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About aramis erak

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About aramis erak
Alaskan GM
About Me:
RPGer, Boardgamer
Been GMing since 1981.
Lead Administrator of the COTI Traveller Forum (
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Eagle River
Game Details:
Currently one of the DMing Team for Bosco's Comics - doing 5E Encounters. Thursdays.
My Character:
I am a GM more than a player.


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John Wick Presents Lays Off 7th Sea Staff Saturday, 17th November, 2018 10:54 PM


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Saturday, 17th November, 2018 11:02 PM
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Wednesday, 27th August, 2014
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My Game Details
Eagle River
Game Details:
Currently one of the DMing Team for Bosco's Comics - doing 5E Encounters. Thursdays.
My Character:
I am a GM more than a player.

Saturday, 17th November, 2018

Saturday, 10th November, 2018

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Monday, 4th June, 2018

  • 06:54 PM - Rolenet mentioned aramis erak in post Warhammer Fantasy Roleplay Combat Preview
    But what do you mean by simply compare rolls? What alternative is there? You must roll under and then compare the absolute results, as long as both succeed. E.g. I have WS 63% and roll 41, while the foe has WS 51% and rolls 48. The foe wins, because we're comparing the actual number rolled, not the MoS. We're used to using MoS or MoF, but you can often use absolute result as some indication of success. There are some rulesets that do this (as pointed by aramis erak above).

Wednesday, 30th May, 2018

  • 01:29 AM - pemerton mentioned aramis erak in post Cubicle 7 forums to close due to EU data law
    Mistwell, aramis erak The poster was Raven Crowking. He demanded that his posts be removed, but the demand was (sensibly) ignore. He therefore started to do it himself, editing out each post using the "edit" function. The issue was not about the capacity of the forum software.

Wednesday, 28th February, 2018

  • 05:25 PM - innerdude mentioned aramis erak in post So what exactly is the root cause of the D&D rules' staying power?
    @aramis erak --- how often do the rules mandate adding/removing or upgrading/downgrading dice? Is this something commonly done in play? Is it primarily when applying the effect of a talent? This does seem to be a point where gameplay slowdown could happen, if the players and GM aren't "on the spot." As far as cost, I had already assumed that I was going to get at least one set of dice as part of my purchase of the system, and ended up just buying two. That way when I finally start using it, I'll never have to worry about having enough dice to add to the pool. I do sometimes get frustrated with FFG's approach of nickle-and-dime-ing their players on every little thing. And this coming from a guy who's easily invested $500+ on Fantasy Flight's Lord of the Rings co-operative card game. I love that game, but the way FFG set up the initial "base" game set is basically a slap in the face. The core box gives you basically two playable game scenarios (the third one is just too hard without investing anoth...

Tuesday, 14th November, 2017

  • 06:14 PM - redrick mentioned aramis erak in post A Proper Ability Score Generation Preference Poll
    ...I'd always felt this was "the right way to do it", as I'd come up from basic and AD&D doing it that way. The result — one character was STACKED, basically giving him one or two free feats over other characters, plus way more hit points and, as a fighter with extra attacks, he was reliably hitting more and harder than anybody else. It didn't break the game, but it definitely made things harder for me as a DM, because he was so much more resilient than everybody else in the party. And once we got out of fireball range, combat was like a baseball lineup with all pitchers and one power hitter. It was an irritant. And sure, I could have nerfed his character, but that's no fun for anybody. When I started a new group, we just did point buy and standard array and it just worked. And our characters are still creative and inventive. I miss the "what am I going to get" surprise of rolling ability scores, that tends to push me in a direction I wouldn't have picked on my own, but that tool from aramis erak helps to bring some of that back. Also, the same-iness of standard array characters is great when DM'ing with new players at lower levels. I can sit with a group of new players and I can quickly memorize all of their modifiers, because I just need to know the one or two irregularities of their character build, and the corresponding bonuses fall into place. The fact that most first-level characters are +5 to hit with their primary attacks and have a DC 13 spell save makes things super easy.
  • 01:37 AM - redrick mentioned aramis erak in post A Proper Ability Score Generation Preference Poll
    Hey, you've made something awesome and it was good of you to share it! You can take that the mean your ichthyologist halfling or your stat roller as you wish I suppose :lol: Credit entirely due to aramis erak for coding up that tool. He just gave me the nod in the name because it was based on a conversation we had on these forums a little while back.

