View Profile: Zardnaar - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
Tab Content
  • MoonSong's Avatar
    Monday, 9th April, 2018, 09:18 PM
    One reason I don't like wizards. n_n But both involve disregard of the official fluff?(The thing I have a problem with? ) But she's a battlemaster with warlord maneuvers?
    89 replies | 2135 view(s)
    0 XP
  • Zardnaar's Avatar
    Monday, 9th April, 2018, 08:59 AM
    Yeah starts off good and falls off hard.
    40 replies | 20413 view(s)
    0 XP
  • MoonSong's Avatar
    Monday, 9th April, 2018, 04:25 AM
    I'm not sure how you keep reading absolutes into my posts. (And if you are aware Saelorn and me are different posters) Already said fighter is a generic warrior and not likely an IC construct. A short sword could be any sword of such size and overall characteristics. So, no? (now if you wanted to refluff a gladius or a claymore...)
    89 replies | 2135 view(s)
    0 XP
  • MoonSong's Avatar
    Monday, 9th April, 2018, 03:01 AM
    Not all paladins are holy warriors, and as you have clearly stated only some holy warriors happen to be paladins. Paladins are knightly, virtuous and noble defenders of justice and other noble causes. Weren't you talking about a PC? Maybe you don't personally care, but some of us care. In fact fluff is what makes or breaks things for me. Even then default book-fluff shapes the...
    89 replies | 2135 view(s)
    0 XP
  • MoonSong's Avatar
    Saturday, 7th April, 2018, 11:14 AM
    Yet only one of these kinds will leave a spellbook behind for your wizard to collect. A paladin is a paladin, all of them might be champions of the gods, but only a paladin is a paladin. Yet only a true rogue knows Thieves cant. Like I said, not all classes are really reflected as in-game things, but some of them are clearly different things in-universe.
    89 replies | 2135 view(s)
    1 XP
  • MoonSong's Avatar
    Friday, 6th April, 2018, 11:24 PM
    Neither. I don't care for power or story, what I care about is character. That whatever I choose, it enhances what I want my character to be and what I want her to do so and also doesn't have implications for my character being something I don't want her to be or being able to do something I don't want her to do. I'm also quite nitpicky with flavour. Part of my reasons for disliking wizards, and...
    89 replies | 2135 view(s)
    1 XP
  • Zardnaar's Avatar
    Friday, 6th April, 2018, 06:44 AM
    I have that problem playing Thrawns Revenge.
    323 replies | 13212 view(s)
    0 XP
  • MoonSong's Avatar
    Friday, 6th April, 2018, 03:32 AM
    well, there's psychic warrior as ogc and you could always call your ardent an empath.
    6 replies | 249 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 5th April, 2018, 07:27 PM
    Could also be a problem related to that space between the keyboard and the computer chair.
    323 replies | 13212 view(s)
    1 XP
  • Zardnaar's Avatar
    Thursday, 5th April, 2018, 07:22 PM
    I know its a d4 but its 1d8+wis and 1d4+wis magic damage The key thing is everything keys off wisdom. I don't find thunderwave to be that good and things like dampen elements are very good. Generally I find nature, life and aracana make surprisingly good melee clerics and the war one is a bit underwhelming.
    52 replies | 1489 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 5th April, 2018, 11:09 AM
    Magic initiate is another feat, nature cleric vuman can take PAM level 1. You can also wear medium armor and have 14 dex/con and key everything off wisdom. You get an extra attack via PAM using a staff for 1d8+wisdom magic damage level 1. Its not like that many Tempest cleric spells are actually that good and they are not that good at melee either. Comparing Nature cleric with Tempest...
    52 replies | 1489 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 5th April, 2018, 09:54 AM
    Hunter Ranger is with hunters quarry spells and colossus slayer and/ore hordebreaker. Vs action surge the Hunter ranger comes out ahead until level 11 or so. They both get the same amount of attacks except hordebreaker triggers quite frequently giving the hunter an extra attack more than the fighters action surge which they might get to use 2 or 3 times a day (vs 1d6 all the time+ and etra 1d8 or...
    31 replies | 21921 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 5th April, 2018, 08:55 AM
    Anyone else seen the nature cleric+PAM+Shillagh combo. Perhaps best cleric PHB beat down combo in game with spirit guardians. Arcana clerics also good at it due to gfb.
    52 replies | 1489 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 4th April, 2018, 08:08 PM
    I like nature better than tempest.
    52 replies | 1489 view(s)
    0 XP
  • Zardnaar's Avatar
    Tuesday, 3rd April, 2018, 07:34 PM
    Best archer is basically Ranger until level 11 when the fighter is competitive. You can use the -5/+10 part of SS on horde breaker, volley and the level 5 ranger spell that grants +2 attacks. Basic build hunters quarry+ colossus slayer> fighter until level 11.
    31 replies | 21921 view(s)
    2 XP
  • Zardnaar's Avatar
    Tuesday, 3rd April, 2018, 07:30 PM
    Negative energy plane last seen in 3.5 fits the OPs description.
    29 replies | 882 view(s)
    0 XP
  • Zardnaar's Avatar
    Tuesday, 3rd April, 2018, 05:34 AM
    Clerics cast spells and turn undead. How they do that varies by edition. That's iconic cleric.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Tuesday, 3rd April, 2018, 04:00 AM
    An option for it is fine at will maybe not. Natural spell got shunted to level 18 from 6 after all.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Monday, 2nd April, 2018, 07:41 PM
    Around half the time I think Hordebreaker is better than colossus slayer. Hunter Ranger make better archers due to class features/spells and things like sharpshooter. You can also apply -5/+10 to volley.
    6 replies | 223 view(s)
    0 XP
  • Zardnaar's Avatar
    Monday, 2nd April, 2018, 07:38 AM
    Jealous been cutting back on D&D purchases vs previous editions (that and not much to actually buy except 3pp). Had a talk with oe of theplayers, might split the books I might et the CS and he gets the players guide which I might get in PDF IDK.
    18 replies | 708 view(s)
    0 XP
  • Zardnaar's Avatar
    Monday, 2nd April, 2018, 02:13 AM
    Nice how does it compare with Golarion? Assuming you are familiar with t and/or don't hate it.
    18 replies | 708 view(s)
    0 XP
  • Zardnaar's Avatar
    Sunday, 1st April, 2018, 01:52 PM
    Note much can hit 50 dpr consistently, nova damage is easy though (action surge,smites etc). A Sorlock at higher levels and GWM fighter+ PAM would do it level 11 perhaps. Kinda have to expect that when you allow feats and MCing into the game the designers missed a few combos. There is no dex based melee feat that can compete with the -5/+10 feats.
    323 replies | 13212 view(s)
    0 XP
  • Zardnaar's Avatar
    Sunday, 1st April, 2018, 01:48 PM
    Played Mystara a few years ago. I liked it. Have ported a few things to homebrew as the PCs won't notice what I mined as its to obscure for modern players. Took some names from the Hollow World plus Nithia and Knights of Vanya. There is a seed of Mystara in the DMG (Isle of Dread).
    115 replies | 4761 view(s)
    1 XP
  • Zardnaar's Avatar
    Sunday, 1st April, 2018, 01:44 PM
    A few days ago I post a thread about wizard specialists from Spells and Magic. It seems my memory failed me and I got a couple of things mixed up. One of them was a dimensionialist and I thought that it was just another silly thing from 2E with a limited spell list and abilities. Turns out I was wrong. A lot of the spells are in 5E already and its abilities could probably be mapped to a new...
    5 replies | 208 view(s)
    0 XP
  • Zardnaar's Avatar
    Sunday, 1st April, 2018, 02:45 AM
