • Zardnaar's Avatar
    Tuesday, 22nd May, 2018, 03:06 PM
    Mastermind is good at murderhobo with the mentality you are helping some else murderhobo and it works great with the -5/+10 feats. Most players probably don't like playing buffers the class itself is good. Once we kept track of how much damage things like clerics can deal indirectly via buffing others (counting hits that would have missed as the clerics damage not the striking PCs blow) and...
    28 replies | 7773 view(s)
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  • Zardnaar's Avatar
    Tuesday, 22nd May, 2018, 03:03 PM
    Sorcadin is only good at the higher levels. Fighter1/Warlock XYZ is good now with hexblade and is good at level 2 or 3. Sorlock as well. Life cleric dip/Druid XYZ is another. These builds switch on at level 2 or 3.
    28 replies | 7773 view(s)
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  • Zardnaar's Avatar
    Tuesday, 22nd May, 2018, 02:54 PM
    Lol 1st 5E party we had used a Lore Bard, Diviner Wizard and a Moon Druid. 6 person party and I posted they were overpowered back in 2014. Overall not to bad I would bump hexblade down a slot, light cleric>tempest, and arcana cleric might be a bit over rated depending on what rules are used.
    28 replies | 7773 view(s)
    1 XP
  • Zardnaar's Avatar
    Tuesday, 22nd May, 2018, 02:50 PM
    Lance abuse has been around for as long since at least 2E where you could use one to inflict 260 damage with a hit (in an edition where Dragons had 90 hit points). We figured this one out a while ago, never seen it in play because horses are a bit to situational.
    34 replies | 1179 view(s)
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  • Zardnaar's Avatar
    Tuesday, 22nd May, 2018, 01:43 PM
    The ideal pacing is whatever you want to achieve. The 6-8 thing doesn't work so well due to the assumption you have to grind the PCs hp down and 5E has abundant healing. I find some types of adventures easier to do with AD&D/clone etc than 5E, hexcrawls come to mind when you might only get an encounter every 2nd day for example.
    67 replies | 1934 view(s)
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  • Zardnaar's Avatar
    Tuesday, 22nd May, 2018, 04:28 AM
    Its a con save for starters and it takes 3 failed saves to do much of anything. A level 5 hold monster spell is one save and grants paralysis which is auto crits, is one level lower and does more and its not a con save which a lot of critters areeither proficient in and/or have decent con scores. Hold monster in a 6th level slot also hits 2 targets. That is the basic idea. The spell is...
    32 replies | 1050 view(s)
    1 XP
  • Zardnaar's Avatar
    Tuesday, 22nd May, 2018, 04:25 AM
    Its more other people who mention it on other pots they claim the game doesn;t work but then they always seem to be using feats. The encounter guidelines work OK for low levels and for newer players I suppose, theres nothing wrong with them as such. I don't expect them to work that well with feats, multiclassing and power gamers. Its not a deal breaker or anything. Some people round here...
    67 replies | 1934 view(s)
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  • Zardnaar's Avatar
    Tuesday, 22nd May, 2018, 12:40 AM
    IN addition to being very efficent the 1 hp thing of the healer feat is funny for whack a mole. We discovered in late 2014 that feat+ level 3+ Thief bonus action healer feat is very whack a mole. I think tnats when we went X5 over the recommended level of a deadly encounter and still one. I was not the DM but he was getting frustrated. The healer feat is actually better than ye olde wand of...
    67 replies | 1934 view(s)
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  • Zardnaar's Avatar
    Tuesday, 22nd May, 2018, 12:15 AM
    Its not really a whine its just a thing. I want to play a featless game but players seem to have different expectations. And its easy enough to ignore the CR system. I also don.t care because it kinfd of plays like AD&D in that regard where level 8 PCs can kill level 18 liches and Balors/Pitfiends so I do not have the expectation of +/- 4 CR others have from previous editions. I dumped...
    67 replies | 1934 view(s)
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  • Zardnaar's Avatar
    Monday, 21st May, 2018, 01:45 PM
    Downside is it can be to boring. I don't play video games on easy for example, the old god mode on Doom was boring. They kind of compensated with 5E monsters dealing lots of damage.
    67 replies | 1934 view(s)
    1 XP
  • Zardnaar's Avatar
    Monday, 21st May, 2018, 12:57 PM
    3E combat was generally similar to 5E except when to many bufs entered the equation or maybe Druids. We played it at a decent clip as we would have all the relevant info (+ to hit before and after buffs) laid out. We generally did not go to far down the powergaming role in 3E though- lots of fighters used, bards, skill monkey. The worst builds I saw IRL were a Shadow Adept, Incantrix and a...
    67 replies | 1934 view(s)
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  • Zardnaar's Avatar
    Monday, 21st May, 2018, 04:36 AM
    Not 80% of the good 3pp (Kobolds, Goodman, Frog God, Paizo) probably better than 80% of the DMGuild stuff. Assuming of course you take away the uber production values and look at the adventure. Full colour art is nice but B/W looks good and if the adventure is cheap/good the art doesn't matter to much and B/W is nicer on the printer. 80% of Questsof Doom is better than 80% of the early WoTC...
    47 replies | 1300 view(s)
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  • Zardnaar's Avatar
    Monday, 21st May, 2018, 01:48 AM
    Greyhawk and Mystara are good for that these days for "obscure" settings.
    47 replies | 1300 view(s)
    1 XP
  • Zardnaar's Avatar
    Monday, 21st May, 2018, 01:46 AM
    I think basic is just a easy way to streamline communication. I normally add a latin, Greek and Egypt equivalent along with ancient tongue a'la Sumeria.
    16 replies | 571 view(s)
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  • Zardnaar's Avatar
    Monday, 21st May, 2018, 01:39 AM
    I don't worry about it to much, plane of light/darkness and the elemental plane is more or less it otherwise just default to the great wheel if it matters (PCs want to cast planeshift, gate etc). Otherwise KISS Plane of Light (heaven) Darkness (lower planes) Shadow (transitional plane) Elemental Planes (building blocks) Astral.
    68 replies | 1826 view(s)
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  • Zardnaar's Avatar
    Monday, 21st May, 2018, 01:37 AM
    I'm fine with it the level 1-20 AP that were done years ago tend to be very good early on and turn into a slog later. I would truncate them anyway. Might have to find an online group for ToA I want to play (not DM) that one.