Tuesday, 18th April, 2017

  • 09:02 AM - Lylandra mentioned aramis erak in post How to keep women in the game?
    I think you have to differentiate two things here: I guess what @aramis erak meant was playing in a quasi-realistic historical setting with a bit of magic. Which is okay, if every player knows in advance and has fun playing it. I understand that playing against such challenges can be fun - I wouldn't mind giving a GoT style game a try. And I don't think that he will incorporate such social structures into *every* medieval-tech level fantasy setting. What I meant is that you should avoid adding "classic sexism" (and only this example) to settings where it doesn't make sense or where there would be no reason to have predominately patriarchal societies all over the globe just "because medieval". Especially if you do not tell your players that you plan on doing so. Settings like FR or Eberron or the generic D&D setting are not medieval. They have baseline medieval technology, but add a lot of magic, and even mage-tech. They don't offer any mechanical or canonical reason to why male and female characters should have different roles, expectations or opportunities at...

Wednesday, 1st March, 2017

  • 09:14 PM - redrick mentioned aramis erak in post Share your session notes?
    aramis erak, out of curiosity, how long does this end up taking you? Do you bang up the whole adventure this way (which then lasts you several sessions of gaming, but possibly becomes moot once your players take things offroad), or do you try to estimate what will be relevant for each session and just try to keep ahead? I've tried "retyping" adventures a few times, but I find it usually takes me longer than I have in between sessions. I guess the advantage is that you can throw the original adventure text away and just run from your own notes at the table, plus having written and laid out in a way that is most helpful for you. For the adventure I'm currently running, a Call of Cthulhu adventure called "Fade to Gray", I read through the adventure and wrote down the name and basic identification of every character, the name and neighborhood of every location, and, wherever possible, a bullet point for every "clue" that characters could find. (That way, I could make sure to reseed essential clues i...

Monday, 20th February, 2017

  • 11:44 PM - Quickleaf mentioned aramis erak in post First time making a "serious" dungeon! How do you do it?
    aramis erak Ah, so by "mission rooms" you mean the rooms that are central to the NPCs occupying the site, not "mission rooms" as in rooms with PC objectives. Gotcha. Imaculata Yeah, that's the next step! I've started with the outside/main entry areas... 0. The Caldera Spanning some 4 miles across, the caldera’s ridge is just barely visible on clear days rising 2,500 feet above the desert’s floor. All that remains of a sunken volcano that ejected its magma core in ancient times, the caldera is as desolate as the surrounding desert. Rough terrain wrought with treacherous fissures, at night remnants of lava light patches of hydrogen sulfide vapors to create the “blue fire” for which Krak al-Mazhar is notorious among the jann. Patrols of 2d6 mamluks of the Imperishable*, with 1d4+1 fire giant lizard (see p. #) or fire giant scorpion (see p. #) mounts, keep an eye out for intruders. The mamluks have two other important tasks. First, they watch over the slaves in the Sulfur Mines (area 24) ...

Sunday, 5th February, 2017

  • 03:59 PM - pemerton mentioned aramis erak in post CONAN Is Finally Here!
    aramis erak, Reef I have the 3.5 version of the Quickstart rules. They say that Momentum is +1 damage, not +1 damage die - so even more important than aramis erak's chart might suggest, if that's still the case. Main weapons in the QS seem to do mostly 4 or 5 dice, so 3-ish damage on average before Momentum. (And somewhere around a 20% chance of doing 5+ with no momentum, based on a very approximate calculation in my head!) Do you spend the Momentum before or after rolling damage dcie? I assume after - which makes me think that 1-point spends are going to be quite common, to turn 4 damage into 5. (That also makes me think that 1 point of armouor is pretty good in this system - it seems to make it quite a bit harder to get 5+ damage with these 4 and 5 dice weapons.)

