Damnit! That messes up my whole action. I don't know why they were even marked on the map if they've already become a non-threat. I thought it must've been someone else Torrent cut down, but I guess not.
Can Liiros move to J-7 or whatever space it is between Hollister, Plavin, and M-1? He has a speed of 20 feet in his armor, but he takes a hefty penalty to Jump checks in it, and the bar's sort of in the way AFAIK. Rolled a total of 0 for Jump, even. 1d20-5=0
If it costs him too much movement to get there, he won't be able to make his (albeit failed) attack this round.
Damnit! That messes up my whole action. I don't know why they were even marked on the map if they've already become a non-threat. I thought it must've been someone else Torrent cut down, but I guess not.
Can Liiros move to J-7 or whatever space it is between Hollister, Plavin, and M-1? He has a speed of 20 feet in his armor, but he takes a hefty penalty to Jump checks in it, and the bar's sort of in the way AFAIK. Rolled a total of 0 for Jump, even. 1d20-5=0
If it costs him too much movement to get there, he won't be able to make his (albeit failed) attack this round.
OOC: to Liiros
I should not have left M1 on the map. When I ran through NPC actions I did M1-4 first and then Torrent. I moved M1-4 on my copy of the map when I did their actions. Torrent didn't move, so I didn't think to update the map.
Let's do this: Liiros made it to J6 by hopping over the bar, but it took a double move. You missed your attack anyway, so you're not missing out on dealing any damage. Keep the maneuver you expended, too. Edit your post to reflect what happened, if you can (rather than posting a new one).
"Well done, Torrent," says Hollister, moving toward the side door. The mist of flaming oil in the air burned the mage's skin, despite his affinity for fire and heat. The wizard sneers and throws out a hand toward the enemy and summons more fire, taking care not to blast any of his companions.
Fire explodes from the middle of the bar, catching one thug in its radius. He tries to to duck behind the bar for protection, but he's too slow. He's scorched, but still alive.
Caught by surprise by the appearance of fire, Korrin is unable to avoid the deadly projectile. Cursins the minor wounds, the human rushes out of his hiding place and moves towards the bar, intent on cutting down the enemy.
He swings the massive blade with quickness and precision as it draws some of the shadows dancing along the walls in the flames and as the blade strikes true, the shadows cling to his foes eyes.
OOC
Reflex (1d20+5=8)
Move: to H6 (gain concealment) (avoiding the fires)
Standard: Attack M1 with Clinging Shadow StrikeAttack; Damage (1d20+4=23, 2d4+1=6) 1d6=5 Bonus Damage for Clinging Shadow Strike Crit Confirm (1d20+4=6) *Nope regular attack for 11 damage & Fort DC 13 or suffer a 20% miss chance on attacks for 1 round.
I forgot to add the -4 for firing into melee so now that 15 is an 11
AC and things
AC:19 with Inertial Armor(duration 2hours) Force Screen(duration 2 minutes or 19 rounds)
Hit points 11/11
initiative 17
8/10 Power Points Remaining.
Crossbow Ammo 59/60
Korrin swings the massive blade with quickness and precision as it draws some of the shadows dancing along the walls in the flames and as the blade strikes true, the shadows cling to his foes eyes.
Korrin's slash separates the thug's head from his head. Shadows swirl around the head as it tumbles to the ground. The body follows a moment later.
Quote:
Originally Posted by Plavin
Plavin levels his cross bow at enemy M2, and presses the trigger. As soon as the bolt is in flight he is loading another one.
Plavin's shot goes wide, but his target drops anyway thanks to Torrent's battleaxe. While Plavin concentrates on his shot, the thug in his face takes a swing at him with his sap. The sap *chunks* against an unseen field and the thug curses.
Rashelle Flings wide her cloak, drawing her sword and shield fluidly and swiping at the Orc above her. "I've two Orcs over here! We must take care of them before we leave." She calls to the others, ears still ringing somewhat from the explosion.
