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  • Zardnaar's Avatar
    2 replies | 60 view(s)
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  • MoonSong's Avatar
    Yesterday, 07:35 PM
    Easier methods: Multi into Bard/Divine Soul Pick Celestial Patron
    33 replies | 687 view(s)
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  • MoonSong's Avatar
    Yesterday, 03:25 AM
    So nothing for spontaneous casters?
    33 replies | 687 view(s)
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  • MoonSong's Avatar
    Friday, 18th January, 2019, 03:15 AM
    These spells aren't on the sorcerer list. Sorcerers don't choose them because they don't get to make that choice. I'd love to be able to choose them, but the designers arbitrarily decided they should be wizard only.
    95 replies | 3691 view(s)
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  • Zardnaar's Avatar
    Friday, 18th January, 2019, 01:29 AM
    YOU have to build it around the lazylord or everything that buffs basic attacks. Requires a lot of 4E splat.
    45 replies | 2542 view(s)
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  • Zardnaar's Avatar
    Friday, 18th January, 2019, 01:28 AM
    And Warlock and Sorcerer and Paladin. AKA the Sorlock, the Paldin/Sorcerer Gish, even the Paladin/warlock is fairly decent.
    45 replies | 2542 view(s)
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  • Zardnaar's Avatar
    Thursday, 17th January, 2019, 01:58 PM
    Its basically versatility vs power assuming you know how to pick your spells. The Sorcerer is better at buffing and has better saves including the important con save. Wizard versatility is often over rated though. 1. There is not that many rituals. 2. There are a few spells that get used over and over due to how good they are and Sorcerers can pick most of them. A ritual is cute but...
    95 replies | 3691 view(s)
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  • Zardnaar's Avatar
    Thursday, 17th January, 2019, 01:40 PM
    Its because they used British actors for the Empire;). I think its because the Empire is something to hate for everyone as Lucas kind of evoked the Nazis and the USSR. Stormtroopers, the Imperial Guard, the red, white, black colours on Vader, the guards men and stormies. They are something for everyone (Commies, Fascists, Black, blow up planets, kidnap princess's etc). First Order feels more...
    18 replies | 648 view(s)
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  • MoonSong's Avatar
    Wednesday, 16th January, 2019, 04:24 AM
    Also remember that the wizard gets to prepare more spells than the sorcerer knows. An average wizard will start prepping four spells at first level, while a human divine soul with magic initiate gets 4 spells known. Both of them get to add one more at second and third. Then fourth level happens and the wizard increases int, so it's 8 prepped spells versus seven known spells, then 13 vs 11 at...
    95 replies | 3691 view(s)
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  • Zardnaar's Avatar
    Tuesday, 15th January, 2019, 06:23 AM
    You missed Rogue One thats the good one IMHO.
    18 replies | 648 view(s)
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  • Zardnaar's Avatar
    Monday, 14th January, 2019, 06:11 AM
    Oh half Dragon Kea. Where did I put that 3.5 template (just say no).
    63 replies | 1499 view(s)
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  • Zardnaar's Avatar
    Monday, 14th January, 2019, 05:57 AM
    That is still an improvement. Wales gets a Dragon. Anyway Kea +2 int, +1 con IMHO. As a Humanoid perhaps resistance to cold, it gets cold up in the alps. Might need an ancient race. If you have read the Riftwar Saga the Valheru (Dragonlords) created animal/humanopid mixes but in a fantasy NZ that race could be something like an ancient lizard man empire or whatever. I think we had...
    63 replies | 1499 view(s)
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  • Zardnaar's Avatar
    Monday, 14th January, 2019, 05:25 AM
    Am I the only one who has seen Kea in their native environment? Grew up in east Otago but used to go up the Waitaki Valley to Mount Cook and they were up there. They liked butter IIRC and undoing your shoe laces. Were not overly afraid of humans. Being D&D you can over exaggerate things. Zealandia is bigger than NZ perhaps. The South Island has massive fiords, forests, alpine areas, and...
    63 replies | 1499 view(s)
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  • Zardnaar's Avatar
    Sunday, 13th January, 2019, 08:37 AM
    Well you could play up the water/lost world theme. Its an island nation and the Maori were concentrated along the rivers.
    63 replies | 1499 view(s)
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  • Zardnaar's Avatar
    Sunday, 13th January, 2019, 05:40 AM
    We also have lots of plains, forests, dry areas etc. Central Otago was Rohan in LotR. I live in Dunedin its hilly here and wet.
    63 replies | 1499 view(s)
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  • Zardnaar's Avatar
    Sunday, 13th January, 2019, 05:37 AM
    What you could do is reversed Darksun. Elves, Humans, Dwarves, Halflings exist as the common races but ocean world instead of desert. Metal can still be rare (NZ has some mining is really the problem). The Humans are either polynesian or +1 other displaced group, Elves in my settings are naval traders anyway, Dwarves could be in the volcanic areas. Or put them in offshore islands perhaps...
    63 replies | 1499 view(s)
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  • Zardnaar's Avatar
    Sunday, 13th January, 2019, 01:10 AM
    They ate introduced. Personally I would go Polynesia and lost world New Zealand perhaps replacing humans all together. If humans exist they could be limited to the coasts if say Kea are Lord's of the Alpine area and Kakapo and Kiwi are the elf replacements for the forests.
    63 replies | 1499 view(s)
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  • Zardnaar's Avatar
    Saturday, 12th January, 2019, 11:03 PM
    Well you could have the bird races win. Are you gonna use the NZ map, a fantasy map or the Zealandia "continent" as most people won't recognise it. https://en.wikipedia.org/wiki/Zealandia Being fantasy you could also do the whole living fossil thing. NZ is kinda old. 2 hour drive down the road. https://en.wikipedia.org/wiki/Curio_Bay
    63 replies | 1499 view(s)
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  • Zardnaar's Avatar
    Saturday, 12th January, 2019, 05:48 AM
    You could mix and match your genres as well and go with some conspiracy theory/lost world stuff. Add some Dinosaurs or refluff into giant Tuatara. Perhaps some Vikings have reached here and some race of ancients or whatever used magic to awaken animals into humanoids. There are also extinct things like Moa and the Haast Eagle you could upscale (refluff Roc that hunts marine Dinosaurs)....
    63 replies | 1499 view(s)
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  • Zardnaar's Avatar
    Friday, 11th January, 2019, 08:10 PM
    50/50 my table most other 1E games I saw used it as late as 2014. YMMV of course
    1204 replies | 257412 view(s)
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  • Zardnaar's Avatar
    Friday, 11th January, 2019, 05:56 AM
    1E sleep and chromatic orb. Also 3d3 darts are the equivalent of 3d6 or 3d8 these days relative to monster hp. And 1E UA method V got used a lot. Hell we used it last year in a non 1E game just to see what would happen. Bigger problem for the 5E wizard is the other arcane classes got buffed along with some of the clerics.
    1204 replies | 257412 view(s)
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  • Zardnaar's Avatar
    Thursday, 10th January, 2019, 10:03 AM
    Do you know about Zealandia? https://en.wikipedia.org/wiki/Zealandia_(personification) Most of the Maori weapons would be d4 and d6 simple weapons. A Taiha is basically a wooden spear/quarterstaff. Kea are also very smart, little blighters are very cute when I was a kid up near Mount Cook. Kakapo is another.
    63 replies | 1499 view(s)
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  • Zardnaar's Avatar
    Thursday, 10th January, 2019, 09:34 AM
