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  • Tormyr's Avatar
    Yesterday, 11:41 PM
    FG is likely to happen down the road. If you want to play now, you need to go through PDF, softcover, or Roll20.
    22 replies | 1229 view(s)
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  • Tormyr's Avatar
    Yesterday, 11:39 PM
    It should be the same language as the other ones. The encounter is set up for 4 PCs. Each additional PC gets an additional swarm.
    141 replies | 13374 view(s)
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  • Tormyr's Avatar
    Friday, 15th June, 2018, 07:30 PM
    Adventures in Middle Earth, a Lord of the Rings setting for 5e. http://cubicle7.co.uk/our-games/adventures-in-middle-earth/
    9 replies | 295 view(s)
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  • Tormyr's Avatar
    Friday, 15th June, 2018, 08:40 AM
    I am with Li Shenron: try vanilla 5e for a while first, get used to it, make changes or add optional books like Xanathar's as appropriate. Also as mentioned before, 5e is fairly well balanced out of the box. So different DMs have different things that they don't like (certain feats, gnomes, paladins, gnomish paladins, etc.), but there is not really a universal "apply this list of fixes" which...
    34 replies | 1027 view(s)
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  • Tormyr's Avatar
    Friday, 15th June, 2018, 07:19 AM
    Interestingly enough, stand the heat is one of the easier spell components with a cost for PCs to create themselves, especially in the fire forest.
    19 replies | 477 view(s)
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  • Tormyr's Avatar
    Wednesday, 13th June, 2018, 05:04 PM
    That would be hearsay and rumor. Only a few were present at the creation of the torch...and half of them ended up dead or missing.
    19 replies | 477 view(s)
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  • Tormyr's Avatar
    Tuesday, 12th June, 2018, 04:51 PM
    Nice job with Haddin! ;)
    19 replies | 477 view(s)
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  • Tormyr's Avatar
    Tuesday, 12th June, 2018, 04:49 PM
    Reread the "If the Seela Died in the Conclusion of chapter 2. The song is ingrained in the heroes' minds. So they still have access to it if you wish. Maybe remind them of it in a dream on a long rest? EDIT: Strike that, it is the second paragraph of the "Consequences" encounter.
    19 replies | 477 view(s)
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  • Tormyr's Avatar
    Saturday, 9th June, 2018, 09:20 PM
    The softcover versions are up now. :)
    22 replies | 1229 view(s)
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  • Tormyr's Avatar
    Wednesday, 6th June, 2018, 08:40 AM
    I came across a knowledge check for Trilla in adventure 2. It will be a DC 23 Intelligence (Arcana) check in the 5e version. If none of the heroes are successful, you could have Simeon or someone at the Lyceum make the check with advantage (via research and help) and see if they know anything.
    19 replies | 477 view(s)
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  • Tormyr's Avatar
    Monday, 4th June, 2018, 08:56 PM
    This also can be a good chance for a kid disguised, and have it be a secret from the other players. A warlock that can cast disguise self away will or a charlatan proficient in the disguise kit. Nobody knows until it is too late.
    68 replies | 2083 view(s)
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  • Tormyr's Avatar
    Monday, 4th June, 2018, 03:49 PM
    Interesting, this could be the launching point for them looking at problems on multiple levels. One of the prevailing themes of WotBS is "healing the land" ravaged by war. The Fire Forest of Innenotdar has a tough moral quandary for low-level characters (not saying hard choices are limited to any level; just they often do not show up so early in a big story). That the players ran with their...
    19 replies | 477 view(s)
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  • Tormyr's Avatar
    Monday, 4th June, 2018, 02:22 PM
    If they got all 3 opposing offers and still tried to silence the song, then they made their choice. As for information they might find out in Seaquen: - Why does teleporting no longer work? (Is it at this moment possible to give any answer to this?) The timing points to Coaltongue's alleged death, but no one can be sure without divination magic or by visiting castle Korstull. - Is there any...
    19 replies | 477 view(s)
    2 XP
  • Tormyr's Avatar
    Monday, 4th June, 2018, 01:55 PM
    It restored 1 hit point to a living creature with 0 hit points.
    70 replies | 17478 view(s)
    1 XP
  • Tormyr's Avatar
    Sunday, 3rd June, 2018, 11:02 PM
    Congratulations. It is fun and rewarding to get through a long campaign.
    7 replies | 341 view(s)
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  • Tormyr's Avatar
    Saturday, 2nd June, 2018, 03:09 PM
    I haven't had a chance to check. Is the paladin a gnome?
    272 replies | 11970 view(s)
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  • Tormyr's Avatar
    Saturday, 2nd June, 2018, 08:34 AM
    You can get that functionality by adding the file to your favorites.
    2 replies | 153 view(s)
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  • Tormyr's Avatar
    Saturday, 2nd June, 2018, 07:53 AM
    A quick and dirty conversion. The body configuration doesn't really lend it to doing more than 3 attacks. As such this would fit nicely into being a CR 11 monster. Fitting it to CR 17 means giving it even more attacks to do even damage, or turning it into a bag of hit points, which can slow down combat if you do not have some heavy hitters. It is also vulnerable to banishment (even with magic...
    1 replies | 146 view(s)
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  • Tormyr's Avatar
    Friday, 1st June, 2018, 05:45 PM
    Was the task Easy, Medium, Hard, or Extremely Hard / Deadly? Give the experience from an equivalent encounter.
    33 replies | 875 view(s)
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  • Tormyr's Avatar
    Wednesday, 30th May, 2018, 11:27 AM
    The plan is to release the 12 adventures at a rate of 1 per month. Along with a chapter of bonus adventures, the planned finish is this time next year. I would estimate that a group that plays 3 hours a week has 2+ years of content to go through, and such a group could start now and be confident of not running out of content. The campaign guide gives an overview of each adventure, a general...