    127 replies | 4732 view(s)
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  • Zardnaar's Avatar
    Monday, 21st May, 2018, 01:06 AM
    Its because at the tie it was more or less the only available adventure unless you went 3pp which is the point of this thread. hell I have run more 3pp adventures than the WotC ones as I find the Quests of Doom ones better for actually completing them or the older 32 page B/X series are a "long" module to me. Hasn't WoT shifted more towards level 1-10 with recent AP's? I have not paid much...
    127 replies | 4732 view(s)
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  • Zardnaar's Avatar
    Monday, 21st May, 2018, 01:04 AM
    I think PoTA might be the best overall one and yes it ties in with LMoP the best. Its also the best one for the DM to tweak or play up various aspects of it such as the factions or NPCs. I also like how it ties the PCs to an area so they might actually care about the NPCs and their homes. LMoP is a modern classic.
    127 replies | 4732 view(s)
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  • Zardnaar's Avatar
    Monday, 21st May, 2018, 01:01 AM
    This thread is about the 5E systems CR and expected 6-8 encounters per day. On the various 5E forums people seem to be mentioning about how weak 5E monsters are. I think this is mostly due to experiences of 3E and 4E combined with rules such as feats being used. Even without feats being used I think the rules a re a bit on the easy side. This is good for new players might nit be great for...
    67 replies | 1934 view(s)
    1 XP
  • Zardnaar's Avatar
    Monday, 21st May, 2018, 12:41 AM
    I know, with a million games for example even if 10% complete the APs that is still going to be 100 000 groups completing it. Or 10 000 if its 100k. That is still only 10% though and a lot of people will buy anything with the D&D name on it, collectors, the hard core, people who like D&D but do not have a group. I know the APs have been designed for the year thing, they are/were releasing 2 a...
    127 replies | 4732 view(s)
    0 XP
  • Zardnaar's Avatar
    Monday, 21st May, 2018, 12:17 AM
    You are mistaking sales with people playing. Its not a sample size of 3 its 25 years+ of playing with multiple groups plus a lot of forums groups and talking to people online and in teamspeak and reading what ex TSR, WoTC and Paizo writers speak about in regards to higher level modules. I own 80 odd 3E books, 60 odd 2E books being honest barely used most of them. I could be completely wrong...
    127 replies | 4732 view(s)
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  • Zardnaar's Avatar
    Sunday, 20th May, 2018, 11:54 PM
    Not really you can go dex based with TWF. Dex > strength even with PAM and PAM gets wrecked at range while the TWF can put away a weapon and draw a bow and use it while the PAM user puts away a weapon, misses an attack and then gets to throw a single spear (or whatever) the following round. The few TWF users I sew with the feat wander round with a single weapon drawn and they can easily draw...
    58 replies | 2155 view(s)
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  • Zardnaar's Avatar
    Sunday, 20th May, 2018, 11:46 PM
    After 3E and 4E I have stopped doing this. What the adventure has is what you get.
    58 replies | 2155 view(s)
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  • Zardnaar's Avatar
    Sunday, 20th May, 2018, 11:38 PM
    This the published WoTC adventures are short on magical polearms and hand crossbows. I see nature clerics often picking PAM though. TWF is decent for Rogues who splash the fighter level. Then you're getting +1 AC, 2 1d8 weapons, 1d8+ dex damage in your off hand and you double your chance to sneak attack. Alot of Rogues prefer running around being semi pointless and then complain about why...
    58 replies | 2155 view(s)
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  • Zardnaar's Avatar
    Sunday, 20th May, 2018, 11:37 PM
    Don't care good DM and group dynamics matter more.
    47 replies | 1300 view(s)
    2 XP
  • Zardnaar's Avatar
    Sunday, 20th May, 2018, 11:36 PM
    I have no doubt they are selling but I have seen 3 D&D groups owning them and none of them have been completed. Anecdotal I know but its just a gut feeling over the years of RL experience and talking on forums. I own 4 or 5 of them 0 completed 3 unplayed. Mates own a few as well 0 completed along with the Paizo ones as well. You do level up faster in 5E so I expect more high level play. Gut...
    127 replies | 4732 view(s)
    1 XP
  • MoonSong's Avatar
    Sunday, 20th May, 2018, 04:46 PM
    I think second party is when a company gets hired by the first party to do official stuff. Like when WotC outsourced the two first adventure paths.
    127 replies | 4732 view(s)
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  • Zardnaar's Avatar
    Sunday, 20th May, 2018, 01:41 PM
    Seems to be a thing online and the various surveys over the years about high level play. Personal experience as well seeing other groups, campaigns and games. Alot of short campaigns and one offs my group had long ones for years until recently. We had played in the level 14-18 range and some epic games in 3.0 but I don't think that was very common. Could be wrong just an impression.
    127 replies | 4732 view(s)
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  • Zardnaar's Avatar
    Sunday, 20th May, 2018, 08:07 AM
    Well you design a few and its more real life time. It take about a year of weekly play to complete one of those adventures and most players still don't do high level.
    127 replies | 4732 view(s)
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  • Zardnaar's Avatar
    Sunday, 20th May, 2018, 07:39 AM
    Well I don't think most people finish AP type adventures so once you have a few from wotc you don;t need any more. Hell go back further to the ToEE lots of people played it few completed it. I mean I'm not 100% sure but it just sem to be the way with the WoT hardcover APs and the Paizo ones or even the old Dungeons.
    127 replies | 4732 view(s)
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  • Zardnaar's Avatar
    Friday, 18th May, 2018, 11:30 PM
    WotC used a simialr idea with some of the smaller Dungeons in PotA.
    7 replies | 332 view(s)
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  • Zardnaar's Avatar
    Thursday, 17th May, 2018, 08:08 PM
    I think you are right about the adventures don't sell thing. Quality ones do and several of them are biggest selling D&D items of all time. Most of them were Gygax ones though. Adventures are probably diminishing returns though I suspect that once you have a few you don't need more.