    I'm doing both hard coded and sub class ones. Have we figured out the healing rate if nothing else and how many of them you get? SOme sort of healing word ability + some extra Ithink since 5E doesn't use healing surges and you want to be in the same ballpark as a cleric (50-75% ish maybe more low levels?).
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Saturday, 31st March, 2018, 09:20 PM
    Yes I have our party has one right now. Paladin (sword and board, devotion) Rogue (thief) Arcana Cleric Warlock (hexblade, sword and board) Paladin uses a +2 spear so his base damage is a 1d6+8 I think (duelist, 18 strength +2 spear). The thief uses a +1 dagger. Said spear also gives resistance to lightning. Before they found the weapons they were doing 1d8+ mod damage (+ duelist).
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Saturday, 31st March, 2018, 10:22 AM
    Make a feat that grants extra dice on the SA or upgrades them to a d8.
    323 replies | 13212 view(s)
    1 XP
  • Zardnaar's Avatar
    Saturday, 31st March, 2018, 07:50 AM
    Irrelevant completely different chasis we're building a support class not a warrior with a side helping of support. If you have BM dice or tie attack granting to proficiency saves and throw in some gambits they can learn and they can get another none via feat they grow into it like the Sorcerer who devotes things to haste I suppose. Natural spell was level 6 in a previous edition, now its...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Saturday, 31st March, 2018, 04:46 AM
    So make a functional class, screw what others say. Make attack granting a short rest ability number of time= to you proficiency bonus. You get that ability at level 3. At higher levels you can do it 6/times and can take gambits as well. You could also grant the it at level 2 I suppose since its weaker than BM dice. Maybe even level 1 is its 2/short rest but it makes it a great level dip.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Saturday, 31st March, 2018, 04:36 AM
    And the solution is to use battlemaster dice. Tactical Warlord Lvl 1. Inspiring word (1g8+WL level, subclass abilites) Lvl 2. "Healing Surge" or chanel divinity equivilent, 2 gambits Lvl 3. Subclass ability, battleaster dice Level 4. ASI Level 5. +1 gambit, grant action/short rest Assuming 2 short rests thats 15 granting something per long resy, you can get the martial adept feat that...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 30th March, 2018, 12:47 PM
    Your party is using the -5/+10 feats? I think you will find that is the problem not the Rogue. Don't allow feats or don't pick those ones.
    323 replies | 13212 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 30th March, 2018, 08:45 AM
    Try playing without feats Rogue damage is better. Could also be a problem of power gaming.
    323 replies | 13212 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 30th March, 2018, 08:11 AM
    This transmuter also has option level 6 for another save.
    52 replies | 1055 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 30th March, 2018, 07:56 AM
    It's a player problem square peg round hole. Even in 4E the Rogue was not that good at dealing damage. Might also be a problem with the - 5/+10 feats. I pointed this out in 2014 along with the moon Druid. A lot of people also play the rogue as a mobile skirmishers which is fine but it lowers your damage. Might also be because 5E doesn't run how he wants it to. He might want to change...
    323 replies | 13212 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 30th March, 2018, 07:23 AM
    It's because you don't always ha a great weapon fighter in the party. You usually have a sword and board or someone using a d8 weapon.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 30th March, 2018, 05:57 AM
    Baseline should probably be 1d8+5. Note most clerics are 1d6+2 or 3. Previous page I did not ignore haste but its daily effect and it takes a long time to come online. A level 5 battlemaster can probably grant more attacks than a lvl 5 Sorcerer. Haste is limited supply daily effect drawback and can be countered and interrupted.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 30th March, 2018, 05:52 AM
    We're not removing attack granting. We are limiting it. Magic missile got limited from 1E to 2E (twice) , indirect nerf in 3E changed completely in 4E. 4E changed things to fit the 4E paradigm as well.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 30th March, 2018, 05:47 AM
    May have got buried or a lot of ideas came up. It's not just Rogue being a problem.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 30th March, 2018, 03:05 AM
    Strawman argument alot of us have agreed in principle you can have a warlord as an independent class wit the name warlord and it can do most of what it can do in 4E (heal, support, grant attacks etc). You can even have scaling martial healing that is short rest based. The only real sticking point at will attack granting its like getting hung on on exact mechanics an 2E of 3E. Assume for...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 30th March, 2018, 12:40 AM
    I thik people are focusing on the lazy lord to much. 1. Its in a splat book. 2. It was not even an archetype, rules exploit perhaps. Its the equivalent of the Radiant Servent of Pelor 3.5 build focused on spamming metamagic. You can't really get the lazy lord into the game and make it work and the En5ider noble already exists (hint its very flawed ion multiple levels). Jester if...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 29th March, 2018, 07:56 PM
    Dissonant Whisper is one of the few things that does provoke an AoO unlike things like Thunderwave. Great spell when it works.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 29th March, 2018, 07:45 PM
    Basic attack was 1W+ ability mod. 4E had a tighter focus as well, a Rogue only dealt an extra 2 dice sneak attack of damage (2d6 or 2d8/feat). Most things dealt less damage as well (fireball 5d6 vs 8d6) the extra dice for an at will attack came in at level 21 (8 for a cleric in 5E, level 5 for marital with extra attack). There was nothing like a Rogue or Warlock at will damge in 4E,...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 29th March, 2018, 08:40 AM
    I liked it as well, the PO books get a rough treatment online but they had some gold in them. Hmmn just reread the dimensionalist its a bit more viable that I thought.
    9 replies | 379 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 29th March, 2018, 04:00 AM
    Its not broke when its limited;). We mostly stress test this years ago. These days we're stepping away from the power builds and testing out 3pp stuff and some of the weaker archetypes we skipped the 1st time around. Its been a while since we have seen a -5/+10 build for example. They're effective enough but so boring. "So you';re a level 6 variant human fighter with 20 dex and sharpshooter...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 29th March, 2018, 03:55 AM
    Its so much fun enabling it though.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 29th March, 2018, 03:54 AM
    Me wubs you long time?
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 29th March, 2018, 03:53 AM
    Thatis more or less what my tactician does anyway. I am not happy with some things for it and I need to tweak some of the invocations anyway I think two of them allow attack granting and one of them is action granting. 5E has a lot of hidden interaction in it as well, the combos are not readily apparent. I have seen several BM in action built in various ways and often if someone picks a BM...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 29th March, 2018, 03:44 AM
    Its in EN5ider you can get it for $2 a month or something like that IIRC. Moonsong in designing that class went down the same rabbit hole a few people here are doing. They are writing bad rules to take care of things like MCing and allowing Rogue at will sneak attacking. The fact that you have to write these rules and be careful how you word it is basically the guts of it. Some people...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 29th March, 2018, 03:17 AM
