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About aramis erak

Basic Information

About aramis erak
Introduction:
Alaskan GM
About Me:
RPGer, Boardgamer
Been GMing since 1981.
Lead Administrator of the COTI Traveller Forum (Travellerrpg.com)
Location:
Alaska
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Eagle River
State:
Alaska
Country:
USA
Game Details:
Currently one of the DMing Team for Bosco's Comics - doing 5E Encounters. Thursdays.
My Character:
I am a GM more than a player.

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5e & PF2 - Why Choose the Same Approach? Today 12:15 AM

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Join Date
Wednesday, 27th August, 2014
Product Reviews & Ratings
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My Game Details
Town:
Eagle River
State:
Alaska
Country:
USA
Game Details:
Currently one of the DMing Team for Bosco's Comics - doing 5E Encounters. Thursdays.
My Character:
I am a GM more than a player.

Wednesday, 18th April, 2018


Monday, 16th April, 2018


Wednesday, 11th April, 2018


Tuesday, 10th April, 2018


Tuesday, 3rd April, 2018


Sunday, 25th March, 2018


Friday, 23rd March, 2018


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Wednesday, 28th February, 2018

  • 05:25 PM - innerdude mentioned aramis erak in post So what exactly is the root cause of the D&D rules' staying power?
    @aramis erak --- how often do the rules mandate adding/removing or upgrading/downgrading dice? Is this something commonly done in play? Is it primarily when applying the effect of a talent? This does seem to be a point where gameplay slowdown could happen, if the players and GM aren't "on the spot." As far as cost, I had already assumed that I was going to get at least one set of dice as part of my purchase of the system, and ended up just buying two. That way when I finally start using it, I'll never have to worry about having enough dice to add to the pool. I do sometimes get frustrated with FFG's approach of nickle-and-dime-ing their players on every little thing. And this coming from a guy who's easily invested $500+ on Fantasy Flight's Lord of the Rings co-operative card game. I love that game, but the way FFG set up the initial "base" game set is basically a slap in the face. The core box gives you basically two playable game scenarios (the third one is just too hard without investing anoth...

Tuesday, 14th November, 2017

  • 06:14 PM - redrick mentioned aramis erak in post A Proper Ability Score Generation Preference Poll
    ...I'd always felt this was "the right way to do it", as I'd come up from basic and AD&D doing it that way. The result — one character was STACKED, basically giving him one or two free feats over other characters, plus way more hit points and, as a fighter with extra attacks, he was reliably hitting more and harder than anybody else. It didn't break the game, but it definitely made things harder for me as a DM, because he was so much more resilient than everybody else in the party. And once we got out of fireball range, combat was like a baseball lineup with all pitchers and one power hitter. It was an irritant. And sure, I could have nerfed his character, but that's no fun for anybody. When I started a new group, we just did point buy and standard array and it just worked. And our characters are still creative and inventive. I miss the "what am I going to get" surprise of rolling ability scores, that tends to push me in a direction I wouldn't have picked on my own, but that tool from aramis erak helps to bring some of that back. Also, the same-iness of standard array characters is great when DM'ing with new players at lower levels. I can sit with a group of new players and I can quickly memorize all of their modifiers, because I just need to know the one or two irregularities of their character build, and the corresponding bonuses fall into place. The fact that most first-level characters are +5 to hit with their primary attacks and have a DC 13 spell save makes things super easy.
  • 01:37 AM - redrick mentioned aramis erak in post A Proper Ability Score Generation Preference Poll
    Hey, you've made something awesome and it was good of you to share it! You can take that the mean your ichthyologist halfling or your stat roller as you wish I suppose :lol: Credit entirely due to aramis erak for coding up that tool. He just gave me the nod in the name because it was based on a conversation we had on these forums a little while back.