    127 replies | 4732 view(s)
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  • Zardnaar's Avatar
    Thursday, 17th May, 2018, 04:58 AM
    Sample Z NPC list and rumor table for a social adventure I ran. I found out the hard way I used to many NPCs, players got a bit confused but they solved the problem and killed the Dukes son. Duke Leto Secunda (LG,hm) Lord Atuyan Secunda (CN, Dukes oldest son alcoholic, pervert/deviant) Lord Justinian Secunda (LG, Dukes 2nd youngest son) Lady Imsa Secunda (CG, Dukes daughter, not to bright,...
    7 replies | 332 view(s)
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  • Zardnaar's Avatar
    Thursday, 17th May, 2018, 04:56 AM
    Part 1 is here. http://www.enworld.org/forum/showthread.php?639605-How-To-D-amp-D-(DMing) In part one I threw around some basic ideas on how to world build or put together a basic campaign. In part 2 I will share some tips on how to construct an adventure. In general a DMs best friend for any edition of D&D is a word processor and a printer. In the good old days I used to use note paper,...
    7 replies | 332 view(s)
    5 XP
  • Zardnaar's Avatar
    Thursday, 17th May, 2018, 04:04 AM
    I would be willing to bet most D&D players use verylittle material, core books, an adventure or 2 maybe 1 or 2 splats. Of those an even smaller fraction would probably know what 3pp actually is or even if it exists. Unless you are plugged into the forums, maybe social media or have a game store with a decent range its understandable IMHO.
    127 replies | 4732 view(s)
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  • Zardnaar's Avatar
    Thursday, 17th May, 2018, 04:01 AM
    I have read very little room appendix N over the years mostly because its semi impossible to find it over here. Even Vance only had a few books in the local library when I was younger(small town though, still twice the size of Lake Geneva).
    5 replies | 404 view(s)
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  • Zardnaar's Avatar
    Tuesday, 15th May, 2018, 01:36 AM
    Elves are kinda like the Phoenicians/East India Company they do not tend to be very nice (depends on the faction), while Dwarves have a bit of steam punk. Elves basically are the naval traders and explorers the nasty ones are the slavers and raiders usually employing non elves as they are outnumbered 100-1 by most other races. The Elven homeland has a population of around 5 million only 50k of...
    42 replies | 1518 view(s)
    1 XP
  • Zardnaar's Avatar
    Tuesday, 15th May, 2018, 01:28 AM
    Zardnaar started a thread How To D&D (DMing)
    It seems 5E has a few new players so I thought I would share my tips and tricks when it comes to DMing. Over the eyars I have read a decent amount of fantasy novels, played various RPGs from the 8 and 16 bit JRPGs/Zelda's through to Fallout 4, Last Guardian, and Horizon Zero Dawn. 5E does have an excellent DMG in regards to world building and mapping etc so you can read that but theres a few...
    5 replies | 404 view(s)
    7 XP
  • MoonSong's Avatar
    Monday, 14th May, 2018, 03:48 AM
    I picked "Give me all the feats, 16 is fine with me", but that is in a way far from the truth. You see, I don't care about getting any pluses to the primary score to begin with. If it didn't shut down multiclassing, I'd even play PCs with a penalty to it. (Actually scratch that, sometimes I do it anyway).
    59 replies | 1794 view(s)
    0 XP
  • Zardnaar's Avatar
    Sunday, 13th May, 2018, 02:14 AM
    Clerics benefit from gfb and being able to keep spiritual guardians up reliably. That means feats or multiclassing. Reducing Mad also helps or rolling good stats. Things like nature and arcana clerics are often better at beat down than the war cleric which is a bit of a shame.
    47 replies | 24475 view(s)
    0 XP
  • Zardnaar's Avatar
    Saturday, 5th May, 2018, 01:18 AM
    Zardnaar replied to 5E Spin offs?
    Licenses run out though, I don't know when FFG one runs out but they are the 3rd company to make a SW RPG game and there have been 5 editions of a Star Wars RPG game, 7 if you count revised editions. I don't expect a WotC SW RPG game anytime soon but I was talking more about a homebrew revised SWSE. I have not picked up the FFG version because I have all the SWSE books and a good chunk of D6 ones.
    8 replies | 434 view(s)
    0 XP
  • Zardnaar's Avatar
    Saturday, 5th May, 2018, 12:04 AM
    Zardnaar started a thread 5E Spin offs?
    Back in the 3E days they made a few spin offs of the d20 system such as d20 Future, d20 modern, Star Wars Saga Edition and the various 3pp also did the same thing. Anyway would you be interested in anything like this. I doubt they will do it any time soon if ever (dilutes the brand etc) but there seems to be some fan based work out there. The things I would be interested in are. 1....
    8 replies | 434 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 4th May, 2018, 02:23 PM
    THis thread came up over a hypothetical all bard party. 2 valor bards the fighters 1 Lore bard blaster 1 lore bard controller 1 lore bard healer Level 1 could suck but with 10 thunderwaves/sleep available its doable. Now with Xanathars out you have other options.
    47 replies | 5633 view(s)
    1 XP
  • Zardnaar's Avatar
    Friday, 4th May, 2018, 02:09 PM
    I stil like the system but that whole RL thing interferes with everything, barely playing 5E ATM and have not played in almost a coupe of months.
    37 replies | 2300 view(s)
    0 XP
  • MoonSong's Avatar
    Friday, 4th May, 2018, 11:33 AM
    I honestly wouldn't go with this or any similar houserule. Wizards are meant to get their versatility out of rituals and prepared spells. And that versatility is huge. Allowing them to change their cantrips with a short rest or worse letting them scribe cantrips on their spell book and cat them at-will is stepping on the sorcerer and tome-warlock. Which by the way wouldn't benefit from the house...
    24 replies | 807 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 3rd May, 2018, 01:28 PM
    I like C&C but oved away from it a bit with 5E. I have the 5th and 6th printings of the books IIRC (or 4th and 5th IDK). Still got a couple of print outs and 4 PHBs IIRC. I like the system the spellcaster saving throw DC thing is a it out of whack though (worse than 5E) Spellcasters get to add their level to spell DC, same rate as a prime. I its not a prime making the save is going to...
    37 replies | 2300 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 3rd May, 2018, 12:14 AM
    IDK where you find 5E errata so we tend to play RAW if something comes up in play and the rules matter. unless the rule is really stupid.
    47 replies | 5633 view(s)
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Friday, 4th May, 2018


