View Profile: aramis erak - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • aramis erak's Avatar
    Friday, 6th July, 2018, 11:02 AM
    While it's a bit late for the OP, Og Unearthed can easily fill a few hours with hilarious situations due to limited vocabulary. (Unlike the original, it's a streamlined story game, not an old-school XP-track one)
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  • aramis erak's Avatar
    Friday, 29th June, 2018, 11:15 PM
    WOW RPG was d20 3.5 SRD based, not 4E... ;) Same for EverQuest. The core for me for 4E was the uniform application of the same 4 ability chains with different labels for all the classes, coupled to the 1d20 roll high mechanic. It was a really good rules medium-heavy tactical minis combat system, with a very vague (at least at first) rules light approach to everything else. Exactly the...
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About aramis erak

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About aramis erak
Alaskan GM
About Me:
RPGer, Boardgamer
Been GMing since 1981.
Lead Administrator of the COTI Traveller Forum (
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Eagle River
Game Details:
Currently one of the DMing Team for Bosco's Comics - doing 5E Encounters. Thursdays.
My Character:
I am a GM more than a player.


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Stag party rpg Friday, 6th July, 2018 11:02 AM


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Eagle River
Game Details:
Currently one of the DMing Team for Bosco's Comics - doing 5E Encounters. Thursdays.
My Character:
I am a GM more than a player.

Wednesday, 11th July, 2018

Thursday, 5th July, 2018

Friday, 22nd June, 2018

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Monday, 4th June, 2018

  • 06:54 PM - Rolenet mentioned aramis erak in post Warhammer Fantasy Roleplay Combat Preview
    But what do you mean by simply compare rolls? What alternative is there? You must roll under and then compare the absolute results, as long as both succeed. E.g. I have WS 63% and roll 41, while the foe has WS 51% and rolls 48. The foe wins, because we're comparing the actual number rolled, not the MoS. We're used to using MoS or MoF, but you can often use absolute result as some indication of success. There are some rulesets that do this (as pointed by aramis erak above).

Wednesday, 30th May, 2018

  • 01:29 AM - pemerton mentioned aramis erak in post Cubicle 7 forums to close due to EU data law
    Mistwell, aramis erak The poster was Raven Crowking. He demanded that his posts be removed, but the demand was (sensibly) ignore. He therefore started to do it himself, editing out each post using the "edit" function. The issue was not about the capacity of the forum software.

Wednesday, 28th February, 2018

  • 05:25 PM - innerdude mentioned aramis erak in post So what exactly is the root cause of the D&D rules' staying power?
    @aramis erak --- how often do the rules mandate adding/removing or upgrading/downgrading dice? Is this something commonly done in play? Is it primarily when applying the effect of a talent? This does seem to be a point where gameplay slowdown could happen, if the players and GM aren't "on the spot." As far as cost, I had already assumed that I was going to get at least one set of dice as part of my purchase of the system, and ended up just buying two. That way when I finally start using it, I'll never have to worry about having enough dice to add to the pool. I do sometimes get frustrated with FFG's approach of nickle-and-dime-ing their players on every little thing. And this coming from a guy who's easily invested $500+ on Fantasy Flight's Lord of the Rings co-operative card game. I love that game, but the way FFG set up the initial "base" game set is basically a slap in the face. The core box gives you basically two playable game scenarios (the third one is just too hard without investing anoth...

Tuesday, 14th November, 2017

  • 06:14 PM - redrick mentioned aramis erak in post A Proper Ability Score Generation Preference Poll
    ...I'd always felt this was "the right way to do it", as I'd come up from basic and AD&D doing it that way. The result — one character was STACKED, basically giving him one or two free feats over other characters, plus way more hit points and, as a fighter with extra attacks, he was reliably hitting more and harder than anybody else. It didn't break the game, but it definitely made things harder for me as a DM, because he was so much more resilient than everybody else in the party. And once we got out of fireball range, combat was like a baseball lineup with all pitchers and one power hitter. It was an irritant. And sure, I could have nerfed his character, but that's no fun for anybody. When I started a new group, we just did point buy and standard array and it just worked. And our characters are still creative and inventive. I miss the "what am I going to get" surprise of rolling ability scores, that tends to push me in a direction I wouldn't have picked on my own, but that tool from aramis erak helps to bring some of that back. Also, the same-iness of standard array characters is great when DM'ing with new players at lower levels. I can sit with a group of new players and I can quickly memorize all of their modifiers, because I just need to know the one or two irregularities of their character build, and the corresponding bonuses fall into place. The fact that most first-level characters are +5 to hit with their primary attacks and have a DC 13 spell save makes things super easy.
  • 01:37 AM - redrick mentioned aramis erak in post A Proper Ability Score Generation Preference Poll
    Hey, you've made something awesome and it was good of you to share it! You can take that the mean your ichthyologist halfling or your stat roller as you wish I suppose :lol: Credit entirely due to aramis erak for coding up that tool. He just gave me the nod in the name because it was based on a conversation we had on these forums a little while back.

