View Profile: aramis erak - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • aramis erak's Avatar
    Saturday, 19th May, 2018, 01:44 AM
    And now you bring out a shifting the goal posts fallacy.
    37 replies | 1141 view(s)
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  • aramis erak's Avatar
    Friday, 18th May, 2018, 03:50 PM
    I need to be having fun to run a game. If I'm not having fun, I quit that group. The line between "not preventing fun" and "actively encouraging fun" is fuzzy, and the midpoint is, for me at least, pretty damned narrow.
    39 replies | 1204 view(s)
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  • aramis erak's Avatar
    Friday, 18th May, 2018, 03:36 PM
    In other words, you claim plagiarism for a method and ignore the actual rules. I see your No True Scotsman fallacy.
    37 replies | 1141 view(s)
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  • aramis erak's Avatar
    Friday, 18th May, 2018, 03:34 PM
    Nope. Space 1889, 2 years earlier. But in S 1889, it's only used in combat.
    37 replies | 1141 view(s)
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  • aramis erak's Avatar
    Thursday, 17th May, 2018, 11:42 PM
    Not quite true. Shadowrun uses a priority system to pick how many points in the attribute, skill, and advantage pools, and magic and Species access. Shadowrun also is a 6 att, with the whole att pool being split amongst them. Skills similarly. Vampire has attributes in three groups, and you prioritize 7/5/3 to each of the groups. Similar method for Abilities (Knowledges, Skills, and...
    37 replies | 1141 view(s)
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  • aramis erak's Avatar
    Tuesday, 15th May, 2018, 05:47 AM
    One fun use of a Cursed Item is as a hook into adventures. It asserts itself, and the PC drags the party into the middle of things.
    11 replies | 292 view(s)
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  • aramis erak's Avatar
    Tuesday, 15th May, 2018, 05:42 AM
    Add two more psych triggers, and you've started using the ST rules.
    43 replies | 1887 view(s)
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  • aramis erak's Avatar
    Tuesday, 15th May, 2018, 05:39 AM
    That's how it comes across to me, both on read and in play. Especially with the The Wigs as the initial "scenario"... Rocket City, transformable building/giant robot, rocket cars... Very pulp.
    44 replies | 1309 view(s)
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  • aramis erak's Avatar
    Tuesday, 15th May, 2018, 05:34 AM
    Agreed. Unlike real life, games have real life and other games to measure Wacky against.
    33 replies | 1068 view(s)
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  • aramis erak's Avatar
    Monday, 14th May, 2018, 12:36 AM
    I have played it. It's very pulp. It fits the mold for a few of the techno-heroes of golden age, but it's not supers at all by silver age nor modern standards, and it barely hits it by Golden Age.
    44 replies | 1309 view(s)
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  • aramis erak's Avatar
    Sunday, 13th May, 2018, 07:16 PM
    Thinking on this some more... The players owe it to the GM not to make the game unfun for the GM nor for the other players. Players can, in fact, have a great time in more constrained settings and styles of GMing, as, if not, I'd not have a steady group. The OP's post comes across as a form of monte-haul entitlement more than actual good GMing. Which is fine for some, but for others will...
    33 replies | 1068 view(s)
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  • aramis erak's Avatar
    Sunday, 13th May, 2018, 06:57 PM
    Was a warning for others; it's explicitly retroscifi (Alpha p 3.; beta p. 3) in the Buck Rogers and Flash Gordon mode.
    44 replies | 1309 view(s)
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  • aramis erak's Avatar
    Saturday, 12th May, 2018, 06:13 PM
    I find OTT gonzo unfun. Both as player and GM. Which is why I have decline the last 4 invites to be a player. I can't even watch more than 4 episodes of Red Dwarf at a sitting. (or 1 of the recent seasons.)
    33 replies | 1068 view(s)
    1 XP
  • aramis erak's Avatar
    Saturday, 12th May, 2018, 06:04 PM
    D&D 5 Advantage/Disadvantage is great for D&D; it's the right level of fiddly for that genre. My tolerance for long lists of mods has waned with age. Still, WFRP 1E is in the groove, too.
    37 replies | 1141 view(s)
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  • aramis erak's Avatar
    Saturday, 12th May, 2018, 08:52 AM
    The first two drafts are more pulp sci-fi than supers.
    44 replies | 1309 view(s)
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  • aramis erak's Avatar
    Saturday, 12th May, 2018, 07:39 AM
    As a GM, if I'm not having fun, the game isn't going to last more than a few sessions. So, yes, the players have a reciprocal obligation about my fun.
    39 replies | 1204 view(s)
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  • aramis erak's Avatar
    Saturday, 12th May, 2018, 07:36 AM
    It will mess with the reward cycles, but if one wants some mechanicalization, it's usable. It's not a direct comparison to Pendragon's; still, it's a decent enough way to approach it. It's really just an expansion of the import of the not-on-the-sheet personality traits in Step 4 (as mentioned in Fortune Points).
    43 replies | 1887 view(s)
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  • aramis erak's Avatar
    Friday, 11th May, 2018, 07:18 AM
    Wrong on both counts about the dice in Pendragon. It's "High but under", and 1d20. In all editions. Take two opponents, both skill 15, no mods. One rolls a 13, the other 10; the 13 wins, and hits the other. Next round 17 and 10, the 10 hits because the 17 is over. As for Conan, it's lacking the personality rules that are in Star Trek... but those could be added easily enough. Adding the...
