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  • Zardnaar's Avatar
    Wednesday, 10th October, 2018, 07:21 AM
    Did something similar in the 90's and you had spells like dig as well.
    6 replies | 469 view(s)
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  • Zardnaar's Avatar
    Thursday, 4th October, 2018, 09:55 AM
    Gets back to my OP. Pillars and Kingmaker are reasonably cheap to make so why can't 5E have a good game. I don't expect a witcher 3, assassins creed or gta5 levels of graphics.
    146 replies | 8651 view(s)
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  • Zardnaar's Avatar
    Tuesday, 2nd October, 2018, 12:50 PM
    It's the Kobold's I kind of assume the material is good to great. I bought the Midgard stuff and a 2nd copy of Tome of Beasts and the Pdfs of them. Cost $90 for postage as I got it from them not Amazon. PDFs are kind of important to me. Prefer dead tree format but on things like adventures pdfs are fine.
    29 replies | 1260 view(s)
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  • Zardnaar's Avatar
    Monday, 1st October, 2018, 04:22 AM
    I think the multiplier thing only works when the CR is equal to or higher than the party.
    88 replies | 3509 view(s)
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  • Zardnaar's Avatar
    Sunday, 30th September, 2018, 03:08 PM
    Hel I just use A4 paper and sometimes a index card. I just write numbers for the NPCs on the card and the initiaitive roll usually doing group initiative but breaking it up if there are different NPCs in the combat. For example 4 Orcrs. Orcs 14 1 2 3 4 The numbers are for hit points and I wrtie down the dmaage and once it exceeds HP they die.
    14 replies | 654 view(s)
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  • Zardnaar's Avatar
    Sunday, 30th September, 2018, 02:10 PM
    Maybe not for new DMs. I started a spin off thread but a few tricks I know these days I did not know 20 years ago. Otherwise yeah encounters are more of an art form, 4E tried to regulate them and make all the monsters similar but had the side effect of the treadmill and a lot of monsters of similar level having very similar defences. Ultimately it was boring. There things in 5E I do not...
    88 replies | 3509 view(s)
    1 XP
  • Zardnaar's Avatar
    Sunday, 30th September, 2018, 01:35 PM
    Zardnaar started a thread High Level D&D
    Personally I am not a massive fan of D&D but have played it up to level 30 in 3E, level 20+ in BECMI, Level 12 1E, level 19 in 2E, and 15 in 5E. In some cases we played from low levels, in others we created high level PCs, and some of the games were fairly munchkin in terms of magic times including items that gave you extra levels in AD&D. Modern D&D players who have only played d20 version of...
    0 replies | 276 view(s)
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  • Zardnaar's Avatar
    Sunday, 30th September, 2018, 09:15 AM
    Interesting breakdown. We had figured out con spells and similar effects are bad. Double strike on poison and cold effects. Weak damage types and a common save/resistance/immunity.
    4 replies | 561 view(s)
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  • Zardnaar's Avatar
    Sunday, 30th September, 2018, 01:05 AM
    I'm thinking something like Fallout 4 or Assassins Creed engines could make for a decent D&D Engine.
    146 replies | 8651 view(s)
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  • Zardnaar's Avatar
    Saturday, 29th September, 2018, 02:06 PM
    I think Pillars was 4 million. In game development that is money down the back of a couch levels. Witcher 3 80 million, GTA V 200+ million, Assassins Creed 100+ million. You can still make good cheap games though (Sins of a Solar Empire, Europa Unversalis IV, most Paradox titles really).
    146 replies | 8651 view(s)
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  • Zardnaar's Avatar
    Saturday, 29th September, 2018, 12:57 PM
    I had a quick lookin the DMG, I think I can cobble together some rules using siege weapons and vehicles tables.
    13 replies | 497 view(s)
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  • Zardnaar's Avatar
    Saturday, 29th September, 2018, 12:56 PM
    1. Its not an actual D&D game although it is fantasy. 2. Witcher is an 80 million dollar game. WoTC can't afford that and they go for the cheap developers it seems.
    146 replies | 8651 view(s)
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  • Zardnaar's Avatar
    Saturday, 29th September, 2018, 12:55 PM
    HTis is kind of what I mean for a good D&D game. Kingmnaker was probably cheap in terms of game development and looks nice/fun to play.
    146 replies | 8651 view(s)
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  • Zardnaar's Avatar
    Saturday, 29th September, 2018, 06:37 AM
    Druids have never really been good in melee.
    66 replies | 2572 view(s)
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  • Zardnaar's Avatar
    Friday, 28th September, 2018, 10:27 PM
    Planescapes almost doesn't need its own campaign setting and the mechanics it did have can almost be run as is from 2E. PS almost already lives in 5E via the DMG and MGttM. SJ needs more work to convert, the big one being the ship combat subsystem. Personally I would just overhaul the old Star Wars Saga vehicle rules and plug them into 5E with stats for the ships and plug in bits of 2E to...
    13 replies | 497 view(s)
    2 XP
  • Zardnaar's Avatar
    Friday, 28th September, 2018, 10:23 PM
    Well there you go. LMoP and Sunless Citadel are great but you might want to tell your own story and I find smaller adventures that can be linked can be better than a prepublished medium sized adventure or a large AP one. QoD2 also has some 5th level adventures in it so you could do LMoP and then move onto one of them.
    55 replies | 1821 view(s)
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  • Zardnaar's Avatar
    Friday, 28th September, 2018, 10:01 PM
    Zardnaar started a thread Mahout Review
    Whats in a name? The Mahout IRL is an Elephant handler and this class can do that but its more of a Beastmaster type class where the pet is its main class feature. As a name the Mahout is not the best but it is far from the worst. As a general rule when it comes to reviewing a class I look at its 1st 5 levels, then the next 5 etc in terms of power. This is because people will play level 1-5 a lot...
    0 replies | 147 view(s)
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  • Zardnaar's Avatar
    Friday, 28th September, 2018, 03:11 PM
    Maybe I should offer an ENworld online SJ 1 off game. Have not played in years but have been brainstorming a few thing and enough monsters are in 5E to make something viable.
    13 replies | 497 view(s)
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  • Zardnaar's Avatar
    Friday, 28th September, 2018, 03:04 PM
    Ok back form out back. Some good recommendations with LMoP and the Sunless Citadel but there are a couple of problems IMHO. Mostly you asked for a level 1 adventure, those are larger adventures that woill gain you several levels. Some actual level 1 adventures, and why I asked you about being able to print out PDFs. On the DMGuild Temple of the Nightbringers
    55 replies | 1821 view(s)
    1 XP
  • Zardnaar's Avatar
    Friday, 28th September, 2018, 08:43 AM
    I asked about the pdf printing. Afk but I have some original recommendations soon.
    55 replies | 1821 view(s)
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  • Zardnaar's Avatar
    Friday, 28th September, 2018, 08:38 AM
    Would buy again.
    13 replies | 497 view(s)
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  • Zardnaar's Avatar