    At low levels wizard THAC0 was fine if not identical to the martials at level 1 (in 2E IIRC). 5E main thing is you spend less time at level 1 and have more generous healing, as I said its debatable if a 5E lvl 1 wizard is actually any better off than a AD&D one. Sure you might only have 1 sleep spell but when you come across 20 Kobolds an average roll will take out 18 of them. 5E you might...
    1204 replies | 257412 view(s)
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  • Zardnaar's Avatar
    Thursday, 10th January, 2019, 09:31 AM
    MM sucking is because cantrips outscale it and direct damage doesn't auto scale despite direct damage not being broken since 1E/BECMI (it was good in 2E, meh in 3.x and 5E with a few exceptions). Unless you know something is on 7.5 hp or less MM is also a crap shoot. I don't actually recall any spellcaster ever in 5E casting it except a PC who had it via wand where it looked good vs a cantrip...
    1204 replies | 257412 view(s)
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  • Zardnaar's Avatar
    Thursday, 10th January, 2019, 05:52 AM
    Sleep was more powerful in 1E and throwing 3 darts in 1E for 1d3 damage is better than a d8 or d10 cantrip in 5E. Especially since 5E tends to double or triple monster HP. You also got a lot more wands, scrolls, staves etc in 1E which were in effect your cantrips. In 2E a specialist gets 2 spells so something like an enchanter with 2 sleeps throwing darts is arguably better than the 5E...
    1204 replies | 257412 view(s)
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  • Zardnaar's Avatar
    Tuesday, 8th January, 2019, 07:07 PM
    Yeah it's French. Seen it if it's the one you are talking about. I think the main argument would be the Sherman may have been undergunned vs the heaviest German tanks but you could upgun it. The Panther and T-34s had fundamental problems that were never solved. Ergonomics were very bad in T-34s but good in Shermans and Panzer III/IVs.
    10 replies | 460 view(s)
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  • Zardnaar's Avatar
    Tuesday, 8th January, 2019, 09:29 AM
    Had not watched this at the time but yeah. https://www.youtube.com/watch?v=3TuedgAeZDE And why early T-34's were basically junk. https://www.youtube.com/watch?v=98JbJuXE3JE Main points being if your tank is blind, can't communicate very well and due to things likie ergonomics and you can only fire 2 shells a minute in combat situations it might have some issues.
    10 replies | 460 view(s)
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  • Zardnaar's Avatar
    Monday, 7th January, 2019, 06:15 PM
    Using crossbows thats new. Try throwing darts or daggers as they used to have a 2/1 or 3/1 fire rate.
    1204 replies | 257412 view(s)
    2 XP
  • Zardnaar's Avatar
    Monday, 7th January, 2019, 10:34 AM
    D&D/RPGs to me seem very regional. Some places have active D&D out of all proportion to their size, other place people don't even know what it is. Lake Geneva for example is really tiny when D&D was born (its still small). It was more noticeable in the 4E days as some places were all 3.5/PF/4E. I found 5E material at EB games the other week.
    227 replies | 9814 view(s)
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  • Zardnaar's Avatar
    Monday, 7th January, 2019, 10:28 AM
    I still think of him as Stringer Bell.
    6 replies | 247 view(s)
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  • Zardnaar's Avatar
    Monday, 7th January, 2019, 10:24 AM
    Most people on the forums don't seem to know how to play wizards or maybe only a couple of sub classes (Diviner/Invoker/Abjurer it seems). Wizard will never be good at damage although fireball is useful every now and then. Treantmonks guide is OK but a few spells have been rated wrong IIRC. Wizard 101. Dont use damage spells generally, use spells that target cha saves or wisdom saves,...
    1204 replies | 257412 view(s)
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  • Zardnaar's Avatar
    Sunday, 6th January, 2019, 09:31 AM
    I found the 1st movie to be so bad it was good lol. Not sure if it was genius or terrible.
    6 replies | 258 view(s)
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  • Zardnaar's Avatar
    Saturday, 5th January, 2019, 08:46 PM
    4 years in and I have an answer. Didn't know it was in the errata ( I don't read errata).
    15 replies | 647 view(s)
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  • Zardnaar's Avatar
    Saturday, 5th January, 2019, 08:40 AM
    Point I forgot that. I did see a MC sorcerer quicken a haste then action surge for something like 6 or 8 attacks so I was thinking along those lines. I have seen the quicken+ action surge eldritch blast combo though but mostly GFB is really only good on the arcane cleric MC shenanigans aside. I think the kiddie combo.abuse was one of the old UA playtest Sorcerers that was a mountain Dwarf...
    15 replies | 763 view(s)
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  • Zardnaar's Avatar
    Saturday, 5th January, 2019, 08:37 AM
    Probably around 1/3 or maybe 50/50.
    99 replies | 3098 view(s)
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  • Zardnaar's Avatar
    Friday, 4th January, 2019, 06:59 PM
    Action surge doesn't play nice with the quickened spell. It does play nice with haste though so you can be hasted for an extra attack the action surge then quicken GFB. We had a melee beat down sorcerer who used to tank around. It was one of them form the UA playtest stuff think it was the Storm Sorcerer.
    15 replies | 763 view(s)
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  • Zardnaar's Avatar
    Friday, 4th January, 2019, 01:48 AM
    Hell the bible played an influence as well. Walk on water, create food and water, resurrection, sticks to snakes etc.
    117 replies | 3856 view(s)
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  • MoonSong's Avatar
    Thursday, 3rd January, 2019, 05:23 AM
    counter offer: "you can cast cantrips freely as long as you have spell slots available of the highest level you can cast. Once you run out of spell slots of the highest level you can cast, you cannot cast cantrips"? I'm not a fan of the wand idea because it makes playing a sorcerer moot. Ok, not for all intents and purposes, but it is hard to feel inherently magical when you need a golfbag of...
    203 replies | 6504 view(s)
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  • MoonSong's Avatar
    Thursday, 3rd January, 2019, 04:06 AM
    This feels like a non-starter to me. It sounds cool on paper, but remember that wizards aren't the only casters in the game. Part of the appeal of casters like the sorcerer is that the power comes from within, that it is second nature and an integral part of the caster, not something external that can be chosen freely, changed on a whim or taken away. Granted ten thousand ways to fry a...
    203 replies | 6504 view(s)
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  • Zardnaar's Avatar
    Tuesday, 1st January, 2019, 01:46 AM
    No never really got why some people equated them with grunge. More early emo. "The world is a vampie". Lol. Have not listened to Infinate Sadness since about 1996 though so its been a while.
    3 replies | 169 view(s)
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  • Zardnaar's Avatar
    Monday, 31st December, 2018, 11:14 PM
    True in some terrains the German tanks were better. I don't thik the Tiger was that bad just expensive to build. King Tiger, Ferdinand, Jagdtiger were mostly a waste IMHO.
    10 replies | 460 view(s)
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  • Zardnaar's Avatar
    Monday, 31st December, 2018, 10:09 PM
    In terms of skill and range. For purposes of a grunge band for the most part (for arguments sake) I'll consider Nirvana, Pearl Jam, Alice in Chains, Soundgarden, and Stone Temple Pilots. Yes I know there are others such as Mother Love Bone, Screaming Trees, Temple of the Dog etc but a lot of people won't be that familiar with them. Note that this is also not for the best band or the most...
    3 replies | 169 view(s)
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  • Zardnaar's Avatar
    Monday, 31st December, 2018, 09:48 PM