Monday, 23rd April, 2018

  • 10:42 AM - Hussar mentioned Zardnaar in post Amazon: D&D at the start of 2018
    Well, Zardnaar, I'd think that the fact that the RPG market has tripled in size in the last five or six years might have something to do with 5e. Even comparing to the height of 3e, the market is still about 50% larger. I think it's very safe to say that 5e is doing extremely well. And the fact that it is doing this well four years after release is practically unheard of.

Friday, 30th March, 2018

  • 04:35 AM - FrogReaver mentioned Zardnaar in post Lets design a Warlord for 5th edition
    Zardnaar Why do you never talk about the specific implantation of at-will attack granting that we talk about here? Why do you repeatedly bring rogues up when the implementation for it here doesn't allow an extra sneak attack? Why do you base your decision for it being OP on a rogue being present in the party when it won't matter with our implementation at all? You continually ignore just how many attacks a sorcerer is capable of granting in a day and try to justify that such is okay because it's on a daily resource. It's like you aren't even trying to objectively look at such an ability anymore. You are irrational in regards to it. Heck, you've stopped giving sensible rebuttals and offering sensible discussion in relation to it long ago.

Thursday, 29th March, 2018

  • 01:17 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    I have to ask here. Zardnaar is the only one here who thinks that at will action granting is too powerful. No one else seems to have a problem with it. Why are we bothering with his criticisms? It's been repeatedly pointed out that at-will attack granting is not overpowered, and I don't think anyone here (other than Zardnaar) has an issue with it. So, howzabout we simply ignore Zardnaar's issue and constant derailment of the thread, and get back to designing a warlord that we'd actually want to play, rather than designing a warlord that satisfies the lone squeaky wheel in the wilderness.
  • 01:03 AM - FrogReaver mentioned Zardnaar in post Lets design a Warlord for 5th edition
    @Zardnaar , Please try to give reasoned thoughtful responses to these questions How many attack grants (not action grants) should a 5th level character be able to grant in a day (assuming that they are only allowing the character granted the attack to make an additional attack on their turn, unlike haste which does allow a method for the granted attack to be on an off turn)? We know a level 5 Sorcerer can cast a twinned haste 3 times per day (I estimate that at 24 attacks granted per day). We know a battlemaster fighter at level 5 can generally grant 8-12 attacks per day depending on short rests. All of these can be off turn attacks as well. Should a Warlord be able to reach those limits especially with an "on turn" restricted extra attack? Or should he maybe get to exceed those limits? And if so by what amount? And if that amount is already quickly approaching the number needed in the day to make it be "essentially at-will" then what's the problem with just letting him have at-will atta...

Wednesday, 28th March, 2018

  • 02:20 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    How is your fighter at 5th level doing d8+6 damage? Even with a 20 stat, it's +5, and that's only possible if you played a variant human and dumped both ASI's into Str. A sword and board fighter with protection style is dealing, probably d8+3 x2 at 5th level. Which is no better than the 2d10 for a cantrip. You really, REALLY need to stop laser beam focusing on optimized characters when trying to make a warlord Zardnaar. That's NOT where the balance point is.

Tuesday, 27th March, 2018

  • 07:53 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    Zardnaar - I think if you're going to insist that at-will action granting is impossible, that's basically a non-starter for any warlord build. There are several ways to grant actions. Good grief, a 3rd level battlemaster can grant an attack 12 times per day, with bonuses to damage, and that's not even specialized. An adventuring day is what, 20 rounds long? So, even right now, out of the PHB, a 3rd level fighter can grant bonus attacks 50% of the time. By 7th level, he can do it 21 times per day, or, essentially, every round. Arguing that changing that to 100% is going to break the game is a strange hill to die on considering we already HAVE a class that can effectively grant at-will attacks. BTW, why does it take a 10th level sorc? A 7th level sorc has 7 sorcery points and 3 3rd and 1 4th level spell. He can drop haste 5 times per day, which grants a heck of a lot more goodies than a single attack, and still have all his 1st and 2nd level slots left over. By 8th he's got enough...