    43 replies | 1887 view(s)
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  • aramis erak's Avatar
    Friday, 11th May, 2018, 06:43 AM
    Having just purchased Sentinel Comics RPG beginner's kit, once the corebook is released, it's simpler than the others I've mentioned (Marvel Super Heroes/FASERIP, Marvel Heroic RP, Cortex Plus Superheroic from the Hacker's Guide). It should be a bit faster, but I've not gotten it to table. Note that the included adventures envisage 3-4 scenes per 90 minutes of play, so one scene per day seems...
    44 replies | 1309 view(s)
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  • aramis erak's Avatar
    Sunday, 6th May, 2018, 08:57 AM
    The Gamma World version has a different granularity than the MSH/AMSH one. Some loved it, some hated it, and it broke the AD&D compatibility for that edition/ Same granularity issue for Zebulon's Guide for SFAD; further, ZG lacked the skills for SFKH. Conan, MSH and AMSH worked rather well. Conan well enough that there's a retroclone of it: ZeFRS. MSH/AMSH is retrocloned with FASERIP.
    44 replies | 1309 view(s)
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  • aramis erak's Avatar
    Wednesday, 2nd May, 2018, 06:57 PM
    The only major issue I have with the 2d20 system overall is that there is a small (well, it's happened to me reasonably often) chance of a snowball effect, where the doom pool keeps growing due to early bad rolls and the GM spending doom on increased threat range (which is reasonable)... and the players never recovering because the doom pool is so high. Out of about 20 sessions of the STA...
    43 replies | 1887 view(s)
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  • aramis erak's Avatar
    Wednesday, 2nd May, 2018, 06:46 PM
    For a lunch break game, I'd go either with Cortex Plus Superheroic (or its precursor, Marvel Heroic RP, which is OOP due to license issues), or 4 Color System (which is a knock-off of FASERIP AMSH). Faserip's faster than cortex plus, but cortex plus is potentially more done in a turn.
    44 replies | 1309 view(s)
    2 XP
  • aramis erak's Avatar
    Monday, 30th April, 2018, 06:14 AM
    Ok, the books are added to the RPGGeek Database.
    19 replies | 8152 view(s)
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  • aramis erak's Avatar
    Saturday, 28th April, 2018, 11:50 PM
    Since I noticed it wasn't in the database at RPGGeek.com, I added it. We'll see if it gets approved.
    19 replies | 8152 view(s)
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  • aramis erak's Avatar
    Saturday, 28th April, 2018, 09:18 PM
    Marc Miller included advice similarly in Traveller5... "Map only as really necessary" - don't map out the sector unless you need to. Don't map a world that's only going to be seen for a layover and cargo.
    1 replies | 174 view(s)
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  • aramis erak's Avatar
    Saturday, 28th April, 2018, 09:10 PM
    Having taken a quick skim through the other two books... Again, layout is an issue. Some of the tables could be tweaked for better look with just a few seconds each. Several parts of both books are in 7.5" wide single column - that's hard to read, especially for those with certain visual-based reading disorders (esp. Dyslexia, Scotopic Sensitivity, Macular Degeneration). The GMG's tables for...
    19 replies | 8152 view(s)
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  • aramis erak's Avatar
    Saturday, 28th April, 2018, 08:25 PM
    Not the result I expected, but a nice one!
    19 replies | 8152 view(s)
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  • aramis erak's Avatar
    Friday, 27th April, 2018, 09:46 PM
    The player's portfolio is the only one still free. The other two PDFs are $2.50 each Looking thrugh the player's portfolio... Mechanics fairly clearly presented. Layout has issues - many pages have 7.5" wide columns, examples not called out by style nor boxing. Art's decent. Skill system simplistic, but with a twist - it explicitly covers HD monsters with skills as well
    19 replies | 8152 view(s)
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  • aramis erak's Avatar
    Thursday, 26th April, 2018, 09:39 AM
    You asked if anyone remembered it. And if they had played it. "And if not, why?" I answered the questions you asked.
    11 replies | 754 view(s)
    1 XP
  • aramis erak's Avatar
    Wednesday, 25th April, 2018, 11:08 PM
    And those reviews are utterly irrelevant to my point; they weren't the ones I saw before making my mind up not to bother. I saw several reviews that were not good. I'm not going to go digging for them years later. Your reaction also is off-putting. Don't ask what you can't handle answers for. It makes you seem like a shill.
    11 replies | 754 view(s)
    1 XP
  • aramis erak's Avatar
    Wednesday, 25th April, 2018, 04:28 AM
    Heard of it? Yes Read it? No Played it? no Why? bad reviews and limited interest in more "epic fantasy" that isn't.
    11 replies | 754 view(s)
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  • aramis erak's Avatar
    Monday, 23rd April, 2018, 09:06 PM
    My preference was (back in the early days of the century) Delta Ceramcoat. Works well, and for the price of 0.5 oz of GW, I bought 4oz of Delta. Plus, it's carried at walmart and many ceramics shops.
    12 replies | 1411 view(s)
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  • aramis erak's Avatar
    Monday, 23rd April, 2018, 08:52 PM
    My Little Pony - Tails of Equestria is pretty good. While combat is allowed (scuffles rules), it results in unconsciousness and hurt feelings, not dead guys. The published adventures are also very well set up for running straight from the books.
    9 replies | 341 view(s)
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About aramis erak