    I liked it. Loved season 1.
    63 replies | 1781 view(s)
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  • Zardnaar's Avatar
    Friday, 28th December, 2018, 01:08 AM
    I haven't watched it yet but have caught up on everything else. For me something didn't click in the Capaldi seasons. He was fine as the Doctor I think it was the storytelling. Just finished Babylon 5/Expanse/Vikings/Outlander and House of Cards so need something new to binge watch and have the next week off.
    259 replies | 7756 view(s)
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  • Zardnaar's Avatar
    Friday, 28th December, 2018, 01:03 AM
    Late 90'/early 2000's NZ had some good content. Only had 3 channels but we had all the good American and British TV shows on them for free. Things like Sopranos were free here along with free stuff like friends. IDK how SKY works in the UK here its junk. Its around $100/month for anything decent and unless you like sport its nothing special. They have Game of Thrones which is available...
    17 replies | 626 view(s)
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  • Zardnaar's Avatar
    Wednesday, 26th December, 2018, 08:13 PM
    We live in a dip and need a dish. It got knocked about 7 or 8 years ago so no TV reception. Free lightbox and Netflix plus one other subscription service. We had been using the net since 2003 to watch stuff. Sky TV is overpriced junk. The few things we want to watch are generally streamable from TVNZ or 3 anyway.
    17 replies | 626 view(s)
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  • Zardnaar's Avatar
    Wednesday, 26th December, 2018, 08:02 PM
    Transmuter wizards not that bad. Prof in con saves lvl 6 is good great in a featless game.
    99 replies | 4096 view(s)
    1 XP
  • Zardnaar's Avatar
    Wednesday, 26th December, 2018, 07:54 PM
    I think people have seen level 2-6 moon druids and think OP. I lean more towards land Druids myself. Swapping some class features might work. I suspect moon druids would be decent at level 18 using the mammoth more as temporary hit points than as a battery for . You could rewrite the class limiting it to medium shapes but scale the hit points and damage similar to the clerics but have the...
    40 replies | 1298 view(s)
    1 XP
  • Zardnaar's Avatar
    Wednesday, 26th December, 2018, 06:18 PM
    You can't balance it if you power up the Moon Druid you obsolete the Land Druid and remove one of the few drawbacks the class has vs everything else. They toned down high level wild shape for a reason (remember 3.5?). The Morph from EN5ider does what you ant (better wildshape options, pore wild shape, more damage), but the trade off is spellcasting. Only thing I can think if is trade out...
    40 replies | 1298 view(s)
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  • Zardnaar's Avatar
    Wednesday, 26th December, 2018, 12:00 PM
    Your Rogue one is completely wrong BTW, the smart Rogue gets their ass into melee. ASAP. This is because. 1. Dual wielding doubles your chance of landing a sneak attack. 2. You often suck up a -2 penalty to hit do to cover or people in the way. 3. Splashing a level of fighter gives you dex to damage in your off hand- which doubles your damage. 4. At level 6+ you want to get hit and take...
    99 replies | 4096 view(s)
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  • Zardnaar's Avatar
    Tuesday, 25th December, 2018, 09:20 PM
    Vary s by the session but generally about 30% social and heavily on exploration or combat with the occasional 100% social game. Megadungeons are rare, exploration is fairly common.
    58 replies | 1290 view(s)
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  • Zardnaar's Avatar
    Tuesday, 25th December, 2018, 04:30 AM
    Lots of snacks and booze. Chocolate, crackers, cheese ball plus crackers, nuts, beer, wine and cider. Stinking hot day as well.
    12 replies | 372 view(s)
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  • MoonSong's Avatar
    Tuesday, 25th December, 2018, 01:45 AM
    The wizard still feels superior. He still has Ritual Casting -which the Sorcerer can't take without essentially giving up what it means to be a sorcerer*- more spells prepared than the sorcerer can know and a bigger spell list that save for certain exceptions -like enhance ability- is a superset of the sorcerer's. At high levels the wizard outright gets at-will 1st and second level spells. ...
    82 replies | 3716 view(s)
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  • Zardnaar's Avatar
    Monday, 24th December, 2018, 12:57 PM
    Merry Christmas its the 25th here. BBQ breakfast+booze skip lunch then a massive dinner+ desert. Many many gorgings.
    12 replies | 372 view(s)
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  • Zardnaar's Avatar
    Monday, 24th December, 2018, 09:12 AM
    Sometimes its not what you say but how you say it. I didn't go see Ghostbusters because I don't watch a lot of movies and I like the originals. If you want to make something new that is diverse etc make it original and make it good (Like Orange is the New Black). If I made something with Drizzt in it the Drow would hardly be in it except for Drizzt. You would know the Drow are evil due to...
    227 replies | 9814 view(s)
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  • Zardnaar's Avatar
    Monday, 24th December, 2018, 04:29 AM
    I go with the don't be a dick rule followed by the don't abuse it rule. If need be I have an infinate supply of great wrym dragons.
    86 replies | 4139 view(s)
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  • Zardnaar's Avatar
    Sunday, 23rd December, 2018, 06:28 PM
    Na they will avoid Drow entirely. It'll have a gruff Dwarf, haughty elf, ugly half orc or something have a tick the box diverse cast, tick the suitably generic boxes quest, likely involving a Dragon and odds are it will make the Warcraft movie and Conan of the 80's look good. Throw in some bad CGI, hammy acting, and an annoying sidekick with perhaps a Halfling in the R2-D2 role. They'll have...
    227 replies | 9814 view(s)
    2 XP
  • Zardnaar's Avatar
    Saturday, 22nd December, 2018, 02:41 PM
    You can't wildshape into those critters but you can use Polymorph which is not bad mileage out of a level 4 spell. Moon Druids decent level 2,6, 9 and 10 and usually not to based the the other levels. I kind of like it that the Land Druid is probably the better Druid at high levels as the Moon Druids shapes become less good.
    40 replies | 1298 view(s)
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  • Zardnaar's Avatar
    Saturday, 22nd December, 2018, 02:08 AM
    Well the Savager clocks in at CR 8 and is resistant to non magical attacks and is large. Its basically a Dire Bear on steroids. Same book has a lot more beast/dinosaurs with a lot of Fey and Egyptian themed stuff in in. The CR 13 thing is a dinosaur, I don't think the moon druids thing is supposed to scale that well. You could also check out the Morph from EN5sider here. Its basically a...
    40 replies | 1298 view(s)
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  • Zardnaar's Avatar
    Friday, 21st December, 2018, 08:21 PM
    Allow 3pp critters. I recommend the Tome of Beasts they can use polymorph to turn into Savagers and a CR13 Dinosaur. Let wildshape be there more for utility.
    40 replies | 1298 view(s)
    1 XP
  • Zardnaar's Avatar
    Friday, 21st December, 2018, 03:13 PM
    They did but the took something like a 10-1 kill ratio. Weight of numbers won that, very few were actually good designs although the IS-2 might be the best heavy tank of the war.
    10 replies | 460 view(s)
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  • Zardnaar's Avatar
    Friday, 21st December, 2018, 02:10 AM
    A popular geek/internet thing. Popular history around tank warfare in WWII tends to place a lot of weight on how good the Panther, Tiger, and Tiger II tanks were relative to the allied tank is specifically the Sherman. Recent history books and documentary's are starting to debunk the popular myths around the efficiency of the German tanks relative to the allied ones and I would argue the...
    10 replies | 460 view(s)
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Friday, 14th December, 2018