    22 replies | 1229 view(s)
    1 XP
  • Tormyr's Avatar
    Wednesday, 30th May, 2018, 07:49 AM
    Also, for those of you who game online, War of the Burning Sky has now come to Roll20 as well! https://marketplace.roll20.net/browse/bundle/28/wotbs-the-scouring-of-gate-pass
    22 replies | 1229 view(s)
    1 XP
  • Tormyr's Avatar
    Tuesday, 29th May, 2018, 06:41 PM
    I have not read Savage Tides, but Age of Worms was a lot of fun. I appreciated that it hit almost every major kind of monster (except maybe for goblins). Interesting that those were number 2 and 3 of Paizo's adventure paths IIRC. I will have to say though that the EN Publishing's adventures, namely those written/coordinated by RangerWickett (and a host of other great authors) are some of the...
    141 replies | 13374 view(s)
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  • Tormyr's Avatar
    Tuesday, 29th May, 2018, 01:21 PM
    Take care.
    32 replies | 1414 view(s)
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  • Tormyr's Avatar
    Tuesday, 29th May, 2018, 11:39 AM
    Thank you for buying a copy even though you are past that point! If you find the time, please consider leaving a review for one or more of the products on DriveThruRPG / RPGNow. :)
    22 replies | 1229 view(s)
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  • Tormyr's Avatar
    Tuesday, 29th May, 2018, 08:59 AM
    They are in the approval process. :) I was told that it takes a week or two if everything goes well.
    22 replies | 1229 view(s)
    1 XP
  • Tormyr's Avatar
    Tuesday, 29th May, 2018, 08:46 AM
    I have never had a TPK (and only a handful of character deaths), but one of the things I am going to be trying with War of the Burning Sky to help with this potential scenario is having a "B" team. The "B" team is composed of the player's backup characters, and they go on some of the bonus missions and side quests that are presented in the campaign. This allows the backup characters to be fleshed...
    46 replies | 1777 view(s)
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  • Tormyr's Avatar
    Monday, 28th May, 2018, 11:05 PM
    You can modify elements of d20 modern or future to be more like 5e, but I would also suggest you take a look at W.O.I.N. http://www.woinrpg.com/ It has 3 subsystems that follow the same d6 dice-pooling master system. O.L.D. is geared toward traditional fantasy; N.O.W. is geared toward modern settings; and N.E.W. has specialized rules for a wide gamut of sci-fi. Since they all use the same...
    16 replies | 620 view(s)
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  • Tormyr's Avatar
    Monday, 28th May, 2018, 12:07 PM
    One of the scouts sounded a horn down the canyon. A few seconds later, Byron heard the thunder of hooves echoing from further down the valley. He turned tail and galloped back toward his allies. The mercenaries fired at him struck at his horse, and tried to pull him down, but he managed to continue. A trio of mercenaries formed a line to block him from rejoining the group, but he managed to have...
    13 replies | 763 view(s)
    1 XP
  • Tormyr's Avatar
    Sunday, 27th May, 2018, 02:47 PM
    You're welcome! :) You will probably want to scan through this thread, as several people have caught errors or omissions that I have not yet had time to go back and fix. (I figured out the format I was going to use in chapter 6 and went back and very quickly rewrote 1-5, so they are a little bit more rough.)
    141 replies | 13374 view(s)
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  • Tormyr's Avatar
    Friday, 25th May, 2018, 01:30 PM
    Okay, then if everything goes according to plan, we should catch up to you by the end of summer at the latest. In the meantime, I hope you can make use of the campaign guide and player's guide!
    22 replies | 1229 view(s)
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  • Tormyr's Avatar
    Friday, 25th May, 2018, 12:11 PM
    Where are you right now? My plan, now that I am not dealing with a big, international move and only have to release 1 book at a time, is to release a chapter every month or two. I am also planning on releasing the bonus adventures. So GMs could use those to run a "B" team with the backup characters periodically, expanding the scope of what is going on past the primary PCs.
    22 replies | 1229 view(s)
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  • Tormyr's Avatar
    Thursday, 24th May, 2018, 02:44 PM
    Pardon the crosspost, but it's here. :) http://www.enworld.org/forum/showthread.php?641606-Witness-The-Mighty-And-Terrible-Face-Of-War-In-A-World-Of-Magic!
    22 replies | 1229 view(s)
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  • Tormyr's Avatar
    Tuesday, 22nd May, 2018, 09:07 AM
    Immediately, Rantle swung into action. He told Trinja and Zed to attack a single target in the middle (showing off the Commander's new Leader Tactics) and organized them into picking off one at a time. Dro'marri was surrounded and almost knocked out. He disengaged and ran behind some allies while Byron used his Wayfarer's Step to teleport to the top of a roof. He hurled vicious mockery while...
    13 replies | 763 view(s)
    1 XP
  • Tormyr's Avatar
    Tuesday, 22nd May, 2018, 07:19 AM
    Yup. I have a house rule for falling damage that does more damage per foot but allows a creature to negate damage up to the value of an acrobatics check. Rantle jumped off the 20 foot roof, risking up to ~15 points of damage, but he stuck the landing. That and his dashing good looks and swagger caused Dro'marri (or more likely his player) to declare, "I already hate this guy." :)
    13 replies | 763 view(s)
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  • Tormyr's Avatar
    Monday, 21st May, 2018, 09:08 PM
    The heroes start to say that they don't know what is going on downstairs, but Shealis cuts them off and tells them to head downstairs. Meanwhile, D'buld watches as the rat shapeshifts into a raven and flies on top of one of the doors. He decides to just close the door and wait to find out what happens. The heroes and elvish spies come down the stairs to find the badgers surrounding a the raven...
    13 replies | 763 view(s)
    1 XP
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Wednesday, 30th May, 2018