    Its probably a level 10 or 11 ability,and all that does is delay the problems you are going to have. That is when the Sorcerer can cast haste every round and not tank themselves 100% to do it. I assume you want some other warlord class features? All the example people have used of 5E granting attacks none of them are at will. If anything that should reinforce that its a bad idea. The spells...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 29th March, 2018, 03:10 AM
    I have seen at will action granting in action twice. Both times the player rolled a new character once because the party composition did not support it the second time because it supported it to well and the class used (Noble) was to weak at healing and gave up to much to enable it leading it to have to much variance. Note I do not think the noble is good design. The basic argument against...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 29th March, 2018, 03:02 AM
    Sorcerer is wasting a lot of spells to cast 3 hastes at level 5, its not a very good play.Haste will likely end a combat in 2-3 rounds as well. So assuming the player is not a pumpkin (using sorcerer point sub optimally).A Sorcerer at level 5 can cast haste twice and perhaps twin cast it, either way lets call it 3 time. Assuming each round is about 3 times say 9 rounds, but the sorcerers an...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 28th March, 2018, 09:07 PM
    Whats the part about level dipping again though? Its a great level dip for lore bards for example being an obvious one or even the battlemaster fighter.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 28th March, 2018, 09:06 PM
    Early Darksun (original box, Dragon Kings) did have reference to the old Battlesystem rules for mass combat. It was even a class feature of Fighters and Gladiators. I had a look at the abbreviated version in the Rules Cyclopedia and it looks compatible with 5E if a bit complicated (bring a calculator).
    933 replies | 30168 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 28th March, 2018, 09:04 PM
    Bad name for the class, basically tells you nothign about what the class is. Its a worse name than the warlord.Warlord is a bad name but may as well use it for fans of the class, not that he will please everyone with another fighter subclass.
    933 replies | 30168 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 28th March, 2018, 09:01 PM
    I was referring to this post. " People keep arguing this point because it ISN'T obvious. Assume the following baseline: Warlord Class 1d6 HD Simple weapons, light armor. 2 skills, 2 saves ASIs at 4,8,12,16,19. Class feature: Action grant. You can spend your action to allow an ally with a level (or CR) of your level or lower to take any one action as a reaction.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 28th March, 2018, 08:49 PM
    Its one thing I do not like about 5E either is the saving throw scaling, gonna see if Pathfinder 2 does a better job. I prefer fort/ref/will (3 saves are better than 6) and the way 4E scaled it or OSR scales it is the better idea IMHO. If they had proficiency bonus scaling to all saves and then each class could get a bonus or advantage on the good saves I think that is a better way. I prefer...
    52 replies | 1055 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 28th March, 2018, 08:46 PM
    This I prefer the land Druid at higher levels. Sure being in animal form is cute but front loading the damage with a lightning bolt or whatever is better than mucking around with a giant stag or whatever. As a DM you can generally ignore the wildshape part. Whatever spell they cast before wildshaping might be annoying but its still annoying from a land Druid. Moon Druid starts off strong...
    57 replies | 1864 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 28th March, 2018, 08:41 PM
    Its not the same as another class though its the same as whatever class you need at the time and even a sorcerer for example built around spamming haste can't do what you want at level 10 using daily spell slots. You post about the action granting did not address level dipping at all, and your action granting is actually the old 3.0 haste spell at will and that spell was broken as hell and...
    480 replies | 9275 view(s)
    1 XP
  • Zardnaar's Avatar
    Wednesday, 28th March, 2018, 07:12 PM
    I gave you a list of broken stuff. Rogue and Warlock come to mind. It's also action granting at level 1 at will. Aalso raises issue of level dipping. A lore bard can take a single level of this and gets a massive upgrade. It's also worse than 2 rogues or two wizards etc. It's 2 of whatever you need at the time. Even if you limited it to casting cantrip you still have warlock. That's the...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 28th March, 2018, 06:28 PM
    Noble 2.0 and it allows spellcasting so yeah its a very bad idea. Go down that path you end up with the same thing the noble has. In the right party it out right broken in the wrong party your class sucks. That is not good class design even the worst classes in 5E are still ok at worst assuming the player doesn't pumpkin it up. Stick that in a party with say a warlock, ranger (archer, Rogue)...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 28th March, 2018, 12:04 PM
    Makes sense I only have two problems with it. 1. Intelligence saves basically suck its almost like not being proficient in any saves. 2. Makes the intelligence based one a bit more "ideal" than the inspiring one. Fighters and Sorcerers have the best saves in 5E, Rogues perhaps the worst. It it even worth worrying about an inspiring one anymore? Just go Tactical and Bravura?
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 28th March, 2018, 11:56 AM
    Back in the 2E days the players option books were released and I quite liked them under limited circumstances. I quite like the new specialist wizards. Generally it was fairly typical AD&D specialist, you get some opposed schools (something I miss), a bonus to saves vs those spells and a penalty on the opponents saves generally -1 but sometimes -2 or 3. You had the philosophy specialist...
    9 replies | 379 view(s)
    1 XP
  • Zardnaar's Avatar
    Wednesday, 28th March, 2018, 06:05 AM
    Spirit guardians is daily effect not at will. Its also a level 5 ability. One can have warlord attacks scale or look at multiple attacks.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 28th March, 2018, 02:43 AM
    Its a basic sword and board fighter with 18 strength and the duelist fighting style no feats used and just using the Basic D&D rules and the ASI at level 4. I do not use min/maxed Rogues either 1d8+4+3d6 is reasonably easy to do at level 5. My min/maxed rouges would have fighter levels and use feats like sentinel.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 28th March, 2018, 02:01 AM
    And now they get healing spirit. I think that early party accidentally hit a few of the more powerful archetypes. We had moon Druid, lore bard, diviner, Warcleric+ rogue and champion IIRC. Not a massive fan of the 5E Druid, the moon druid falls off and to many of the base Druids abilities are for wildshape which kicks the other Druids in the nuts.
    57 replies | 1864 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 28th March, 2018, 01:32 AM
    And you're barking up the wrong tree if you think cantrips are actually that good. 2d10damage at level 5 is pathetic damage. Its maybe better than using a bow or crossbow that is about it. Fighters buy comparison are dealing between 1d8+6 X2 through to 2d6+4 X2 minimum I'm also not opposed to a warlord using cantrips via a subclass like the hypothetical 1/3rd caster. The exception of...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 28th March, 2018, 01:20 AM