Basic Information

About aramis erak
Introduction:
Alaskan GM
About Me:
RPGer, Boardgamer
Been GMing since 1981.
Lead Administrator of the COTI Traveller Forum (Travellerrpg.com)
Location:
Alaska
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Eagle River
State:
Alaska
Country:
USA
Game Details:
Currently one of the DMing Team for Bosco's Comics - doing 5E Encounters. Thursdays.
My Character:
I am a GM more than a player.

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Total Posts
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Last Post
Talking About An Apocalypse: Looking At Apocalypse World 2E Yesterday 08:49 AM

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Last Activity
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Join Date
Wednesday, 27th August, 2014
Product Reviews & Ratings
Reviews Written
5
My Game Details
Town:
Eagle River
State:
Alaska
Country:
USA
Game Details:
Currently one of the DMing Team for Bosco's Comics - doing 5E Encounters. Thursdays.
My Character:
I am a GM more than a player.
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Wednesday, 2nd May, 2018


Tuesday, 1st May, 2018


Saturday, 28th April, 2018



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Wednesday, 28th February, 2018

  • 05:25 PM - innerdude mentioned aramis erak in post So what exactly is the root cause of the D&D rules' staying power?
    @aramis erak --- how often do the rules mandate adding/removing or upgrading/downgrading dice? Is this something commonly done in play? Is it primarily when applying the effect of a talent? This does seem to be a point where gameplay slowdown could happen, if the players and GM aren't "on the spot." As far as cost, I had already assumed that I was going to get at least one set of dice as part of my purchase of the system, and ended up just buying two. That way when I finally start using it, I'll never have to worry about having enough dice to add to the pool. I do sometimes get frustrated with FFG's approach of nickle-and-dime-ing their players on every little thing. And this coming from a guy who's easily invested $500+ on Fantasy Flight's Lord of the Rings co-operative card game. I love that game, but the way FFG set up the initial "base" game set is basically a slap in the face. The core box gives you basically two playable game scenarios (the third one is just too hard without investing anoth...

Tuesday, 14th November, 2017

  • 06:14 PM - redrick mentioned aramis erak in post A Proper Ability Score Generation Preference Poll
    ...I'd always felt this was "the right way to do it", as I'd come up from basic and AD&D doing it that way. The result — one character was STACKED, basically giving him one or two free feats over other characters, plus way more hit points and, as a fighter with extra attacks, he was reliably hitting more and harder than anybody else. It didn't break the game, but it definitely made things harder for me as a DM, because he was so much more resilient than everybody else in the party. And once we got out of fireball range, combat was like a baseball lineup with all pitchers and one power hitter. It was an irritant. And sure, I could have nerfed his character, but that's no fun for anybody. When I started a new group, we just did point buy and standard array and it just worked. And our characters are still creative and inventive. I miss the "what am I going to get" surprise of rolling ability scores, that tends to push me in a direction I wouldn't have picked on my own, but that tool from aramis erak helps to bring some of that back. Also, the same-iness of standard array characters is great when DM'ing with new players at lower levels. I can sit with a group of new players and I can quickly memorize all of their modifiers, because I just need to know the one or two irregularities of their character build, and the corresponding bonuses fall into place. The fact that most first-level characters are +5 to hit with their primary attacks and have a DC 13 spell save makes things super easy.
  • 01:37 AM - redrick mentioned aramis erak in post A Proper Ability Score Generation Preference Poll
    Hey, you've made something awesome and it was good of you to share it! You can take that the mean your ichthyologist halfling or your stat roller as you wish I suppose :lol: Credit entirely due to aramis erak for coding up that tool. He just gave me the nod in the name because it was based on a conversation we had on these forums a little while back.