Monday, 7th November, 2016

  • 05:57 PM - innerdude mentioned aramis erak in post Correlating Player Satisfaction, Combat Speed, and HP / Damage Modeling
    Which, then, of the hypothetical combinations posed by @aramis erak produce the kinds of gameplay a certain group might be looking for? For example, which model(s) would a group looking for ultra-realism choose? Obviously no model will be perfect, considering human physiology is one of the most complex sciences we know of, and would would be dependent on what it was trying to model as well. An RPG trying to model a U.S. football game is going to model damage much differently (bruising, fatigue, and debilitating but non-lethal wounds). Whereas trying to model people fighting with guns will be entirely different. If I were to guess, I think hit points + damage step offers the most potential for realism (please note I'm making no judgments on playability, I'm merely trying to evaluate them categorically), as it seems to be the best way to represent the broadest possible set of in-game fictional states. You can model fatigue, resolve, "mojo," while also having distinct "break points" where actual "hurting" comes into play. This also allows for modeling ...

Sunday, 15th November, 2015

  • 11:44 PM - hawkeyefan mentioned aramis erak in post Escapist article on SCAG is Brutal.
    aramis erak I'm not familiar with the io9 review, other than folks have mentioned it here. But I did say they can make factual claims that are incorrect. Other than that though, we may have to agree to disagree about what constitutes a false statement. Page counts may be similar with other games/prices but one can still believe it is too much.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned aramis erak in post Warlord Name Poll
    ...ate, Envoy (too much Diplomat and not enough strategy, tactics, and combat – and too Noble) Master/Maester/Maesteri/Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @...

Saturday, 24th October, 2015

  • 11:15 PM - pukunui mentioned aramis erak in post of elves and dream sequences
    aramis erak: From the description of the dream spell (PHB, pg 236): "Creatures that don't sleep, such as elves, can't be contacted by this spell." Also, dreaming "after a fashion" is not the same thing as dreaming. As the quote says, an elf's "dreams" are really just reflexive exercises. It doesn't really matter, though. The player in question was actually rather pleased with the idea. He said he'd never gotten to have a "vision quest" before so was quite keen to play it out. The others seemed to enjoy playing their characters as though they were merely aspects of the one PC's psyche, as well.

Monday, 14th September, 2015

  • 08:34 PM - steeldragons mentioned aramis erak in post Unearthed Arcana: Another New Ranger Variant
    Thanks aramis erak What i meant was, every feature description speaks in terms of "turns" or things taking/dropping effect "until the end of your next turn" or "the beginning of their next turn", etc... Class features, spell durations, etc... are pretty much all referred to in terms of whether they use an "action", a "bonus action", a "reaction" or somehow related to the beginning/end of "turns." So "rounds", while in the game, don't really figure into the design of the classes. I just use it in common knowledge/more easily understood as "the increment of combat in which you do something"...which 5e defines as your "turn"...whereas i (and I presume many others) think of it as "your round." In effect [and actuality], Ambuscade gives this ranger a round to themselves, even though that's not the language 5e would use, as they're the only ones acting during it. Which, technically is still correct, as "once everyone has taken a turn, the fight continues to the next round..." and the ranger is the only ...