  • 09:50 PM - Lanefan mentioned Zardnaar in post On the Differences Between 1e and 2e (Not all AD&D Is the Same)
    Zardnaar - is that list of changes based on 2e at time of initial release or at some later point; and is it based on pre- or post-UA 1e?
  • 03:15 PM - lowkey13 mentioned Zardnaar in post On the Differences Between 1e and 2e (Not all AD&D Is the Same)
    Manbearcat Garthanos Zardnaar Lanefan Saelorn So I was trying to get at a slightly different point that had been bugging me for a while (much more subtle than the continued banes of my existence; e.g, Paladins, Gnomes, and Rapiers). We (and I include myself in this) often treat 1e and 2e interchangeably (I often use the 1e/2e descriptor). In many ways, that is fair- there is a great amount of overlap between them! Certainly more, IMO, than between any two other "numbered" editions. But here's the thing- while most of us normally easily differentiate between the other old compatible editions (OD&D, B/X, BECMI), we don't often think about or see the differences between 1e and 2e. And I think that's a topic worth thinking and talking about. 1e was around from 1977 (PHB) until 1989 (2e).* 2e was around from 1989 until 2000. I mean .... it's kind of insane when you think about it. And both editions had controversial publications that (arguably) created their own separate demi-mondes (1985, UA, leading the wa...