    Erm Mistwell do you remember a long time ago on the WoTC forums when I said the Moon Druid was OP lol. They peak at tier 2 nd now healing spirit makes Druids one of the best healers in the game and their offensive magic while not as good as an arcanist beats the cleric. Wildshape levels off though. The reason wildshape levels off is CR 1 at level 2 is alot better than CR 2 at level...
    57 replies | 1864 view(s)
    0 XP
  • Zardnaar's Avatar
    Tuesday, 27th March, 2018, 09:01 PM
    This from me. Pathfinder 2 might have better weapon and armor rules which I think 5E kind of screwed up.
    51 replies | 2066 view(s)
    1 XP
  • Zardnaar's Avatar
    Tuesday, 27th March, 2018, 08:58 PM
    Seems I understand 5E design principles better than a few people lol. I know roughly how they scale things, I can see patterns in the spell design and short rest vs daily powers and sustained damage vs nova damage. You also over rate spells in 5E, cantrips are comparable to martial attacks (which warlord gets) and if they have a healing word ability at level 1 that is better than than the...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Tuesday, 27th March, 2018, 08:21 PM
    Healer feat and second wind are short rest based healing in 5E.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Tuesday, 27th March, 2018, 11:55 AM
    Are you after player splat or other types of 5E stuff?
    10 replies | 348 view(s)
    1 XP
  • Zardnaar's Avatar
    Tuesday, 27th March, 2018, 11:11 AM
    And then you have the green paladin. I would add. Guidance spam Shillagh spam Healer feat Healer feat on thief
    104 replies | 4887 view(s)
    0 XP
  • Zardnaar's Avatar
    Tuesday, 27th March, 2018, 11:08 AM
    Yes its silly but you just have to buy into it I suppose. Our cleric spams it all the time for initiative checks. Its basically expertise on all skills outside combat and a bonus to initiative rolls.
    142 replies | 4263 view(s)
    0 XP
  • Zardnaar's Avatar
    Tuesday, 27th March, 2018, 10:53 AM
    Warlord Conceptually Well I think we all agree on the basic warlord, 1d8 HD, martial weapons, medium armor, probably fighter saving throws (con_+str). I think we all agree that they get a healing word ability at level 1. This is because its a support character and all WL in 4E had a healing ability. healing surges are not in 5E. In the other thread someone had the idea of bestow 2nd wind,...
    480 replies | 9275 view(s)
    1 XP
  • Zardnaar's Avatar
    Tuesday, 27th March, 2018, 09:52 AM
    I know but Mearls and co did not put at will action granting in for a reason. I am not opposed to the Battlemaster fighter abilities I have seen a few of them in action including the BM+ Rogue combo, I have also seen the Noble in action. I'm going with the 6-8 encounters per day expectation of 5E and even if each encounter is 3 rounds that is 18024 rounds of combat (4 rounds makes it...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Tuesday, 27th March, 2018, 06:54 AM
    Banes a daily resource and has a save. Also magical and requires concentration. So limited resource situational and can be interrupted. Some things basically need supernatural something to explain it. "Jedi mind trick" this is the Warlord you're looking for.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Tuesday, 27th March, 2018, 05:40 AM
    5E has patterns and you can see where they were going with balance. We also have a better idea of how things work now and how mnuch dmaage classes can roughly expect to do in a best case and average scenario. Same thing with healing. The problem with some of the warlord fans is IDK if they actually play 5E. FOr example the at will attack granting thing I covered earlier and its roughly...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Tuesday, 27th March, 2018, 12:20 AM
    I already dumped the idea of HD based healing for the wl. There's not enough of them. Martial healing in 5E scales with level and seems short rest based. Examples we have are the healer feat and second wind. Grant 2nd wind seems to be a good level 1 ability 1d8 plus level works. Compares well to a clerics clw and holy word and you will get two or 3 of them. I added more healing...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Monday, 26th March, 2018, 08:03 PM
    That's fairly standard with editions or even new PHB such as 2E 1995 printing.
    91 replies | 3504 view(s)
    0 XP
  • Zardnaar's Avatar
    Monday, 26th March, 2018, 07:05 PM
    That came later I meant in the launch window. Dragon ran articles for a year leading up to 3.0 with Gygax using his old article series name. I the same time frame 4E released essentials red box they had re-release a good chunk of the 1E hardcover. Yeah the red box was nostalgia but came later. Early on we played 3.0 basically like 2E with feats. Probably changed in 2001.
    91 replies | 3504 view(s)
    0 XP
  • Zardnaar's Avatar
    Monday, 26th March, 2018, 06:25 PM
    4E was not marketed on nostalgia that much from what I remember. Late 2E/early 3E they did puch the older stuff and adventures like Return to XYZ and the Monk returned in late 2E splat. They also brought Gygax back in Dragon.
    91 replies | 3504 view(s)
    0 XP
  • Zardnaar's Avatar
    Monday, 26th March, 2018, 06:23 PM
    So did Pathfinder though and other editions have gone through other financial hits as well (1987 etc).
    91 replies | 3504 view(s)
    0 XP
  • Zardnaar's Avatar
    Monday, 26th March, 2018, 08:53 AM
    3E was heavily marketed in Dragon and Dungeon as a return to classic stuff. Barbarians, Monks, Demons, Devils etc. They even used the 1E names for a lot of their books- MM2, FF, MotP, UA Deities and Demigods etc.
    91 replies | 3504 view(s)
    1 XP
  • Zardnaar's Avatar
    Monday, 26th March, 2018, 06:58 AM
    The Sorcerer Kings often have a few pet defiled an academy not so much. No mention of in in the Urik novels either. Its probably an athos.org thing.
    6 replies | 226 view(s)
    0 XP
  • Zardnaar's Avatar
    Monday, 26th March, 2018, 06:17 AM
    Sure a warlord could TWF but they lack the fighitng style although the Bravura one could get it but like the Paladin probably should not get TWF as an option.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Sunday, 25th March, 2018, 10:01 PM
    My at will invocations are fairly minor or passive bonuses. One of them gives two skills insight and history for example. There are at will abilities in the PHB but they are fairly minor the Champion comes to mind. Converting some of the 4E ones might work or look at things like the mastermind rogues ability. That is kind of a key feature though if you made 5 abilities like that its kinda OP...
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Sunday, 25th March, 2018, 10:00 PM
    Also depends on how they count it ie do they count the players, games etc. Its like some games that cont 160 milion players but that includes bot account, people with multiple accounts, people who have ever played even 1 game etc. Its up from 6 million players late 90's how they guess that number I have no idea.
    37 replies | 1692 view(s)
    0 XP
  • Zardnaar's Avatar
    Sunday, 25th March, 2018, 07:58 PM
    At will narrows down your options a lot if you want it remotely balanced. Some sort of aura type class like the 3.5 Marshall might be the best bet.
    480 replies | 9275 view(s)
    0 XP
  • Zardnaar's Avatar
    Sunday, 25th March, 2018, 01:43 PM
    Link to CS? I have 2 books in meh condition.
    37 replies | 1692 view(s)
    0 XP
  • Zardnaar's Avatar
    Sunday, 25th March, 2018, 12:51 PM
    Probably seeing more Paladins, seen 2 avenger 3 green and the oath of devotion once. Power level might matter as well. Until level 11 the fighter is not that competitive with the other warriors (Battlemaster maybe party dependent). Hunter Rangers are more or less best archer to level 11 as well maybe beyond. TWF is underpowered.
    18 replies | 604 view(s)
    0 XP
More Activity
About Zardnaar