Monday, 26th March, 2018

  • 11:09 AM - Aldarc mentioned Zardnaar in post So Why is 5E So Popular?
    Zardnaar: There is another factor that I would add to your list. 5E (and tabletop games, on the whole) have benefited tangentially from a reemergence of the boardgame hobby into the mainstream. Boardgames are cool now, and they are a considered a viable alternative to "going out" for a group of friends wanting to hang-out together. Tabletop RPGs, particularly D&D because of your aforementioned reasons, are generally regarded as extensions of boardgames in that they involve a group of friends playing a game in person around a table. I know many people who got into D&D 5e not through online streaming of D&D and the like, but, rather, through board game groups. This even includes boardgame-themed bars and the like that also began hosting tabletop RPGs. Yes, the game being a bit easier to pick up helps once the players are at the table... but in my opinion it's the large amount of streaming and videos to watch that then inspire the players to actually move to the table after they discover ex...

Tuesday, 20th March, 2018

  • 02:42 PM - Aldarc mentioned Zardnaar in post Mike Mearls Happy Fun Hour: The Warlord
    Musings on Warlord Subclasses: Creating "narratives" for warlord subclasses is not particularly difficult at all. I also don't think that every warlord subclass should be martial/mundane. Instead, the mundane/martial/magicless only needs to reflect the core chassis of a hypothetical warlord class. So what sort of subclasses could work for a warlord? Zardnaar has a pretty good core three: the gung-ho bravura, the inspiring marshal, and the tactical battle captain. Essentially, "I lead by example," "I lead through inspiration," and "I lead with tactical insight." I would also like to see a subclass that incorporates divination magic and luck, utilizing a mix of strategic foresight and dumb luck. A warseer? Or doombringer? Other subclass flavorings that would be nice include a psionic subclass. Or more villanous terror, and fear-leading warlord would also be nice.

Monday, 19th March, 2018

  • 06:25 PM - Aldarc mentioned Zardnaar in post Mike Mearls Happy Fun Hour: The Warlord
    ... in a battle while not actually taking part. :P Amazing, warlord fans like shouting orders and having others do the work for them.I have been mostly keeping out of this Warlord thread for fear of the usual inflammatory posting that goes on in these threads, but I'm not sure how comments like these help matters any or engenders any good will, to be honest, as they mostly serve to badmouth any self-professed "warlord fan" and throw salt into wounds. :erm: I would have personally liked to participate more, particularly as Mearls has mused about a possible Warlord design, even if it is within the 5e Fighter chassis. It is difficult, however, to discuss Mearls's warlord design when I have to hunt for a needle in a haystack of posts from the usual people on both sides of the fence simply retreading the old Warlord debate. I’m confident that ‘Warlord fans’ won’t be happy with any Warlord produced by anyone.I think there have been a number of steps in the right direction, including Zardnaar's, and part of the reason for that, IMHO, is that these discussions have mostly mellowed and the "want list" and appeals of a warlord have been elucidated through these repeated discussions. In general, there is greater communication about the sort of shape a warlord could take. And there is more maneuvering and compromises from various sides about what the shape of a 5e Warlord could look like. It's not gonna be perfect, and no one will be entirely satisified, but that only comes natural when designing by committee. But, again, my problems are less with the class and more with the idea it: a) … has to replace the cleric. Building the sorcerer to "replace the wizard" would be terrible design. It's not any better here. b) … has to restore hit points. That's such a stretch for the core focus of the concept and is more iconic of its former role (which 5e classes do not assume). c) … has to focus on charisma. Morale and inspiration is the focus on the bard. But no one does str...

Saturday, 3rd February, 2018

  • 11:09 AM - Quickleaf mentioned Zardnaar in post Walk Like An Egyptian
    Zardnaar I’ve found lots of inspiration in Green Ronin’s Mythic Vista line of d20 products when it comes to kinda real-world settings. In particular I like Egyptian Adventures: Hamunaptra; there is a real nice blend of fantasy and inspired-by real world politics. There are some cool monsters, spells, prestige classes, magic items and such, but the best parts are the cultural ideas. I combined bits of GURPS Egypt with Hamunaptra, and plan on doing some conversion to 5e for an upcoming game.

Saturday, 20th January, 2018

  • 11:07 AM - TheCosmicKid mentioned Zardnaar in post Whats in a Class?
    Zardnaar, you're spending a lot of time and effort the class names but you give us very, very little hint as to what your criteria are and why, and are sometimes outright confusing. You say the mystic "implies spellcaster or perhaps something religious" -- why is that a bad thing? You say of the warlord "if you have not played D&D this name is very bad" -- why? Noble: "title/job description" -- isn't that precisely what class names are supposed to be? Occultist: "could almost be anything" -- really? Mystic again: "terrible on all kinds of levels" -- what levels, and how? Warlord again: "you hear the name warlord what are you going to think?" -- what do you think we're going to think and why is it bad? What are you trying to communicate to us? Can you give us any general advice that might let a hypothetical designer of some future class select a "good" name, or at least spell out the sorts of mistakes that make for a "bad" one so that they may be avoided?

Tuesday, 5th December, 2017

  • 07:48 AM - pukunui mentioned Zardnaar in post (OPTIMIZATION) THE NAMELESS KING ! THE WIZARD's NIGHTMARE! LAST BOSS
    Yes. It was one of the hurdles that the simulacrum chain wizard had to overcome.Ah OK. I missed most of that and wasn't aware there'd been a ruling along those lines. I will say one thing. This thread gives me a brand new respect for the simulacrum spell. It may be the best spell in 5e.Yes. As I recall, Zardnaar has had a lot to say about that spell in the recent past.