Monday, 10th December, 2018

  • 03:32 PM - lowkey13 mentioned Zardnaar in post Trying to make 5e more oldish and want some people's opinions
    ... but I run that a little differently) is that we started a game with base PHB rules, no feats, no multiclassing. We used our usual "house rules" (about races in the campaign, classes, no PvP, no evil characters, etc.). Then we just played! And started with Lost Mines of Phandelver- a grat introductory module. Over the course of playing for a while, we began to acclimate and learn those things we liked in play and those things that we began to discard (for example, we preferred to roleplay most things instead of skill them, and social skills were mainly used to resolve indeterminate RP). And then, after a while, and after conversations with my players, we started to modify the rules to suit our style of play. A lot of the things that you might be concerned about now may not matter as much once you understand how it all fits in. So, with all of that in mind- if you search on these board, you will find that a lot of posters have spent time customizing 5e. For example, I think that Zardnaar has posted some threads about race and class ideas to make the game more like 1e. So that's a good way to avoid re-inventing the wheel. You can also look in the DMG for 5e, which has a number of variant rules for making the game harder, or grittier, or more "old school" (such as variant, or more realistic, healing). Ask, and you shall receive! That said, my experience as to the greatest shocks and things I am still not perfectly happy with: 1. Social skills. We've table-altered it to more RP. 2. Everyone is a spellcaster. Really. And cantrips scale up (like weapons). Expect a LOT of magic flying around. 3. Healing. This you will probably change from the base rules. That said, I would really recommend playing the regular system for a while before changing around the fiddly bits, like weapon speed and critical hits and rules for wizards and spheres; try to enjoy the new before changing it to the familiar. :)

Friday, 7th December, 2018

  • 10:27 AM - pukunui mentioned Zardnaar in post Rate the Star Wars Movies
    ...version to be fairly palatable. I think you could argue that it's because ESB is so close to being perfect that even George Lucas couldn't ruin it! Prequel Trilogy In 1999, I was fresh out of high school and super-excited at the prospect of finally getting to see a brand new Star Wars film at the theater! Well ... let's just say, for only the second time in my life, I found myself wanting to walk out of the theater in disgust. (The first time had been the year before, when I went to see Van Damme's Knock Off. In hindsight, it would seem I was a bit of a masochist in my late teens.) I hated The Phantom Menace so much that I didn't bother to go see the next two prequels at the theater. In fact, I didn't watch either of them until years later. I agree that Attack of the Clones is hands down the worst of them all. The fundamental wrongness of Anakin and Padme's relationship aside, the movie is just one long snoozefest. Even the action sequences are boring. (Although, unlike Zardnaar, I enjoy Yodaís Sonic the Hedgehog impressions!) Revenge of the Sith, on the other hand, is a noticeable improvement. Still not as good as any of the originals, but good enough that itís the only one of the prequels I have on DVD. I like the novelization even better. Itís surprisingly well-written and does a much better job of making Anakinís fall believable. PT Ranking: 1) Revenge of the Sith 2) The Phantom Menace 3) Attack of the Killer Tomatoes Clones Sequel Trilogy I like The Force Awakens. I donít mind that itís essentially a reboot of ANH. I donít mind that Rey is a bit of a Mary Sue. I *do* mind JJ Abramsí complete disregard for the vastness of space (something that irked me about his Star Trek reboot as well). I also find Disney/Lucasfilmís unwillingness to answer most of the questions posed in TFA frustrating. I donít mind that TLJ had very few answers in it (although I did at first) but they wonít even give us the answers by other means (eg. novels, visual ...

Wednesday, 29th August, 2018

  • 07:05 AM - Coroc mentioned Zardnaar in post Halfling Darksun (Athasian) Variant.
    Blue The "Lucky " trait of the standard Halfling allows to reroll each 1 of a d20 also the brave trait allows advantage vs. fear without limit. I do not think that Zardnaar 's ancient wisdom overcompensates the lack of these two traits, it does not look overpowered in any way to me as it is a limited resource. Given that in a DS campaign short rests might not be that frequent its recharge is depending on some outer condition that cannot be affected by the players.

Tuesday, 31st July, 2018

  • 03:29 PM - Raunalyn mentioned Zardnaar in post Best D&D Novels- Of All TIme
    Yo, Zardnaar, I'ma let you finish, but Dragonlance Legends was one of the best D&D trilogies of all time! Of all time!!!
  • 02:52 PM - Coroc mentioned Zardnaar in post How To Faithfully Convert Campaign Settings.
    Zardnaar Kudos for notiung that the old stuff is often not known by younger generations of players. That's to my experience, gamers in my group are approx. 15 years younger than me so I can use my old 2e stuff and be sure they never heard about it in detail. 2e Ravenloft had some of the best adventures for RP orientated players Dragonlance has only one interesting area: the war of the lance. And 5e will not change that. So players best either play the heroes of the lance or play some other guys whith the heroes of the lance not existing. I still argue that gladiator should be the battlemaster and fighter the champion, since a gladiator is not a tank but rather a sophisticated fighter with many tricks and maneuvers . I still say that arcane magic out of defiler / preserver maybe warlock Templars would water down one of the core DS themes so no 5e bards and eldritch knights for me. General stuff On timelines: as with DL there are sweet spots in the timeline and more often tha...

Monday, 30th July, 2018

  • 08:14 AM - delericho mentioned Zardnaar in post Does anyone NOT expect the Artificer and Mystic to release with the final version of 'Wayfinder's Guide to Eberron'?
    I could be wronge but it seems to me that Warforged were constructed by Artificers, in older versions of D&D Warforged could only be healed by artificers, Kalashtar are the embodiment of the perfect Mystic class race setup, and someone told me they were released together in prior editions. I'm afraid not - psionics in 3e predates Eberron by several years. Indeed, psionics support was one of the first things they added to the game, releasing in March 2001. With that in mind, the they mentioned their is another Artificer revision is around and the Mystic might be turned into the Psion class or released alone side it... Like Zardnaar, I expect the Artificer to be in the final version of WGtE, but not psionics. Though not for the same reason - I suspect Psionics support will require considerably more material than they'll want to give away for 'free' to all the people who have bought this PDF (they'll want to keep it for a hardback release... which, yes, probably means Dark Sun).