Sunday, 13th August, 2017

  • 04:17 PM - shidaku mentioned aramis erak in post Recontriving The Ring
    ...ous because often "using new terms" is code for "the game not agreeing with my personal sense of morality, history, mythology or other things that only I am privy to." These people further become pretentious because they don't have any handy-dandy lingo guide to get the rest of us pleebs up to speed with them and instead sigh in a frustrated "I'm disappointed in you child." manner when all the folks who don't know their specific lingo revert back to the "common" wordings. These folks often come with at least one friend who always chuckles and chortles that the noobs don't get their inside lingo but of course has no desire to educate either. Frankly, this sort of "changing words for the sake of changing words" rather than educating why we're using the words we're using and explaining and understanding the baggage that comes with them is not limiting to gaming. I've experienced it in schools, in educated circles, in the workplace and really, it's just dumb. I agree completely with aramis erak that changing the words serves no purpose except outside of when those words are actually negative or derogatory.

Tuesday, 18th April, 2017

  • 09:02 AM - Lylandra mentioned aramis erak in post How to keep women in the game?
    I think you have to differentiate two things here: I guess what @aramis erak meant was playing in a quasi-realistic historical setting with a bit of magic. Which is okay, if every player knows in advance and has fun playing it. I understand that playing against such challenges can be fun - I wouldn't mind giving a GoT style game a try. And I don't think that he will incorporate such social structures into *every* medieval-tech level fantasy setting. What I meant is that you should avoid adding "classic sexism" (and only this example) to settings where it doesn't make sense or where there would be no reason to have predominately patriarchal societies all over the globe just "because medieval". Especially if you do not tell your players that you plan on doing so. Settings like FR or Eberron or the generic D&D setting are not medieval. They have baseline medieval technology, but add a lot of magic, and even mage-tech. They don't offer any mechanical or canonical reason to why male and female characters should have different roles, expectations or opportunities at...

Wednesday, 1st March, 2017

  • 09:14 PM - redrick mentioned aramis erak in post Share your session notes?
    aramis erak, out of curiosity, how long does this end up taking you? Do you bang up the whole adventure this way (which then lasts you several sessions of gaming, but possibly becomes moot once your players take things offroad), or do you try to estimate what will be relevant for each session and just try to keep ahead? I've tried "retyping" adventures a few times, but I find it usually takes me longer than I have in between sessions. I guess the advantage is that you can throw the original adventure text away and just run from your own notes at the table, plus having written and laid out in a way that is most helpful for you. For the adventure I'm currently running, a Call of Cthulhu adventure called "Fade to Gray", I read through the adventure and wrote down the name and basic identification of every character, the name and neighborhood of every location, and, wherever possible, a bullet point for every "clue" that characters could find. (That way, I could make sure to reseed essential clues i...

Monday, 20th February, 2017

  • 11:44 PM - Quickleaf mentioned aramis erak in post First time making a "serious" dungeon! How do you do it?
    aramis erak Ah, so by "mission rooms" you mean the rooms that are central to the NPCs occupying the site, not "mission rooms" as in rooms with PC objectives. Gotcha. Imaculata Yeah, that's the next step! I've started with the outside/main entry areas... 0. The Caldera Spanning some 4 miles across, the caldera’s ridge is just barely visible on clear days rising 2,500 feet above the desert’s floor. All that remains of a sunken volcano that ejected its magma core in ancient times, the caldera is as desolate as the surrounding desert. Rough terrain wrought with treacherous fissures, at night remnants of lava light patches of hydrogen sulfide vapors to create the “blue fire” for which Krak al-Mazhar is notorious among the jann. Patrols of 2d6 mamluks of the Imperishable*, with 1d4+1 fire giant lizard (see p. #) or fire giant scorpion (see p. #) mounts, keep an eye out for intruders. The mamluks have two other important tasks. First, they watch over the slaves in the Sulfur Mines (area 24) ...

Sunday, 5th February, 2017

  • 03:59 PM - pemerton mentioned aramis erak in post CONAN Is Finally Here!
    aramis erak, Reef I have the 3.5 version of the Quickstart rules. They say that Momentum is +1 damage, not +1 damage die - so even more important than aramis erak's chart might suggest, if that's still the case. Main weapons in the QS seem to do mostly 4 or 5 dice, so 3-ish damage on average before Momentum. (And somewhere around a 20% chance of doing 5+ with no momentum, based on a very approximate calculation in my head!) Do you spend the Momentum before or after rolling damage dcie? I assume after - which makes me think that 1-point spends are going to be quite common, to turn 4 damage into 5. (That also makes me think that 1 point of armouor is pretty good in this system - it seems to make it quite a bit harder to get 5+ damage with these 4 and 5 dice weapons.)

Monday, 7th November, 2016

  • 05:57 PM - innerdude mentioned aramis erak in post Correlating Player Satisfaction, Combat Speed, and HP / Damage Modeling
    Which, then, of the hypothetical combinations posed by @aramis erak produce the kinds of gameplay a certain group might be looking for? For example, which model(s) would a group looking for ultra-realism choose? Obviously no model will be perfect, considering human physiology is one of the most complex sciences we know of, and would would be dependent on what it was trying to model as well. An RPG trying to model a U.S. football game is going to model damage much differently (bruising, fatigue, and debilitating but non-lethal wounds). Whereas trying to model people fighting with guns will be entirely different. If I were to guess, I think hit points + damage step offers the most potential for realism (please note I'm making no judgments on playability, I'm merely trying to evaluate them categorically), as it seems to be the best way to represent the broadest possible set of in-game fictional states. You can model fatigue, resolve, "mojo," while also having distinct "break points" where actual "hurting" comes into play. This also allows for modeling ...