Sunday, 13th August, 2017

  • 04:17 PM - Sunseeker mentioned aramis erak in post Recontriving The Ring
    ...ous because often "using new terms" is code for "the game not agreeing with my personal sense of morality, history, mythology or other things that only I am privy to." These people further become pretentious because they don't have any handy-dandy lingo guide to get the rest of us pleebs up to speed with them and instead sigh in a frustrated "I'm disappointed in you child." manner when all the folks who don't know their specific lingo revert back to the "common" wordings. These folks often come with at least one friend who always chuckles and chortles that the noobs don't get their inside lingo but of course has no desire to educate either. Frankly, this sort of "changing words for the sake of changing words" rather than educating why we're using the words we're using and explaining and understanding the baggage that comes with them is not limiting to gaming. I've experienced it in schools, in educated circles, in the workplace and really, it's just dumb. I agree completely with aramis erak that changing the words serves no purpose except outside of when those words are actually negative or derogatory.

Tuesday, 18th April, 2017

  • 09:02 AM - Lylandra mentioned aramis erak in post How to keep women in the game?
    I think you have to differentiate two things here: I guess what @aramis erak meant was playing in a quasi-realistic historical setting with a bit of magic. Which is okay, if every player knows in advance and has fun playing it. I understand that playing against such challenges can be fun - I wouldn't mind giving a GoT style game a try. And I don't think that he will incorporate such social structures into *every* medieval-tech level fantasy setting. What I meant is that you should avoid adding "classic sexism" (and only this example) to settings where it doesn't make sense or where there would be no reason to have predominately patriarchal societies all over the globe just "because medieval". Especially if you do not tell your players that you plan on doing so. Settings like FR or Eberron or the generic D&D setting are not medieval. They have baseline medieval technology, but add a lot of magic, and even mage-tech. They don't offer any mechanical or canonical reason to why male and female characters should have different roles, expectations or opportunities at...

Wednesday, 1st March, 2017

  • 09:14 PM - redrick mentioned aramis erak in post Share your session notes?
    aramis erak, out of curiosity, how long does this end up taking you? Do you bang up the whole adventure this way (which then lasts you several sessions of gaming, but possibly becomes moot once your players take things offroad), or do you try to estimate what will be relevant for each session and just try to keep ahead? I've tried "retyping" adventures a few times, but I find it usually takes me longer than I have in between sessions. I guess the advantage is that you can throw the original adventure text away and just run from your own notes at the table, plus having written and laid out in a way that is most helpful for you. For the adventure I'm currently running, a Call of Cthulhu adventure called "Fade to Gray", I read through the adventure and wrote down the name and basic identification of every character, the name and neighborhood of every location, and, wherever possible, a bullet point for every "clue" that characters could find. (That way, I could make sure to reseed essential clues i...

Monday, 20th February, 2017

  • 11:44 PM - Quickleaf mentioned aramis erak in post First time making a "serious" dungeon! How do you do it?
    aramis erak Ah, so by "mission rooms" you mean the rooms that are central to the NPCs occupying the site, not "mission rooms" as in rooms with PC objectives. Gotcha. Imaculata Yeah, that's the next step! I've started with the outside/main entry areas... 0. The Caldera Spanning some 4 miles across, the caldera’s ridge is just barely visible on clear days rising 2,500 feet above the desert’s floor. All that remains of a sunken volcano that ejected its magma core in ancient times, the caldera is as desolate as the surrounding desert. Rough terrain wrought with treacherous fissures, at night remnants of lava light patches of hydrogen sulfide vapors to create the “blue fire” for which Krak al-Mazhar is notorious among the jann. Patrols of 2d6 mamluks of the Imperishable*, with 1d4+1 fire giant lizard (see p. #) or fire giant scorpion (see p. #) mounts, keep an eye out for intruders. The mamluks have two other important tasks. First, they watch over the slaves in the Sulfur Mines (area 24) ...