  • 08:28 AM - Lylandra mentioned Tormyr in post Witness The Mighty And Terrible Face Of War In A World Of Magic!
    yeah, having no real PF version is quite unfortunate, especially since I DM the campaign for PF as well. But the 3.5 version can be converted without too much of a hassle as long as your players don't do ridiculous optimization. Most of the used monsters are in the PFSRD and the monster DB. NPC's HP, attack and defenses need to be adjusted though, especially at higher levels. 3.5 was rather bad in this regard and therefore most NPC enemies are rather weak. Oh and thanks Tormyr !

Tuesday, 29th May, 2018


Wednesday, 16th May, 2018

  • 09:47 AM - TheSword mentioned Tormyr in post Thoughts on Proficiency and AC
    My biggest issue with this is that it waters down the effect of higher AC from armour at higher levels. I already see too many dex based characters and this would just compound that problem. Effectively you adding +1 to every characters AC every 4 levels. Totally agree with Tormyr that hp are a better representation of taking more damage.

Wednesday, 21st March, 2018

  • 07:57 PM - squirmonkey mentioned Tormyr in post Adventure 12 "Forewarned" Question (WotBS spoilers obviously)
    Ah, bells at the entrance to the tent makes sense. I'll have to make sure to mention the bells before the players know to fear bells... Also Tormyr, I've been playing an on-the-fly conversion to 5e. I'd be very curious when you're finished to see how you converted some of the encounters.
  • 03:02 AM - Quickleaf mentioned Tormyr in post An Earthmote Falls? Reimagining Kuluth-Mar for Tomb of Annihilation
    ...d you imagine a floating city (like Sokovia from Avengers) that crashed into a jungle basin? https://i.imgur.com/gaNC0z4.jpg Kuluth-Mar appeared in the Age of Worms adventure path in Dungeon Magazine; it was an ancient city that Kyuss ruled from, where undeath was glorified as the ultimate goal. Though loosely set in the Amedio Jungle in Greyhawk, it was a site unconnected to the rest of the world; like much of the adventure path, it was meant to be adapted to the DM's setting-of-choice. Pretty much the only area detailed was the Ziggurat of Kyuss; the city was just painted in broad strokes with shallow monster factions vying for control. Eric Boyd (a prolific D&D author who co-wrote Serpent Kingdoms among others) wrote in Dungeon #130 supplement that Kuluth-Mar could be placed in Chult, and offered a compelling history for doing so. It's not canon, but the idea struck me enough to include in my Tomb of Annihilation game. Instead of doing a straight conversion – which Tormyr has already done a fine job over here – I decided to advance the timeline, focus on the city holistically, and incorporate a friend's idea of a "crashed sky city." Adventurers raided Kyuss' ziggurat at the center of the ruined city, causing the cactus/key-shaped spire at the top to crumble. When it fell, it destroyed the obsidian wall around the ziggurat keeping spawn of Kyuss within, but also led to destruction of many monsters/traps in the ziggurat. http://1.bp.blogspot.com/_DOGdbcvTBcc/S2KHp28NRzI/AAAAAAAAAzI/tUqSQe0yEck/s400/Spire+of+Long+Shadows.jpg During the Spellplague (which I'm making more like "Acererak's Cataclysm" to tie it to the adventure without involving lots of FR meta-plot), an earthmote lifted up the entire city of Kuluth-Mar...as if it was Ubtao's hand itself lifting the corrupted place toward the sun...or perhaps Acererak's magic lifting the city up to reach something beneath it? The city already rested in a swampy valley, so this uplift turned the valley in...

Wednesday, 7th March, 2018

  • 07:53 AM - Quickleaf mentioned Tormyr in post Age of Worms Adventure Path
    Thanks for these conversions Tormyr! I'm considering adapting the ruined city of Kuluth-Mar (from The Spire of Long Shadows, Dungeon #130) for a Tomb of Annihilation game involving Kyuss, placing it in the jungles of Chult, and assuming that past adventurers mostly cleared it out and killed Ma'kar the spellweaver lich. Any suggestions on further detailing the ruined city as an adventure site?