Saturday, 16th June, 2018

  • 12:41 AM - MoonSong mentioned Zardnaar in post Z's Multi classing Thoughts
    Zardnaar -curious how I always think of you as Zardinaar- I like your thoughts on multiclassing. I just want to add, that Sorcerer/Lore Bard (likely Bard4/Sorcerer3+) is just plain good as a support/control caster, only Divine Soul comes close, but having less spells hurts it a little. Tons of spells known and tons of cantrips to play around. I prefer to start Sorcerer(for the CON proficiency), then switch to bard until bard 4, then switch back until you get metamagic. From 7th level onwards you have light armor, an extra skill, a diverse spell pool to choose from (and a bunch of spells known to choose with). You are not that good with bardic inspiration, but you pack quite the utility and have access to silence/subtle spell and Twin Spell shenanigans. Also the extra subclasses in Xanathar bridge the thematic gap between the cha casters. Celestial Patron Warlock is just begging to be mixed with Paladin and Divine Soul Sorcerer, and Shadow Sorcerer fits quite well with Fey and Fiend Patron ...

Thursday, 14th June, 2018

  • 02:26 PM - Coroc mentioned Zardnaar in post Darksun Version 4.0
    Zardnaar It requires more math at the table, and with ba -1 damage is negligable but -1 to hit is a tough Cookie. The way i would do it: eg. dagger (Bone Obsidian flint) 1d4 (Steel 1d6) Spear bone Stone etc 1d8 (steel 1d10) compare this one with quarterstaff 1d6 (my houserule) 1d8 RAW But your rule is either Spear inferior 1d6 compare with qarterstaff RAW 1d8 or Spear inferior 1d8-1 compare with quarterstaff RAW 1d8 See where the Problem is? "Oh a spear with a bone tip razorsharp, i better remove it so i got a quarterstaff for more damage and it will not break on a 1" With Magic weapons the next Problem: Magic Spear+1 Obsidian 1d8-1 +1 eventually only +0 to hit because inferior, it does as much as a metal spear with your rule. With my rule it would do 1d8+1 =2-9 but with +1 to hit ok the metal spear would do 1-10 but without +1 to hit that is far more balanced. Of course with Magic weapons breakage reule should not apply
  • 01:22 PM - Coroc mentioned Zardnaar in post Darksun Version 4.0
    double post
  • 01:21 PM - Coroc mentioned Zardnaar in post Darksun Version 4.0
    Hey cool, you are at it once more Zardnaar. But you still stick to the 1 die lower mechanism for inferior weapons. Since you got a closed world because you are using 2e as a Framework, why don't you use the inferior = normal die / metal is 1 die higher role instead? It works consistent with Magic weapons made from inferior material and does not give RAW wooden Clubs and Quarterstaves an additional Advantage over the (for Quarterstaffs) already existing unbalance (Quarterstaff = 1d8 Spear = 1 d8) It does not hurt anything because no weapons will be from the outside, but it pushes the metal weapon = the least form of a Magic weapon Agenda that 2e had. Also it does not make things overcomplicated for 1d4 weapons. Several more modern weapons like Rapiers crossbows and two handed swords should not exist in Darksun anyway, and in the case of a rapier you could not make that from bone or Obsidian or Wood.

Friday, 8th June, 2018

  • 07:39 AM - Coroc mentioned Zardnaar in post How Dark is Your D&D Preference?
    Zardnaar Imho Darksun is rather "dark" because it is so gritty. It is not necessary evil all the time, of course an abundance of evil also exists in DS, but it is often survival, aka who eats who, and who gets his share of water and who not.
  • 03:14 AM - Yaarel mentioned Zardnaar in post Will you make transsexual Elves canon in your games ?
    @Zardnaar 5% or so self-identify as strictly gay. But bisexuality dramatically increases this percentage. In settings, it tends to be fun to make about one out ten couples samesex. ē some of these couples are spouses ē some of these couples are close friends ē some of these couples are one-night stands (Same goes for oppositesex couples.)

Thursday, 7th June, 2018

  • 11:33 AM - Coroc mentioned Zardnaar in post How Dark is Your D&D Preference?
    Ye i do it similar, would have given them muscets but since one of my Players did not want firearms they stick to crossbows. That is technically more appropriate vs all sorts of plate armor which make bows pretty useless. I also got a orcs riding manticores "air force"- But since Iuz = CE my orcs are still CE, their discipline comes from fear of punishment. Btw. any News on your DS conversion Zardnaar ? I liked especially your conversion of the Monsters to 5e .

Friday, 4th May, 2018


Monday, 23rd April, 2018

  • 10:42 AM - Hussar mentioned Zardnaar in post Amazon: D&D at the start of 2018
    Well, Zardnaar, I'd think that the fact that the RPG market has tripled in size in the last five or six years might have something to do with 5e. Even comparing to the height of 3e, the market is still about 50% larger. I think it's very safe to say that 5e is doing extremely well. And the fact that it is doing this well four years after release is practically unheard of.

Friday, 30th March, 2018

  • 04:35 AM - FrogReaver mentioned Zardnaar in post Lets design a Warlord for 5th edition
    Zardnaar Why do you never talk about the specific implantation of at-will attack granting that we talk about here? Why do you repeatedly bring rogues up when the implementation for it here doesn't allow an extra sneak attack? Why do you base your decision for it being OP on a rogue being present in the party when it won't matter with our implementation at all? You continually ignore just how many attacks a sorcerer is capable of granting in a day and try to justify that such is okay because it's on a daily resource. It's like you aren't even trying to objectively look at such an ability anymore. You are irrational in regards to it. Heck, you've stopped giving sensible rebuttals and offering sensible discussion in relation to it long ago.