Sunday, 5th February, 2017

  • 03:59 PM - pemerton mentioned aramis erak in post CONAN Is Finally Here!
    aramis erak, Reef I have the 3.5 version of the Quickstart rules. They say that Momentum is +1 damage, not +1 damage die - so even more important than aramis erak's chart might suggest, if that's still the case. Main weapons in the QS seem to do mostly 4 or 5 dice, so 3-ish damage on average before Momentum. (And somewhere around a 20% chance of doing 5+ with no momentum, based on a very approximate calculation in my head!) Do you spend the Momentum before or after rolling damage dcie? I assume after - which makes me think that 1-point spends are going to be quite common, to turn 4 damage into 5. (That also makes me think that 1 point of armouor is pretty good in this system - it seems to make it quite a bit harder to get 5+ damage with these 4 and 5 dice weapons.)

Monday, 7th November, 2016

  • 05:57 PM - innerdude mentioned aramis erak in post Correlating Player Satisfaction, Combat Speed, and HP / Damage Modeling
    Which, then, of the hypothetical combinations posed by @aramis erak produce the kinds of gameplay a certain group might be looking for? For example, which model(s) would a group looking for ultra-realism choose? Obviously no model will be perfect, considering human physiology is one of the most complex sciences we know of, and would would be dependent on what it was trying to model as well. An RPG trying to model a U.S. football game is going to model damage much differently (bruising, fatigue, and debilitating but non-lethal wounds). Whereas trying to model people fighting with guns will be entirely different. If I were to guess, I think hit points + damage step offers the most potential for realism (please note I'm making no judgments on playability, I'm merely trying to evaluate them categorically), as it seems to be the best way to represent the broadest possible set of in-game fictional states. You can model fatigue, resolve, "mojo," while also having distinct "break points" where actual "hurting" comes into play. This also allows for modeling ...

Sunday, 15th November, 2015

  • 11:44 PM - hawkeyefan mentioned aramis erak in post Escapist article on SCAG is Brutal.
    aramis erak I'm not familiar with the io9 review, other than folks have mentioned it here. But I did say they can make factual claims that are incorrect. Other than that though, we may have to agree to disagree about what constitutes a false statement. Page counts may be similar with other games/prices but one can still believe it is too much.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned aramis erak in post Warlord Name Poll
    ...ate, Envoy (too much Diplomat and not enough strategy, tactics, and combat – and too Noble) Master/Maester/Maesteri/Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @...

Saturday, 24th October, 2015

  • 11:15 PM - pukunui mentioned aramis erak in post of elves and dream sequences
    aramis erak: From the description of the dream spell (PHB, pg 236): "Creatures that don't sleep, such as elves, can't be contacted by this spell." Also, dreaming "after a fashion" is not the same thing as dreaming. As the quote says, an elf's "dreams" are really just reflexive exercises. It doesn't really matter, though. The player in question was actually rather pleased with the idea. He said he'd never gotten to have a "vision quest" before so was quite keen to play it out. The others seemed to enjoy playing their characters as though they were merely aspects of the one PC's psyche, as well.

Monday, 14th September, 2015

  • 08:34 PM - steeldragons mentioned aramis erak in post Unearthed Arcana: Another New Ranger Variant
    Thanks aramis erak What i meant was, every feature description speaks in terms of "turns" or things taking/dropping effect "until the end of your next turn" or "the beginning of their next turn", etc... Class features, spell durations, etc... are pretty much all referred to in terms of whether they use an "action", a "bonus action", a "reaction" or somehow related to the beginning/end of "turns." So "rounds", while in the game, don't really figure into the design of the classes. I just use it in common knowledge/more easily understood as "the increment of combat in which you do something"...which 5e defines as your "turn"...whereas i (and I presume many others) think of it as "your round." In effect [and actuality], Ambuscade gives this ranger a round to themselves, even though that's not the language 5e would use, as they're the only ones acting during it. Which, technically is still correct, as "once everyone has taken a turn, the fight continues to the next round..." and the ranger is the only ...

Wednesday, 2nd September, 2015

  • 12:07 PM - El Mahdi mentioned aramis erak in post Warlording the fighter
    ...t mass combat rules… Rally the Troops Once per long rest, a Warlord can motivate and focus their group with a stirring speech (whatever group they are leading at the time, be it their adventuring group, a company, or a whole army). Doing so either allows all members of the group to recover hit points equivalent to the Warlord’s Wisdom or Charisma modifier times ½ the allies level (minimum of 1), or free all members of the group from non-magical fear (the Frightened condition), or reduce any effects due to exhaustion by one level. The group must be within hearing range of the Warlord, and only affects members not at 0 hit points. Command Actions (in-work) Individual tactics or maneuvers - based on Battlemaster maneuvers, 4E Warlord powers, etc. @fuindordm @Tony Vargas @GMforPowergamers @Hussar @cbwjm @epithet @MoonSong(Kaiilurker) @bert1000 EzekielRaiden @Manbearcat @Uchawi @Ashkelon @Eric V @pemerton @Jester Canuck @Bluenose @Minigiant @I'm A Banana @aramis erak @Warbringer @Leatherhead @ehren37 @Winterthorn @TheHobgoblin @Neonchameleon @Obryn @Imaro @nomotog @Ashrym @The_Gneech @Remathilis @Olgar Shiverstone @Sacrosanct @Gimul @Twiggly the Gnome @CapnZapp @MechaPilot @kerbarian @Psikerlord# @jgsugden @DEFCON 1

Sunday, 23rd August, 2015

  • 03:25 AM - pemerton mentioned aramis erak in post A case where the 'can try everything' dogma could be a problem
    Another thought inspired by aramis erak's posts, and relevant to the OP: In the Wick games he mentions, the dice are rolled to allocate narrative power. (If I've understood correctly.) BW is a bit more trad, but in some ways it resembles this: once the context of the check is framed, if the player succeeds on the roll his/her declared intent for his/her PC is achieved; if not, the GM's declared failure result is achieved. You could say that the negotiations around framing determine the two possible outcomes, and the check then determines whose narration - player's or GM's - becomes "actual" within the fiction. One of the issues around knowledge checks which has come out over the course of the thread is a lack of clarity in framing over what the competing narrations/outcomes are that are being diced for.

Saturday, 22nd August, 2015

  • 02:05 AM - Talmek mentioned aramis erak in post The Ultimate Tabletop RPG Room Wish List
    aramis erak - With your group do you typically let your players go through books during the session? My group and I all agreed to keep the books available but not to actively look up rulings unless it was life/death circumstances. I do owe my players more comfortable chairs, but they have actually started bringing their own to leave at my place (which is also a win - saving money!) Scrivener of Doom - Would you consider overhead fluorescent lighting to be acceptable (although not fitting for the setting, it does provide LOTS of light)?

Friday, 21st August, 2015

  • 05:44 AM - pemerton mentioned aramis erak in post Collaborative storytelling RPG, is it a thing?
    Burning Wheel was mentioned upthread by Balesir - it's very collaborative/player driven, but not mechanically "lite" at all (it's a cousin of Torchbearer and Mouseguard that aramis erak describes in the post above this one). A mechanically fairly light system that is still fairly traditional in its basic set-up (players build PCs with attributes, and confront GM-authored challenges with DCs) is HeroQuest Revised. EDIT: This website seems to have the Story Engine in PDF - a free descriptor, player-driven system that can be seen as a type of precursor to HeroWars/Quest. Story Bones is the introductory version, and seems to be free here.

Wednesday, 8th April, 2015

  • 06:34 PM - Mercurius mentioned aramis erak in post An 18-year old's take on 5E
    aramis erak, back in the early 80s, most of my knowledge of other games was from reading Dragon. I remember they used to have reviews of other RPGs and such, and of course advertisements. But I don't remember "classic D&D" - although that doesn't mean I didn't see it. We're talking about 30+ years ago! Definitely feeling a bit of nostalgia for print Dragon - when it was the "gathering place" for all things RPG-related.

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Friday, 6th July, 2018

  • 05:59 PM - Tony Vargas quoted aramis erak in post Games Are (Still) Not the Problem
    For many of the religious right, they're already convinced that the conspiracy is already accomplishing the conspiracy's goals... as evidenced by the SCOTUS, the UNCHR, and the EU courts. The Satanic Conspiracy really has to take a hard look at their goals...

Monday, 2nd July, 2018

  • 10:43 AM - Morrus quoted aramis erak in post How big's the RPG market?
    Also, the overall market is larger than WOTC's $35 M... Adding just a year's worth of KS projects... well, over on RPGG, there's a list of 2017 RPG-KS, and page 1 of 24 sums up (excluding meetups, accessories, and comic collections) over $200 K and over UK £100 K... It's not "WotC's $35M". The $35M is the tabletop RPG market in North America. And ICv2 includes Kickstarters these days, and yes, Kickstarter is helping to drive that growth. (Note that 2017 the current size is $45M, up since the above article was written).
  • 08:59 AM - MichaelSomething quoted aramis erak in post How big's the RPG market?
    And then, there's the issue that D&D as a tabletop RPG is the inspiration for a much larger D&D brand market; D&D video games have, in the past, sold many more units than the RPG, but the RPG and its designers drive the videogame design sequences. Also, the overall market is larger than WOTC's $35 M... Adding just a year's worth of KS projects... well, over on RPGG, there's a list of 2017 RPG-KS, and page 1 of 24 sums up (excluding meetups, accessories, and comic collections) over $200 K and over UK £100 K... There is a lot of money flowing. GTA 5 made about 2 billion in sales in 2014 Minecraft sold 100 million copies. Do I need to list more examples? To give WOTC credit, D&D did outsell Stardew Valley (at least a million copies at $15 a pop).
  • 03:27 AM - Kobold Boots quoted aramis erak in post Everybody Cheats?
    This thread isn't in the D&D section, KB, it's in the General Roleplaying one. So, no, we're NOT talking "Just D&D"... Hi Aramis - I don't know that what other people are talking about has much to do with what I'm talking about. Nor do I think that it matters much if I'm talking about what you're talking about. However, I think the fact that I'm referencing "Rule 0" tells you what I am referring to. It may not be what you're referring to. That's cool. Generally, when I make an argument I set parameters to it and I don't move the goal posts. Helps keep the post count low. Be well KB .
  • 01:12 AM - Maxperson quoted aramis erak in post Everybody Cheats?
    This thread isn't in the D&D section, KB, it's in the General Roleplaying one. So, no, we're NOT talking "Just D&D"... True, but most here have been discussing this thread only in terms of D&D, and a few only in terms of 5e. A big clue is if you see someone saying DM, rather than GM.

Saturday, 30th June, 2018

  • 04:34 AM - Maxperson quoted aramis erak in post Everybody Cheats?
    Yes, it absolutely is, and one that is near-fundamental to the method. that said, I've played games with weak-GM - games where players can create/introduce encounters the GM must now run - and games with shared GMing (where GM of the moment rotates). Both of those radically change the feel of the game. I disagree. I double standard is a rule that is unfairly applied to different groups of people. None of those rules are applied to players at all. D&D simply has different roles in the game, and the DM can do things within his role that the players can't. That's not a double standard.
  • 12:37 AM - Kobold Boots quoted aramis erak in post Everybody Cheats?
    Rule 0 differs by game system. Many don't have the Gygaxian one ("The GM can change the rules as he sees fit"); a smaller set have a very different one ("Don't be a dick"), and a few have a counter-gygaxian ("The group can change the rules by consensus")... Many don't even mention a rule zero equivalent. Of course, Gygax's Rule Zero was essential for dealing with the incoherent Gygaxian Spew that was AD&D 1E. Almost no one ran it RAW, because various important bits were buried as asides in entirely the wrong chapters. Yes, but assuming we're talking about the current version (which if I'm referring to another, I'll generally mention that as it's not trivial) there is a Rule 0 and my post remains accurate. Don't mean to blow off your post, just being clear as to my intent.
  • 12:06 AM - Sunseeker quoted aramis erak in post Everybody Cheats?
    Only if 0.9=1. If we actually cared about statistical accuracy, this thread about be going down in flames.

Tuesday, 19th June, 2018

  • 09:15 PM - Umbran quoted aramis erak in post Everybody Cheats?
    I won't even boardgame with people I know to be cheaters in RPGs. Most boardgames are competitive, which makes it a bit different case.
  • 09:07 AM - Cergorach quoted aramis erak in post Where Do They Get Their Money, Part One
    The traditional coinage of late medieval England (Reign of Richard II) was a silver penny, 22.5 grains mass (~1.458 grams). a hundred years later, it was a 12 or 15 grain penny... If that's the case in other worlds, old coins in fantasy settings might actually be significantly worth more then the current coins the adventurers use... Adventurers could be approached by the local coin collector, a merchant or a gold smith when they return with an ancient horde. They might even be hired by one to find that horde...
  • 04:50 AM - Umbran quoted aramis erak in post Everybody Cheats?
    I bounce players for fudging their dice at the table. So, at my table, everyone is my friend. There is nobody at my table that I do not or would not otherwise have over to dinner, go catch a movie with, play in larps with, and so on. In order to get bounced from my table, you have to violate not just the rules of the game, but friendship. And to me friendship is worth a heck of a lot more than the result on a d20. There has only been one case of this in my entire hobby career.

Friday, 15th June, 2018

  • 03:47 AM - pemerton quoted aramis erak in post Flipping the Table: Did Removing Miniatures Save D&D?
    Rolemaster uses 10 second combat rounds... and does NOT define a result doing damage as a single hit, either. The term given for damage is "concussion hits" - which implies multiple hits. The combination of time, the ability to shuffle OB into DB, and the term hits being used for damage, all imply it's not one attack=1swing.RM combat is ambiguous in some respects. The 10-second rounds, together with the parry mechanics, suggest a round of jostling for advantage just as Gygax (in his DMG) described for 1-minute AD&D rounds. But other features of the system - the crit results, the Bladeturn spell - suggest that what is being deleivered, or defended against - is one particular blow. And in any event, where there is no ambiguity is in the fact that suffering a loss in combat - that is, being "hit" - corresponds to a clear state of affairs in the fiction, namely, taking some definite injury (blood loss, brusing, and other physical trauma). This feature of RM is also relevant to the discussion ...

Thursday, 14th June, 2018

  • 04:04 AM - CubicsRube quoted aramis erak in post RPGs And Eurostyle Games: When Opposites Attract
    The most well known two eurogames, the ones axiomatic to the genre, are generally considered to be Settlers of Catan and Carcassonne. both have extreme amounts of random. Power Grid, Ticket to Ride, Airlines Europe, Puerto Rico, San Juan, Citadels - all are highly random. Well known, but not considered strongly eurogame. In fact, while i like settlers of catan, hardcore euro fans criticise the game precisely for its randomness. Agricola is generally a good example of a eurogame as are many worker placement games.

Tuesday, 12th June, 2018

  • 11:40 AM - Charles Dunwoody quoted aramis erak in post Remembering Nexus: A Bridge Between History & Adventure
    Technically, no, TFG is gone, has been for about 2 decades. (in the 1990's, New World Computing killed it, as it was floundering.) ADB wasn't a publisher until after the fall of TFG; they were a design house, not a publisher, until that point, in a locked-in contract with TFG. ADB was writing games from the late 1970's onward, but wasn't a publisher until the late 1990's. I meant ADB but I wasn't clear.
  • 04:45 AM - Sunseeker quoted aramis erak in post Will you make transsexual Elves canon in your games ?
    Exactly the hassle I don't want at my table. I have enough trouble remembering who has chosen what gender already, let alone with it changing. I see no fun in it as a GM, and the people I know who would be likely to use of it are NOT open minded, but simply into doing whatever pisses off the GM fastest without getting ejected from the game. Oh dear me, whatever isn't fun for the DM just has do go! Right out! Out out out! An oh me oh my whatever will I do if I actually have to keep my players in line!? That's you. That's what you sound like. Want to play a physiologically-fluid character? Go play at someone else's table; I don't want the hassle. You seemed perfectly fine with a myriad of "other" sex options about 2 posts ago, but being able to change once a day is too much for you? Me thinks thou dost protesteth too much. It cannot be dispelled. It's a permanent transformation on the 9th level, at least if the caster can maintain an hour's concentration. Permanent spells cannot b...
  • 04:41 AM - Jay Verkuilen quoted aramis erak in post Everybody Loves Lovecraft?
    Noting the toxicity of his own beliefs doesn't put me off him any further; it is notable that his racism was extreme even for his time <snip> Avoiding his influence in the games industry is nigh impossible. Unfortunately, avoiding the influence of virulent racists from a century ago is pretty hard in general. They were all over the place. In my own field, statistics, a large number of foundational articles were published in Annals of Eugenics, a journal that changed its name a few years after World War II to Annals of Human Genetics, 'cause, you know. Its founder, Karl Pearson, was an ardent eugenicist, social Darwinist, and anti-Semite. He was also an ardent leftist and supporter of women's suffrage---at the time, racism was widespread across the political spectrum. Even beloved figures, such as Justice Oliver Wendell Holmes, Jr., had some eugenic doozies.
  • 03:45 AM - Sunseeker quoted aramis erak in post Will you make transsexual Elves canon in your games ?
    All of which is a hassle I really don't care for. If someone wants to be other-gendered (Functional Hermaphrodite, Non-functional hermaphrodite, Functional Female with non-reproductive male parts, functional male with non-reproductive female parts, no parts besides the ureter, etc.), fine, but stick with it. Any disadvantage or advantage these have balances out over time... the more unusual one's genitalia and the less they fit one's preferences, the less likely physical romance is to be found and last, and the more likely to experience both public disdain and private curiosity; sometimes inappropriate curiosity. I think that's really the players call on what sort of sex experience they want to have, if any. The ability isn't there so one can be "other" gendered. It's there specifically to allow for people who feel like one or more or less at any given time. "Sticking with" a sex is explicitly what the ability is there to allow you to avoid. And I'm really not seeing what value "sticking...
  • 01:37 AM - Sunseeker quoted aramis erak in post Will you make transsexual Elves canon in your games ?
    The ability to be transgendered has existed since the beginning - polymorph can make one transgendered much more efficiently than modern medicine. I won't allow the "easy shifting" implied by the OP... not because its offensive (tho' it does offend my religious sensitivities) but because it's effectively a free polymorph daily, and that's more power than I think a race should carry without an experience hit. I agree to an extent with the latter. Depending on the interpretation of the ability it could be any of the following: Hard Closed: 4 distinct appearances for each of "Male", "Female", "Both" and "Neither". All of which bear a strong resemblance to each other (like twins when one is male and the other female). Closed: 4 distinct appearances for each of "Male", "Female", "Both" and "Neither". All of which have a fixed appearance, but need not resemble each other. Open: 4 different sex options. The appearance of which is determined each day. Soft Open: A spectrum of sex options ran...

Sunday, 10th June, 2018

  • 01:30 PM - Thomas Bowman quoted aramis erak in post Comfort withcross gender characters based on your gender
    A significant number of Americans love to lampoon the Nazis, to turn them into tragic comedy figures, or to use them as safe villains. A very small proportion idealize them — about the same proportions as in Germany, so I have read — but here, they make the news. Regularly. And are very vocal in their political movements. Reich Star, for example, is a decent game, and a "What if the Nazis had won WWII and then discovered a hyperdrive in the 21st C." It paints them as "still evil"... and predicates fighting them in the flavor text. My players, including a Jew and a Romany, plus me being ethnically and religiously Ukrainian, chose to play resistance hiding inside the SS Totenkopfverbande. Yes, the most evil, vile, despicable portion... for the cathartic pleasure of being able to take down the 3rd reich from the top. (It also is the game that made me decide some things are, in fact, best left to a fade to black and make a roll.) Unlike gender issues, few people I've met mind lampooning the...
  • 01:44 AM - Ovinomancer quoted aramis erak in post RPGs And Eurostyle Games: When Opposites Attract
    The most well known two eurogames, the ones axiomatic to the genre, are generally considered to be Settlers of Catan and Carcassonne. both have extreme amounts of random. Power Grid, Ticket to Ride, Airlines Europe, Puerto Rico, San Juan, Citadels - all are highly random.I'd say they have a normal amount of random. ;)

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