Wednesday, 15th November, 2017

  • 11:38 PM - Coroc mentioned Zardnaar in post So Was That Z Fellow right?
    A bit of fiddling with the monsters aka not taking every stat/metastat from the monster manual as cast in stone, a bit of fiddling with the intelligence of opponents and I do not mean their stat here but their capability in tactics, a bit of resource management and many of those suscepted overpowers are dealt with totally easy. I got much more headache with other things in 5e than how high the dpr of a group might be because of gwm. The headache I got here is that we still do not have working mechanical conversion rules for some of the classic campaign worlds. (DS e.g. which is also one of your Zardnaar sticks) The headache I got with some class capabilities which prevent some styles of campaigning by making certain obstacles trivial. The headache I got with you cannot easy take away some parts of the game without affecting class balance e.g. low magic world, in former editions you could balance things by making magic weaponry rare for the fighting classes as a counter to limit maximum spell level, does not really work good in 5E. And with a new editions some naming errors for weapon and armor could have been fixed as well as to introduce a silver standard instead of gold for those interested in a halfway believable economy. ah and btw at least I did not read it yet but some backgrounds are slightly OP e.g. criminal. It saves the party from needing a rogue, just have any high dex (and preferable good perception and search skill) character do the job instead. Read it up I nthe PHB it really works well especially with Halfling or wood elf.

Monday, 30th October, 2017


Tuesday, 17th October, 2017


Friday, 13th October, 2017

  • 06:49 PM - Coroc mentioned Zardnaar in post College of Whispers is the next Xanathar's Guide Preview!
    ...es advance at the rate. So it's best to simply have all classes with arcane spellcasting to have the Defiling or Preserving mechanic built in. Also Chaosmancer I did not want separate classes for defiler and preserver those are mages - and only - them walking down different paths in DS campaign, What I was trying to say is not to criticize what Mearls said the whisper bard is a bit like the former DS bard, but that rather having loads of new subclasses I miss other aspects of the game converted to 5E more, now that we are 3 years into 5E. I mean a main critics on 3E was about those splatbooks, but what WotC is doing mostly atm. seems to me they produce those splatbooks themselves, but still do not have working recipes to get some important older settings running with 5E. Eberron is one of them, Dragonlance and especially Darksun are the others. And Darksun especially needs some guidelines without totally rebooting the setting like 4e did. Look at the threads e.g. by Zardnaar discussing the DS specific problems in 5E of which a missing psionic 1-20 class is the least difficult thing to do for WotC. Things like rules for defiling, how to do Halfgiants or thrikreen as a PC if at all, how to do inferior weapons and armor, those things need to be cleared up. I do not want new content but a working conversion for the mechanics.

Thursday, 5th October, 2017

  • 08:28 AM - Wulffolk mentioned Zardnaar in post Point Buy vs Rolling for Stats
    More words have been written in this thread than in the Player's Handbook. More time has been spent parsing words in this thread than the designers spent considering the wording of the rules in the first place. Before somebody points out that "Somebody on the internet is wrong" because I can't possibly know how much time the designers spent, please understand that this was intended as a sarcastically humorous observation about the extreme lengths that a handful of posters have gone to to prove that somebody else was wrong. Please don't let this dose of reality interrupt the flow of this contest of verbal sparring. I am genuinely curious how many pages this thread can reach. I wonder what the record is. I am sure it must have been a thread started by Zardnaar. ;-) EDIT: Well, that was dumb. I just needed to look a couple of post down from this to see the ForgedAnvil thread has 326 pages. You guys have a lot more work to catch up with that!

Friday, 15th September, 2017



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Wednesday, 23rd May, 2018

  • 02:11 AM - pemerton quoted Zardnaar in post Game Theory. CR and 5E Encounter System.
    Optional rules and excessive powergaming break 5E and the encounter rules are aimed at speed of play and the lower powered game. To be utterly and brutally frank: well, duh. Those two break every game. I don't think this is true. There are quite a few RPGs that I've never heard of breaking due to optional rules or powergaming: DungeonWorld, or Ditv, or HeroWars/Quest; even older games like RuneQuest and CoC. If this thread is meant to have some RPG theory in it, then it seems worthwhile identifying what features of D&D (and in particular 5e) produce the game breakage. I'd start with (i) the action economy, (ii) the resource economy (which is different for different builds eg rogue mostly at-will vs fighter with short rest recharge vs wizard with long rest recharge, and (iii) PC build based on selecting from many lists (including spells as a significant source of short-term PC build elements) that produce many combinations of modifiers to mechanical effectiveness and action economy. On...