Wednesday, 2nd September, 2015

  • 12:07 PM - El Mahdi mentioned aramis erak in post Warlording the fighter
    ...t mass combat rules… Rally the Troops Once per long rest, a Warlord can motivate and focus their group with a stirring speech (whatever group they are leading at the time, be it their adventuring group, a company, or a whole army). Doing so either allows all members of the group to recover hit points equivalent to the Warlord’s Wisdom or Charisma modifier times ½ the allies level (minimum of 1), or free all members of the group from non-magical fear (the Frightened condition), or reduce any effects due to exhaustion by one level. The group must be within hearing range of the Warlord, and only affects members not at 0 hit points. Command Actions (in-work) Individual tactics or maneuvers - based on Battlemaster maneuvers, 4E Warlord powers, etc. @fuindordm @Tony Vargas @GMforPowergamers @Hussar @cbwjm @epithet @MoonSong(Kaiilurker) @bert1000 EzekielRaiden @Manbearcat @Uchawi @Ashkelon @Eric V @pemerton @Jester Canuck @Bluenose @Minigiant @I'm A Banana @aramis erak @Warbringer @Leatherhead @ehren37 @Winterthorn @TheHobgoblin @Neonchameleon @Obryn @Imaro @nomotog @Ashrym @The_Gneech @Remathilis @Olgar Shiverstone @Sacrosanct @Gimul @Twiggly the Gnome @CapnZapp @MechaPilot @kerbarian @Psikerlord# @jgsugden @DEFCON 1

Sunday, 23rd August, 2015

  • 03:25 AM - pemerton mentioned aramis erak in post A case where the 'can try everything' dogma could be a problem
    Another thought inspired by aramis erak's posts, and relevant to the OP: In the Wick games he mentions, the dice are rolled to allocate narrative power. (If I've understood correctly.) BW is a bit more trad, but in some ways it resembles this: once the context of the check is framed, if the player succeeds on the roll his/her declared intent for his/her PC is achieved; if not, the GM's declared failure result is achieved. You could say that the negotiations around framing determine the two possible outcomes, and the check then determines whose narration - player's or GM's - becomes "actual" within the fiction. One of the issues around knowledge checks which has come out over the course of the thread is a lack of clarity in framing over what the competing narrations/outcomes are that are being diced for.

Saturday, 22nd August, 2015

  • 02:05 AM - Talmek mentioned aramis erak in post The Ultimate Tabletop RPG Room Wish List
    aramis erak - With your group do you typically let your players go through books during the session? My group and I all agreed to keep the books available but not to actively look up rulings unless it was life/death circumstances. I do owe my players more comfortable chairs, but they have actually started bringing their own to leave at my place (which is also a win - saving money!) Scrivener of Doom - Would you consider overhead fluorescent lighting to be acceptable (although not fitting for the setting, it does provide LOTS of light)?

Friday, 21st August, 2015

  • 05:44 AM - pemerton mentioned aramis erak in post Collaborative storytelling RPG, is it a thing?
    Burning Wheel was mentioned upthread by Balesir - it's very collaborative/player driven, but not mechanically "lite" at all (it's a cousin of Torchbearer and Mouseguard that aramis erak describes in the post above this one). A mechanically fairly light system that is still fairly traditional in its basic set-up (players build PCs with attributes, and confront GM-authored challenges with DCs) is HeroQuest Revised. EDIT: This website seems to have the Story Engine in PDF - a free descriptor, player-driven system that can be seen as a type of precursor to HeroWars/Quest. Story Bones is the introductory version, and seems to be free here.

Wednesday, 8th April, 2015

  • 06:34 PM - Mercurius mentioned aramis erak in post An 18-year old's take on 5E
    aramis erak, back in the early 80s, most of my knowledge of other games was from reading Dragon. I remember they used to have reviews of other RPGs and such, and of course advertisements. But I don't remember "classic D&D" - although that doesn't mean I didn't see it. We're talking about 30+ years ago! Definitely feeling a bit of nostalgia for print Dragon - when it was the "gathering place" for all things RPG-related.

Friday, 27th March, 2015

  • 05:10 PM - SkidAce mentioned aramis erak in post Unearthed Arcana - Mass Combat Rules
    So, I calculated the %'s using both methods suggested to me. Likely, since I wanted the battle to be 50/50 with out solos or PCs, it will be hard to tell which method is more accurate due to dice vagaries. Tormyr 20 stands (squads) of 1/8 infantry, PEL 2/3 = 13 1/3. 15 squads of 1/4 goblins, PEL 1 = 15. Goblins favored to win. aramis erak 20 squads 1/8 infantry x 25xp x 4 = 2,000 DV 15 squads of 1/4 goblins x 50xp x 2.5 = 1, 875. Infantry favored to win. The battle is play by results will be a while, adn there are some allied elven scouts (CR 1/2, 100xp, 8 squads) that could come into play, bt of course then the ogres will escalate...should be fun.