Basic Information

Date of Birth
July 21, 1978 (39)
About Zardnaar
Sex:
Male
Age Group:
31-40

Statistics


Total Posts
Total Posts
3,777
Posts Per Day
2.03
Last Post
Best War Cleric? Monday, 9th April, 2018 08:59 AM

Currency

Gold Pieces
222
General Information
Last Activity
Tuesday, 17th April, 2018 10:01 AM
Join Date
Tuesday, 19th March, 2013
Product Reviews & Ratings
Reviews Written
0

3 Friends

  1. MakerCaker MakerCaker is offline

    Member

    MakerCaker
  2. MoonSong MoonSong is offline

    Member

    MoonSong
  3. SirAntoine SirAntoine is offline

    Member

    SirAntoine
Showing Friends 1 to 3 of 3
Page 1 of 2 12 LastLast

Friday, 6th April, 2018


Thursday, 5th April, 2018


Tuesday, 3rd April, 2018


Sunday, 1st April, 2018


Saturday, 31st March, 2018


Thursday, 29th March, 2018


Wednesday, 28th March, 2018


Tuesday, 27th March, 2018


Monday, 26th March, 2018



Page 1 of 2 12 LastLast
Page 1 of 4 1234 LastLast

Friday, 30th March, 2018

  • 04:35 AM - FrogReaver mentioned Zardnaar in post Lets design a Warlord for 5th edition
    Zardnaar Why do you never talk about the specific implantation of at-will attack granting that we talk about here? Why do you repeatedly bring rogues up when the implementation for it here doesn't allow an extra sneak attack? Why do you base your decision for it being OP on a rogue being present in the party when it won't matter with our implementation at all? You continually ignore just how many attacks a sorcerer is capable of granting in a day and try to justify that such is okay because it's on a daily resource. It's like you aren't even trying to objectively look at such an ability anymore. You are irrational in regards to it. Heck, you've stopped giving sensible rebuttals and offering sensible discussion in relation to it long ago.

Thursday, 29th March, 2018

  • 01:17 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    I have to ask here. Zardnaar is the only one here who thinks that at will action granting is too powerful. No one else seems to have a problem with it. Why are we bothering with his criticisms? It's been repeatedly pointed out that at-will attack granting is not overpowered, and I don't think anyone here (other than Zardnaar) has an issue with it. So, howzabout we simply ignore Zardnaar's issue and constant derailment of the thread, and get back to designing a warlord that we'd actually want to play, rather than designing a warlord that satisfies the lone squeaky wheel in the wilderness.
  • 01:03 AM - FrogReaver mentioned Zardnaar in post Lets design a Warlord for 5th edition
    @Zardnaar , Please try to give reasoned thoughtful responses to these questions How many attack grants (not action grants) should a 5th level character be able to grant in a day (assuming that they are only allowing the character granted the attack to make an additional attack on their turn, unlike haste which does allow a method for the granted attack to be on an off turn)? We know a level 5 Sorcerer can cast a twinned haste 3 times per day (I estimate that at 24 attacks granted per day). We know a battlemaster fighter at level 5 can generally grant 8-12 attacks per day depending on short rests. All of these can be off turn attacks as well. Should a Warlord be able to reach those limits especially with an "on turn" restricted extra attack? Or should he maybe get to exceed those limits? And if so by what amount? And if that amount is already quickly approaching the number needed in the day to make it be "essentially at-will" then what's the problem with just letting him have at-will atta...

Wednesday, 28th March, 2018

  • 02:20 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    How is your fighter at 5th level doing d8+6 damage? Even with a 20 stat, it's +5, and that's only possible if you played a variant human and dumped both ASI's into Str. A sword and board fighter with protection style is dealing, probably d8+3 x2 at 5th level. Which is no better than the 2d10 for a cantrip. You really, REALLY need to stop laser beam focusing on optimized characters when trying to make a warlord Zardnaar. That's NOT where the balance point is.

Tuesday, 27th March, 2018

  • 07:53 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    Zardnaar - I think if you're going to insist that at-will action granting is impossible, that's basically a non-starter for any warlord build. There are several ways to grant actions. Good grief, a 3rd level battlemaster can grant an attack 12 times per day, with bonuses to damage, and that's not even specialized. An adventuring day is what, 20 rounds long? So, even right now, out of the PHB, a 3rd level fighter can grant bonus attacks 50% of the time. By 7th level, he can do it 21 times per day, or, essentially, every round. Arguing that changing that to 100% is going to break the game is a strange hill to die on considering we already HAVE a class that can effectively grant at-will attacks. BTW, why does it take a 10th level sorc? A 7th level sorc has 7 sorcery points and 3 3rd and 1 4th level spell. He can drop haste 5 times per day, which grants a heck of a lot more goodies than a single attack, and still have all his 1st and 2nd level slots left over. By 8th he's got enough...

Monday, 26th March, 2018

  • 11:09 AM - Aldarc mentioned Zardnaar in post So Why is 5E So Popular?
    Zardnaar: There is another factor that I would add to your list. 5E (and tabletop games, on the whole) have benefited tangentially from a reemergence of the boardgame hobby into the mainstream. Boardgames are cool now, and they are a considered a viable alternative to "going out" for a group of friends wanting to hang-out together. Tabletop RPGs, particularly D&D because of your aforementioned reasons, are generally regarded as extensions of boardgames in that they involve a group of friends playing a game in person around a table. I know many people who got into D&D 5e not through online streaming of D&D and the like, but, rather, through board game groups. This even includes boardgame-themed bars and the like that also began hosting tabletop RPGs. Yes, the game being a bit easier to pick up helps once the players are at the table... but in my opinion it's the large amount of streaming and videos to watch that then inspire the players to actually move to the table after they discover ex...