Thursday, 29th March, 2018

  • 01:17 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    I have to ask here. Zardnaar is the only one here who thinks that at will action granting is too powerful. No one else seems to have a problem with it. Why are we bothering with his criticisms? It's been repeatedly pointed out that at-will attack granting is not overpowered, and I don't think anyone here (other than Zardnaar) has an issue with it. So, howzabout we simply ignore Zardnaar's issue and constant derailment of the thread, and get back to designing a warlord that we'd actually want to play, rather than designing a warlord that satisfies the lone squeaky wheel in the wilderness.
  • 01:03 AM - FrogReaver mentioned Zardnaar in post Lets design a Warlord for 5th edition
    @Zardnaar , Please try to give reasoned thoughtful responses to these questions How many attack grants (not action grants) should a 5th level character be able to grant in a day (assuming that they are only allowing the character granted the attack to make an additional attack on their turn, unlike haste which does allow a method for the granted attack to be on an off turn)? We know a level 5 Sorcerer can cast a twinned haste 3 times per day (I estimate that at 24 attacks granted per day). We know a battlemaster fighter at level 5 can generally grant 8-12 attacks per day depending on short rests. All of these can be off turn attacks as well. Should a Warlord be able to reach those limits especially with an "on turn" restricted extra attack? Or should he maybe get to exceed those limits? And if so by what amount? And if that amount is already quickly approaching the number needed in the day to make it be "essentially at-will" then what's the problem with just letting him have at-will atta...


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Sunday, 20th January, 2019


Thursday, 17th January, 2019

  • 05:00 PM - GlassJaw quoted Zardnaar in post Wizard vs. Sorcerer
    Wizards are better in the exploration part Sorcerers in combat. Heh, reminds me of the current Fighter-out-of-combat discussion. Wizards are good in combat and amazing out of. No doubt that weighing combat power is much easier than versatility in other pillars of the game but wizards have it in spades. The sorcerer's lack of versatility becomes much more evident out of combat. So if you play in a combat-heavy game, I could see leaning towards sorcerer.
  • 03:56 PM - mortwatcher quoted Zardnaar in post Wizard vs. Sorcerer
    Its basically versatility vs power assuming you know how to pick your spells. The Sorcerer is better at buffing and has better saves including the important con save. Wizard versatility is often over rated though. 1. There is not that many rituals. 2. There are a few spells that get used over and over due to how good they are and Sorcerers can pick most of them. A ritual is cute but twinned fly, haste, greater invisibility etc that is sheer brute power and unique to the Sorcerer. And they are proficient in con saves. Wizards are better in the exploration part Sorcerers in combat. twinned buffs are probably the strongest feature of the sorc, unfortunately, most will just blast with it I would not underestimate rituals, from top of my head: detect magic, phantom steed, tiny hut, rarys telepathic bond, water breathing (this one is situational, but when that situation occurs, your full plate warrior sinking into the bottom of the lake will REALLY appreciate it) were used on a da...

Wednesday, 16th January, 2019

  • 02:26 AM - Mercurius quoted Zardnaar in post Solo: A Star Wars Story on Netflix
    You missed Rogue One thats the good one IMHO. Yeah, it was pretty good. I don't think it was better or more enjoyable than TFA, but it was less irritating in that it wasn't just a rehash and felt more original.

Monday, 14th January, 2019

  • 07:42 PM - trappedslider quoted Zardnaar in post Sherman Best Tank of WWII?
    Yeah it's French. Seen it if it's the one you are talking about. History of tanks,I forgot it was french lol
  • 11:04 AM - Stormdale quoted Zardnaar in post zelandia - the homebrew setting based off New Zealand . Part 1
    Am I the only one who has seen Kea in their native environment? Grew up in east Otago but used to go up the Waitaki Valley to Mount Cook and they were up there. They liked butter IIRC and undoing your shoe laces. Were not overly afraid of humans. Had our car attacked by a few as a kid at a picnic stop on one of the alpine passes- can't recall if at Arthur's Pass or on our way to Milford but they had a fondness for the rubber seals around windows in older cars and car aerials too IIRC. Stormdale

Sunday, 13th January, 2019

  • 04:08 PM - clearstream quoted Zardnaar in post zelandia - the homebrew setting based off New Zealand . Part 1
    Tuatara Tweak the 5E lizardmen. But able to stand very, very still, for a really long time.
  • 01:16 PM - Radaceus quoted Zardnaar in post zelandia - the homebrew setting based off New Zealand . Part 1
    They ate introduced. Just about everything here is introduced :)
  • 05:53 AM - TheCommanderSalty quoted Zardnaar in post zelandia - the homebrew setting based off New Zealand . Part 1
    We also have lots of plains, forests, dry areas etc. Central Otago was Rohan in LotR. I live in Dunedin its hilly here and wet. Im from the Waikato so its all cows, hills and sheep haha.
  • 12:22 AM - TheCommanderSalty quoted Zardnaar in post zelandia - the homebrew setting based off New Zealand . Part 1
    Well you could have the bird races win. Are you gonna use the NZ map, a fantasy map or the Zealandia "continent" as most people won't recognise it. https://en.wikipedia.org/wiki/Zealandia Being fantasy you could also do the whole living fossil thing. NZ is kinda old. 2 hour drive down the road. https://en.wikipedia.org/wiki/Curio_Bay I will be using a map shaped like New Zealand (hopefully done in part 2). Zelandia as I have been planning will be a very very remote set of 3 islands (based off north, south and Stuart islands) that will have 5 distinct playable races native to the area. 1. Tui race 2. kiwi race. 3. Kea 4. Kakapo (those 4 being sub-race of the Aarakocra) 5. Weta . As well as have unique creatures native to the land such as the Taniwha that could possible be a great water elemental that is a guardian of all water there in some sense. Also would like to include Tuatara as giant roaming dinosaurs and some other native species as monsters you battle.