Sunday, 13th August, 2017

  • 04:17 PM - shidaku mentioned aramis erak in post Recontriving The Ring
    ...ous because often "using new terms" is code for "the game not agreeing with my personal sense of morality, history, mythology or other things that only I am privy to." These people further become pretentious because they don't have any handy-dandy lingo guide to get the rest of us pleebs up to speed with them and instead sigh in a frustrated "I'm disappointed in you child." manner when all the folks who don't know their specific lingo revert back to the "common" wordings. These folks often come with at least one friend who always chuckles and chortles that the noobs don't get their inside lingo but of course has no desire to educate either. Frankly, this sort of "changing words for the sake of changing words" rather than educating why we're using the words we're using and explaining and understanding the baggage that comes with them is not limiting to gaming. I've experienced it in schools, in educated circles, in the workplace and really, it's just dumb. I agree completely with aramis erak that changing the words serves no purpose except outside of when those words are actually negative or derogatory.

Tuesday, 18th April, 2017

  • 09:02 AM - Lylandra mentioned aramis erak in post How to keep women in the game?
    I think you have to differentiate two things here: I guess what @aramis erak meant was playing in a quasi-realistic historical setting with a bit of magic. Which is okay, if every player knows in advance and has fun playing it. I understand that playing against such challenges can be fun - I wouldn't mind giving a GoT style game a try. And I don't think that he will incorporate such social structures into *every* medieval-tech level fantasy setting. What I meant is that you should avoid adding "classic sexism" (and only this example) to settings where it doesn't make sense or where there would be no reason to have predominately patriarchal societies all over the globe just "because medieval". Especially if you do not tell your players that you plan on doing so. Settings like FR or Eberron or the generic D&D setting are not medieval. They have baseline medieval technology, but add a lot of magic, and even mage-tech. They don't offer any mechanical or canonical reason to why male and female characters should have different roles, expectations or opportunities at...

Wednesday, 1st March, 2017

  • 09:14 PM - redrick mentioned aramis erak in post Share your session notes?
    aramis erak, out of curiosity, how long does this end up taking you? Do you bang up the whole adventure this way (which then lasts you several sessions of gaming, but possibly becomes moot once your players take things offroad), or do you try to estimate what will be relevant for each session and just try to keep ahead? I've tried "retyping" adventures a few times, but I find it usually takes me longer than I have in between sessions. I guess the advantage is that you can throw the original adventure text away and just run from your own notes at the table, plus having written and laid out in a way that is most helpful for you. For the adventure I'm currently running, a Call of Cthulhu adventure called "Fade to Gray", I read through the adventure and wrote down the name and basic identification of every character, the name and neighborhood of every location, and, wherever possible, a bullet point for every "clue" that characters could find. (That way, I could make sure to reseed essential clues i...

Monday, 20th February, 2017

  • 11:44 PM - Quickleaf mentioned aramis erak in post First time making a "serious" dungeon! How do you do it?
    aramis erak Ah, so by "mission rooms" you mean the rooms that are central to the NPCs occupying the site, not "mission rooms" as in rooms with PC objectives. Gotcha. Imaculata Yeah, that's the next step! I've started with the outside/main entry areas... 0. The Caldera Spanning some 4 miles across, the caldera’s ridge is just barely visible on clear days rising 2,500 feet above the desert’s floor. All that remains of a sunken volcano that ejected its magma core in ancient times, the caldera is as desolate as the surrounding desert. Rough terrain wrought with treacherous fissures, at night remnants of lava light patches of hydrogen sulfide vapors to create the “blue fire” for which Krak al-Mazhar is notorious among the jann. Patrols of 2d6 mamluks of the Imperishable*, with 1d4+1 fire giant lizard (see p. #) or fire giant scorpion (see p. #) mounts, keep an eye out for intruders. The mamluks have two other important tasks. First, they watch over the slaves in the Sulfur Mines (area 24) ...

Sunday, 5th February, 2017

  • 03:59 PM - pemerton mentioned aramis erak in post CONAN Is Finally Here!
    aramis erak, Reef I have the 3.5 version of the Quickstart rules. They say that Momentum is +1 damage, not +1 damage die - so even more important than aramis erak's chart might suggest, if that's still the case. Main weapons in the QS seem to do mostly 4 or 5 dice, so 3-ish damage on average before Momentum. (And somewhere around a 20% chance of doing 5+ with no momentum, based on a very approximate calculation in my head!) Do you spend the Momentum before or after rolling damage dcie? I assume after - which makes me think that 1-point spends are going to be quite common, to turn 4 damage into 5. (That also makes me think that 1 point of armouor is pretty good in this system - it seems to make it quite a bit harder to get 5+ damage with these 4 and 5 dice weapons.)