Tuesday, 20th March, 2018

  • 02:42 PM - Aldarc mentioned Zardnaar in post Mike Mearls Happy Fun Hour: The Warlord
    Musings on Warlord Subclasses: Creating "narratives" for warlord subclasses is not particularly difficult at all. I also don't think that every warlord subclass should be martial/mundane. Instead, the mundane/martial/magicless only needs to reflect the core chassis of a hypothetical warlord class. So what sort of subclasses could work for a warlord? Zardnaar has a pretty good core three: the gung-ho bravura, the inspiring marshal, and the tactical battle captain. Essentially, "I lead by example," "I lead through inspiration," and "I lead with tactical insight." I would also like to see a subclass that incorporates divination magic and luck, utilizing a mix of strategic foresight and dumb luck. A warseer? Or doombringer? Other subclass flavorings that would be nice include a psionic subclass. Or more villanous terror, and fear-leading warlord would also be nice.

Monday, 19th March, 2018

  • 06:25 PM - Aldarc mentioned Zardnaar in post Mike Mearls Happy Fun Hour: The Warlord
    ... in a battle while not actually taking part. :P Amazing, warlord fans like shouting orders and having others do the work for them.I have been mostly keeping out of this Warlord thread for fear of the usual inflammatory posting that goes on in these threads, but I'm not sure how comments like these help matters any or engenders any good will, to be honest, as they mostly serve to badmouth any self-professed "warlord fan" and throw salt into wounds. :erm: I would have personally liked to participate more, particularly as Mearls has mused about a possible Warlord design, even if it is within the 5e Fighter chassis. It is difficult, however, to discuss Mearls's warlord design when I have to hunt for a needle in a haystack of posts from the usual people on both sides of the fence simply retreading the old Warlord debate. I’m confident that ‘Warlord fans’ won’t be happy with any Warlord produced by anyone.I think there have been a number of steps in the right direction, including Zardnaar's, and part of the reason for that, IMHO, is that these discussions have mostly mellowed and the "want list" and appeals of a warlord have been elucidated through these repeated discussions. In general, there is greater communication about the sort of shape a warlord could take. And there is more maneuvering and compromises from various sides about what the shape of a 5e Warlord could look like. It's not gonna be perfect, and no one will be entirely satisified, but that only comes natural when designing by committee. But, again, my problems are less with the class and more with the idea it: a) … has to replace the cleric. Building the sorcerer to "replace the wizard" would be terrible design. It's not any better here. b) … has to restore hit points. That's such a stretch for the core focus of the concept and is more iconic of its former role (which 5e classes do not assume). c) … has to focus on charisma. Morale and inspiration is the focus on the bard. But no one does str...

Saturday, 3rd February, 2018

  • 11:09 AM - Quickleaf mentioned Zardnaar in post Walk Like An Egyptian
    Zardnaar I’ve found lots of inspiration in Green Ronin’s Mythic Vista line of d20 products when it comes to kinda real-world settings. In particular I like Egyptian Adventures: Hamunaptra; there is a real nice blend of fantasy and inspired-by real world politics. There are some cool monsters, spells, prestige classes, magic items and such, but the best parts are the cultural ideas. I combined bits of GURPS Egypt with Hamunaptra, and plan on doing some conversion to 5e for an upcoming game.

Saturday, 20th January, 2018

  • 11:07 AM - TheCosmicKid mentioned Zardnaar in post Whats in a Class?
    Zardnaar, you're spending a lot of time and effort the class names but you give us very, very little hint as to what your criteria are and why, and are sometimes outright confusing. You say the mystic "implies spellcaster or perhaps something religious" -- why is that a bad thing? You say of the warlord "if you have not played D&D this name is very bad" -- why? Noble: "title/job description" -- isn't that precisely what class names are supposed to be? Occultist: "could almost be anything" -- really? Mystic again: "terrible on all kinds of levels" -- what levels, and how? Warlord again: "you hear the name warlord what are you going to think?" -- what do you think we're going to think and why is it bad? What are you trying to communicate to us? Can you give us any general advice that might let a hypothetical designer of some future class select a "good" name, or at least spell out the sorts of mistakes that make for a "bad" one so that they may be avoided?

Tuesday, 5th December, 2017

  • 07:48 AM - pukunui mentioned Zardnaar in post (OPTIMIZATION) THE NAMELESS KING ! THE WIZARD's NIGHTMARE! LAST BOSS
    Yes. It was one of the hurdles that the simulacrum chain wizard had to overcome.Ah OK. I missed most of that and wasn't aware there'd been a ruling along those lines. I will say one thing. This thread gives me a brand new respect for the simulacrum spell. It may be the best spell in 5e.Yes. As I recall, Zardnaar has had a lot to say about that spell in the recent past.

Wednesday, 15th November, 2017

  • 11:38 PM - Coroc mentioned Zardnaar in post So Was That Z Fellow right?
    A bit of fiddling with the monsters aka not taking every stat/metastat from the monster manual as cast in stone, a bit of fiddling with the intelligence of opponents and I do not mean their stat here but their capability in tactics, a bit of resource management and many of those suscepted overpowers are dealt with totally easy. I got much more headache with other things in 5e than how high the dpr of a group might be because of gwm. The headache I got here is that we still do not have working mechanical conversion rules for some of the classic campaign worlds. (DS e.g. which is also one of your Zardnaar sticks) The headache I got with some class capabilities which prevent some styles of campaigning by making certain obstacles trivial. The headache I got with you cannot easy take away some parts of the game without affecting class balance e.g. low magic world, in former editions you could balance things by making magic weaponry rare for the fighting classes as a counter to limit maximum spell level, does not really work good in 5E. And with a new editions some naming errors for weapon and armor could have been fixed as well as to introduce a silver standard instead of gold for those interested in a halfway believable economy. ah and btw at least I did not read it yet but some backgrounds are slightly OP e.g. criminal. It saves the party from needing a rogue, just have any high dex (and preferable good perception and search skill) character do the job instead. Read it up I nthe PHB it really works well especially with Halfling or wood elf.

Monday, 30th October, 2017


Tuesday, 17th October, 2017


Friday, 13th October, 2017

  • 06:49 PM - Coroc mentioned Zardnaar in post College of Whispers is the next Xanathar's Guide Preview!
    ...es advance at the rate. So it's best to simply have all classes with arcane spellcasting to have the Defiling or Preserving mechanic built in. Also Chaosmancer I did not want separate classes for defiler and preserver those are mages - and only - them walking down different paths in DS campaign, What I was trying to say is not to criticize what Mearls said the whisper bard is a bit like the former DS bard, but that rather having loads of new subclasses I miss other aspects of the game converted to 5E more, now that we are 3 years into 5E. I mean a main critics on 3E was about those splatbooks, but what WotC is doing mostly atm. seems to me they produce those splatbooks themselves, but still do not have working recipes to get some important older settings running with 5E. Eberron is one of them, Dragonlance and especially Darksun are the others. And Darksun especially needs some guidelines without totally rebooting the setting like 4e did. Look at the threads e.g. by Zardnaar discussing the DS specific problems in 5E of which a missing psionic 1-20 class is the least difficult thing to do for WotC. Things like rules for defiling, how to do Halfgiants or thrikreen as a PC if at all, how to do inferior weapons and armor, those things need to be cleared up. I do not want new content but a working conversion for the mechanics.