Tuesday, 22nd May, 2018

  • 04:09 PM - delericho quoted Zardnaar in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    To me the consumer is a 2nd group but not a 2pp as they don't publish anything they're a consumer. The customer is indeed the second party. What that means is that there are no "second party publishers" - as you note, customers generally don't publish anything. (There's probably a very small set of exceptions to this - those few people who went to the trouble of publishing something strictly for their own use. I wouldn't be surprised if there was someone in our hobby just obsessed enough to do such a thing, but I can't imagine they'd be at all common - once you've gone to such lengths, it makes sense to go the extra step.)
  • 03:41 PM - Jester David quoted Zardnaar in post Game Theory. CR and 5E Encounter System.
    The encounter guidelines work OK for low levels and for newer players I suppose, theres nothing wrong with them as such. I don't expect them to work that well with feats, multiclassing and power gamers. The encounter guidelines work better than the ones for 1e and 2e which didn't exist. Or for ones in 90% of other RPGs on the market where they also don't exist. They work better than the ones for 3e, which were funky. And about as well as the ones for 4e. The thing is, those rules exist only because they were expected and for writing the published adventures, so they can be done "by the book". The designers knew that once people got a feel for designing encounters, those rules would go out the window. Its not a deal breaker or anything. Some people round here think 5E is perfect (hint its not) and some editions did certain things better either conceptually or mechanically even if those editions had lots of other problems. I don't think anyone thinks it's perfect. I just think they do...
  • 02:32 PM - Jester David quoted Zardnaar in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    I think you are right about the adventures don't sell thing. Quality ones do and several of them are biggest selling D&D items of all time. Most of them were Gygax ones though. Adventures are probably diminishing returns though I suspect that once you have a few you don't need more. I think all D&D products suffer from diminishing returns. You only need so many adventures, but you also only need so many new subclasses and races. They sell better at first, but I think crunch dropoff is steeper than adventures, as they're good for multiple campaigns and you can re-use subclasses (as different people play them) and even late in an edition a really cool adventure might sell well. The trick is avoiding competition with adventures in print. The problem with every RPG is sustaining it for multiple years with continual new products.
  • 11:08 AM - Li Shenron quoted Zardnaar in post Game Theory. CR and 5E Encounter System.
    I haven't DMed the game long enough into high levels to be able to say much about the robustness of the CR/XP system. However my feeling is that many of the complaints about it come from people who are either expecting too much of it, or not even using it appropriately but fudging it grossly. I know I fudge it, but at least I don't complain about the results :/ On the various 5E forums people seem to be mentioning about how weak 5E monsters are. I think that many of those people play in games when one or more of the following are true: - the DM is not playing the monsters as well as they should be played (the DM probably thinks "I am too good, if I play the monsters at my best, the PCs don't have a chance") - the DM gives time for a short rest almost after every encounter - the DM gives more magic items than the standard, which is near-zero - the characters are created with generous rules on ability scores ("high-powered" campaigns were extremely common in 3e, I think so...
  • 05:10 AM - ccs quoted Zardnaar in post Game Theory. CR and 5E Encounter System.
    Its more other people who mention it on other pots they claim the game doesn;t work but then they always seem to be using feats. While true, that still doesn't explain why you start threads on it every 2 months or so.
  • 04:49 AM - ScuroNotte quoted Zardnaar in post Flesh to Stone spell - why the poor rating
    Its a con save for starters and it takes 3 failed saves to do much of anything. A level 5 hold monster spell is one save and grants paralysis which is auto crits, is one level lower and does more and its not a con save which a lot of critters areeither proficient in and/or have decent con scores. Hold monster in a 6th level slot also hits 2 targets. That is the basic idea. The spell is outclassed by lower level spells. I Know the Con save is a negative against it, but I don't agree that you have to wait for 3 fails before it does anything. It is restrained which offers you advantages and the creature disadvantages. Its not paralyzed as the Hold spell, but it still has benefits. Potentially the Hold Monster spell may last only one round while this spell could last beyond 3 levels, giving advantage on all attacks. The biggest negative is the Con save which most high CR creatures have and are proficient in.
  • 02:56 AM - Oofta quoted Zardnaar in post Game Theory. CR and 5E Encounter System.
    Its not really a whine its just a thing. I want to play a featless game but players seem to have different expectations. And its easy enough to ignore the CR system. I also don.t care because it kinfd of plays like AD&D in that regard where level 8 PCs can kill level 18 liches and Balors/Pitfiends so I do not have the expectation of +/- 4 CR others have from previous editions. I dumped the 5E CR guidelines fairly early on once level 5 or so has been reached. I find the CR guidelines as a useful starting point, and you don't. But that's not the point. The point is that this is the same old same old you post every month or two. It just gets old.
  • 02:12 AM - Jester David quoted Zardnaar in post Game Theory. CR and 5E Encounter System.
    TLDR version. Optional rules and excessive powergaming break 5E and the encounter rules are aimed at speed of play and the lower powered game. ... To be utterly and brutally frank: well, duh. Those two break every game. Pathfinder? Optional rules and/or powergaming break it. 4th Edition D&D. Also broken by house rules and some decent min-maxing. FFG's Star Wars? Same thing. The baseline is not based around optimised play. It is deliberately and purposely based two steps below. Because not everyone is an optimiser and basing the power level around powergamers makes the game unplayable for 90% of the audience. And because if you do base the math around optimizers, you're also denying those people the ability to be better than the norm, as the whole point of powergaming is being better. Nobody wins with that route. If you're incorporating optional content—which enables power gaming—the DM either needs to be comfortable with their party steamrolling over every challenge or needs to ...
  • 12:58 AM - ccs quoted Zardnaar in post Game Theory. CR and 5E Encounter System.
    Its not really a whine its just a thing. I want to play a featless game but players seem to have different expectations. And its easy enough to ignore the CR system. I also don.t care because it kinfd of plays like AD&D in that regard where level 8 PCs can kill level 18 liches and Balors/Pitfiends so I do not have the expectation of +/- 4 CR others have from previous editions. I dumped the 5E CR guidelines fairly early on once level 5 or so has been reached. So if you don't care, why do you bring this stuff up over & over & over?