Sunday, 15th November, 2015

  • 11:44 PM - hawkeyefan mentioned aramis erak in post Escapist article on SCAG is Brutal.
    aramis erak I'm not familiar with the io9 review, other than folks have mentioned it here. But I did say they can make factual claims that are incorrect. Other than that though, we may have to agree to disagree about what constitutes a false statement. Page counts may be similar with other games/prices but one can still believe it is too much.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned aramis erak in post Warlord Name Poll
    ...ate, Envoy (too much Diplomat and not enough strategy, tactics, and combat – and too Noble) Master/Maester/Maesteri/Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @...

Saturday, 24th October, 2015

  • 11:15 PM - pukunui mentioned aramis erak in post of elves and dream sequences
    aramis erak: From the description of the dream spell (PHB, pg 236): "Creatures that don't sleep, such as elves, can't be contacted by this spell." Also, dreaming "after a fashion" is not the same thing as dreaming. As the quote says, an elf's "dreams" are really just reflexive exercises. It doesn't really matter, though. The player in question was actually rather pleased with the idea. He said he'd never gotten to have a "vision quest" before so was quite keen to play it out. The others seemed to enjoy playing their characters as though they were merely aspects of the one PC's psyche, as well.

Monday, 14th September, 2015

  • 08:34 PM - steeldragons mentioned aramis erak in post Unearthed Arcana: Another New Ranger Variant
    Thanks aramis erak What i meant was, every feature description speaks in terms of "turns" or things taking/dropping effect "until the end of your next turn" or "the beginning of their next turn", etc... Class features, spell durations, etc... are pretty much all referred to in terms of whether they use an "action", a "bonus action", a "reaction" or somehow related to the beginning/end of "turns." So "rounds", while in the game, don't really figure into the design of the classes. I just use it in common knowledge/more easily understood as "the increment of combat in which you do something"...which 5e defines as your "turn"...whereas i (and I presume many others) think of it as "your round." In effect [and actuality], Ambuscade gives this ranger a round to themselves, even though that's not the language 5e would use, as they're the only ones acting during it. Which, technically is still correct, as "once everyone has taken a turn, the fight continues to the next round..." and the ranger is the only ...

Wednesday, 2nd September, 2015

  • 12:07 PM - El Mahdi mentioned aramis erak in post Warlording the fighter
    ...t mass combat rules… Rally the Troops Once per long rest, a Warlord can motivate and focus their group with a stirring speech (whatever group they are leading at the time, be it their adventuring group, a company, or a whole army). Doing so either allows all members of the group to recover hit points equivalent to the Warlord’s Wisdom or Charisma modifier times ½ the allies level (minimum of 1), or free all members of the group from non-magical fear (the Frightened condition), or reduce any effects due to exhaustion by one level. The group must be within hearing range of the Warlord, and only affects members not at 0 hit points. Command Actions (in-work) Individual tactics or maneuvers - based on Battlemaster maneuvers, 4E Warlord powers, etc. @fuindordm @Tony Vargas @GMforPowergamers @Hussar @cbwjm @epithet @MoonSong(Kaiilurker) @bert1000 EzekielRaiden @Manbearcat @Uchawi @Ashkelon @Eric V @pemerton @Jester Canuck @Bluenose @Minigiant @I'm A Banana @aramis erak @Warbringer @Leatherhead @ehren37 @Winterthorn @TheHobgoblin @Neonchameleon @Obryn @Imaro @nomotog @Ashrym @The_Gneech @Remathilis @Olgar Shiverstone @Sacrosanct @Gimul @Twiggly the Gnome @CapnZapp @MechaPilot @kerbarian @Psikerlord# @jgsugden @DEFCON 1

Sunday, 23rd August, 2015

  • 03:25 AM - pemerton mentioned aramis erak in post A case where the 'can try everything' dogma could be a problem
    Another thought inspired by aramis erak's posts, and relevant to the OP: In the Wick games he mentions, the dice are rolled to allocate narrative power. (If I've understood correctly.) BW is a bit more trad, but in some ways it resembles this: once the context of the check is framed, if the player succeeds on the roll his/her declared intent for his/her PC is achieved; if not, the GM's declared failure result is achieved. You could say that the negotiations around framing determine the two possible outcomes, and the check then determines whose narration - player's or GM's - becomes "actual" within the fiction. One of the issues around knowledge checks which has come out over the course of the thread is a lack of clarity in framing over what the competing narrations/outcomes are that are being diced for.