Thursday, 5th October, 2017

  • 08:28 AM - Wulffolk mentioned Zardnaar in post Point Buy vs Rolling for Stats
    More words have been written in this thread than in the Player's Handbook. More time has been spent parsing words in this thread than the designers spent considering the wording of the rules in the first place. Before somebody points out that "Somebody on the internet is wrong" because I can't possibly know how much time the designers spent, please understand that this was intended as a sarcastically humorous observation about the extreme lengths that a handful of posters have gone to to prove that somebody else was wrong. Please don't let this dose of reality interrupt the flow of this contest of verbal sparring. I am genuinely curious how many pages this thread can reach. I wonder what the record is. I am sure it must have been a thread started by Zardnaar. ;-) EDIT: Well, that was dumb. I just needed to look a couple of post down from this to see the ForgedAnvil thread has 326 pages. You guys have a lot more work to catch up with that!

Friday, 15th September, 2017


Wednesday, 13th September, 2017


Sunday, 10th September, 2017

  • 03:24 PM - lowkey13 mentioned Zardnaar in post Survivor Legendary Monsters: EVIL DRAGONS WIN!
    [h/t @Zardnaar ] [h/t @OB1 for thread idea ] This thread is inspired by the prior threads on the core classes, the core races, the core alignments, feats, and the iconic D&D monsters. Also? OB1 suggested it. So, um, all praise goes to me, all blame goes to him. Quick note- I am currently a refugee from Irma. This means two things- first, I can't find my Monster Manual; so I can only verify the Volo's Guide Edition Monsters (all three of them!). Second, I may not be able to monitor things at all times- it's looking pretty iffy in terms of my living situation right now. IMPORTANT NOTE- DOWNVOTES ARE ONLY WORTH 2 IN THIS THREAD. BECAUSE REASONS. AND YOU CAN'T GET KNOCK OUT A LEGENDARY BEAST IN ITS LAIR THAT EASILY! Each monster starts with 20 points and you vote for one monster you like which gets 1 point and a monster you dislike which loses 2 points. It is intentional that a negative vote is worth more than a positive vote- first, we don't want to be here all year. Second, because. Upvotes are ...


Page 1 of 4 1234 LastLast
No results to display...

Tuesday, 17th April, 2018

  • 05:20 AM - MonsterEnvy quoted Zardnaar in post Amazon: D&D at the start of 2018
    Can you math out how many books that would be overall the years 3000 a day is 1095000 a year. And while I doubt they kept the 3000 for a whole year. It's been several years now and there have been many fluxs though it never went down a lot. I remember when Zardnaar tried to claim that 5e had not sold more then a million PHBs. Well going that graph and other information that is clearly not true. It appears it's easily sold more then a million on Amazon alone.

Friday, 6th April, 2018

  • 08:23 PM - Mallus quoted Zardnaar in post Do We Still Need "Race" in D&D?
    Pun intended? Always. (well, usually) I thought that was the Last Jedi. Wrong answer. (The Last Jedi is the best Star Wars movie after the original) Nope: Phantom Menace. Correct answer. (and just like that, now *I'm* off-target...)
  • 07:57 PM - Dannyalcatraz quoted Zardnaar in post Do We Still Need "Race" in D&D?
    I thought that was the Last Jedi. Nope: Phantom Menace.
  • 12:46 PM - Shasarak quoted Zardnaar in post Do We Still Need "Race" in D&D?
    Generally I think there is a right and a wrong way to be inclusive and promote diversity. Movies like Force Awakens, Black Panther, Wonder Women, are the way to do it vs trying to force cultural change which tends to initiate blowback. I always thought that the point of the Force Awakens was to prove that you really can ruin a perfectly good franchise if you put enough money into it.

Thursday, 5th April, 2018

  • 08:37 PM - Satyrn quoted Zardnaar in post Anyone else tired of the miserly begrudging Rogue design of 5E?
    Could also be a problem related to that space between the keyboard and the computer chair. "Damn cat! Get outta my way!"
  • 07:33 PM - CTurbo quoted Zardnaar in post Best Wizard and Cleric Subclasses (Level 1 to 10)
    I know its a d4 but its 1d8+wis and 1d4+wis magic damage The key thing is everything keys off wisdom. I don't find thunderwave to be that good and things like dampen elements are very good. Generally I find nature, life and aracana make surprisingly good melee clerics and the war one is a bit underwhelming. You already have a 1d8+Wis bonus attack starting at level 3. That's why I don't care for PAM on Clerics. Sentinel is fun on a Tempest Cleric if you can afford it. You attack my friend, I attack you. You attack me, I shock you. Plus it keeps them in your Spirit Guardians.
  • 12:20 PM - Paul Farquhar quoted Zardnaar in post Best Wizard and Cleric Subclasses (Level 1 to 10)
    Magic initiate is another feat, nature cleric vuman can take PAM level 1. You can also wear medium armor and have 14 dex/con and key everything off wisdom. You get an extra attack via PAM using a staff for 1d8+wisdom magic damage level 1. If you are inflating your dex to 14 anyway you might as well play a wood elf and make it 16, choose the war domain and do the same damage at long range. Not to mention Sharpshooter + Guided Strike at level 4. Its not like that many Tempest cleric spells are actually that good and they are not that good at melee either. Sure, because Speak With Animals is so much better than Thunderwave. Comparing Nature cleric with Tempest cleric and war which I both think are a bit underwhelming. I lean towards life and light for the PHB power cleric builds. Because electrocuting anyone who hits you is so much less useful on a melee character than Animal Handling skill. And it's probably worth mentioning that a druid can do all ​the same things as your natur...
  • 10:43 AM - Paul Farquhar quoted Zardnaar in post Best Wizard and Cleric Subclasses (Level 1 to 10)
    Anyone else seen the nature cleric+PAM+Shillagh combo. Perhaps best cleric PHB beat down combo in game with spirit guardians. Meh, You can get Shillagh with Magic Initiate or a single level of druid, then pick a good cleric domain. IMO wisdom based melee builds are overrated anyway. You still have to put points into str or dex or your AC sucks.

Wednesday, 4th April, 2018

  • 01:59 PM - FrogReaver quoted Zardnaar in post Best archer build?
    Best archer is basically Ranger until level 11 when the fighter is competitive. You can use the -5/+10 part of SS on horde breaker, volley and the level 5 ranger spell that grants +2 attacks. Basic build hunters quarry+ colossus slayer> fighter until level 11. There is no way ranger is better than battlemaster if you are talking sharpshooter

Tuesday, 3rd April, 2018

  • 08:34 PM - Zarithar quoted Zardnaar in post D&D To Introduce Loot Boxes
    Almost laughed. Same. This is the reason I avoid the Internet on April 1st.
  • 08:03 PM - MonsterEnvy quoted Zardnaar in post D&D lore experts look here
    Negative energy plane last seen in 3.5 fits the OPs description. The Negative Energy Plane is shown right in the map of the planes in the 5e PHB. Also out of curiosity Zapp do you want to just know Ras Nsi's source of power. Cause he has one. Namely he is one of the barae the Chosen of Ubtao which granted him immortality in the form of being immune to aging and sickness. Along with a few other abilites. He also gained a unique power as a Chosen. Namely that he could animate the dead at will.