Monday, 7th November, 2016

  • 05:57 PM - innerdude mentioned aramis erak in post Correlating Player Satisfaction, Combat Speed, and HP / Damage Modeling
    Which, then, of the hypothetical combinations posed by @aramis erak produce the kinds of gameplay a certain group might be looking for? For example, which model(s) would a group looking for ultra-realism choose? Obviously no model will be perfect, considering human physiology is one of the most complex sciences we know of, and would would be dependent on what it was trying to model as well. An RPG trying to model a U.S. football game is going to model damage much differently (bruising, fatigue, and debilitating but non-lethal wounds). Whereas trying to model people fighting with guns will be entirely different. If I were to guess, I think hit points + damage step offers the most potential for realism (please note I'm making no judgments on playability, I'm merely trying to evaluate them categorically), as it seems to be the best way to represent the broadest possible set of in-game fictional states. You can model fatigue, resolve, "mojo," while also having distinct "break points" where actual "hurting" comes into play. This also allows for modeling ...

Sunday, 15th November, 2015

  • 11:44 PM - hawkeyefan mentioned aramis erak in post Escapist article on SCAG is Brutal.
    aramis erak I'm not familiar with the io9 review, other than folks have mentioned it here. But I did say they can make factual claims that are incorrect. Other than that though, we may have to agree to disagree about what constitutes a false statement. Page counts may be similar with other games/prices but one can still believe it is too much.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned aramis erak in post Warlord Name Poll
    ...ate, Envoy (too much Diplomat and not enough strategy, tactics, and combat – and too Noble) Master/Maester/Maesteri/Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @...

Saturday, 24th October, 2015

  • 11:15 PM - pukunui mentioned aramis erak in post of elves and dream sequences
    aramis erak: From the description of the dream spell (PHB, pg 236): "Creatures that don't sleep, such as elves, can't be contacted by this spell." Also, dreaming "after a fashion" is not the same thing as dreaming. As the quote says, an elf's "dreams" are really just reflexive exercises. It doesn't really matter, though. The player in question was actually rather pleased with the idea. He said he'd never gotten to have a "vision quest" before so was quite keen to play it out. The others seemed to enjoy playing their characters as though they were merely aspects of the one PC's psyche, as well.

Monday, 14th September, 2015

  • 08:34 PM - steeldragons mentioned aramis erak in post Unearthed Arcana: Another New Ranger Variant
    Thanks aramis erak What i meant was, every feature description speaks in terms of "turns" or things taking/dropping effect "until the end of your next turn" or "the beginning of their next turn", etc... Class features, spell durations, etc... are pretty much all referred to in terms of whether they use an "action", a "bonus action", a "reaction" or somehow related to the beginning/end of "turns." So "rounds", while in the game, don't really figure into the design of the classes. I just use it in common knowledge/more easily understood as "the increment of combat in which you do something"...which 5e defines as your "turn"...whereas i (and I presume many others) think of it as "your round." In effect [and actuality], Ambuscade gives this ranger a round to themselves, even though that's not the language 5e would use, as they're the only ones acting during it. Which, technically is still correct, as "once everyone has taken a turn, the fight continues to the next round..." and the ranger is the only ...

Wednesday, 2nd September, 2015

  • 12:07 PM - El Mahdi mentioned aramis erak in post Warlording the fighter
    ...t mass combat rules… Rally the Troops Once per long rest, a Warlord can motivate and focus their group with a stirring speech (whatever group they are leading at the time, be it their adventuring group, a company, or a whole army). Doing so either allows all members of the group to recover hit points equivalent to the Warlord’s Wisdom or Charisma modifier times ½ the allies level (minimum of 1), or free all members of the group from non-magical fear (the Frightened condition), or reduce any effects due to exhaustion by one level. The group must be within hearing range of the Warlord, and only affects members not at 0 hit points. Command Actions (in-work) Individual tactics or maneuvers - based on Battlemaster maneuvers, 4E Warlord powers, etc. @fuindordm @Tony Vargas @GMforPowergamers @Hussar @cbwjm @epithet @MoonSong(Kaiilurker) @bert1000 EzekielRaiden @Manbearcat @Uchawi @Ashkelon @Eric V @pemerton @Jester Canuck @Bluenose @Minigiant @I'm A Banana @aramis erak @Warbringer @Leatherhead @ehren37 @Winterthorn @TheHobgoblin @Neonchameleon @Obryn @Imaro @nomotog @Ashrym @The_Gneech @Remathilis @Olgar Shiverstone @Sacrosanct @Gimul @Twiggly the Gnome @CapnZapp @MechaPilot @kerbarian @Psikerlord# @jgsugden @DEFCON 1