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Sunday, 18th November, 2018

  • 12:27 AM - LordEntrails quoted aramis erak in post Main Difficulties in Hosting Local Games (GMs)?
    My biggest problem is a venue. Life in the burbs was bad enough - but having moved to the countryside, the idea of getting people out here is laughable. Consider a VTT. It's not the same as in person, but it will let you play. IMO, the versatility and benefits far outweigh not being able to play :)

Sunday, 11th November, 2018

  • 12:54 AM - Hussar quoted aramis erak in post Worlds of Design: What Makes an RPG a Tabletop Hobby RPG?
    I recall reading that the game which the novels were grounded in wasn't D&D/AD&D... the D&D modules were ported from the other game. Now that's a new one. Never heard that before. Not sure what other game it would be grounded on considering they were playing in the late 70's.

Thursday, 11th October, 2018

  • 08:45 PM - Lanefan quoted aramis erak in post Burning Questions: How Do You Deal With Ludicrous Players?
    The Ludicrous players I've encountered usually have multiple of... little interest in the story unfolding at present little interest in story continuity in general little interest in in-character interaction doesn't worry about remaining "in-character", or hasn't defined what the character's "in-character" traits are a push your luck attitude some lack of social skills, usually from immaturity "Little interest in the story unfolding at present" is sometimes going to be a fact of life - not every player is going to be interested in every story told or created within a campaign - and so while waiting for that story to play itself out in hopes that something more interesting will follow they're either going to back away and play on their phones or they're going to do something to spice things up. Of these I far prefer the latter. "Little interest in in-character interaction" and "doesn't worry about remaining in-character" sound like the flip side of "it's what my character would do" - so f...

Wednesday, 3rd October, 2018

Friday, 14th September, 2018

  • 07:38 AM - MNblockhead quoted aramis erak in post X & O For More Fun
    @pemerton - while not exactly the same, I have had players object in league play about being triggered by other players' dialogue. Interrupting them, in order to demand the scene end. Essentially, attempting to use a not extant at my table X-card to end scenes they weren't in because of their own choice to split from the party. The players at that table who happen to have major anxiety issues complained about the whinger - because the several times it was done were times where the party was split by the complainer. In one case, the nature of the complainer's desired scene was MORE offensive to the rest of the party - they were uninvited by the store, as they did the same kind of whinging at others tables. (This was during HotDQ.) What was the gist of the other players' dialogue that "triggered" the complaining player? It is difficult to assess the reasonableness without knowing what the other players were saying.

Sunday, 9th September, 2018

  • 05:10 PM - Umbran quoted aramis erak in post X & O For More Fun
    Paizo has been very verbal about being pro-LGBT, and pro-racial-inclusivity. At least since 2013. I have no idea if the link is still good, but the podcast where a paizo staffer notes their inclusivity approach is, according to BGG, In the US, a large portion (approaching 40% by some estimates) are neither pro-LGBT, nor pro-ethnic/racial inclusiveness. Many of whom are coming out of hiding due current US politics. And that, I think, makes this a time for me to note something in this conversation. From The Rules of EN World: "Keep it inclusive: EN World is an inclusive community, and we encourage and welcome all people here. To that end, we strive to make it a welcoming place where nobody feels alienated because of who they are. You MAY NOT use the terms "agenda", "ideology", "politics", or "propaganda" in relation to the inclusion of people slightly different to you in gaming products or other media, use p...
  • 02:21 PM - pemerton quoted aramis erak in post X & O For More Fun
    Paizo has been very verbal about being pro-LGBT, and pro-racial-inclusivity. At least since 2013. I have no idea if the link is still good, but the podcast where a paizo staffer notes their inclusivity approach is, according to BGG, In the US, a large portion (approaching 40% by some estimates) are neither pro-LGBT, nor pro-ethnic/racial inclusiveness. Many of whom are coming out of hiding due current US politics.Out of curiosity, is the opposite of "racial inclusivity" segregation?
  • 12:48 AM - Nagol quoted aramis erak in post X & O For More Fun
    When I've had that kind of issue, the usual solution was to punt the offended player. Why? because it's always been one player repeatedly complaining about 2-3 others, no one else sharing the complaint, but all having issues with the complaining player's other odious play habits. It's fine for one-offs, but the tyranny of the minority has always set wrong with me for campaign play. I'd rather not play in groups where this kind of stuff is useful. Sure like I wrote: "If one is being used at all frequently, that's the time to reevaluate what the situation is and if the participants are a good fit." If a non-negotiable veto is being used repeatedly, there is something wrong. Expectations between participants are unmatched. Changing the participant mix is a decent solution and probably the only viable one if a simple discussion doesn't fix the issue immediately. I don't use the tool for RPGs. I would be tempted to tell prospective players I do though just to weed out those who wouldn...

Wednesday, 29th August, 2018

Sunday, 12th August, 2018

  • 08:37 AM - gilgallo quoted aramis erak in post Rock based tabletop rpgs
    Admirable... but, if you find inspiration but mechanics you don't find usable, it may be worthwhile to do something better. And, just as a bit of slightly off topic- the Band GWAR had a minis game, GWAR: Rumble in Antarctica. Worth reading just for the fill text that gives the (hopefully false) origins of the Band, and an excuse for them to be slaughtering others... it was almost to the level of an RPG. Well, about as close as the original WH40K... maybe a hair closer. Opposed roll attacks, using roll x dice, keep y dice, using the XkY notation as used in L5R and 7th sea. According to my former roommate, BC, it's as much fun as an RPG as it is as a minis game. (BC is now, after a mid-life crisis in his early 30's, an ex-owner of a cab company and a merchant seaman. As far as I know, he's still a fan of GWAR - the band, the comic, and the game.) WOW! Can I read it?

Tuesday, 7th August, 2018

  • 03:59 PM - Richard Steinberg quoted aramis erak in post Strange Machine Games Announce New Robotech RPG
    Has it? I don't think so. I mean, there are a lot of people reinventing OE D&D, and other 1st gen games, cleaning up a few inconsistencies (like which direction is better on the dice), and making money off it. Many new games are little better than the old ones. GURPS has also been frozen in the mid-80's mechanically - the look of the books is changed, but the game's only major change is switching ST & HT roles in damage taking. Hero System and Rolemaster still sell copies. There's been a lot of branching out, but really, game design's only real indsutry-wide improvement was each system having unified rolling mechanics, which start a bit before Palladium, but really don't hit all the mainstream until the late 80's. And don't hit D&D until 1999. Rifts is still quite popular with the high school crowd. As is Palladium Fantasy. Let's see the design theories used in Palladium: Combat active defenses in opposed rolls - Still common. d20 roll high - taken straight from D&D OE, but still super...
  • 03:36 PM - Ralif Redhammer quoted aramis erak in post Strange Machine Games Announce New Robotech RPG
    Dude, how old do you think I am? I mean, if you’re going to go for a dig, that’s a weird one to go for. The Palladium system works well for you. Go for it. It does not work well for me, and I stand by my opinion. It really isn't showing its age as much as you're showing yours. It still works well for many youth, and not a few adults.

Monday, 6th August, 2018

  • 06:30 PM - Ralif Redhammer quoted aramis erak in post Strange Machine Games Announce New Robotech RPG
    Don’t get me wrong, I played a ton of Palladium games back in the day. And they, as far as I know, were one of the earliest universal system RPG companies. But these days, I think the rules show their age, more than ever. Game design theory has evolved rapidly in the last few years, and Palladium is still very much frozen in time. And yet, fundamentally, it's a fairly simple set of mechanics... lots of tables for character gen, but straightforward in play. (Frustratingly so, for many.)....