Thursday, 4th January, 2018

  • 05:27 PM - OB1 mentioned Tormyr in post Need suggestions for epic tasks worthy of a demigod
    ...e a demigod of some kind. Each PC will need to have credit for accomplishing a task that proves them worthy of the title. I'm not looking for specifics on how to accomplish the task, rather just big, flavorful ideas that have the potential to be handled in many ways. Each should also be tied to a specific Outer Plane. Hoping to get at least 20 potential quests to provide. The list so far... 1. Bring and end to Dionysus' 742 year long drunken celebration with the Bacchae in Arborea 2. Return Gan's glade in the Beastlands to it's natural state. Thanks, @Eltab 3. Steal Acereraks' family jewels from his prison in Carceri. Thanks, @ArchfiendBobbie 4. Collect all of the pine cones in the Vindmere Forest of Arborea. Thanks, @Ganymede81 5. Assist Mahlhevik in parting the Silver Sea so that Sytris and Japheth may visit him once more. 6. End the Wearbear curse sweeping through the Serpent Spine in Ysgard. Thanks, @Landon Guss 7. Help Lily and Adoma reach Nirvana. Thanks @Draegn & @Tormyr 8. Get Sys's boulder to balance atop the highest peak of Shurrock and Dothion. Thanks, jrowland Thanks in advance for the help!

Sunday, 31st December, 2017


Sunday, 10th December, 2017

  • 09:59 AM - UngeheuerLich mentioned Tormyr in post Super Monk Jumps
    ...e magical effect of the bonus action Dash is another 40 feet as it does not combine with the haste, and the total movement would be 200 feet. This starts to get a bit weird as to where the combination happens in my opinion. 2.b. It can also be considered that the Step of the Wind and haste are not affected by the magical effect combining rules because the give different effects. The spell haste doubles speed and Step of the Wind gives a bonus action Dash. In that case, the bonus action is 80 feet, and the total movement available on that turn is 240 feet. This is the interpretation I follow. Thank you for answering my questions about haste and dash. I would also rule 240ft here. In my opinion 5e tries to be as simple in many regards as possible. In my book just multiplying several times is easy or not allowing the stacking at all is too. Using the middle ground is also a good but slightly mire complicated way of ruling. Sent from my GT-I9506 using EN World mobile app Edit: Tormyr the section was added by errata.

Tuesday, 21st November, 2017


Monday, 20th November, 2017

  • 09:28 PM - Fanaelialae mentioned Tormyr in post So Was That Z Fellow right?
    ...p more damage per round, you simply can't use the same 20 round metric to see how much more damage you're doing. That's bad math. The fighter with the feats doesn't add an extra 100 points of damage (5 extra points for 20 rounds) like what is the logic FrogReaver has claimed. The fighter with the feat will go through those 200 HP in 14 rounds (rounded up). So that's 5 points for 14 rounds, not for 20 rounds. Or 70 extra points, not 100. It may seem like a minor difference, but if you want your math and scenario to be accurate, you have to factor it in. Bottom line is that the fighter with the feat isn't doing as much extra damage as claimed unless the monster HP is infinite. Which it can't be, because then your rounds of combat per rest value would be infinite as well. There can be an argument made about how extra damage means beating the encounter faster which means good, but that's a different argument, and isn't what is being claimed. An interesting point but, much as Tormyr did, the DM with the higher damaging fighter may simply up the challenge a bit, thereby maintaining encounter length. In that scenario, GWM/SS et al become less of a damage buff and more of an experience bonus for the party. Granted, some DMs won't like it that, but that's yet another factor to take into account when deciding for yourself whether these are too good or just quite good. It's the problem with any white room scenario. You have to make certain assumptions, otherwise the complexity spirals out of control. Party composition could be a factor. The types of monsters your DM likes to use could be a factor. Overkill damage is probably a factor. Even terrain might factor in. Still, I think you're right to point out that these are over-simplifications. I think white rooms can be useful, but only so long as one keeps in mind that they won't accurately model the complexities of what actually goes on during real play. They're more like estimations of what you might be able to...

Thursday, 21st September, 2017

  • 10:54 PM - robus mentioned Tormyr in post Flabbergasted by my players last night! [SKT Spoilers inside...]
    Wow - great story Tormyr!
  • 03:18 PM - LordEntrails mentioned Tormyr in post Printing/Laminating the Map of Faerun
    I couldn't get to the map via your link. I was going to check what the resolution of the image you are wanting to print. My experience is that typically the images made available from WotC are not high enough resolution to have printed very large. When Tormyr says you will want 300dpi, that means if you want the print size of 24x36" means the image needs to be atleast 7200x10800 pixels. I will add that 150dpi will give a nice poster, from a distance. But as mentioned, don't expect to read the text and you will see pixelation and/or blurriness up close.

Wednesday, 26th July, 2017

  • 06:20 PM - robus mentioned Tormyr in post Why does WotC put obviously bad or illogical elements in their adventures?
    And the pièce de resistance has to be the gathering of giant leaders with no explanation for their presence (and while the hill giant is absent - though that actually dovetailed neatly with events for me) but still, the ordning is broken and yet giants are still sitting down to tea together (effectively) - why?! No reason... but of course my players ask that obvious question, leaving me to scramble for some plausible answer! Edit: Tormyr pointed out that this was a misfire on my part - I'd forgotten the brief description given for their presence, though my answer was quite similar (though driven from Serissa's side rather than theirs).

Tuesday, 6th June, 2017

  • 06:49 AM - Quickleaf mentioned Tormyr in post Monster Conversion help? The Singing Tree
    Thanks Tormyr, great analysis! Leaf off the puns :) This is for a roughly 15th-16th level party, so no Flurry of Leaves (similar to Horrifying Visage) defensive benefit. However, I'm thinking I should treat the "advantage to attack creatures charmed by tree" similar to Pack Tactics. Here are my revised CR calculations... Defense CR 11 eff. HP 232.5 = 138 HP * 1.25 (for resistances) + 60 HP (regained from needle-leaf) eff. AC 16 = AC 14 + 2 for Magic Resistance CR 11 Offense CR 9 DPR = 48 Round 1: Flurry of Leaves 12.5 * 2 PCs = 25 Round 2: Multiattack 7.5 * 8 = 60 Round 3: Multiattack 7.5 * 8 = 60 (25+60+60) / 3 = 48.33 eff. Attack +10 = 9 + 1 (conditional advantage from Somnambulant Song, similar to Pack Tactics) CR 7, bumped up to 9 due to attack bonus Total CR 10 = (11+9) / 2 ... I'm thinking of combining the Singing Tree with some terrain hazards, or minor monsters, or something to make it a little more interesting for a high-level party.

Tuesday, 2nd May, 2017

  • 05:26 PM - Dax Doomslayer mentioned Tormyr in post Campaign for Beginners - Age of Worms? Shattered Gates of Slughtergarde?
    Thanks for the information hastur_nz! I actually have all the Dungeon (and Dragons) for this so that helps. I did read the "Overview" I think you are referring too and have finished reading Diamond Lake. I'm just starting the Whispering Cairns now. I think if I go adventure path, it's going to be Age of Worms (since Tormyr did such a bang up job on the conversion which saves me time!!). Savage Tide could be one I do over Fantasy Grounds if there is a conversion - lol. I do have a couple of non-local friends who'd like the Demogorgan aspect. If I don't go adventure path, I'll have to think but I may do something that weaves in Orcus (using Necromancer Games "Tomb of Abysthor"). I appreciate the link Tormyr. I'll probably take you up on that offer. The healing potion is a good touch and I think I will do that. My sister who is also playing is one person that has played (though not much in 5E but a lot in previous versions and some OSRIC versions) so hopefully she can 'guide' my niece and nephew. The fun thing is the kids are revved up for this! If you have any pointers that pop into mind for the first couple of installments let me know!
  • 05:10 PM - Dax Doomslayer mentioned Tormyr in post Campaign for Beginners - Age of Worms? Shattered Gates of Slughtergarde?
    Thanks for the information hastur_nz! I actually have all the Dungeon (and Dragons) for this so that helps. I did read the "Overview" I think you are referring too and have finished reading Diamond Lake. I'm just starting the Whispering Cairns now. I think if I go adventure path, it's going to be Age of Worms (since Tormyr did such a bang up job on the conversion which saves me time!!). Savage Tide could be one I do over Fantasy Grounds if there is a conversion - lol. I do have a couple of non-local friends who'd like the Demogorgan aspect. If I don't go adventure path, I'll have to think but I may do something that weaves in Orcus (using Necromancer Games "Tomb of Abysthor"). I appreciate the link Tormyr. I'll probably take you up on that offer. The healing potion is a good touch and I think I will do that. My sister who is also playing is one person that has played (though not much in 5E but a lot in previous versions and some OSRIC versions) so hopefully she can 'guide' my niece and nephew. The fun thing is the kids are revved up for this! If you have any pointers that pop into mind for the first couple of installments let me know!

Monday, 1st May, 2017

  • 01:20 AM - Dax Doomslayer mentioned Tormyr in post Campaign for Beginners - Age of Worms? Shattered Gates of Slughtergarde?
    So I guess my one question Tormyr and Bupp, do you recommend this? It'll be a party of 5 (Elf Barb/Halfling Thief/Human Cleric of Pelor/Dragonborn Ranger/Gnome Wizard). There's one experienced player and 2 new players. I'm seeing a lot of mixed reviews (though overwhelmingly the Whispering Cairns adventure by Eric Mona does seem to be well liked)...

Sunday, 30th April, 2017


Tuesday, 25th April, 2017



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Wednesday, 13th June, 2018

  • 08:53 AM - trencher7 quoted Tormyr in post WotBS advice needed (SPOILERS galore)
    Nice job with Haddin! ;) You can´t imagine... They hate him so much right now :cool: OMG: The more questions I have, the more stupid I feel... Is there any common knowledge about the creation of the Torch? And thanks a lot to all of you who contributed to this thread so far!

Monday, 4th June, 2018

  • 03:11 PM - trencher7 quoted Tormyr in post WotBS advice needed (SPOILERS galore)
    If they got all 3 opposing offers and still tried to silence the song, then they made their choice. As for information they might find out in Seaquen: - Why does teleporting no longer work? (Is it at this moment possible to give any answer to this?) The timing points to Coaltongue's alleged death, but no one can be sure without divination magic or by visiting castle Korstull. - Is there any information about the Trillith/ Trilla herself available? Not really. Trilla was only evacuated under Gate Pass ~60 years Before the Scourge. Few trillith have escaped the dream world since then. With little contact, people did not even know there was something to research as Trilla's evacuation to Gate Pass was only know by a few Taranesti. - What does one know about the song of forms (they only know that there might be one surviving Seela, Etinify, who might know the song of forms) Some of the elves in the ghetto at Gate Pass might be refugees from Inennotdar and would be aware of the Song of Fo...

Sunday, 3rd June, 2018


Wednesday, 30th May, 2018

  • 05:26 PM - smbakeresq quoted Tormyr in post Age of Worms Adventure Path
    I have not read Savage Tides, but Age of Worms was a lot of fun. I appreciated that it hit almost every major kind of monster (except maybe for goblins). Interesting that those were number 2 and 3 of Paizo's adventure paths IIRC. I will have to say though that the EN Publishing's adventures, namely those written/coordinated by @RangerWickett (and a host of other great authors) are some of the most interesting adventures I have ever read. Zeitgeist and War of the Burning Sky aimed to be unique, and I think they both hit that target very well, making memorable adventures. Savage Tide hit a lot a monster groups also, but had some unique ones. Essentially you sail to Isle of Dread and eventually end up forming an alliance with Orcus and Iggwilv to fight Demogorgon. What could go wrong?
  • 10:31 AM - CapnZapp quoted Tormyr in post [WotBS] 5ed. still a thing?
    My plan, now that I am not dealing with a big, international move and only have to release 1 book at a time, is to release a chapter every month or two. How many chapters are there, Tormyr? Or rather, scratch that - when do you approximate being finished? In very general terms, barring the unforseen blah blah... Will the complete 5E campaign be ready in... 3 months? 6? A year? More? Thanks for any insight. I won't consider your answer a binding promise; just curious to get some inkling...

Tuesday, 29th May, 2018

  • 02:29 PM - IcarusATB quoted Tormyr in post Age of Worms Adventure Path
    You're welcome! :) You will probably want to scan through this thread, as several people have caught errors or omissions that I have not yet had time to go back and fix. (I figured out the format I was going to use in chapter 6 and went back and very quickly rewrote 1-5, so they are a little bit more rough.)That's good to know! I had only sparsely read the thread … I hadn't planned on reading the whole thing. But, now I have something to do this morning with my coffee!! Thanks, again!
  • 10:58 AM - trencher7 quoted Tormyr in post [WotBS] 5ed. still a thing?
    Okay, then if everything goes according to plan, we should catch up to you by the end of summer at the latest. In the meantime, I hope you can make use of the campaign guide and player's guide! Great news, Tormyr! Just got my copy of the first adventure and the two guides yesterday and after skimming through it on my way to work I must say that what I saw so far looks really good! Looking forward to the point where your work catches up with my shedule! :)

Saturday, 26th May, 2018

  • 12:06 PM - Falkus quoted Tormyr in post [WotBS] 5ed. still a thing?
    Where are you right now? My plan, now that I am not dealing with a big, international move and only have to release 1 book at a time, is to release a chapter every month or two. I am also planning on releasing the bonus adventures. So GMs could use those to run a "B" team with the backup characters periodically, expanding the scope of what is going on past the primary PCs. Excellent news! I'm looking forward to running it for my group at work once we finish with Rise of Tiamat.

Friday, 25th May, 2018

  • 01:28 PM - trencher7 quoted Tormyr in post [WotBS] 5ed. still a thing?
    Where are you right now? My plan, now that I am not dealing with a big, international move and only have to release 1 book at a time, is to release a chapter every month or two. I am also planning on releasing the bonus adventures. So GMs could use those to run a "B" team with the backup characters periodically, expanding the scope of what is going on past the primary PCs. I will end chapter 2 and start chapter 3 next weekend. Next sessions will be end of June and then after the summer break end of September. Really looking forward to your 5e conversion!

Tuesday, 1st May, 2018

  • 04:31 PM - vincegetorix quoted Tormyr in post Bhaalspawn Saga
    Yes, MiBG could be a small adventure in a larger campaign, and you can pick and choose or alter pieces as you like. I know one DM used a cult of Bhaal to influence the actions of the 3 power brokers in the game through rituals. MiBG is meant to be a generation after the events in the video game. Abdel Adrian (the canon protagonist of the video game) is much longer-lived than other humans because he is a Bhaalspawn. If you played the long game, you could do the tabletop version of the video game first, then start a new campaign where you wrapped up with the events of MiBG. The Baldur's Gate video game would need some rewriting of the key conceit. In the video game, you are one of the 20 bhaalspawn. I do not think it would really work to have a bunch of people in the party be bhaalspawn, and if they are just Abdel Adrian's escorts, that takes the spotlight and decision making off the party. You may want to consider eliminating the bhaalspawn and turning Sarevok into an avatar of Bhaal or some...
  • 02:46 PM - vincegetorix quoted Tormyr in post Bhaalspawn Saga
    I just finished running Murder in Baldur's Gate with my Roll20 group, and we had a good time. MiBG marked a major shift in the Wednesday night Encounters format. Not only were creature stats and rules for the D&D Next playtest included, but the story was presented in a much more sandbox format with significant events rather than the more linear encounters, rest, milestone format of the 4e format. It required a mental shift for both DM and players. Marking the transition from 4e to (eventually) 5e, it was the first of the Sundering adventures which rewrote some aspects of the world of the Forgotten Realms. Pros: * Excellent gazetteer for Baldur's Gate. It comes with descriptions of significant people, buildings, organizations, and the flow of people through a day in the life of the city. * Good, chaotic setup battle. * One of the few political, role-play heavy adventures. * Presents difficult choices with moral consequences. Cons: * Motivation for the PCs is hard to come by. The s...

Monday, 23rd April, 2018

  • 08:18 AM - Lylandra quoted Tormyr in post Best Campaigns to convert into 5e? Suggestions Please!
    @Lylandra is running the 3.5 (or 4e?) version, is over halfway through, provides exceptional session writeups, and is reviewing the 5e product before it goes to publication. http://www.enworld.org/forum/showthread.php?493652-Lylandra-s-War-of-the-Burning-Sky-continued thanks! and actually, it is the 3.5 version converted to Pathfinder and spiced up with 4e and homebrew story elements ;) And while converting is quite easy at lower levels, high level PF is a hot mess, so I'd been more than grateful for a proper conversion. Which is why I'm really looking forward to seeing the 5e project come to life!

Wednesday, 21st March, 2018

  • 05:50 PM - Ancalagon quoted Tormyr in post [Zeitgeist]A question about 5e publishing (no spoilers!)
    The 5e conversion is great, but it is well behind you in how much it has converted, and you will probably outpace it. PF for you! Although maybe your GM will want to try PF2 when it comes out?Thank you for the reply. The campaign is currently on hold (the GMs alternate 6 months on, 6 off), but from what you are saying that won't matter.

Tuesday, 20th March, 2018

  • 04:56 PM - RangerWickett quoted Tormyr in post Adventure 12 "Forewarned" Question (WotBS spoilers obviously)
    What, you don't remember every single detail? ;) Seriously though, War of the Burning Sky and Zeitgeist are an amazing achievement. As I am working on the 5e conversion of WotBS, I am constantly pleased by the potential I see for great stories and memories to be built around the table. My selfish wish is that WotC would pick you up to write adventure paths. That's not *that* selfish.

Thursday, 15th March, 2018

  • 05:19 PM - smbakeresq quoted Tormyr in post Age of Worms Adventure Path
    We had a great time with the prison break. The party had no equipment, and it was especially fun to watch the wizard scrounging for spell components. A cobweb for web. A dropped copper piece for detect thoughts. The lack of spell components, weapons, and armor made the group much more creative than usual. And doing it all with a timer of a Volcano going off. That also convinced me of the value of grapple, since if you have no weapons its just better.

Sunday, 21st January, 2018

  • 04:51 PM - gyor quoted Tormyr in post Is it just me or does Tiamat kind of blow in Tyranny of Dragons?
    I only got to look at it at our store last night. So I am going off of memory, but she is very similar to the Tarrasque, if not more deadly. She also has regeneration which will essentially negate 1 hit per round. She gets two breath weapons per round versus 1 every few rounds from recharging, a bucket of hp, high AC, crazy stats, her bites do elemental damage, unlimited reactions, 5 legendary resistance, 5 legendary actions per turn, high AC, resistance, +19 to hit, automatic save vs stunning, multiattack. She is going to mow through a 4 person party. If you playtested 4 level 20 characters against her similarly to how people have tested the Tarrasque, I doubt the characters would live long. That is only the stuff I remember. All of which says powerful high CR monster not God, she should have more profound out of combat abilities as well.