Saturday, 22nd August, 2015

  • 02:05 AM - Talmek mentioned aramis erak in post The Ultimate Tabletop RPG Room Wish List
    aramis erak - With your group do you typically let your players go through books during the session? My group and I all agreed to keep the books available but not to actively look up rulings unless it was life/death circumstances. I do owe my players more comfortable chairs, but they have actually started bringing their own to leave at my place (which is also a win - saving money!) Scrivener of Doom - Would you consider overhead fluorescent lighting to be acceptable (although not fitting for the setting, it does provide LOTS of light)?

Friday, 21st August, 2015

  • 05:44 AM - pemerton mentioned aramis erak in post Collaborative storytelling RPG, is it a thing?
    Burning Wheel was mentioned upthread by Balesir - it's very collaborative/player driven, but not mechanically "lite" at all (it's a cousin of Torchbearer and Mouseguard that aramis erak describes in the post above this one). A mechanically fairly light system that is still fairly traditional in its basic set-up (players build PCs with attributes, and confront GM-authored challenges with DCs) is HeroQuest Revised. EDIT: This website seems to have the Story Engine in PDF - a free descriptor, player-driven system that can be seen as a type of precursor to HeroWars/Quest. Story Bones is the introductory version, and seems to be free here.

Wednesday, 8th April, 2015

  • 06:34 PM - Mercurius mentioned aramis erak in post An 18-year old's take on 5E
    aramis erak, back in the early 80s, most of my knowledge of other games was from reading Dragon. I remember they used to have reviews of other RPGs and such, and of course advertisements. But I don't remember "classic D&D" - although that doesn't mean I didn't see it. We're talking about 30+ years ago! Definitely feeling a bit of nostalgia for print Dragon - when it was the "gathering place" for all things RPG-related.

Friday, 27th March, 2015

  • 05:10 PM - SkidAce mentioned aramis erak in post Unearthed Arcana - Mass Combat Rules
    So, I calculated the %'s using both methods suggested to me. Likely, since I wanted the battle to be 50/50 with out solos or PCs, it will be hard to tell which method is more accurate due to dice vagaries. Tormyr 20 stands (squads) of 1/8 infantry, PEL 2/3 = 13 1/3. 15 squads of 1/4 goblins, PEL 1 = 15. Goblins favored to win. aramis erak 20 squads 1/8 infantry x 25xp x 4 = 2,000 DV 15 squads of 1/4 goblins x 50xp x 2.5 = 1, 875. Infantry favored to win. The battle is play by post...so results will be a while, adn there are some allied elven scouts (CR 1/2, 100xp, 8 squads) that could come into play, bt of course then the ogres will escalate...should be fun.

Saturday, 10th January, 2015

  • 03:42 AM - Jester David mentioned aramis erak in post D&D Basic Rules Website - A Handy Browseable Resource!
    This is awesome! I'm assuming it just happened, and WotC will release a news announcement soon. How did you find it, Jester? As mentioned above by aramis erak it's on the main website, so it's easily found. WotC just hasn't promoted its existence (yet), which surprised me. Given the date on the page I assumed I just missed the announcement. I guess the web team is faster than the rest of the team expected. (And a big "thanks" to @Morrus for editing my post and making me look good. Had I thought it'd make the front page I'd have tried to be more eloquent.)


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Sunday, 20th May, 2018

  • 03:45 PM - cmad1977 quoted aramis erak in post Getting Dangerous With The Elite: Dangerous Role-Playing Game
    I'm a fan of Elite, as well... however, I found Elite Dangerous too damned hard to play, even with a controller. I am curious to see the RPG, as well, but it's not in my budget now. My biggest issue with Elite was that for a multi player game... it’s a real pain in the bum to play with your friends. Wanna run missions together? Ok.. well I’m in system A... you’re in system B... that’s... 6 jumps away... plus flight time to the station... Etc.

Saturday, 19th May, 2018

  • 05:04 AM - Saelorn quoted aramis erak in post Disadvantages of Advantage
    And now you bring out a shifting the goal posts fallacy.I have literally no clue what you're talking about. You're the one accusing me of accusing Vampire of plagiarism. I'm only accusing it of being derivative. Which it is, to a significant degree.

Friday, 18th May, 2018

  • 07:32 PM - Saelorn quoted aramis erak in post Disadvantages of Advantage
    In other words, you claim plagiarism for a method and ignore the actual rules. I see your No True Scotsman fallacy.Don't confuse content with mechanics. The rules of the game are like the language that the game is written in, and that's why it's so easy for anyone to pick up a d20-derived game if they've already played one. I know how Vampire works, on a mechanical level, because I've played Shadowrun. I'm also not claiming plagiarism. I'm claiming that it's derivative. Maybe you think that's close enough, but that's on you. Personally, I would say that most of the best stuff is derivative work that's been polished. The best video game is one which is heavily derivative of other good video games. The best novel ever written is technically fan-fiction. Derivative isn't inherently bad.
  • 12:39 AM - Saelorn quoted aramis erak in post Disadvantages of Advantage
    Inspired and/or adapted from? Quite possibly. Copied from? Absolute drekh.The basic mechanic of rolling a number of dice equal to attribute+skill, and checking each die individually against a variable target difficulty in order to get a number of successes, was what was copied. The only real innovation is that they switched from d6 to d10, so you could have more variance in the target numbers without having to explode the sixes. No credit for innovation on stat generation methods; that's the first thing that anyone can house rule trivially. Minor credit is given for using different stats and skills, but some of that is just because the setting is different. Full credit for innovation on all of the different powers and clans and whatnot, but that's not really a "rule" thing. And the damage calculations were also different, as you say. Over all, Vampire shows all of the signs of being a Shadowrun heartbreaker, except in that it actually managed to surpass its source material in terms of popula...