Monday, 21st May, 2018

  • 01:53 PM - Paul Farquhar quoted Zardnaar in post Game Theory. CR and 5E Encounter System.
    Downside is it can be to boring. I don't play video games on easy for example, the old god mode on Doom was boring. They kind of compensated with 5E monsters dealing lots of damage. That depends on why you are playing. I think my players are interested in what plot twist I am going to throw at them next, not if they are going to have to create a new character.
  • 01:31 AM - Parmandur quoted Zardnaar in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    Its because at the tie it was more or less the only available adventure unless you went 3pp which is the point of this thread. hell I have run more 3pp adventures than the WotC ones as I find the Quests of Doom ones better for actually completing them or the older 32 page B/X series are a "long" module to me. Hasn't WoT shifted more towards level 1-10 with recent AP's? I have not paid much attention to anything after OoTA and barely looked at my copies of SKT and ToA due tio RL and the last 6 months. Still using NPCs, spells etc from PoTA when we play (currently on hiatus so not actually paying).SKT is 1-10 (mainly 6-10, 1-5 has shirt coverage in one chapter if you don't come from Phandelver), TftYP is 1-15 (if you play through as an ad hoc AP), and ToA is 1-11, so yes, well within what people are playing in a year. By lowering the covered level range, SKT and ToA gave breathing room for a wider array of side elements as well
  • 12:49 AM - Parmandur quoted Zardnaar in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    I know, with a million games for example even if 10% complete the APs that is still going to be 100 000 groups completing it. Or 10 000 if its 100k. That is still only 10% though and a lot of people will buy anything with the D&D name on it, collectors, the hard core, people who like D&D but do not have a group. I know the APs have been designed for the year thing, they are/were releasing 2 a year. We know the PHB is selling well, the goal is to sell 100k whether or not they met that goal with every release IDK. I suspect HotDQ is the biggest selling one and that is a terrible adventure (I own it), and that is based on when it came out not the adventure actually being good. So sales are not related to quality or even people playing it IMHO but more with the D&D brand, 5E overall success, when the adventure came out etc. The good adventures IMHO are PotA, LMoP, Tomb of Annihilation maybe Strahd but not a RL/Strahd fan so I skipped that one. Rise of Tiamat is a decent book end its redeeming ...
  • 12:47 AM - Dausuul quoted Zardnaar in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    Well you design a few and its more real life time. It take about a year of weekly play to complete one of those adventures and most players still don't do high level. None of that matters to the question of whether people need to keep buying adventures or not. If you aren't homebrewing your own campaigns, you need to buy published adventures. And you need to keep buying them if you want to keep playing. Whether you finish them or not is irrelevant.
  • 12:29 AM - Parmandur quoted Zardnaar in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    You are mistaking sales with people playing. Its not a sample size of 3 its 25 years+ of playing with multiple groups plus a lot of forums groups and talking to people online and in teamspeak and reading what ex TSR, WoTC and Paizo writers speak about in regards to higher level modules. I own 80 odd 3E books, 60 odd 2E books being honest barely used most of them. I could be completely wrong of course but I still suspect most people don't play higher levels that much relative to low level play and that by iteslef limits the amount of APs completed. 5E has a lot of new players apparently and I don't really see them changing that so unless some sort of miracle has happened to change 40 year of D&D isms I'm probably not to far wrong.Yes, there are far many more tables playing than those that use the APs, since home brewing is assumed and encouraged by the core books. But each individual AP is expected to sell at least 100,000 copies (we can safely assume they are meeting the numbers since they k...
  • 12:11 AM - Parmandur quoted Zardnaar in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    I have no doubt they are selling but I have seen 3 D&D groups owning them and none of them have been completed. Anecdotal I know but its just a gut feeling over the years of RL experience and talking on forums. I own 4 or 5 of them 0 completed 3 unplayed. Mates own a few as well 0 completed along with the Paizo ones as well. You do level up faster in 5E so I expect more high level play. Gut feeling is though most groups do not complete APs and similar large adventures (ToEE, Night Below etc). Its not a reflection on the rules more real life gets in the way for a 1 year campaign. I more or less had the same group for a decade but I get the impression that is unusual. ToEE sold a lot as well and a lot of people played it but not many seem to have finished it.So, sample size of 3, versus the per book expectation of selling 100,000 copies to count as successful. I am sure plenty of folks start and don't finish, plenty just read the books, plenty use some material in highly repurposed ways, but...

Sunday, 20th May, 2018

  • 06:05 PM - Parmandur quoted Zardnaar in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    Well I don't think most people finish AP type adventures so once you have a few from wotc you don;t need any more. Hell go back further to the ToEE lots of people played it few completed it. I mean I'm not 100% sure but it just sem to be the way with the WoT hardcover APs and the Paizo ones or even the old Dungeons.I have no idea how many people play or finish any given AP, nor do you: WotC, however, does. They say they switched to one AP storyline a year because that's what the average group can keep up with, and 15 is the level cap of what people can complete on average. If "most people" didn't, would WotC keep making them and would they still sell like hotcakes up to four years after release...? Keep in mind that WotC abandoned every other publishing strategy they have attempted by this this point in an edition's lifecycle, so the most likely explanation is that this strategy is working for "most people."
  • 09:45 AM - Hussar quoted Zardnaar in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    Well I don't think most people finish AP type adventures so once you have a few from wotc you don;t need any more. Hell go back further to the ToEE lots of people played it few completed it. I mean I'm not 100% sure but it just sem to be the way with the WoT hardcover APs and the Paizo ones or even the old Dungeons. What do you base that on? That most people don't finish the AP's, I mean. Personal experience or something else? Because, for us, we do finish off the AP's that we start, by and large. We did Ravenloft (although the campaign crashed because of Real Life stuff getting in the way just at the end of it :( ), we're doing the Giants one right now and it's going pretty swimmingly. And, we've done most of the Primeval Thule adventures as well. Why do you think most people don't finish the AP's that they start? I'd point to the fact that even poorly reviewed WotC AP, like Hoard of the Dragon Queen are STILL, today, selling better than pretty much any other RPG product on...
  • 07:57 AM - Dausuul quoted Zardnaar in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    Well I don't think most people finish AP type adventures so once you have a few from wotc you don;t need any more. Hell go back further to the ToEE lots of people played it few completed it. If you only play half of each adventure, you need twice as many adventures.

Saturday, 19th May, 2018

  • 04:33 PM - Dausuul quoted Zardnaar in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    Adventures are probably diminishing returns though I suspect that once you have a few you don't need more. Seems like it would be the opposite. If you don't homebrew your own campaigns, then you'll need a steady stream of adventures or you run out of material. On the other hand, once you've got your PHB, you don't need to keep buying more. Those of us who like playing with new mechanics do want an ongoing stream of splatbooks as well, but that doesn't require a lot of them. One book like Xanathar's supplies plenty of material to keep the game fresh for a couple of years. And even that is optional - we don't need the new mechanics in the way that a group relying on published adventures needs new adventures. We can keep playing with the stuff in the PHB indefinitely, we just start getting antsy after a while. A group that runs out of adventures, runs out of game.


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