    Thursday, 27th September, 2018, 04:32 PM
    Can you print pdfs?
    55 replies | 1821 view(s)
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  • Zardnaar's Avatar
    Thursday, 27th September, 2018, 07:53 AM
    Pathfinder online tanked. Kingmaker seems more viable.
    146 replies | 8651 view(s)
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  • Zardnaar's Avatar
    Wednesday, 26th September, 2018, 11:38 PM
    Kingmaker on steam?
    146 replies | 8651 view(s)
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  • Zardnaar's Avatar
    Tuesday, 25th September, 2018, 11:46 PM
    1E had another deck of many thing adventure in Dungeon mag.
    4 replies | 365 view(s)
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  • Zardnaar's Avatar
    Tuesday, 25th September, 2018, 02:44 PM
    Note that without the warcaster feat you will have trouble casting a lot of spells including shield RAW.
    36 replies | 1075 view(s)
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  • Zardnaar's Avatar
    Tuesday, 25th September, 2018, 01:33 PM
    They did try, high level adventures did not sell that well along with high level content. The CMI part of BECMI sold a lot less than the B/X part of it. And BECMI is about the only edition of D&D I would want to run above level 20 and we had a high level game of it circa 1995 and it was fun in a munchkin teenage way. They also tried the expected damage per level thing and they made a very...
    88 replies | 3509 view(s)
    4 XP
  • Zardnaar's Avatar
    Tuesday, 25th September, 2018, 08:37 AM
    They did that because the spell plague was hated. Hell I went to Golarion and just bought Midgard for 5E. There is no other viable kitchen sink setting. Nerath is the closest, Dragonborn and Tieflings are not classic D&D and Mystara and Greyhawk died off years ago.
    66 replies | 3226 view(s)
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  • Zardnaar's Avatar
    Tuesday, 25th September, 2018, 07:36 AM
    We don't use bless as much now either for mostly those reasons. There are about 4 spells or so at each level that are really good is the main point.
    38 replies | 1952 view(s)
    1 XP
  • Zardnaar's Avatar
    Tuesday, 25th September, 2018, 02:21 AM
    That would be one of the good spells. Summoning spells can be a problem a lot of players I notice don't use them because its more bookwork. We know summoning spells are good its rare that they get used as a horde of 8 whatevers or even 4 tends to slow things down.
    38 replies | 1952 view(s)
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  • Zardnaar's Avatar
    Tuesday, 25th September, 2018, 12:03 AM
    The cleric spell list in particular has a lot of spells that are so good you are kind of an idiot if you don't take them. Bless, some fo the healing spells, Spiritual Weapon/Guardians etc. This may vary by domain I would not take a few of them as a light cleric for example. I have heard some players are struggling with Druids as well as as you either go wildshaped but the others are kind of...
    38 replies | 1952 view(s)
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  • Zardnaar's Avatar
    Monday, 24th September, 2018, 11:57 PM
    With clerics is more reducing MAD. They can key everything off wisdom and have 14 de and con with the default array and use medium armor and run around with shillagh and spiritual guardians. Compare that with the war cleric who has to pick between strength and wisdom. Nature cleric can just buff wisdom to 20 and double dip spell DCs and beat down and is one of the better beat down clerics in the...
    66 replies | 2572 view(s)
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  • Zardnaar's Avatar
    Monday, 24th September, 2018, 11:19 PM
    Its not just MCing though, see previous comment about being able to get it via feats, Tomelocks, Bards, Nature clerics, 3pp via races as well although you can do that with the Vuman as well.
    66 replies | 2572 view(s)
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  • Zardnaar's Avatar
    Monday, 24th September, 2018, 11:16 PM
    It seems clear that by now that 5E has been a big hit by D&D standards with comparisons to D&Ds golden age or even exceeding them. Now there are a few contributing factors such as a perfect storm of social media, Amazon, VTTs etc along with 5E being a good edition. 5 years ago I though that 5E would do alright but would require rebuilding the player base after 4E. It seems that the 5E designers...
    15 replies | 818 view(s)
    3 XP
  • Zardnaar's Avatar
    Monday, 24th September, 2018, 10:45 PM
    The cantrip is good as is, Druids have never been good at melee outside of things like Flameblade or a magic weapon. My 1E Druid used a +2 Scimitar of Speed for example and it made him OK at combat (lower THACO, fighters had weapon specialisation). 2E was similar to 1E except Druid got nerfed, 3E spells and wildshape were better, 4E not sure about. Basically you only used weapons much at low...
    66 replies | 2572 view(s)
    0 XP
  • Zardnaar's Avatar
    Monday, 24th September, 2018, 10:00 PM
    True but then its only a +1 damage bonus over a normal ranger who took the TWF feat instead (and +1 AC and draw an extra weapon). As I said the only way you can really break the feat is really high rolled stats IMHO and PHB have this problem as well (say 18+ and 16+). Otherwise its mostly +1 or +2 damage to all attacks on weaker weapons. Helps close the gap. Maybe at level 12 and 16 as well...
    13 replies | 495 view(s)
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  • Zardnaar's Avatar
    Monday, 24th September, 2018, 09:49 PM
    Anything that gets Barbarians away from great weapons is fine by me so I would allow it. I have not like the Barbarian class since 2E though there it was a tough outlander non magical Ranger type PC not a rager (which was 1 option). The way I look at it is the feat rewards you for trying something different kind of like how Monks rock with spears but spears overall are a bit meh. The...
    13 replies | 495 view(s)
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  • Zardnaar's Avatar
    Monday, 24th September, 2018, 09:47 PM
    I used to be an FR fan but after they blew it up in 4E I'm not interested in it. The Mary Sues are not baked in as such but they do exist and I remember an adventure in the 2E boxed set that had Elminster make a cameo walking a dog saying heel which triggered a wand or something. You would generally have to buy splat books to get the Mary Sues stats so not baked in as such but not that hard...
    66 replies | 3226 view(s)
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  • Zardnaar's Avatar
    Monday, 24th September, 2018, 09:42 PM
    I looked this combo up last night to see if it worked. Some 3pp also lets you acquire it in various ways. We're playing Midgard next and one of the races gains shillagh as a cantrip while another one picks up a Druid cantrip. Said race (Dragonkin) gets +2 charisma and +1 str so you can have a Paladin key everything of charisma and probably wear medium armor. Even without 3pp and...
    66 replies | 2572 view(s)
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  • Zardnaar's Avatar
    Monday, 24th September, 2018, 09:36 PM
    If hand axes are light yes. It doesn't work with finesse weapons though so no rapiers its basically 1d6 and d4 weapons. Did not think of it in terms of using a Barbarian in medium armor throwing axes though. Or no armor come to think of it.
    13 replies | 495 view(s)
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  • Zardnaar's Avatar
    Monday, 24th September, 2018, 09:30 PM
    I like Paizo I like Golarion and I like their APs. I don't like playing them with the Pathfinder rules although we had fun with some of the earlier ones a few years ago. Rather than run a whole AP though I often seal a map, encounter or idea from them. i did pick up some tricks from Pathfinder APs though that IMHO made me a better DM. For example the little side missions in Kingmaker that...
    28 replies | 1012 view(s)
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  • Zardnaar's Avatar
    Monday, 24th September, 2018, 08:52 PM
    With the default ability array I think its worse than Pole Arm master and you are going to have to sink 4 more feats into it. Its also less abusable than the -5/+10 feats where you can buy off the -5 part or use it with sharp shooter at -3 in effect with the archery style. To really abie it you have to give up buffing perhaps con. At best you can have 16/16 lvl 1 with a 13 con. Compare...
    13 replies | 495 view(s)
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  • Zardnaar's Avatar
    Monday, 24th September, 2018, 10:00 AM
    They want to make money and more people play FR than all the other settings put together. I use home brew, gonna start Midgard soon and have used Golarion as well. Modern FR has no interest to me by itself but I bought SCAG and most of the adventures.
    66 replies | 3226 view(s)
    1 XP
  • Zardnaar's Avatar
    Monday, 24th September, 2018, 09:05 AM
    Physical attacks scale in most classes. Clerics get an extra d8 at level 8, warrior types get multiple attacks and rogues get sneak attack. Things like nature clerics also exist and are one of the best beatdown clerics due to shillagh. We have an arcane cleric level 5 using it with green flame blade and spiritual guardians dealing fighter level damage.
    66 replies | 2572 view(s)
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  • Zardnaar's Avatar
    Sunday, 23rd September, 2018, 02:50 PM
    I have a 5th level halfling fighter using a moonglow sword from Xanathars (+0, glows), and a +1 short sword. Dex is 19, 16 strength. Without feats dual wielding is good level 1-4, OK level 5-10 but eventually falls behind. I am using sa 3pp feat called Small Arms Expert. Basically it lets you use str and dex to damage with light weapons (daggers and short swords basically) and gives you +1 to...
    13 replies | 495 view(s)
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  • Zardnaar's Avatar
    Sunday, 23rd September, 2018, 02:32 PM
    I think you are smoking the wacky backy there my friend. We used to take on multiple deadly X5 fights in a day (using the xp multiplier) or CR +6 or +7 above party level and I think our record is 11 encounters. 6 fights of deadlyX2 also works depending on the composition of the party. Its roughly CR +1/-1 level for mano a mano challenges (deadly), a level 3 or 4 fighter can maybe take a...
    28 replies | 1012 view(s)
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  • Zardnaar's Avatar
    Saturday, 22nd September, 2018, 09:13 AM
    The earlier APs are easier. Basically Shattered Star and earlier. The later ones are a bit more niche or make heavy use of Pathfinder splatbook mechanics.
    28 replies | 1012 view(s)
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  • MoonSong's Avatar
    Saturday, 22nd September, 2018, 02:51 AM
    I think she would be like a noble barbarian?
    921 replies | 25135 view(s)
    1 XP
  • Zardnaar's Avatar
    Friday, 21st September, 2018, 11:42 AM
    High level D&D is more of an art form than a science. Some of the older adventures gives you some idea on what to do. For example a naval adventure on a boat with 4 Triton wizards riding dolphins lobbing lightning bolts (32d6 damage), multiple hell hounds, traps, puzzles, and magical dungeons etc. I can do it I'm not a big fan due to the zaniness even if the power level is reasonably low (say...
    88 replies | 3509 view(s)
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  • Zardnaar's Avatar
    Friday, 21st September, 2018, 07:17 AM
    Beer domain is popular here as well at least reading it. Looks decent to play as well. I'll review it in the next few hours. Beer Domain has been done.
    10 replies | 444 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 20th September, 2018, 04:20 PM
    No D&D does that well at high level, 4E grinds to a creeping halt (assuming it did not drive you off to play Pathfinder), 5E more or less does it the best with some competition from BECMI and 2E. High level in 1E was level 10.
    88 replies | 3509 view(s)
    1 XP
  • MoonSong's Avatar
    Thursday, 20th September, 2018, 01:29 AM
    See? I told you it was going to be obvious.
    1306 replies | 33304 view(s)
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  • MoonSong's Avatar
    Thursday, 20th September, 2018, 12:41 AM
    I can't for the life of mine decipher this line, would you please explain? I've got the feeling this one is relevant to my experience, but I can only be sure if I understand. (Sorry, I know it might turn out to be obvious, but I'm feeling dumb right now)
    1306 replies | 33304 view(s)
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  • Zardnaar's Avatar
    Wednesday, 19th September, 2018, 10:11 PM
    Everything Else
    10 replies | 444 view(s)
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  • Zardnaar's Avatar
    Wednesday, 19th September, 2018, 10:11 PM
    Feats
    10 replies | 444 view(s)
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  • Zardnaar's Avatar
    Wednesday, 19th September, 2018, 10:10 PM
    Arcane Characters Sorcerer: Mazeborn Sorcerer: Shadow Warlock Pact: Genie Lord Warlock Pact: Machine Lord Warlock Pact: Light Eater Wizard: Angelic Scribe Wizard: Clockwork Wizard: Doom Croaker
    10 replies | 444 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 19th September, 2018, 10:10 PM
    Divine Characters Apocalypse Domain Beer Domain The beer domain is one of those things that you think might be funny but I think it is decent. You get a choice of 2 skills, expertise in brewers kit, and the message cantrip. You can use your Chanel divinity:blessed brew to create beer (3+ wis modifier) that can give the imbiber +1 AC, advantage on charisma checks, or +1 to enchantment...
    10 replies | 444 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 19th September, 2018, 10:09 PM
    Martial and Roguish Characters Barbarian: Primal Path of the Ancestors Bard: College of Entropy Bard: Greenleaf College Fighter: Clanking Mercenary Fighter: Edjet Fighter: Ghost Knight Fighter: Griffon Knight Fighter: Shieldbearer
    10 replies | 444 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 19th September, 2018, 10:08 PM
    Races Generally I consider races such as the Dwarf, Wood Elf, Half Elf, variant Human to be towards the top of the heap with the Dragonborn and Drow towards the bottom of the PHB races with most of the rest somewhere in the middle. I will use this comparison to rate the MHH races. Bearfolk The Bearfolk are basically just that- a anthropomorphic bear person. They get +2 strength and have...
    10 replies | 444 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 19th September, 2018, 10:07 PM
    Around 109 days ago I recieved the Midgard Heroes Handbook (MHH), Midgard World Book and the Tome of Beasts in the mail from Kobold Press. I had bought the Midgard/Southlands/Unlikely Heroes PDFs and the ToB PDF and a real copy of the ToB for one of my players. Previously I did not know that much about Midgard having not played the Pathfinder versions of this world but I found some Midgard...
    10 replies | 444 view(s)
    2 XP
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Wednesday, 29th August, 2018

  • 07:05 AM - Coroc mentioned Zardnaar in post Halfling Darksun (Athasian) Variant.
    Blue The "Lucky " trait of the standard Halfling allows to reroll each 1 of a d20 also the brave trait allows advantage vs. fear without limit. I do not think that Zardnaar 's ancient wisdom overcompensates the lack of these two traits, it does not look overpowered in any way to me as it is a limited resource. Given that in a DS campaign short rests might not be that frequent its recharge is depending on some outer condition that cannot be affected by the players.

Tuesday, 31st July, 2018

  • 03:29 PM - Raunalyn mentioned Zardnaar in post Best D&D Novels- Of All TIme
    Yo, Zardnaar, I'ma let you finish, but Dragonlance Legends was one of the best D&D trilogies of all time! Of all time!!!
  • 02:52 PM - Coroc mentioned Zardnaar in post How To Faithfully Convert Campaign Settings.
    Zardnaar Kudos for notiung that the old stuff is often not known by younger generations of players. That's to my experience, gamers in my group are approx. 15 years younger than me so I can use my old 2e stuff and be sure they never heard about it in detail. 2e Ravenloft had some of the best adventures for RP orientated players Dragonlance has only one interesting area: the war of the lance. And 5e will not change that. So players best either play the heroes of the lance or play some other guys whith the heroes of the lance not existing. I still argue that gladiator should be the battlemaster and fighter the champion, since a gladiator is not a tank but rather a sophisticated fighter with many tricks and maneuvers . I still say that arcane magic out of defiler / preserver maybe warlock Templars would water down one of the core DS themes so no 5e bards and eldritch knights for me. General stuff On timelines: as with DL there are sweet spots in the timeline and more often tha...

Monday, 30th July, 2018

  • 08:14 AM - delericho mentioned Zardnaar in post Does anyone NOT expect the Artificer and Mystic to release with the final version of 'Wayfinder's Guide to Eberron'?
    I could be wronge but it seems to me that Warforged were constructed by Artificers, in older versions of D&D Warforged could only be healed by artificers, Kalashtar are the embodiment of the perfect Mystic class race setup, and someone told me they were released together in prior editions. I'm afraid not - psionics in 3e predates Eberron by several years. Indeed, psionics support was one of the first things they added to the game, releasing in March 2001. With that in mind, the they mentioned their is another Artificer revision is around and the Mystic might be turned into the Psion class or released alone side it... Like Zardnaar, I expect the Artificer to be in the final version of WGtE, but not psionics. Though not for the same reason - I suspect Psionics support will require considerably more material than they'll want to give away for 'free' to all the people who have bought this PDF (they'll want to keep it for a hardback release... which, yes, probably means Dark Sun).

Saturday, 16th June, 2018

  • 12:41 AM - MoonSong mentioned Zardnaar in post Z's Multi classing Thoughts
    Zardnaar -curious how I always think of you as Zardinaar- I like your thoughts on multiclassing. I just want to add, that Sorcerer/Lore Bard (likely Bard4/Sorcerer3+) is just plain good as a support/control caster, only Divine Soul comes close, but having less spells hurts it a little. Tons of spells known and tons of cantrips to play around. I prefer to start Sorcerer(for the CON proficiency), then switch to bard until bard 4, then switch back until you get metamagic. From 7th level onwards you have light armor, an extra skill, a diverse spell pool to choose from (and a bunch of spells known to choose with). You are not that good with bardic inspiration, but you pack quite the utility and have access to silence/subtle spell and Twin Spell shenanigans. Also the extra subclasses in Xanathar bridge the thematic gap between the cha casters. Celestial Patron Warlock is just begging to be mixed with Paladin and Divine Soul Sorcerer, and Shadow Sorcerer fits quite well with Fey and Fiend Patron ...

Thursday, 14th June, 2018

  • 02:26 PM - Coroc mentioned Zardnaar in post Darksun Version 4.0
    Zardnaar It requires more math at the table, and with ba -1 damage is negligable but -1 to hit is a tough Cookie. The way i would do it: eg. dagger (Bone Obsidian flint) 1d4 (Steel 1d6) Spear bone Stone etc 1d8 (steel 1d10) compare this one with quarterstaff 1d6 (my houserule) 1d8 RAW But your rule is either Spear inferior 1d6 compare with qarterstaff RAW 1d8 or Spear inferior 1d8-1 compare with quarterstaff RAW 1d8 See where the Problem is? "Oh a spear with a bone tip razorsharp, i better remove it so i got a quarterstaff for more damage and it will not break on a 1" With Magic weapons the next Problem: Magic Spear+1 Obsidian 1d8-1 +1 eventually only +0 to hit because inferior, it does as much as a metal spear with your rule. With my rule it would do 1d8+1 =2-9 but with +1 to hit ok the metal spear would do 1-10 but without +1 to hit that is far more balanced. Of course with Magic weapons breakage reule should not apply
  • 01:22 PM - Coroc mentioned Zardnaar in post Darksun Version 4.0
    double post
  • 01:21 PM - Coroc mentioned Zardnaar in post Darksun Version 4.0
    Hey cool, you are at it once more Zardnaar. But you still stick to the 1 die lower mechanism for inferior weapons. Since you got a closed world because you are using 2e as a Framework, why don't you use the inferior = normal die / metal is 1 die higher role instead? It works consistent with Magic weapons made from inferior material and does not give RAW wooden Clubs and Quarterstaves an additional Advantage over the (for Quarterstaffs) already existing unbalance (Quarterstaff = 1d8 Spear = 1 d8) It does not hurt anything because no weapons will be from the outside, but it pushes the metal weapon = the least form of a Magic weapon Agenda that 2e had. Also it does not make things overcomplicated for 1d4 weapons. Several more modern weapons like Rapiers crossbows and two handed swords should not exist in Darksun anyway, and in the case of a rapier you could not make that from bone or Obsidian or Wood.

Friday, 8th June, 2018

  • 07:39 AM - Coroc mentioned Zardnaar in post How Dark is Your D&D Preference?
    Zardnaar Imho Darksun is rather "dark" because it is so gritty. It is not necessary evil all the time, of course an abundance of evil also exists in DS, but it is often survival, aka who eats who, and who gets his share of water and who not.
  • 03:14 AM - Yaarel mentioned Zardnaar in post Will you make transsexual Elves canon in your games ?
    @Zardnaar 5% or so self-identify as strictly gay. But bisexuality dramatically increases this percentage. In settings, it tends to be fun to make about one out ten couples samesex. ē some of these couples are spouses ē some of these couples are close friends ē some of these couples are one-night stands (Same goes for oppositesex couples.)

Thursday, 7th June, 2018

  • 11:33 AM - Coroc mentioned Zardnaar in post How Dark is Your D&D Preference?
    Ye i do it similar, would have given them muscets but since one of my Players did not want firearms they stick to crossbows. That is technically more appropriate vs all sorts of plate armor which make bows pretty useless. I also got a orcs riding manticores "air force"- But since Iuz = CE my orcs are still CE, their discipline comes from fear of punishment. Btw. any News on your DS conversion Zardnaar ? I liked especially your conversion of the Monsters to 5e .

Friday, 4th May, 2018


Monday, 23rd April, 2018

  • 10:42 AM - Hussar mentioned Zardnaar in post Amazon: D&D at the start of 2018
    Well, Zardnaar, I'd think that the fact that the RPG market has tripled in size in the last five or six years might have something to do with 5e. Even comparing to the height of 3e, the market is still about 50% larger. I think it's very safe to say that 5e is doing extremely well. And the fact that it is doing this well four years after release is practically unheard of.

Friday, 30th March, 2018

  • 04:35 AM - FrogReaver mentioned Zardnaar in post Lets design a Warlord for 5th edition
    Zardnaar Why do you never talk about the specific implantation of at-will attack granting that we talk about here? Why do you repeatedly bring rogues up when the implementation for it here doesn't allow an extra sneak attack? Why do you base your decision for it being OP on a rogue being present in the party when it won't matter with our implementation at all? You continually ignore just how many attacks a sorcerer is capable of granting in a day and try to justify that such is okay because it's on a daily resource. It's like you aren't even trying to objectively look at such an ability anymore. You are irrational in regards to it. Heck, you've stopped giving sensible rebuttals and offering sensible discussion in relation to it long ago.

Thursday, 29th March, 2018

  • 01:17 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    I have to ask here. Zardnaar is the only one here who thinks that at will action granting is too powerful. No one else seems to have a problem with it. Why are we bothering with his criticisms? It's been repeatedly pointed out that at-will attack granting is not overpowered, and I don't think anyone here (other than Zardnaar) has an issue with it. So, howzabout we simply ignore Zardnaar's issue and constant derailment of the thread, and get back to designing a warlord that we'd actually want to play, rather than designing a warlord that satisfies the lone squeaky wheel in the wilderness.
  • 01:03 AM - FrogReaver mentioned Zardnaar in post Lets design a Warlord for 5th edition
    @Zardnaar , Please try to give reasoned thoughtful responses to these questions How many attack grants (not action grants) should a 5th level character be able to grant in a day (assuming that they are only allowing the character granted the attack to make an additional attack on their turn, unlike haste which does allow a method for the granted attack to be on an off turn)? We know a level 5 Sorcerer can cast a twinned haste 3 times per day (I estimate that at 24 attacks granted per day). We know a battlemaster fighter at level 5 can generally grant 8-12 attacks per day depending on short rests. All of these can be off turn attacks as well. Should a Warlord be able to reach those limits especially with an "on turn" restricted extra attack? Or should he maybe get to exceed those limits? And if so by what amount? And if that amount is already quickly approaching the number needed in the day to make it be "essentially at-will" then what's the problem with just letting him have at-will atta...

Wednesday, 28th March, 2018

  • 02:20 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    How is your fighter at 5th level doing d8+6 damage? Even with a 20 stat, it's +5, and that's only possible if you played a variant human and dumped both ASI's into Str. A sword and board fighter with protection style is dealing, probably d8+3 x2 at 5th level. Which is no better than the 2d10 for a cantrip. You really, REALLY need to stop laser beam focusing on optimized characters when trying to make a warlord Zardnaar. That's NOT where the balance point is.

Tuesday, 27th March, 2018

  • 07:53 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    Zardnaar - I think if you're going to insist that at-will action granting is impossible, that's basically a non-starter for any warlord build. There are several ways to grant actions. Good grief, a 3rd level battlemaster can grant an attack 12 times per day, with bonuses to damage, and that's not even specialized. An adventuring day is what, 20 rounds long? So, even right now, out of the PHB, a 3rd level fighter can grant bonus attacks 50% of the time. By 7th level, he can do it 21 times per day, or, essentially, every round. Arguing that changing that to 100% is going to break the game is a strange hill to die on considering we already HAVE a class that can effectively grant at-will attacks. BTW, why does it take a 10th level sorc? A 7th level sorc has 7 sorcery points and 3 3rd and 1 4th level spell. He can drop haste 5 times per day, which grants a heck of a lot more goodies than a single attack, and still have all his 1st and 2nd level slots left over. By 8th he's got enough...

Monday, 26th March, 2018

  • 11:09 AM - Aldarc mentioned Zardnaar in post So Why is 5E So Popular?
    Zardnaar: There is another factor that I would add to your list. 5E (and tabletop games, on the whole) have benefited tangentially from a reemergence of the boardgame hobby into the mainstream. Boardgames are cool now, and they are a considered a viable alternative to "going out" for a group of friends wanting to hang-out together. Tabletop RPGs, particularly D&D because of your aforementioned reasons, are generally regarded as extensions of boardgames in that they involve a group of friends playing a game in person around a table. I know many people who got into D&D 5e not through online streaming of D&D and the like, but, rather, through board game groups. This even includes boardgame-themed bars and the like that also began hosting tabletop RPGs. Yes, the game being a bit easier to pick up helps once the players are at the table... but in my opinion it's the large amount of streaming and videos to watch that then inspire the players to actually move to the table after they discover ex...

Tuesday, 20th March, 2018

  • 02:42 PM - Aldarc mentioned Zardnaar in post Mike Mearls Happy Fun Hour: The Warlord
    Musings on Warlord Subclasses: Creating "narratives" for warlord subclasses is not particularly difficult at all. I also don't think that every warlord subclass should be martial/mundane. Instead, the mundane/martial/magicless only needs to reflect the core chassis of a hypothetical warlord class. So what sort of subclasses could work for a warlord? Zardnaar has a pretty good core three: the gung-ho bravura, the inspiring marshal, and the tactical battle captain. Essentially, "I lead by example," "I lead through inspiration," and "I lead with tactical insight." I would also like to see a subclass that incorporates divination magic and luck, utilizing a mix of strategic foresight and dumb luck. A warseer? Or doombringer? Other subclass flavorings that would be nice include a psionic subclass. Or more villanous terror, and fear-leading warlord would also be nice.


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Monday, 8th October, 2018

  • 11:46 PM - Mike Myler quoted Zardnaar in post The Mahout: Basic Class Information
    <things> <also, things> I'm not great at tagging on these forums and a little pressed for time today so bear with me. Some changes (improvements!) to the mahout (eventually implemented to the articles on the Patreon but for convenience sake and before I forget, reprinted below). Thank you both for your feedback! <3 Mystical FerocityAlso at 6th level, your petís natural weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Keeperís GraspAt 10th level, youíve mastered grabbing an unruly pet. You gain the Grappler feat, even if you do not meet its prerequisite. In addition, you are able to grapple creatures up to two sizes larger than you.

Sunday, 7th October, 2018

  • 01:05 PM - Connorsrpg quoted Zardnaar in post Norse World
    Very good. I have thought of using Earth before but replacing cultures with D&D ones. Same. And one time I did it. http://connorssettings.wikidot.com/summer-isle-home

Thursday, 4th October, 2018

  • 10:56 AM - Hussar quoted Zardnaar in post Why D&D Can't Have a Good Video Game
    Gets back to my OP. Pillars and Kingmaker are reasonably cheap to make so why can't 5E have a good game. I don't expect a witcher 3, assassins creed or gta5 levels of graphics. OTOH, we have no idea how much of their own money the production studio ponied up either. We know that they got about 1 million for a game that's based on the Unity Engine. So, we're not exactly talking about ground breaking here are we? And, let's be honest, Hasbro likely isn't interested in diluting the brand with a cheap product either. I mean, Neverwinter according to the 30 second googling I did, has about 15 million players. That's certainly respectable. Not what I want to play, but, it's not like there isn't a 5e game out there.

Monday, 1st October, 2018

  • 10:05 AM - Jhaelen quoted Zardnaar in post Pathfinder: Kingmaker Is An Isometric RPG Experience
    1. People still use Macs?Currently, I'm still using a PC running Windows 7. But my next PC is likely going to be a Mac, since I will never voluntarily use a PC running Windows 10. After over 25 years Microsoft has finally managed to alienate me.

Sunday, 30th September, 2018

  • 03:25 PM - Oofta quoted Zardnaar in post Tell Me About Your Experiences With High Level 5E
    Maybe not for new DMs. I started a spin off thread but a few tricks I know these days I did not know 20 years ago. Otherwise yeah encounters are more of an art form, 4E tried to regulate them and make all the monsters similar but had the side effect of the treadmill and a lot of monsters of similar level having very similar defences. Ultimately it was boring. There things in 5E I do not like, I don't call the designers lazy. Its mostly a few leftovers who have not gotten over their preferred D&D died and very little of that playstyle carried over (a lot of concepts did though). Its like in Magic the Gathering and why they make bad card when they could design everything as good. Its part of what appeals to the games and the various groups that play the game (Timmy, Johny, Spike). The monsters are designed for ability scores of 16, no feats, no multiclassing for new players. For old salts its a bit on the easy side. Hopefully new judges aren't jumping in to high level campaigns. If t...

Saturday, 29th September, 2018

  • 11:06 PM - Sabathius42 quoted Zardnaar in post Why D&D Can't Have a Good Video Game
    1. Its not an actual D&D game although it is fantasy. 2. Witcher is an 80 million dollar game. WoTC can't afford that and they go for the cheap developers it seems. Do you think the author of Witcher paid $80m to produce a Witcher game? All WoTC has to do is be wise with who they farm out the licensing to and they could have a good DnD game again. DS
  • 02:30 PM - Ristamar quoted Zardnaar in post Why D&D Can't Have a Good Video Game
    I think Pillars was 4 million. In game development that is money down the back of a couch levels. Witcher 3 80 million, GTA V 200+ million, Assassins Creed 100+ million. You can still make good cheap games though (Sins of a Solar Empire, Europa Unversalis IV, most Paradox titles really). I think your perspective is skewed by the few remaining mega developers/publishers that can dump tens of millions into well established franchises and are capable of weathering a couple of disappointing releases. 4 million is a fortune for an isometric CRPG. Even Witcher 2 only had a budget of 10 million. CD Projekt RED is both awesome and insane for having the brass to self fund huge titles like Witcher 3 and the upcoming Cyberpunk 2077. However, if one of their massive ventures doesn't resonate with the market, they could be in big financial trouble.
  • 01:19 PM - Ristamar quoted Zardnaar in post Why D&D Can't Have a Good Video Game
    HTis is kind of what I mean for a good D&D game. Kingmnaker was probably cheap in terms of game development and looks nice/fun to play. Not as cheap as you might think. They received nearly a million dollars in a Kickstarter campaign to supplement their existing development budget. They also had a big publishing partner (Deep Silver). Granted, it's not AAA levels of funding, but it's not a tiny indie game budget, either. It's probably comparable to Pillars of Eternity.
  • 04:21 AM - Jay Verkuilen quoted Zardnaar in post Pathfinder: Kingmaker Is An Isometric RPG Experience
    Never really got the reason why people use macs except perhaps for "prestige" or to say you have got one. Been over priced and underpowered here for decades. Maybe in the days before windows 95 I can understand it. Kind of like an I phone, pay more money get a less functioning phone. I am typing on one now. It's a 4 year old computer. It runs like a clock, still quite capable computationally, and maintaining it has been very simple. That's why I buy them, although next time I buy a compute I may get a Windows machine due to some software compatibility issues. I don't play graphics-heavy games on my computer, though.
  • 01:13 AM - Morrus quoted Zardnaar in post Pathfinder: Kingmaker Is An Isometric RPG Experience
    Never really got the reason why people use macs except perhaps for "prestige" or to say you have got one. Been over priced and underpowered here for decades. Maybe in the days before windows 95 I can understand it. Kind of like an I phone, pay more money get a less functioning phone. Iím sure youíll like something one day. Itís gotta be tough.

Friday, 28th September, 2018


Thursday, 27th September, 2018


Wednesday, 26th September, 2018

  • 05:19 PM - Pauper quoted Zardnaar in post 5E And The D&D Play style "Won"
    Put simply the online stereo types about the various D&D playstyles do not apply to how peopel play the game. Those stereotypes broadly speaking are. 1E. Fantasy Vietnam. 2E. Narrative settings. 3E. Powergaming. 4E tactical. I think this is an interesting way to look at the differences between previous editions and 5e, though I have Thoughts. For example Fantasy Vietnam in AD&D mostly exists in a handful of adventures with certain reputations the Tomb of Horrors being the prime one (Ruins of Undermountain and Labyrinthe of Madness). The thing here is that for the most part I suspect those play styles are actually in the minority. I think, generally speaking, you're right. Classic 'meatgrinder' dungeons might do well in lists of all-time best modules, but they're also highly polarizing. It's hard to tell any kind of story in a meatgrinder other than Day of the Dead, and arguably that movie had more story in it than most meatgrinder dungeons allow. That's not to say it'...

Tuesday, 25th September, 2018

  • 11:16 PM - Eric V quoted Zardnaar in post Do Cleric/Druid players just ignore a large portion of their spells list?
    The cleric spell list in particular has a lot of spells that are so good you are kind of an idiot if you don't take them. Bless, some fo the healing spells, Spiritual Weapon/Guardians etc. This may vary by domain I would not take a few of them as a light cleric for example. I have heard some players are struggling with Druids as well as as you either go wildshaped but the others are kind of half way between a cleric and wizard in terms of healing and blasting. Outside of the Moon Druid the Druid is never really going to be any good in a fight but every cleric can cast spiritual guardians although the Druid is better at range (except some domains). I don't know about idiotic, but there are definitely some spells on the Cleric list that will be more universally useful than many others; you identified the classics. Mind you, it's not unique to the cleric: wizards with Shield, Misty Step, Fireball, Banishment, etc. Just part of the game.
  • 09:50 PM - Elfcrusher quoted Zardnaar in post Do Cleric/Druid players just ignore a large portion of their spells list?
    We don't use bless as much now either for mostly those reasons. Ok, so...um...maybe saying that one must be an idiot to not take them is a bit...hyperbolic? And, by extension, there are good reasons to not take the supposedly "best" spells?
  • 08:57 PM - CapnZapp quoted Zardnaar in post Tell Me About Your Experiences With High Level 5E
    They did try, high level adventures did not sell that well along with high level content. They also tried the expected damage per level thing and they made a very dry and boring version of D&D that got people playing Pathfinder that crashed an burned in 2 years and was out of print in 4 years. Pretty much any veiled dig you can make at 5E because its not 4E was done for a reason. :confused: Man. Why can't you just agree with someone, or at the very least, you know, not reply. Instead of inventing arguments to shoot down that I never made, I mean. What has sales of high level adventures to do with general system support for high level play? (Unless you agree high level support is piss poor and just wanted to explain why WotC doesn't care) Who suggested expected damage per level? Or dry and boring? Or anything from 4E really? (I just suggested that instead of byzanthine encounter guidelines, how about stating (making up numbers here) "this adventure is made for 45 DPR 20 AC 90 hp ...
  • 06:03 PM - Eric V quoted Zardnaar in post Tell Me About Your Experiences With High Level 5E
    Pretty much any veiled dig you can make at 5E because its not 4E was done for a reason. I don't know that that is what he was doing...it sounds more like guidelines for within 5e only: the difference between feats and no feats; magic items and no magic items; multi-classing and no multi-classing, etc. Not saying print that on the cover of the adventure, but somewhere in the DM Toolbox part of the DMG, show "behind the curtain" (4 9th level PCs should be able to inflict X damage per turn, for example) so that DMs can make informed choices as regards their particular groups.


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