Thursday, 17th May, 2018


Tuesday, 15th May, 2018

  • 04:11 PM - TerraDave quoted aramis erak in post Talking About An Apocalypse: Looking At Apocalypse World 2E
    Well more than that - the GM's only there to 1) cue players that they've made a move when they didn't realize it 2) get players to describe the move they want to make in narrative terms. 3) provide opponents when the players don't 4) run those opponents 5) kick things off if the players don't. The MC and Players jointly define the world... I was wondering, and that helps. Still "world" means a lot of things. Drama (and hence story and rpgs) also depend on the protagonists expectations being occasionally exploded. I guess the GM still has scope to surprise?

Monday, 14th May, 2018

  • 05:02 PM - Gradine quoted aramis erak in post Simple Superhero Systems
    I have played it. It's very pulp. It fits the mold for a few of the techno-heroes of golden age, but it's not supers at all by silver age nor modern standards, and it barely hits it by Golden Age. So it's more "fly around on a jetpack and punch nazis" than it is "super-powered soldier wrapped in a flag punching nazis"?
  • 08:34 AM - Lanefan quoted aramis erak in post I have a very detailed world, but that's not why my game is popular...
    Thinking on this some more... The players owe it to the GM not to make the game unfun for the GM nor for the other players. Players can, in fact, have a great time in more constrained settings and styles of GMing, as, if not, I'd not have a steady group. The OP's post comes across as a form of monte-haul entitlement more than actual good GMing. Which is fine for some, but for others will fall flat. I don't think it's as literal as the OP wrote it. It's not even stupid substitution for awesome - it's unfettered "Say-Yes" mentality rearing it's gruesome and destructive head. "Creativity is enhanced by constraints" is a standard of educational psychology, and it's equally true in games - being creative within a framework is easier than outside it, and taken at face value, the OP is advocating no restraints. A true, no-restraints game is prone to that misperception of stupid for awesome. Why? Because the GM doesn't say no to stupid. Or smart, or anything else. Player: "I will myself to...
  • 08:25 AM - Caliburn101 quoted aramis erak in post Conan: Adventures in an Age Undreamed Of - Detailed Review from a GM and Player
    It will mess with the reward cycles, but if one wants some mechanicalization, it's usable. It's not a direct comparison to Pendragon's; still, it's a decent enough way to approach it. It's really just an expansion of the import of the not-on-the-sheet personality traits in Step 4 (as mentioned in Fortune Points). The Nature of each character is noted on the sheet, but the description isn't. I tell each player to make a note of the gist of it and keep a note of it myself for Fortune Point reward purposes.

Sunday, 13th May, 2018

  • 10:57 PM - Doug McCrae quoted aramis erak in post Simple Superhero Systems
    The first two drafts are more pulp sci-fi than supers. If you'd played it, you'd know it was supers. If you've not played a game, or even bothered to read past page 3, you're in no place to issue 'warnings'. It is explicitly supers - you play members of a super-powered crime-fighting team. You can tell it's supers from the super powers the characters get. I have to admit that I've only skimmed the rules but I think you're both right. Most of the Styles are pulp archetypes - Agent, Commando, Daredevil, Detective, Explorer, Intrepid, Flyboy, Warrior, Two-Fisted, Professor - such as you might see in any pulp magazine or cliffhanger serial from the 1930s onwards. The Atomic is clearly a Superman-esque superhero with Atomic Strength, Atomic Flight and Z-Ray Vision. The other Styles - Alien, Ghost, Mystic, Psychic, Robot - are either non human science fiction characters or straddle the line between pulp and superhero like the Golden Age (mostly) comic book characters Zatara, The Green Lama and...
  • 08:55 PM - chaochou quoted aramis erak in post Simple Superhero Systems
    Was a warning for others; it's explicitly retroscifi (Alpha p 3.; beta p. 3) in the Buck Rogers and Flash Gordon mode. If you'd played it, you'd know it was supers. If you've not played a game, or even bothered to read past page 3, you're in no place to issue 'warnings'. It is explicitly supers - you play members of a super-powered crime-fighting team. You can tell it's supers from the super powers the characters get.
  • 07:34 PM - Tony Vargas quoted aramis erak in post Simple Superhero Systems
    (Danger Patrol is )explicitly retroscifi (Alpha p 3.; beta p. 3) in the Buck Rogers and Flash Gordon mode. Ooh... I'll have to check that out someday...
  • 05:56 PM - chaochou quoted aramis erak in post Simple Superhero Systems
    The first two drafts are more pulp sci-fi than supers. Not meeting your conception of supers isn't my problem.
  • 02:33 AM - Thomas Bowman quoted aramis erak in post Fantasy Grounds Adds Mongoose Traveller (1E) Support
    The 2E changes include major overhauls of the skill list; it is much easier to be combat effective in 2E due to reduction in the number of skills for combat use. 1E combatant characters will be short several skill levels (and when a typical character has 4-8 total, losing 2 in the conversion is significant) or will be too good (keeping the levels and combining them into one skill). Sounds a bit like what Pathfinder was doing with D&D 3.5e, they simplified a lot of skills.