Monday, 30th July, 2018

Thursday, 26th July, 2018

  • 02:34 AM - Maxperson quoted aramis erak in post Everybody Cheats?
    If it's part of organized play, it absolutely can and should be called cheating to not use the rules. Organized play is a different beast and should be discussed entirely separately from normal game play. In any case, the rules of 1e, 2e, 3e and 5e include the DM altering die rolls, so...
  • 12:11 AM - Tony Vargas quoted aramis erak in post Everybody Cheats?
    If it's part of organized play, it absolutely can and should be called cheating to not use the rules. In the current D&D organized play program, AL, the rules in question are 5e, and in 5e the most basic rule for resolution is that the DM decides success or failure, calling for a roll only if he judges the outcome uncertain (and setting the DC). So the DM is within his rights to not even call for a roll. It's not much of a stretch to call for (or make behind the screen) a 'placebo' roll, or call for a roll and realize "nah, that wasn't uncertain, afterall..." The broader 5e philosophy embraces 'Rulings, not Rules," so yeah, it's not cheating to overrule the rules, it's just following the rules, that say, in essence, the DM decides what the rules really are. FWIW. Obviously, D&D isn't the only organized play program out there, and there are certainly less permissive systems out there, too. No, altering a DIE ROLL AFTER THE FACT is cheating. Not if the rules gave you the option of dec...

Friday, 6th July, 2018

  • 05:59 PM - Tony Vargas quoted aramis erak in post Games Are (Still) Not the Problem
    For many of the religious right, they're already convinced that the conspiracy is already accomplishing the conspiracy's goals... as evidenced by the SCOTUS, the UNCHR, and the EU courts. The Satanic Conspiracy really has to take a hard look at their goals...

Monday, 2nd July, 2018

  • 10:43 AM - Morrus quoted aramis erak in post How big's the RPG market?
    Also, the overall market is larger than WOTC's $35 M... Adding just a year's worth of KS projects... well, over on RPGG, there's a list of 2017 RPG-KS, and page 1 of 24 sums up (excluding meetups, accessories, and comic collections) over $200 K and over UK £100 K... It's not "WotC's $35M". The $35M is the tabletop RPG market in North America. And ICv2 includes Kickstarters these days, and yes, Kickstarter is helping to drive that growth. (Note that 2017 the current size is $45M, up since the above article was written).
  • 08:59 AM - MichaelSomething quoted aramis erak in post How big's the RPG market?
    And then, there's the issue that D&D as a tabletop RPG is the inspiration for a much larger D&D brand market; D&D video games have, in the past, sold many more units than the RPG, but the RPG and its designers drive the videogame design sequences. Also, the overall market is larger than WOTC's $35 M... Adding just a year's worth of KS projects... well, over on RPGG, there's a list of 2017 RPG-KS, and page 1 of 24 sums up (excluding meetups, accessories, and comic collections) over $200 K and over UK £100 K... There is a lot of money flowing. GTA 5 made about 2 billion in sales in 2014 Minecraft sold 100 million copies. Do I need to list more examples? To give WOTC credit, D&D did outsell Stardew Valley (at least a million copies at $15 a pop).
  • 03:27 AM - Kobold Boots quoted aramis erak in post Everybody Cheats?
    This thread isn't in the D&D section, KB, it's in the General Roleplaying one. So, no, we're NOT talking "Just D&D"... Hi Aramis - I don't know that what other people are talking about has much to do with what I'm talking about. Nor do I think that it matters much if I'm talking about what you're talking about. However, I think the fact that I'm referencing "Rule 0" tells you what I am referring to. It may not be what you're referring to. That's cool. Generally, when I make an argument I set parameters to it and I don't move the goal posts. Helps keep the post count low. Be well KB .

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