Friday, 12th January, 2018

  • 10:00 PM - 5ekyu quoted Tormyr in post Please help me with the “one spell cast per round” rule
    Well, when I asked what the value of this particular RAW was, I was hoping for an answer other than, "because it follows RAW." Nonetheless, thank you for taking the time to talk with me about your thoughts on it. Well, the key is as i indicated there is NO OBJECTIVE VALUE in any RAW. Not one. there is no objective value is getting to move 30' in a round as a human or dash using an action as opposed to a reaction or fighters getting an action surge at 5th instead of 7th... There are RESULTS of rules, not VALUE in rules because the value for one campaign may be widely different. That was where we got into the comparisons. the RESULT of the RAW is it limits the power gains by casting BA spells by imposing a restriction set on you for the turn you cast them, (As i described earlier.) If a Gm finds that result weakens casters so much that they are under-performing, it would make sense to loosen those restrictions - maybe excluding reactions, maybe excluding reactions and also only ...
  • 07:41 PM - 5ekyu quoted Tormyr in post Please help me with the “one spell cast per round” rule
    But back to my question: "What is the benefit of Bonus Action spells restricting reaction spells and Action Surge spells, and does it make sense?" Everything else in a turn being the same, what is gained by restricting reaction spells and Action Surge spells when the only other spell cast has a casting time of a Bonus Action instead of an Action? You asked ans so let me try and answer as best i can as to what my response would be, but i *MUST* put it in context.2 What is the benefit of thew rule in the rulebook that has Bonus Action spells restricting other spells at all?" ANSWER: To the first part, it follows RAW. Does the rule in the rulebook make sense? That is subjective. it was just a design decision that said "BA spells have this restriction that reaction spells dont and that 1A spells dont. "What is the benefit of Bonus Action spells restricting reaction spells and Action Surge spells, and does it make sense." ANSWER: To the first part, it follows RAW. Does the...
  • 02:39 AM - 5ekyu quoted Tormyr in post Please help me with the “one spell cast per round” rule
    1. This is just saying that it is that way because it is, but it isn't 6 pounds of action in a five pound sack unless bonus actions spells do more or are slower than regular action spells. I compared dimension door to misty step for a reason. The more powerful teleportation spell that takes longer to cast still allows a creature to use their reaction. Everything else being equal, the "faster" spell lets you do less. There are a myriad of examples of how this does not make sense: flame strike vs healing word, meteor swarm vs any bonus action spell, using wish to change a bonus action spell to a regular action so that reaction spells suddenly work again, etc., but I have not yet seen how the bonus action spell rule as it currently is helps the game by restricting what a creature can do with a reaction or action surge. 2. This is a comparison of two very different concepts. Sneak Attack says you can only use it once per turn and is contained within itself: it does not affect another rule. The b...
  • 02:30 AM - ClaytonCross quoted Tormyr in post Please help me with the “one spell cast per round” rule
    1. This is just saying that it is that way because it is, but it isn't 6 pounds of action in a five pound sack unless bonus actions spells do more or are slower than regular action spells. I compared dimension door to misty step for a reason. The more powerful teleportation spell that takes longer to cast still allows a creature to use their reaction. Everything else being equal, the "faster" spell lets you do less. There are a myriad of examples of how this does not make sense: flame strike vs healing word, meteor swarm vs any bonus action spell, using wish to change a bonus action spell to a regular action so that reaction spells suddenly work again, etc., but I have not yet seen how the bonus action spell rule as it currently is helps the game by restricting what a creature can do with a reaction or action surge. 2. This is a comparison of two very different concepts. Sneak Attack says you can only use it once per turn and is contained within itself: it does not affect another rule. The b...


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Tormyr's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Zeitgeist: The Added Files
These are other files that can help you when running Zeitgeist. They are created using EN Publishing art assets and have been posted here with permission from Ryan Nock (@rangerwickett) for personal use only.

Bonds of Forced Faith.
- Mountain Ascent...
171 +1 2 Sunday, 9th July, 2017, 07:24 PM Sunday, 9th July, 2017, 07:24 PM
Alternate Falling Damage
I wanted to make a falling damage and speed system that was (very) loosely based on falling speed and terminal velocity. This is something that mechanically stops monks and barbarians from being able to fall arbitrarily long distances with little to ...
226 +1 1 Thursday, 25th May, 2017, 11:19 PM Thursday, 25th May, 2017, 11:19 PM
Age of Worms Adventure Path
This is a conversion of the Age of Worms adventure path from 3.5 to 5e. You will need a copy of the adventure (http://paizo.com/dungeon/products/issues/ageOfWorms), adventure supplement (http://paizo.com/dungeon/resources/downloads), Player's Handbo...
15820 +6 13 Sunday, 24th May, 2015, 07:45 AM Friday, 2nd June, 2017, 05:40 AM
Monster CR Calculator
This excel spreadsheet implements the monster creation and CR calculation guidelines from pages 274-281 of the Dungeon Master's Guide. It includes the steps listed from those pages that effect CR. Fill out the yellow spaces in the spreadsheet as app...
3520 +3 1 Monday, 5th January, 2015, 01:00 AM Friday, 23rd September, 2016, 05:16 AM
Legacy of the Crystal Shard
This document converts Legacy of the Crystal Shard from D&D Next to 5e. You will need a copy of the adventure (http://smile.amazon.com/Legacy-Crystal-Shard-Sundering-Adventure/dp/0786964642/ref=sr_1_1?ie=UTF8&qid=1420257337&sr=8-1&keywords=legacy+o...
1508 +2 1 Saturday, 3rd January, 2015, 05:20 AM Saturday, 3rd January, 2015, 05:20 AM
Encounter Builder with Smooth Scaling
This encounter builder provides a smooth scaling of the encounter building multiplier when increasing numbers of monsters or player characters. Just type the level and number of player characters at each level and the CR of monsters and the number a...
727 +5 1 Wednesday, 31st December, 2014, 10:51 PM Wednesday, 31st December, 2014, 10:51 PM
Spell Card Generator
If you are like me, you like to have all of the information for a creature when you are running a game. One of the difficulties in 5e is that spells are included in creature stat blocks by reference. All you get is a spell name. For a while, I used o...
3202 +4 1 Monday, 15th September, 2014, 07:19 PM Monday, 15th September, 2014, 07:19 PM

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