Monday, 2nd April, 2018

  • 02:59 PM - TerraDave quoted Zardnaar in post Midgard 5e campaign setting
    Nice how does it compare with Golarion? Assuming you are familiar with t and/or don't hate it. They are both well detailed and supported. Thats about all I know. Midgard feels like a developed version of the D&D Known World. Albeit with bear and rat people versus dog or cat ones. Norse, Greek, and Egyptian gods are explicitly included, together with fantasy ones unique to the setting.
  • 03:51 AM - Jester David quoted Zardnaar in post Midgard 5e campaign setting
    Nice how does it compare with Golarion? Assuming you are familiar with t and/or don't hate it. It's big. Let's compare it to the Tomb of Beasts, PHB, and Tal'Dorei Campaign Setting: 95935 Now, a lot of that is the thicker pagestock Kobold Press uses. But it's still 461-pages of text, with 400-pages being world lore. There's some online support for the setting: https://koboldpress.com/midgard/ On that site you can see each region gets a blurb. Also, check out this little map program to get a look at the world: http://midgardmap.koboldpress.com/ You can see there's a definite "Eurasia and North Africa" vibe of the world. But there's a LOT going on in the world and a vast amount of information in the book. Which is extra dense with the limited art of a 3rd Party Publisher. I've been reading it for two weeks and still feel like I've barely skimmed the surface of the world. In terms of comparison with Golarion and Pathfinder's book, the world seems smaller. It's a less exp...
  • 12:22 AM - TerraDave quoted Zardnaar in post Midgard 5e campaign setting
    Be interested in your guys thoughts. One of my players bought Tome of Beasts while I bought the the Midgard/Southland heroes PDFs. In the market for a campaign setting that is not FR. I thinks its now the best supported 5E setting. There is a lot to it. Fantasy Earth--Southlands is fantasy Egypt--with a very distinctive flavor. And I mean that in a good way. The world guide is the DM book, the size of Tome of Beasts, but mostly system neutral. There is a 30 or so page 5E appendix with some crunch. The heroes guide is much crunchier, lots and lots of players options, including things like a new rune magic system and fighters that can ride griffons as a player option. One nice thing about their approach is that everything--tome of beasts, the heroes guide, the other magic books, all the adventures--can be set in Midgard and reference it, but are very easy to use in other fantasy settings. And the world book itself has lots of material that could inspire ones homebrew.

Sunday, 1st April, 2018

  • 05:34 PM - Polyhedral Columbia quoted Zardnaar in post Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
    There is a seed of Mystara in the DMG (Isle of Dread). Yeah true, Mystara's Isle of Dread has really made the rounds...to 3E Oerth...to the Feywild of 4E Nerath...to the Feywild of 5E Planes of Existence. It's become one of those locations (like the Keep on the Borderland) that exists in multiple worlds.
  • 05:48 AM - Jester David quoted Zardnaar in post Midgard 5e campaign setting
    Be interested in your guys thoughts. One of my players bought Tome of Beasts while I bought the the Midgard/Southland heroes PDFs. In the market for a campaign setting that is not FR. My box arrived a week or so ago. Heroes Handbook review: 5e Review: http://www.5mwd.com/archives/4719
  • 03:23 AM - mellored quoted Zardnaar in post Lets design a Warlord for 5th edition
    Have we figured out the healing rate if nothing else and how many of them you get? SOme sort of healing word ability + some extra Ithink since 5E doesn't use healing surges and you want to be in the same ballpark as a cleric (50-75% ish maybe more low levels?).A cleric can do anywhere between 0 and several hundred UP worth of healing. Depending on how they use their resources. So... no. There cannot be a hard coded amount that is 50-75% of the clerics. Not unless we also hard code the cleric's healing.

Saturday, 31st March, 2018

  • 10:53 PM - FrogReaver quoted Zardnaar in post Lets design a Warlord for 5th edition
    Yes I have our party has one right now. Paladin (sword and board, devotion) Rogue (thief) Arcana Cleric Warlock (hexblade, sword and board) Paladin uses a +2 spear so his base damage is a 1d6+8 I think (duelist, 18 strength +2 spear). The thief uses a +1 dagger. Said spear also gives resistance to lightning. Before they found the weapons they were doing 1d8+ mod damage (+ duelist). 1. Even then it's not 1d8 + mod. If you are willing to add duelist in then I am willing to drop to 1d8. Can we agree there? 2. The warlock hexblade likely uses hex to do an extra 1d6 or some other buff spell to add advantage to his attacks? So right there in your group you have 2 characters each doing very very close to 2d6 + mod.
  • 05:13 PM - FrogReaver quoted Zardnaar in post Lets design a Warlord for 5th edition
    Baseline should probably be 1d8+5. Note most clerics are 1d6+2 or 3. Previous page I did not ignore haste but its daily effect and it takes a long time to come online. A level 5 battlemaster can probably grant more attacks than a lvl 5 Sorcerer. Haste is limited supply daily effect drawback and can be countered and interrupted. I've never once been in a party where the highest damage character did 1d8+mod damage per attack. Have you? I do have a point here if you start being reasonable about what the least-highest single attack character you normally see in a party is.
  • 03:39 PM - Tony Vargas quoted Zardnaar in post Lets design a Warlord for 5th edition
    And the solution is to use battlemaster dice. Or subsume CS dice into a more consistent mechanic... Irrelevant completely different chasis we're building a support class not a warrior with a side helping of support. Not irrelevant, entirely. The fighter sub-class he tossed together is essentially "1/3rd Warlord" focused on the Tactical & Bravura builds in a similar sense to the EK being a 1/3rd wizard focused on evocation & abjuration (especially had the EK come only with a handful of spells just from those schools). So you could extrapolate the first 7 levels of a similar-design-philosophy Warlord from it, the same way you could reverse-engineer wizard from EK.


3 Badges

Fan Badges
TSR
Item purchased at Tuesday, 22nd September, 2015 07:30 PM
TSR
Item purchased at Tuesday, 22nd September, 2015 07:30 PM
WotC Evacuee
Item purchased at Tuesday, 22nd September, 2015 07:30 PM
I survived the closing of WotC's forums and made it safely here!
Item purchased at Tuesday, 22nd September, 2015 07:30 PM
D&D
Item purchased at Monday, 21st September, 2015 08:59 PM
Dungeons & Dragons
Item purchased at Monday, 21st September, 2015 08:59 PM

Zardnaar's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites