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  • Tormyr's Avatar
    Yesterday, 10:29 AM
    Badass story. This is really going well. I had to chuckle a bit at the typo about a "telekinetic conference". That would look...interesting.
    1068 replies | 157628 view(s)
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  • Tormyr's Avatar
    Friday, 12th April, 2019, 03:55 PM
    There was not much time to act. Byron had just finished his second copy of the Ragesian intelligence as the rest of the heroes rushed past him. The attackers had already inflicted several blows on the woman, who was trying to hold them back with her magic. The heroes hit like a moving wall, with Byron catching up by using misty step out the window of the tower. Blows were exchanged as the...
    27 replies | 1942 view(s)
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  • Tormyr's Avatar
    Thursday, 11th April, 2019, 10:17 PM
    I am so happy to hear you are enjoying it. Hearing that is a great thing for creators. :)
    56 replies | 4851 view(s)
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  • Tormyr's Avatar
    Thursday, 11th April, 2019, 04:36 PM
    I am willing to beta test this feature. ;)
    10 replies | 358 view(s)
    1 XP
  • Tormyr's Avatar
    Wednesday, 10th April, 2019, 10:15 PM
    The intention is to include the 3.5 bonus adventures from the omnibus edition.
    56 replies | 4851 view(s)
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  • Tormyr's Avatar
    Wednesday, 10th April, 2019, 09:35 AM
    The heroes decided that despite their misgivings about being given orders by a fiery talking head, they needed some rest. They decided to skip the tower for the time being and found shelter in the abandoned village. They spend an uneventful night there and searched the village the next morning. Many personal possessions had been left, as if the whole village fled suddenly. Most of what had value...
    27 replies | 1942 view(s)
    2 XP
  • Tormyr's Avatar
    Tuesday, 9th April, 2019, 05:07 PM
    I added in some more character information to the first post of the thread. It now contains some of the information I worked with the players to develop the backstory of their character as well as secret information the players are not aware of but would be interesting to those familiar with the campaign saga.
    27 replies | 1942 view(s)
    1 XP
  • Tormyr's Avatar
    Tuesday, 9th April, 2019, 02:47 PM
    As the heroes turned a corner, the river came into view. A large bridge spanned the river, and a tower sat at the midpoint of the bridge. Relieved to see some water, the heroes started to hurry to the river. However, as they started forward, Crystin called out, "Zed, look out! Move!" A sword of fire formed above Zed's head and crashed down on him before splitting into several fire elementals...
    27 replies | 1942 view(s)
    1 XP
  • Tormyr's Avatar
    Monday, 8th April, 2019, 10:51 PM
    Okay, thanks for pointing it out. It had looked fine to me! You should be able to see them now. :)
    27 replies | 1942 view(s)
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  • Tormyr's Avatar
    Monday, 8th April, 2019, 09:31 PM
    Are you viewing the post on a mobile browser? I found that the images do not show up when I view it on my phone, but they appear on my computer.
    27 replies | 1942 view(s)
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  • Tormyr's Avatar
    Monday, 8th April, 2019, 12:15 PM
    Incoming rulings in 3...2...1... ;) My thoughts. Yes, they can pick it up as an interaction with the environment if they have a free hand and it is within 5 feet. An equally decent ruling would be that the weapon must be within the disarmer's space for them to pick it up, so they would need to shove the disarmee back so that they can stand over the weapon to pick it up. It depends, the...
    17 replies | 497 view(s)
    1 XP
  • Tormyr's Avatar
    Monday, 8th April, 2019, 11:57 AM
    The heroes followed the road, the burning forest forcing them to stay on the path. They came upon another bridge, which they gingerly started to cross. On the other side, a hell hound padded out of the burning forest up to the bridge's exit. The heroes froze, waiting for an attack before they realized it was taking no hostile action and was carrying a large bone in its mouth. The hell hound...
    27 replies | 1942 view(s)
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  • Tormyr's Avatar
    Monday, 8th April, 2019, 09:41 AM
    One of my players has a friend who used to do concept art for My Little Pony: Friendship Is Magic. As a Christmas present to everyone, he commissioned her to do line art of all the characters and then inked them himself. They turned out pretty well and became our tokens on Roll20. I updated the first post with the character art. ...
    27 replies | 1942 view(s)
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  • Tormyr's Avatar
    Friday, 5th April, 2019, 11:55 PM
    You might want to check Rise of the Drow by adventure a week when it comes out in December. https://www.kickstarter.com/projects/adventureaweek/rise-of-the-drow-collectors-edition-for-dandd-5e-a
    13 replies | 682 view(s)
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  • Tormyr's Avatar
    Friday, 5th April, 2019, 09:05 PM
    Thanks for reaching out with your questions. I hope all is going well for the start of your campaign despite the worries above. How far into the adventure have you gotten at the table? As for your questions: 1. Thugs have 7 hit dice. HP in 5e is not bound to character levels (unless you want it to be). The thugs have 7 hit dice not because they are seventh level but because I wanted them to...
    56 replies | 4851 view(s)
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  • Tormyr's Avatar
    Wednesday, 3rd April, 2019, 11:34 AM
    Also take a look at pixabay.com.
    6 replies | 255 view(s)
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  • Tormyr's Avatar
    Sunday, 31st March, 2019, 07:27 PM
    Heading to the surface only makes sense if gladiators are up there. It may make sense for it to go sideways into the housing area to hunt down Auric otherwise. It can burrow, so heading a different direction including widening the hallway toward the heroes seems to make sense.
    194 replies | 18862 view(s)
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  • Tormyr's Avatar
    Saturday, 30th March, 2019, 11:21 PM
    I wanted the fight and a reason to bring out the purple worm mini based on DM Scotty's video. :) The fight was dicey. One of the heroes was swallowed and barely survived.
    194 replies | 18862 view(s)
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  • Tormyr's Avatar
    Saturday, 30th March, 2019, 11:19 PM
    Ah, I unfortunately don't have time to go digging on this. 12. Substitute necrotic damage for negative energy. 13. Dispel magic now works with a high enough Spellcasting ability check. 14. It doesn't mean anything anymore in 5e. Give a level of exhaustion, necrotic damage, or disadvantage on anything to do with Wisdom instead of negative levels. 15. Average hp is fine. I had Bozal release as...
    194 replies | 18862 view(s)
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  • Tormyr's Avatar
    Saturday, 30th March, 2019, 11:10 PM
    Going off of memory, so bear with me. Adventure 5 was the first "true 5e creatures" I did because the MM and DMG had just been released. 1. I went with a symbol of fear. 2. Depending on where the hallow with silence is, it could mess with Bozal. I think I dropped it for my game. 3. Brooch of shielding is very different in 5e. 4. Yeah, you figured it out later. I used Death domain from the...
    194 replies | 18862 view(s)
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  • Tormyr's Avatar
    Tuesday, 26th March, 2019, 09:05 PM
    One of my players had a Lightfoot Halfling Thief 14 / Way of the Four Elements 6 Monk that did well in a level 1-20+ campaign. The strength-based monk / barb sounds fun. I would even swing further into the barbarian levels and just use monk for the unarmed strike and slow fall. Also . . . EXPLOSIONS!!!! </Torgue>
    12 replies | 534 view(s)
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  • Tormyr's Avatar
    Tuesday, 26th March, 2019, 06:01 PM
    The 1gp price is from an earlier edition (doesn't make it the best price to fit into 5e economies, just what it is).
    6 replies | 338 view(s)
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  • Tormyr's Avatar
    Tuesday, 26th March, 2019, 12:56 PM
    If you have not yet made a decision you might like to take a look at one of the first three adventures in the War of the Burning Sky saga. They contain suggestions for how to adjust the scenarios to your own campaign. The Scouring of Gate Pass - The heroes are given a mission to retrieve a package of military intelligence and escape a city under siege. While designed for a party of 3rd level,...
    13 replies | 587 view(s)
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  • Tormyr's Avatar
    Tuesday, 26th March, 2019, 12:39 PM
    There is a 5e version of the tindertwig in Shelter from the Storm. Tindertwig. The alchemical substance on the end of this small, wooden stick ignites when struck against a rough surface. Creating a flame with a tindertwig is much faster than creating a flame with a tinderbox. Using it to light a torch—or anything else with abundant, exposed fuel—takes a bonus action. Lighting any other fire...
    6 replies | 338 view(s)
    0 XP
  • Tormyr's Avatar
    Tuesday, 26th March, 2019, 12:35 PM
    Tormyr replied to "House" Rules
    I don't generally use critical failures with one exception: If a creature has advantage or disadvantage and rolls two 1s then something bad happens. Conversely, two 20s means something great happens.
    32 replies | 1207 view(s)
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  • Tormyr's Avatar
    Tuesday, 26th March, 2019, 12:24 PM
    You might want to add the WOIN tag to the thread title. You may also want to check the roll20 and lfg subreddits.
    13 replies | 336 view(s)
    0 XP
  • Tormyr's Avatar
    Tuesday, 26th March, 2019, 10:37 AM
    Thanks! If you like the Kurychek scene, you may also like the adjustment to Kazzyk's option in adventure 2 to differentiate it more from Indomitability's option. Nice, simple option from the devil. What could go wrong?
    9 replies | 350 view(s)
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  • Tormyr's Avatar
    Friday, 22nd March, 2019, 09:36 PM
    1. There should be a disconnect that separates that knowledge. Maybe killed in an operation without realizing who he was. The important part to keep is Larion calling one of the heroes "Peppin", and the heroes trying to figure out why that is happening. 2. This should be an either/or situation. Kurychek knows the door is trapped but does not know the combination without the heroes giving them...
    9 replies | 350 view(s)
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  • Tormyr's Avatar
    Friday, 22nd March, 2019, 12:46 PM
    1. I see this as a case of the right hand doesn't know what the left hand is doing. Peppin Tallman was killed by Shahalesti agents, just not any Shahalesti agents we meet in the story, and Larion does not know that (as Rivereye does not know it). 2. Is an opportunity for flexibility that maybe could have been explained better. The imp can help with the riddle or get someone to open the door....
    9 replies | 350 view(s)
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Wednesday, 10th April, 2019

  • 10:12 PM - thom_likes_gaming mentioned Tormyr in post [WotBS] 5ed. still a thing?
    First off: I'm so chuffed that this makes it to an official 5e. It's certainly riding high on my list to run (right after finishing off To Slay a Dragon, unless we extend that group into To Stake a Vampire). But, what's all this "bonus adventure" stuff Tormyr has been talking about? What am I missing? I own the full compendium soft cover version for 3.5. Is there going to be new stuff added to the 5e version?

Saturday, 19th January, 2019

  • 05:31 AM - goob99 mentioned Tormyr in post [WotBS] 5ed. still a thing?
    Hi Tormyr. Apologies if this is a necro or something, but I've been interested in starting WotBS as our group's next campaign and I had noticed that it's been several months since the last release so I just wanted to ask for a status update, if you don't mind. Thanks!

Wednesday, 28th November, 2018


Wednesday, 10th October, 2018

  • 07:20 AM - Lylandra mentioned Tormyr in post Question about the structure of Chapter 2
    Hah, nice to see that there are still 4e fans out there :) The 4e version has some cool additions and extra details for the fluff, but there are many occasions where you can see directly that they wanted to increase the numbers of encounters to reach the necessary XP thresholds. If you're currently in adventure 2... Tormyr and I found an error in the 4e version that you may wish to correct: In Anyariel's shrine, there is an Eladrin Knight named Eteranth who is said to be a Solei Palancis, but also sent by an unknown god. Now he does have some info about Shaaladel's/Aurana's betrayal, but this all didn't make much sense: 1) The Solei Palancis are the Shahalesti elite warriors. They are high elves. (or Eladrin, in 4e) 2) The being sent by the "god of healing" to answer Bhurisrava's pleas should be a celestial 3) I can see no way how or why a god could or would command/send Shaaladel's troops, especially those who are kind of involved in the betrayal I guess it all came down to the Eladrin confusion in 4e as originally, the celestial was a Ghaele Eladrin and Eladrin in 4e are just elf people. So you can keep the background (Torfendar, Diashan, House Kiirodel) and just change the Eladrin to a celestial of your choice who has nothing to do with the Shahalesti.

Saturday, 6th October, 2018

  • 10:29 AM - Lylandra mentioned Tormyr in post WotBS advice needed (SPOILERS galore)
    Oh my, so they have really brought this upon themselves. In that case, I love Tormyr 's B team option as they can at least try to help while still seeing the consequences of their decision firsthand. And having Shaaladel as commander is such a great opportunity later on. My group avoided having to deal with him as leader of the Alliance, but they had to let him lead the "Reconquest of Shahalesti" campaign against the fourth. And Shaaladel on his home turf was an extra prick.

Friday, 5th October, 2018

  • 10:51 PM - trencher7 mentioned Tormyr in post WotBS advice needed (SPOILERS galore)
    Guys, thank you sooooooo much for your help! Especially a big special thanks to Tormyr! There is a lot of food for thought. Thank you that you were willing to write in such detail! Your and Mrpereira 's ideas on that matter are brilliant! I will be away over the weekend but I will let you know how I plan to proceed.

Monday, 1st October, 2018

  • 10:04 AM - trencher7 mentioned Tormyr in post WotBS advice needed (SPOILERS galore)
    Alright, session done! Tormyr: my Group was just checking their possibilities and one route to go was to ask one of Lyceum´s mages to summon a flying steed, fly to Korstull and try to find a way into the Castle. So I at least just wanted to be prepared for this course of action. But as always everything did not go according to plan... They failed to get the Lyre of Fabrication from Naizelasa because they did not catch Lowduke alive. The Dragon felt betrayed of her revenge and just let the PCs live because they were able to retrieve the egg. The Group then decided to find out about the raging storm. Knowing that the witches in the swamp were responsible for creating the Tidereaver´s tears and knowing that at least one of the witches escaped during the first encounter, they decided to recruit some of Foebane´s men and return to the swamp in order to see whether the remaining witch(es) are responsible for the storm. The preparations took quite some time. Meanwhile the Theater play had premiere and two days later was t...

Wednesday, 30th May, 2018

  • 08:28 AM - Lylandra mentioned Tormyr in post Witness The Mighty And Terrible Face Of War In A World Of Magic!
    yeah, having no real PF version is quite unfortunate, especially since I DM the campaign for PF as well. But the 3.5 version can be converted without too much of a hassle as long as your players don't do ridiculous optimization. Most of the used monsters are in the PFSRD and the monster DB. NPC's HP, attack and defenses need to be adjusted though, especially at higher levels. 3.5 was rather bad in this regard and therefore most NPC enemies are rather weak. Oh and thanks Tormyr !

Tuesday, 29th May, 2018


Wednesday, 16th May, 2018

  • 09:47 AM - TheSword mentioned Tormyr in post Thoughts on Proficiency and AC
    My biggest issue with this is that it waters down the effect of higher AC from armour at higher levels. I already see too many dex based characters and this would just compound that problem. Effectively you adding +1 to every characters AC every 4 levels. Totally agree with Tormyr that hp are a better representation of taking more damage.

Wednesday, 21st March, 2018

  • 07:57 PM - squirmonkey mentioned Tormyr in post Adventure 12 "Forewarned" Question (WotBS spoilers obviously)
    Ah, bells at the entrance to the tent makes sense. I'll have to make sure to mention the bells before the players know to fear bells... Also Tormyr, I've been playing an on-the-fly conversion to 5e. I'd be very curious when you're finished to see how you converted some of the encounters.
  • 03:02 AM - Quickleaf mentioned Tormyr in post An Earthmote Falls? Reimagining Kuluth-Mar for Tomb of Annihilation
    ...d you imagine a floating city (like Sokovia from Avengers) that crashed into a jungle basin? https://i.imgur.com/gaNC0z4.jpg Kuluth-Mar appeared in the Age of Worms adventure path in Dungeon Magazine; it was an ancient city that Kyuss ruled from, where undeath was glorified as the ultimate goal. Though loosely set in the Amedio Jungle in Greyhawk, it was a site unconnected to the rest of the world; like much of the adventure path, it was meant to be adapted to the DM's setting-of-choice. Pretty much the only area detailed was the Ziggurat of Kyuss; the city was just painted in broad strokes with shallow monster factions vying for control. Eric Boyd (a prolific D&D author who co-wrote Serpent Kingdoms among others) wrote in Dungeon #130 supplement that Kuluth-Mar could be placed in Chult, and offered a compelling history for doing so. It's not canon, but the idea struck me enough to include in my Tomb of Annihilation game. Instead of doing a straight conversion – which Tormyr has already done a fine job over here – I decided to advance the timeline, focus on the city holistically, and incorporate a friend's idea of a "crashed sky city." Adventurers raided Kyuss' ziggurat at the center of the ruined city, causing the cactus/key-shaped spire at the top to crumble. When it fell, it destroyed the obsidian wall around the ziggurat keeping spawn of Kyuss within, but also led to destruction of many monsters/traps in the ziggurat. http://1.bp.blogspot.com/_DOGdbcvTBcc/S2KHp28NRzI/AAAAAAAAAzI/tUqSQe0yEck/s400/Spire+of+Long+Shadows.jpg During the Spellplague (which I'm making more like "Acererak's Cataclysm" to tie it to the adventure without involving lots of FR meta-plot), an earthmote lifted up the entire city of Kuluth-Mar...as if it was Ubtao's hand itself lifting the corrupted place toward the sun...or perhaps Acererak's magic lifting the city up to reach something beneath it? The city already rested in a swampy valley, so this uplift turned the valley in...

Wednesday, 7th March, 2018

  • 07:53 AM - Quickleaf mentioned Tormyr in post Age of Worms Adventure Path
    Thanks for these conversions Tormyr! I'm considering adapting the ruined city of Kuluth-Mar (from The Spire of Long Shadows, Dungeon #130) for a Tomb of Annihilation game involving Kyuss, placing it in the jungles of Chult, and assuming that past adventurers mostly cleared it out and killed Ma'kar the spellweaver lich. Any suggestions on further detailing the ruined city as an adventure site?

Thursday, 4th January, 2018

  • 05:27 PM - OB1 mentioned Tormyr in post Need suggestions for epic tasks worthy of a demigod
    ...e a demigod of some kind. Each PC will need to have credit for accomplishing a task that proves them worthy of the title. I'm not looking for specifics on how to accomplish the task, rather just big, flavorful ideas that have the potential to be handled in many ways. Each should also be tied to a specific Outer Plane. Hoping to get at least 20 potential quests to provide. The list so far... 1. Bring and end to Dionysus' 742 year long drunken celebration with the Bacchae in Arborea 2. Return Gan's glade in the Beastlands to it's natural state. Thanks, @Eltab 3. Steal Acereraks' family jewels from his prison in Carceri. Thanks, @ArchfiendBobbie 4. Collect all of the pine cones in the Vindmere Forest of Arborea. Thanks, @Ganymede81 5. Assist Mahlhevik in parting the Silver Sea so that Sytris and Japheth may visit him once more. 6. End the Wearbear curse sweeping through the Serpent Spine in Ysgard. Thanks, @Landon Guss 7. Help Lily and Adoma reach Nirvana. Thanks @Draegn & @Tormyr 8. Get Sys's boulder to balance atop the highest peak of Shurrock and Dothion. Thanks, jrowland Thanks in advance for the help!

Sunday, 31st December, 2017


Sunday, 10th December, 2017

  • 09:59 AM - UngeheuerLich mentioned Tormyr in post Super Monk Jumps
    ...e magical effect of the bonus action Dash is another 40 feet as it does not combine with the haste, and the total movement would be 200 feet. This starts to get a bit weird as to where the combination happens in my opinion. 2.b. It can also be considered that the Step of the Wind and haste are not affected by the magical effect combining rules because the give different effects. The spell haste doubles speed and Step of the Wind gives a bonus action Dash. In that case, the bonus action is 80 feet, and the total movement available on that turn is 240 feet. This is the interpretation I follow. Thank you for answering my questions about haste and dash. I would also rule 240ft here. In my opinion 5e tries to be as simple in many regards as possible. In my book just multiplying several times is easy or not allowing the stacking at all is too. Using the middle ground is also a good but slightly mire complicated way of ruling. Sent from my GT-I9506 using EN World mobile app Edit: Tormyr the section was added by errata.

Tuesday, 21st November, 2017


Monday, 20th November, 2017

  • 09:28 PM - Fanaelialae mentioned Tormyr in post So Was That Z Fellow right?
    ...p more damage per round, you simply can't use the same 20 round metric to see how much more damage you're doing. That's bad math. The fighter with the feats doesn't add an extra 100 points of damage (5 extra points for 20 rounds) like what is the logic FrogReaver has claimed. The fighter with the feat will go through those 200 HP in 14 rounds (rounded up). So that's 5 points for 14 rounds, not for 20 rounds. Or 70 extra points, not 100. It may seem like a minor difference, but if you want your math and scenario to be accurate, you have to factor it in. Bottom line is that the fighter with the feat isn't doing as much extra damage as claimed unless the monster HP is infinite. Which it can't be, because then your rounds of combat per rest value would be infinite as well. There can be an argument made about how extra damage means beating the encounter faster which means good, but that's a different argument, and isn't what is being claimed. An interesting point but, much as Tormyr did, the DM with the higher damaging fighter may simply up the challenge a bit, thereby maintaining encounter length. In that scenario, GWM/SS et al become less of a damage buff and more of an experience bonus for the party. Granted, some DMs won't like it that, but that's yet another factor to take into account when deciding for yourself whether these are too good or just quite good. It's the problem with any white room scenario. You have to make certain assumptions, otherwise the complexity spirals out of control. Party composition could be a factor. The types of monsters your DM likes to use could be a factor. Overkill damage is probably a factor. Even terrain might factor in. Still, I think you're right to point out that these are over-simplifications. I think white rooms can be useful, but only so long as one keeps in mind that they won't accurately model the complexities of what actually goes on during real play. They're more like estimations of what you might be able to...

Thursday, 21st September, 2017

  • 10:54 PM - robus mentioned Tormyr in post Flabbergasted by my players last night! [SKT Spoilers inside...]
    Wow - great story Tormyr!
  • 03:18 PM - LordEntrails mentioned Tormyr in post Printing/Laminating the Map of Faerun
    I couldn't get to the map via your link. I was going to check what the resolution of the image you are wanting to print. My experience is that typically the images made available from WotC are not high enough resolution to have printed very large. When Tormyr says you will want 300dpi, that means if you want the print size of 24x36" means the image needs to be atleast 7200x10800 pixels. I will add that 150dpi will give a nice poster, from a distance. But as mentioned, don't expect to read the text and you will see pixelation and/or blurriness up close.


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Friday, 19th April, 2019

  • 04:43 PM - gideonpepys quoted Tormyr in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    Badass story. This is really going well. Thanks. And I agree - it is badass! I left it at an early cliffhanger last week when Uriel interrupted the execution - as I would do if a fight was about to break out. Did a lot of head-shaking and tutting. The players had had the temerity to interrupt the readaloud text, and must be punished! So I think they were quite relieved by Vitus' measured response this week, and that they managed to talk their way out of it. So far so good... I had to chuckle a bit at the typo about a "telekinetic conference". That would look...interesting. Lol. Yes. Like the Italian parliament. https://www.youtube.com/watch?v=3nC_C-vgoew

Thursday, 18th April, 2019


Thursday, 11th April, 2019

  • 09:48 PM - roadtoad quoted Tormyr in post [WotBS] 5ed. still a thing?
    I hope that helps, and please let me know if you have any more questions or would like suggestions of how to alter things to better fit your table and your game. Gotcha. I guess I just haven't run enough 5e at this level. My only other experience with 5e was live-converting a Zeitgeist game from epic tier 4e to level 11-20 5e. I also wanted to say, thanks for all the work you're putting into this. Without your work, we wouldn't even be playing WotBS right now, and we're having a blast!
  • 08:34 AM - thom_likes_gaming quoted Tormyr in post [WotBS] 5ed. still a thing?
    The intention is to include the 3.5 bonus adventures from the omnibus edition. Actually had to go and check the ominbus. I had forgotten about those bonus adventures. Thanks for including these. :)

Monday, 8th April, 2019

  • 09:29 PM - RangerWickett quoted Tormyr in post Tormyr's War of the Burning Sky campaign [spoilers abound]
    One of my players has a friend who used to do concept art for My Little Pony: Friendship Is Magic. As a Christmas present to everyone, he commissioned her to do line art of all the characters and then inked them himself. They turned out pretty well and became our tokens on Roll20. I updated the first post with the character art. http://www.enworld.org/forum/showthread.php?631729-Tormyr-s-War-of-the-Burning-Sky-campaign-spoilers-abound&p=7392032#post7392032 The art doesn't show for me.

Monday, 1st April, 2019

  • 11:21 PM - ParanoydStyle quoted Tormyr in post Age of Worms Adventure Path
    I have just uploaded Age of Worms Adventure Path to the downloads area. This is a conversion of the Age of Worms adventure path from 3.5 to 5e. You will need a copy of the adventure, adventure supplement, Player's Handbook, Monster Manual, and Dungeon Master's Guide. The adventure is available from paizo.com, and the core books are available from amazon.com, local gaming stores and other retail outlets. Most creatures other than named NPCs are included by reference from the Monster Manual. As always, feedback is appreciated. You can find the file here in the downloads section. Please use this thread for comments. EDIT: Almost all chapters are now available. Well, I know I am responding to a four year old post, but this is awesome. Age of Worms is one of my favorite published campaigns and I'm happy someone updated it to the edition people around here (I mean where I live, I don't mean ENworld) actually seem to play.

Tuesday, 26th March, 2019

  • 01:00 PM - jasper quoted Tormyr in post Tindertwig for 5th edition?
    There is a 5e version of the tindertwig in Shelter from the Storm. Tindertwig. The alchemical substance on the end of this small, wooden stick ignites when struck against a rough surface. Creating a flame with a tindertwig is much faster than creating a flame with a tinderbox. Using it to light a torch—or anything else with abundant, exposed fuel—takes a bonus action. Lighting any other fire takes 30 seconds. The alchemical substance is consumed on ignition, and the entire twig is consumed after burning for 1 minute. Cost: 1gp BEEEEEEEEEEEEEEEPPPPPPPPPPPPPPPPP Matches is expensive in the realms. If I every control the door to Potterville, Realms, Hobbiton, etc, I controlling the match industry. I will introduce the new safety matches first. Then find a manufacture for the old 70s version. Sell those a 3x gp. Insert evil capitalist pig dog laugh.

Friday, 22nd March, 2019

  • 01:48 PM - Oldtimer quoted Tormyr in post Two strange details in adventure one
    1. I see this as a case of the right hand doesn't know what the left hand is doing. Peppin Tallman was killed by Shahalesti agents, just not any Shahalesti agents we meet in the story, and Larion does not know that (as Rivereye does not know it). 2. Is an opportunity for flexibility that maybe could have been explained better. The imp can help with the riddle or get someone to open the door. It has to know about the riddle though. So if the heroes do not share the riddle, it gets someone to open the trapped door for them. Which edition are you currently using for this adventure? I'm mostly using the original 3rd edition adventure, but I have all three editions and compare them frequently. 1. I suppose that is possible. But Shealis should know (I doubt any Shahalesti agent would act within Gate Pass without informing her) and why wouldn't she inform Larion? I assume she gave him the mission to the Depository. 2. Yes, if they don't tell Kurychek the riddle, he won't be able to so...

Wednesday, 13th March, 2019

  • 08:12 AM - MNblockhead quoted Tormyr in post Does anyone know where I can get 1.5 inch squre grid Fantacy battle maps?
    You could always try going gridless. https://www.youtube.com/results?search_query=gridless+dmscraft Yes! I'm so excited with my new toy that I forgot to recommend this. One of the best things I've ever did is create measure sticks for gridless play, using the instructions from DMs Craft: https://www.youtube.com/watch?v=XTT1ZU5pDBg Then I bought some polyester felt gaming mats that are gridless. I got fairly generic and reusable terrain patterns. The ones I bought are from Ceri design, through their kickstarter. But there are a number of companies who offer similar products, one that I missed, that looks interesting is gaming is RPG Tablecloth. But you don't even need terrain or a battlemap with gridless. Or even minis. You can use rocks or bottlecaps for characters and monsters and use books, rulers, pencils, erasers, etc. to represent terrain features. As long as you have your handing measuring stick, you can keep things nice and tactical without spending money on minis, t...

Saturday, 2nd March, 2019

  • 04:04 PM - Vienneau quoted Tormyr in post Age of Worms Adventure Path
    The barbarians will probably go down quickly, but have them quaff the potions of fly (60 foot fly speed), rage for damage resistance (all damage - bear totem, relentless rage) and fly with a double move. Keep them apart enough that the fireballs can only hit one at a time. Then have Loris (through a proxy) let them back in at night and try to kill the PCs in their sleep. In the end, it isn't a bad thing for the PCs to do well in the arena matches. They have 3 days to stop the ulgurstata, and there is a lot of difficult stuff in their way in the ruins. They need enough left over in the tank to actually survive their nightly escapades. If you swap out the froghemoth for an efreeti, make sure to have the misinformation be that the monster is going to be a froghemoth. ;) And yes, Tirra's proposal is a high risk/high reward offering the night of the welcome dinner. My group pooled their money together for that and managed to bluff their way to the bottom of the betting odds before betting...

Sunday, 27th January, 2019

  • 11:12 AM - Ramayana quoted Tormyr in post [WotBS] 5ed. still a thing?
    No worries. It looks like only adventure 1 is available in paperback. https://www.drivethrurpg.com/product/232659/ZEITGEIST-1-Island-at-the-Axis-of-the-World-5th-Edition?cPath=266_6280&filters=45322_0_0_0_0 Yeah, already got It and enjoyed the Reading. Any chance adventures 2 and others to Be published in paperback?

Tuesday, 22nd January, 2019

  • 02:50 AM - DrMapzo quoted Tormyr in post Color Maps for Virtual Tabletops by Me
    Thank you all for the responses, I'm glad you find them useful! Ya, I could definitely use some of these for my campaigns, thanks for sharing! Are you able to quickly reproduce versions without non-terrain objects? For instance, a version of the winter map without the tipped cart and barrels? Yes! I didn't mention it in my OP, but I offer multiple variations of my maps on my Patreon; For the winter map there's a version without the cart and another one without the snow for instance. The map also comes with separate cart and barrel tokens if you wish to use them on another map too! As a long-time user of VTT as well, I definitely agree here. Maps for VTT benefit from not having the grids on them. Just make the map align to a certain dimension* and then say what it is. The user then sets up the map to that size and then is done. This allows the user to operate without a grid, use a different grid color, or add their own terrain objects without disrupting the grid. *For the dime...

Tuesday, 18th December, 2018


Wednesday, 12th December, 2018

  • 08:45 PM - Nod_Hero quoted Tormyr in post War of the Burning Sky 5E #4: The Mad King's Banquet
    Are you referring to rpgnow/dtrpg ... ? Indeed I am. http://www.enworld.org/forum/content.php?5819-RPGNow-Is-Being-Retired The 5e links on https://wotbsadventurepath.com/ all point to rpgnow entries. Should probably convert them to dtrpg links.

Tuesday, 11th December, 2018

  • 12:56 PM - delericho quoted Tormyr in post Campaign Elevator Pitch
    I converted the entire adventure path (aside from some skill checks in adventure 5---need to get back to that) to 5e Very cool. (Kyuss = ancient/original sorcerer king) Actually, I was going to leave Kyuss as a full-blown god, who survived their extinction by virtue of being imprisoned. Of course, that leaves the PCs with a dilemma - is it better to leave the world a godless wasteland, or hand it over to a god who is himself awful. However, where I was running into more trouble was the giant/dragon conflict in "Kings of the Rift", and also what to do with Dragotha.

Wednesday, 14th November, 2018

  • 05:25 PM - SatanasOz quoted Tormyr in post Conversion help - critique my stat blocks for Cormyr: Tearing of the Weave
    I've heard there are calculators out there, but I don't use them. I have lots of experience converting & DMing, and I trust myself more than any calculators. I use the DMG page 274 guidelines as a starting point, but often compare to other monsters in the game, and prefer to playtest when possible. Like with most D&D design, one of the fundamental questions I ask myself when doing conversions is "what is similar to this new weird power/trait that already in the rules (e.g. a spell, monster trait, class feature, magic item, etc.)? what can I reasonably compare it to?" I don't stress too much about pinning down exact CR because, well, the CR system isn't exact. If you're within the same ballpark and same tier-of-play, that's close enough. Since for now, this is indended for my one game, I will not get a chance to playtest - but that means I am all the more glad for insight and experience like yours to draw upon. There isn't anything stopping you from changing its charisma score. 3...

Tuesday, 13th November, 2018

  • 11:27 PM - Azzy quoted Tormyr in post Anyone else find this really irritating?
    No, I have a tab in my PHB at the start of the spell lists (and at all the other chapters) so reference is quick and easy. I made a pdf of the spell lists that includes the spells from the PFH, SCAG, & XGtE and printed it out. It doesn't include the subclass spell lists, though.
  • 09:58 PM - SatanasOz quoted Tormyr in post Conversion help - critique my stat blocks for Cormyr: Tearing of the Weave
    It isn't really CR related, but I feal like Weave Drain should be a Charisma saving throw. What is CR related is that monster abilities that trigger a saving throw usually set the DC to an ability score modifier + Prof + 8 (in certain extreme cases double proficiency). The Shadowslain's most relevant ability seems to be Charisma, that would make the DC for Weave Drain 8 + 2 - 2 = 8, which seems more appropriate if the heroes are going to fight more than half a dozen of them down the road. You also might run into a bit of a game slowdown here. If a hero starts within 10 feet of half a dozen of them, that is a lot of saving throws they suddenly have to make at the start of their turn. Charisma would also fit, due to the whole "force of personality" concept behind the attribute. They resist by sheer gall. Would make it tons easier for the PC in my particular game, though. The affected casters are a bard and a warlock. That is why I went for con - the attribute also linked to concentration ...

Sunday, 11th November, 2018



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Tormyr's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Zeitgeist: The Added Files
These are other files that can help you when running Zeitgeist. They are created using EN Publishing art assets and have been posted here with permission from Ryan Nock (@rangerwickett) for personal use only.

Bonds of Forced Faith.
- Mountain Ascent...
211 +1 2 Sunday, 9th July, 2017, 07:24 PM Sunday, 9th July, 2017, 07:24 PM
Alternate Falling Damage
I wanted to make a falling damage and speed system that was (very) loosely based on falling speed and terminal velocity. This is something that mechanically stops monks and barbarians from being able to fall arbitrarily long distances with little to ...
289 +1 1 Thursday, 25th May, 2017, 11:19 PM Thursday, 25th May, 2017, 11:19 PM
Age of Worms Adventure Path
This is a conversion of the Age of Worms adventure path from 3.5 to 5e. You will need a copy of the adventure (http://paizo.com/dungeon/products/issues/ageOfWorms), adventure supplement (http://paizo.com/dungeon/resources/downloads), Player's Handbo...
24918 +7 13 Sunday, 24th May, 2015, 07:45 AM Friday, 2nd June, 2017, 05:40 AM
Monster CR Calculator
This excel spreadsheet implements the monster creation and CR calculation guidelines from pages 274-281 of the Dungeon Master's Guide. It includes the steps listed from those pages that effect CR. Fill out the yellow spaces in the spreadsheet as app...
3881 +3 1 Monday, 5th January, 2015, 01:00 AM Friday, 23rd September, 2016, 05:16 AM
Legacy of the Crystal Shard
This document converts Legacy of the Crystal Shard from D&D Next to 5e. You will need a copy of the adventure (http://smile.amazon.com/Legacy-Crystal-Shard-Sundering-Adventure/dp/0786964642/ref=sr_1_1?ie=UTF8&qid=1420257337&sr=8-1&keywords=legacy+o...
1707 +2 1 Saturday, 3rd January, 2015, 05:20 AM Saturday, 3rd January, 2015, 05:20 AM
Encounter Builder with Smooth Scaling
This encounter builder provides a smooth scaling of the encounter building multiplier when increasing numbers of monsters or player characters. Just type the level and number of player characters at each level and the CR of monsters and the number a...
827 +5 1 Wednesday, 31st December, 2014, 10:51 PM Wednesday, 31st December, 2014, 10:51 PM
Spell Card Generator
If you are like me, you like to have all of the information for a creature when you are running a game. One of the difficulties in 5e is that spells are included in creature stat blocks by reference. All you get is a spell name. For a while, I used o...
3582 +4 1 Monday, 15th September, 2014, 07:19 PM Monday, 15th September, 2014, 07:19 PM

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