Saturday, 12th May, 2018

  • 11:33 PM - smiteworks quoted aramis erak in post Fantasy Grounds Adds Mongoose Traveller (1E) Support
    It's ironic, tho', that MGT1E support was only added after 2E was released. That does look ironic, but it has more to do with issues at SmiteWorks that caused several starts and stops getting the rule set built to a professional level. Mongoose allowed us to build it many, many years earlier but our external developers kept drying up. We are hoping to release a 2E version one day as well. For Call of Cthulhu, we have both a 6E and 7E version available and you can load 6E adventures in 7E and have them automatically converted. I’m not sure if that will work for Traveller or not, but it might be possible.
  • 11:28 PM - TrippyHippy quoted aramis erak in post Take An Adventure In Dystopia With West End Game's Original Paranoia
    No, their two attempts at dredd both sucked. d20 is just not a good system for anything even vaguely realistic nor for anything modern. The Traveller version was a really poor adaptation, too - giving an average of 4-5 skills per term plus 1-2 feat-like abilities, and having set the starting age for judges alone at 12-ish. Normals get the book standard 2-4 per term and no feat-like ones. It failed to keep the simplicity needed. As for the new one... what I've seen of WOIN gives me no confidence. I've got my GW edition, and I still like it.Well, you have your own criteria of system to use, but even if a system isn't to your taste it doesn't mean that the product is poor or that others can't enjoy it - and the starting age for Judges was not '12ish' (I've no idea how you made that up from!). I've played Judge Dredd in multiple versions too, and the Mongoose products were fine. They were better than T5 at least.
  • 09:55 AM - TrippyHippy quoted aramis erak in post Take An Adventure In Dystopia With West End Game's Original Paranoia
    Yeah, Paranoia is good. And Mongoose didn't totally hash it up, unlike Judge Dredd and RuneQuest.They had plenty of messy issues with RuneQuest, admittedly, but their stewardship of Judge Dredd was fine (what was wrong with it?), it's just that they couldn't find the market they wanted for it in the last few years. I am looking forward to what the upcoming Judge Dredd rpg looks like though.

Friday, 11th May, 2018

  • 11:00 AM - Caliburn101 quoted aramis erak in post Conan: Adventures in an Age Undreamed Of - Detailed Review from a GM and Player
    Wrong on both counts about the dice in Pendragon. It's "High but under", and 1d20. In all editions. Take two opponents, both skill 15, no mods. One rolls a 13, the other 10; the 13 wins, and hits the other. Next round 17 and 10, the 10 hits because the 17 is over. As for Conan, it's lacking the personality rules that are in Star Trek... but those could be added easily enough. Adding the opposed system of pendragon would be cumbersome given the dice mechanics of 2d20. Interesting - I haven't played Pendragon since 1st edition first came out and had completely forgotten it was a d100 style game with a d20 resolution system. I have corrected the original post. Would you recommend the Star Trek personality rules for porting across? I find the Nature allocations work well enough themselves.

Saturday, 5th May, 2018

  • 12:37 AM - iserith quoted aramis erak in post Game Mechanics And Player Agency
    Big falsehood there. Making truth of it would read, "Whatever you say it does is what it attempts." Sure. My point stands. The player is in control of what the character attempts, as you say.

Wednesday, 2nd May, 2018

  • 11:32 PM - pemerton quoted aramis erak in post Game Mechanics And Player Agency
    D&DA system which is more than 75% of all recorded plays and about 80% of sales, worldwide, in the RPG marketspace. If one is going to pick a system to be the exemplar, it's the best choice.There's no disputing the figures, but on the other hand this is a thread in General RPG. If we have to frame all our discussion, examples, analysis etc through that one system, what's even the point of having a non-D&D sub-forum? And to follow on with a clarification: I know that you have experience across a range of non-D&D RPGs, and are bringing that to bear in this discussion. It's the seeminglykl relentless treatment of D&D as not just dominant in the market, but normatively determinative of proper and legitimate RPGing, that I find a bit frustrating. there are two major constituencies (and a handful more minor ones), and the workable varies between them: 1) groups who are largely strangers or casual acquaintances, usually playing in public venues. 2) groups who are long term friends, usually playi...


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