Saturday, 12th January, 2019

  • 06:56 AM - TheCommanderSalty quoted Zardnaar in post zelandia - the homebrew setting based off New Zealand . Part 1
    ...w light vision + advantage on perception involving smells. Perhaps the ruling caste in certain parts. Tuatara Tweak the 5E lizardmen. One of the smarter species perhaps can have metal or obsidian so can do Aztec style obsidian swords and metal tipped spears+ one handed metal weapons perhaps of limited size. Taniwha can be aquatic Dragons or refluffed aquatic Dinosaurs or whatever. The old 2E Barbarians Handbook has some suitable kits that could be done as prestige classes and there was an old Dragon article that had polynesian weapons. Those are some really good ideas!! I really like the one about Taniwha being aquatic dragons! Yeah definitely have dinosaurs in there. I also had the idea about metals being quite rare and in this setting as the idea of Zelandia being a very very remote place (or plane). I think the ideas of humans either being the evil ones in this setting could be a really good idea as they hunt the bird races for food and sport? . Thank you kindly Zardnaar!

Friday, 11th January, 2019


Thursday, 10th January, 2019

  • 03:39 PM - OverlordOcelot quoted Zardnaar in post Low Level Wizards Really Do Suck in 5E
    Sleep was more powerful in 1E and throwing 3 darts in 1E for 1d3 damage is better than a d8 or d10 cantrip in 5E. Especially since 5E tends to double or triple monster HP. You also got a lot more wands, scrolls, staves etc in 1E which were in effect your cantrips. In 2E a specialist gets 2 spells so something like an enchanter with 2 sleeps throwing darts is arguably better than the 5E wizard. 5E wizards have a d6 as well but relative to incoming damage from monsters the d4 AD&D wizard is better off than the 5E wizard. Yeah, this idea that wizards were 'better' when they threw darts most of the time and had a single spell that wouldn't work if the party encountered skeletons or elves instead of today when they will fight by using spells, cast lots of utility magic every day (like mage hand, unseen servant, comprehend languages, detect magic, minor illusion, prestidigitation, identify), and have twice as many full casts, most of which are still effective against skeletons is beyond anything...
  • 02:10 PM - Maxperson quoted Zardnaar in post Low Level Wizards Really Do Suck in 5E
    At low levels wizard THAC0 was fine if not identical to the martials at level 1 (in 2E IIRC). Further, dex was important to to wizards to help them stay alive, so it wasn't unusual to have an attack adjustment with missile weapons as a wizard.
  • 07:27 AM - Mort quoted Zardnaar in post Low Level Wizards Really Do Suck in 5E
    Let me start by saying, I think comparing the 5e wizard to past editions is not only tricky, it's misguided. The question is, are low level wizards effective in 5e. That said: Sleep was more powerful in 1E and throwing 3 darts in 1E for 1d3 damage is better than a d8 or d10 cantrip in 5E. Especially since 5E tends to double or triple monster HP. You also got a lot more wands, scrolls, staves etc in 1E which were in effect your cantrips. It's been a while but from what I recall wizards didn't have a good to hit in 1e, in 5e their to hit with the cantrip is on par with any other class. 5e sleep is still a killer spell at low levels, easily taking down multiple weak opponents. The second bit (more wands etc.) is/was very dependant on DM. I remember being rather wand and scroll starved as my DM didn't use published adventures. In 2E a specialist gets 2 spells so something like an enchanter with 2 sleeps throwing darts is arguably better than the 5E wizard. 5E wizards have a d6 as well bu...

Monday, 7th January, 2019

  • 02:07 PM - Krachek quoted Zardnaar in post Low Level Wizards Really Do Suck in 5E
    Most people on the forums don't seem to know how to play wizards or maybe only a couple of sub classes (Diviner/Invoker/Abjurer it seems). Wizard will never be good at damage although fireball is useful every now and then. Treantmonks guide is OK but a few spells have been rated wrong IIRC. Wizard 101. Dont use damage spells generally, use spells that target cha saves or wisdom saves, avoid direct damage spells generally (exceptions fireball/lightning bolt), and avoid spells that have con saves. I agree. Martial classes are now so much efficient at dealing damage that Wizard must find something else to shine. I play an evocation wizard until level 11, at the end I was having a few evocation spells prepared.
  • 11:32 AM - Leatherhead quoted Zardnaar in post Low Level Wizards Really Do Suck in 5E
    Most people on the forums don't seem to know how to play wizards or maybe only a couple of sub classes (Diviner/Invoker/Abjurer it seems). Wizard will never be good at damage although fireball is useful every now and then. There are people on this forum that think the way to play a wizard is to sit back with a crossbow and never cast a spell because actually casting spells doesn't feel magical.
  • 05:15 AM - Legatus_Legionis quoted Zardnaar in post Iron Sky... sequel?!?!
    I found the 1st movie to be so bad it was good lol. Not sure if it was genius or terrible. That is part of what makes a film a "cult classic". Just look back at all those B-Grade sci-fi films of the past. We luv them sometimes because the acting, dialogue, special effects, story, etc. are sooo bad they are great fun to watch. When making a movie was more than just wanting to be the next blockbuster. When there was passion behind the making of the film. With little to no interference from a studio. For a more modern take, just y-tube some of those mini-movies from film student, or even fan-films. I.M.P.S. The Relentless Axanar Nostalgist The Black Hole short film R'ha etc. Hollywood needs more original concepts. Not everything is a franchise, nor has to be a safe bet.

Sunday, 6th January, 2019

  • 03:11 PM - Umbran quoted Zardnaar in post Iron Sky... sequel?!?!
    I found the 1st movie to be so bad it was good lol. Not sure if it was genius or terrible. It could be terrible genius... It gets released in Finland on January 16th of this year.


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