Sunday, 23rd August, 2015

  • 03:25 AM - pemerton mentioned aramis erak in post A case where the 'can try everything' dogma could be a problem
    Another thought inspired by aramis erak's posts, and relevant to the OP: In the Wick games he mentions, the dice are rolled to allocate narrative power. (If I've understood correctly.) BW is a bit more trad, but in some ways it resembles this: once the context of the check is framed, if the player succeeds on the roll his/her declared intent for his/her PC is achieved; if not, the GM's declared failure result is achieved. You could say that the negotiations around framing determine the two possible outcomes, and the check then determines whose narration - player's or GM's - becomes "actual" within the fiction. One of the issues around knowledge checks which has come out over the course of the thread is a lack of clarity in framing over what the competing narrations/outcomes are that are being diced for.

Saturday, 22nd August, 2015

  • 02:05 AM - Talmek mentioned aramis erak in post The Ultimate Tabletop RPG Room Wish List
    aramis erak - With your group do you typically let your players go through books during the session? My group and I all agreed to keep the books available but not to actively look up rulings unless it was life/death circumstances. I do owe my players more comfortable chairs, but they have actually started bringing their own to leave at my place (which is also a win - saving money!) Scrivener of Doom - Would you consider overhead fluorescent lighting to be acceptable (although not fitting for the setting, it does provide LOTS of light)?

Friday, 21st August, 2015

  • 05:44 AM - pemerton mentioned aramis erak in post Collaborative storytelling RPG, is it a thing?
    Burning Wheel was mentioned upthread by Balesir - it's very collaborative/player driven, but not mechanically "lite" at all (it's a cousin of Torchbearer and Mouseguard that aramis erak describes in the post above this one). A mechanically fairly light system that is still fairly traditional in its basic set-up (players build PCs with attributes, and confront GM-authored challenges with DCs) is HeroQuest Revised. EDIT: This website seems to have the Story Engine in PDF - a free descriptor, player-driven system that can be seen as a type of precursor to HeroWars/Quest. Story Bones is the introductory version, and seems to be free here.

Wednesday, 8th April, 2015

  • 06:34 PM - Mercurius mentioned aramis erak in post An 18-year old's take on 5E
    aramis erak, back in the early 80s, most of my knowledge of other games was from reading Dragon. I remember they used to have reviews of other RPGs and such, and of course advertisements. But I don't remember "classic D&D" - although that doesn't mean I didn't see it. We're talking about 30+ years ago! Definitely feeling a bit of nostalgia for print Dragon - when it was the "gathering place" for all things RPG-related.

Friday, 27th March, 2015

  • 05:10 PM - SkidAce mentioned aramis erak in post Unearthed Arcana - Mass Combat Rules
    So, I calculated the %'s using both methods suggested to me. Likely, since I wanted the battle to be 50/50 with out solos or PCs, it will be hard to tell which method is more accurate due to dice vagaries. Tormyr 20 stands (squads) of 1/8 infantry, PEL 2/3 = 13 1/3. 15 squads of 1/4 goblins, PEL 1 = 15. Goblins favored to win. aramis erak 20 squads 1/8 infantry x 25xp x 4 = 2,000 DV 15 squads of 1/4 goblins x 50xp x 2.5 = 1, 875. Infantry favored to win. The battle is play by post...so results will be a while, adn there are some allied elven scouts (CR 1/2, 100xp, 8 squads) that could come into play, bt of course then the ogres will escalate...should be fun.

Saturday, 10th January, 2015

  • 03:42 AM - Jester David mentioned aramis erak in post D&D Basic Rules Website - A Handy Browseable Resource!
    This is awesome! I'm assuming it just happened, and WotC will release a news announcement soon. How did you find it, Jester? As mentioned above by aramis erak it's on the main website, so it's easily found. WotC just hasn't promoted its existence (yet), which surprised me. Given the date on the page I assumed I just missed the announcement. I guess the web team is faster than the rest of the team expected. (And a big "thanks" to @Morrus for editing my post and making me look good. Had I thought it'd make the front page I'd have tried to be more eloquent.)


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Thursday, 19th April, 2018

  • 01:10 AM - Tony Vargas quoted aramis erak in post 5e & PF2 - Why Choose the Same Approach?
    You come across as one who hasn't actually run 5E. Nope, I've run 1e & 2e extensively back in the day, 3.0 some, 3.5 very little, PF not at all, 4e & 5e weekly. I've run & played plenty of other systems, too, particularly Storyteller in the second half of the 90s, and Hero System. I've been at this a long time. I find running 5e to be fun, easy & even exciting, because my skills from running AD&D back in the day port over very effectively, but a little wearing after a while, because it is kinda old hat that way. Similarly, 4e is fun & easy to run, because it's just easy to run - it's neither as exciting nor as wearing as 5e, though. 3.5, OTOH, while not vastly more complex than the other two, I'd rather not run again. It's considerably simpler than PF or 4E mechanicallyD&D is simply(npi) a complex - and often very complicated - game. It was often needlessly so in the TSR era - 'baroque' would not be an unfair way of characterizing AD&D. The WotC era brought consolidation of base mechani...

Monday, 16th April, 2018

  • 02:52 AM - Elfcrusher quoted aramis erak in post Game Mechanics And Player Agency
    withhold only. Especially if the other character elements are unfilled in. It's not so much old school as "skinner box"... I don't allow evil PC's except when running AL (and then only the AL legal LE), and I'm not running AL these days... I don't force them to act according to Alignment, but the out-of-alignment acts are not without consequence. If they choose to do so, they know the price. Further, by disallowing certain ones openly, and up front, they have the option to walk away up front and not waste both their and my time. I have never enjoyed playing with evil characters, or really with the kind of people who tend to play evil characters. (With a couple of notable exceptions over the years.)

Friday, 13th April, 2018

  • 02:11 PM - Schmoe quoted aramis erak in post Catalog of Official/Unofficial D&D Setting Fan-sites
    http://www.birthright.net/ Thanks! That's a really nice website. It must have cost you a pretty penny to get something like that set up overnight. You gonna pay someone to take her to the prom, too? I think it's probably best in the long run if we can all support every setting community, even the ones that are struggling or new.

Thursday, 12th April, 2018

  • 03:09 AM - Lanefan quoted aramis erak in post Game Mechanics And Player Agency
    Given that I don't allow Evil alignment, everyone just sacrificed session XP for major alignment violation.So much for player agency in that game. And...you give or withhold xp based on playing to alignment? Hell, that's even more old-school than me! Didn't think that was possible 'round here... :) Lanefan

Wednesday, 11th April, 2018

  • 11:55 PM - FaerieGodfather quoted aramis erak in post Catalog of Official/Unofficial D&D Setting Fan-sites
    http://www.birthright.net/ That's a really nice website. It must have cost you a pretty penny to get something like that set up overnight. You gonna pay someone to take her to the prom, too?
  • 12:55 PM - Ancalagon quoted aramis erak in post How old were you when your first GMed an RPG?
    No clue. that edition was the first one i've read. Some of the problems: - Skill was super duper important. Maxing it out was *the* way to go - Monsters didn't have weapon skills (only base skills) which made them too easy to defeat - Spells cost HP to use. Healing spells gave you HP. So you could cast all day long - Learning spells lowered your skill score. This resulted in a wizard being a poor combatant (this is good) but also terrible at things like knowledge skills (not so good). - The strength skill was OP and increased your damage by almost 50% if you were a fighter.
  • 09:25 AM - Lanefan quoted aramis erak in post Game Mechanics And Player Agency
    As a GM, I'd let you act against it... but you just forfeit all XP for the encounter, and probably also the session.What if the party agree to rescue the princess, do so, and then themselves hold her for ransom because they know that cheapass Duke is good for tens of thousands of g.p. and he only offered a measly 100 for the return of his daughter. Never mind that on the PCs telling the daughter how low a value he puts on her it might not be a kidnapping any more: she might just throw in with the PCs then and there and go off adventuring! :)
  • 04:14 AM - Ancalagon quoted aramis erak in post How old were you when your first GMed an RPG?
    AFF is again available... https://www.drivethrurpg.com/browse/pub/667/Arion-Games/subcategory/1684_25223/Advanced-Fighting-Fantasy? Ah but did they fix things?
  • 03:20 AM - Elfcrusher quoted aramis erak in post Game Mechanics And Player Agency
    A 20 on the Cha check to get them to do a task is sufficient to get them to do things for a price. Ewwww. "The Duke would like you to rescue his daughter before the kidnappers kill her. He'll pay 100g." "Mmm...thanks, but no thanks. I'd rather go back to the cave complex and see if we can steal the magic beer stein from the duerger..." (Rolls) "Sorry, but he rolled a nat 20 on his Persuade check. You are persuaded." Not a table I'd be at for very long. EDIT: The way I might handle something like this is to use what I know about the players to try to actually persuade them, if the Duke rolled well. But under no circumstances would they be required to accept a price.

Tuesday, 3rd April, 2018

  • 03:19 PM - Eltab quoted aramis erak in post Hasbro buys Paizo and Games Workshop.
    Since GW is a UK corporation, I don't know who would likely block that anticompetitive acquisition... Antitrust division on BOTH sides of the Atlantic would get a crack at it. Without talking to each other, of course, so they can come to opposite conclusions for completely different reasons. And maybe somebody from the EU would want to get into the fuss while they still can (likely to deny the British conclusion, for yet different reasons). The gaming companies will think they were ambushed by The International "Lawyers' Full Employment Act" or something.
  • 05:17 AM - Ranthalan quoted aramis erak in post How old were you when your first GMed an RPG?
    A lot of us did, year dependant being BX or BECMI with AD&D1. In that year, tho, it's more likely BX, rather than BECMI... It was definitely BX, I just hadn't heard that term until now. I still have my red box Basic with Erol Otis cover. (I actually worked with Erol on a PC video game back in the 90's. Good guy. Signed all our D&D stuff.)

Sunday, 25th March, 2018

  • 10:08 PM - DMMike quoted aramis erak in post Ten basic medieval fantasy classes
    http://www.enworld.org/forum/showthread.php?626194-Your-ideal-class-orgainization This post reminded me of the chemist/alchemist, and also the jobs from Final Fantasy 5 that might serve as inspiration: Monk Wind 26 1 26 -23 Knight Wind 23 1 20 -14 Thief Wind 1 16 2 -6 White Mage Wind -7 1 0 25 Blue Mage Wind -8 1 3 23 Black Mage Wind -9 0 -2 31 Berserker Water 21 -9 25 -23 Mystic Knight Water 14 14 14 1 Red Mage Water 8 5 -6 8 Time Mage Water -5 2 -3 24 Summoner Water -10 -1 -1 33 Mime Water 0 0 0 0 Ranger Fire 16 12 1 -5 Ninja Fire 15 14 3 -10 Beastmaster Fire 13 1 8 -3 Geomancer Fire 4 2 4 24 Bard Fire -8 8 -9 11 Samurai Earth 19 2 19 -12 Dragoon Earth 18 5 15 -12 Dancer Earth 5 5 -10 -5 Chemist Earth 2 3 6 -4 Gladiator Advance 26 14 3 -14 Cannoneer Advance 9 6 6 4 Necromancer Advance 4 1 21 29 Oracle Hmmm. Is creating your boxes and then tryin...
  • 05:34 PM - Skepticultist quoted aramis erak in post In Addition To RPGs, Do You Play Wargames (Including Tactical Miniatures Games)?
    Skepticultist - nice work! Thank you! If anyone wants to see more, some albums: Knights of Oceanus 237th Cerberus Blood Guard Scions of Oceanus Tyranids Orks Eldar SAGA Norman Army New Model Army (for Warlands) 7TV Models

Friday, 23rd March, 2018

  • 07:24 AM - MNblockhead quoted aramis erak in post News Digest: Toys R Us Closing, Big Announcements from the GAMA Trade Show, and more!
    When my kids were young, TRU was the only place that carried aloe-free baby wipes. Which, due to an Aloe allergy passed on from me, was essential. And now you have Amazon and don't have to drive to a large store and wait in line just to get some baby wipes. TrU: Sad. I remember toystores when I was a kid - they were wonderlands where you could browse, dream, and discover. Shopping online is not the same. I think that there is still a play for toy stores, but they need to offer more than rows of shelfs. I think a game-store model could work. When I think what it would take for a toy store to get me to both driving and parking and waiting in line, etc.: * play areas where kids can play and try out the toys * tables for parents * sell food and drink * knowlegeable and friendly staff Make it a destination. Somewhere to hangout with the kids.
  • 06:18 AM - Mistwell quoted aramis erak in post Game Mechanics And Player Agency
    It's needed jargon - if we hadn't borrowed Psychology's term, we'd have had to invent a new one. It has a definition. You are capable of using the words in the definition instead of the jargon. And unlike the jargon, the words in the definition will make sense to someone who hasn't heard the jargon. It still amazes me that fans will go on for paragraph after paragraph reiterating the same points over and over again, but think they need this sort of shorthand. Really, typing out the words that the jargon means is that time consuming you just can't bring yourself to do it, in between your point-by-point lengthy refutation involving typing out the word "quote" with brackets and another one with a "/" as you split someone's text into 14 different points to refute individually? THAT you have time for, but not a few words (like, "sense of control over my actions") to describe a jargon concept?

Saturday, 17th March, 2018

  • 02:49 PM - The dark gods await. quoted aramis erak in post Starfinder Outpaces Pathfinder In Fall 2017!
    Genre simulation? Mechanically, no - it's a mostly-narrativist engine with a lot of setting fluff-text, but little mechanical support of the genre... I have to ask you how you delineate genre simulation from narrativism. As for me, just because a mechanic can also be applied to other genres it doesn't mean it's narrativist. [EDIT] And let me just add: what mechanics it would need to qualify as genre simulation?

Monday, 12th March, 2018

  • 03:54 PM - Morrus quoted aramis erak in post Rules Light/Rules Heavy Graph
    You'll need to add 11 for Phoenix Command, Aftermath, and Space Opera. And you'll need to add 12 for Rifts. I haven't played any of those -- are they all more rules-heavy than GURPS, Rolemaster, and Hero?

Saturday, 10th March, 2018

  • 02:11 AM - Tranquilis quoted aramis erak in post Do You Sometimes Purchase RPG Books Just To Read (Not For Play Purposes)?
    I bought several D20 flavors just for the reading value. Most were disappointing, but the Avalanche Press stuff was pretty good, except the covers. Mongoose made a try with Babylon 5 & Conan. Can't say I found either of them worth bringing to table.. My experience, too! I was quite surprised with the Avalanche Press stuff (and I agree with you about the covers). I collected the Conan stuff for the material, and was tempted to run Mongoose’s 2nd Edition.

Monday, 5th March, 2018

  • 05:09 PM - Morrus quoted aramis erak in post Orr Group Q4 2017 Shows Large D&D Bump
    I'm wondering if there is a plot at work, because it looks like opportunity, means, and clear signs of data-manipulation. I myself can see 3 potential motivations: kickbacks; obfuscating the play stats for current games; or inflating numbers as a form of advertising. Lumping, say, WFRP and the 40K RPGs might be a way of trying to make it look like the current ones are better supported than they actually are. This would serve both obfuscation and advertisement. That doesn’t sound very plausible to me.
  • 09:23 AM - Jhaelen quoted aramis erak in post Do You Often Get Beyond Mid-Level Play When RPGing?
    In 5E, I dislike levels 9+.... just too complex.Ha! Did any edition of D&D do any better?


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