Rashelle Flings wide her cloak, drawing her sword and shield fluidly and swiping at the Orc above her. "I've two Orcs over here! We must take care of them before we leave." She calls to the others, ears still ringing somewhat from the explosion.
Rashelle's battleaxe** bites down into the half-orc's {M4} ribs. His studded leather armor blunts the blow, but the battleaxe still breaks bone and forces leather and metal into flesh. A dark red stain in the leather spreads from the point of impact. The half-orc staggers, but stays on his feat.
In response, the half-orc {M4} draws his morningstar and takes a mighty swing at Rashelle.
attack
21 to hit Rashelle for 10 damage
The half-orc at the top of the stairs {M3} ducks around behind the wall (OOC: B18->B17 where you can't see him anymore. He's on the map where Rashelle last saw him going).
Torrent looks over at Rashelle, then at the debris covering the floor. Taking a deep breath, she runs to her. Unable to completely avoid the burning debris, she arrives there badly burned.
OOC: That's the end of NPC actions in round 4. Now everyone goes again.
** In the Rogue's Gallery, Rashelle has a MW battleaxe, so that's what I went with.
Do we finish the ones that are upstairs or do we run for it? We should not leave behind witnesses do they can tell any others where we went, but we don't want to stay around for reinforcements either.
Plavin stays alert for any intruders.
AC and things
AC:19 with Inertial Armor(duration 2hours) Force Screen(duration 2 minutes or 18 rounds)
Hit points 11/11
initiative 17
8/10 Power Points Remaining.
Crossbow Ammo 59/60
Liiros says "Leave the stairs and let me rush them! I'm better armored and I can tend your injury in the process! Trust me!" The elven squire says to the others, "We'll leave once we deal with those upstairs who wish us harm. You can start evacuating now if you wish."
OOC
Delaying until just after Rashelle's action. Then I will move into the space she occupied (assuming she moves as Liiros directs) to face her opponent. Then I will change stances to Martial Spirit after moving.
If she doesn't move out of the way, Liiros will just move to space G-5 and take total defense to wait for her to move or something. I will not change stances yet if that is the case.
At the end of my turn, I am granted my fifth maneuver, not that I'm getting the chance to use any yet.
"Fools," curses Hollister under his breath. Then he calls to his companions. "The damn building is coming down in flames! Let the bastards burn!" Realizing that he is standing quite alone near the door, with no view of the enemy, the mage shrugs, grips his dagger tight in hand, and steps outside into the alley.
Move to O8
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Last edited by Rhun; 28th April 2009 at 04:56 PM..
Seeing no further enemies in his vicintiy, Korrin turns his attention to survival and joins Hollister in the alley.
OOC
Reflex (1d20+5=8)
Double move to either O7 or O9 depending on if there are enemies, Korrin wants to be in front of the mage. If no enemies visible goto O9. (gain concealment) (avoiding the fires)
Rashelle glances at Liiros, but she's pinned in by the orc and Torrent, and has little recourse but to continue her fight. "Wish I could!" She winces in pain as she concentrates on holding the orc off until she's got room to do something.
ooc
Action: Full Defense, bringing my AC up to 23
Rashelle can't move, even with a withdraw action, without provoking an AoO, and as she's only 2 hp away from unconsciousness, I'm gonna pass on that action.
Sorry, Arkhandus. Why not just move to F6 and attack from there?
DM - Yes Rashelle does indeed have a battleaxe. My bad on the last post, I got confused with another character.
Hollister opens up the alley door and steps outside. The cold winter air bites at his exposed skin. It's immediately obvious to him that something big is going on. Buildings all over the city are burning. The firelight paints a sickly orange onto the black smoke rising from the fires. Debris litters the street. People are starting to run out into the snowy streets, many of them still putting their coats on. Children scream.
Of more immediate concern are the two men and one snarling dog standing at the near end of the alley ({M5} and {M6} in N10 and P10, and the dog {D1} in O10). Looking in the other direction down the alley, Hollister sees a wall of some sort blocking his path (between O4 and O5). "Good, a caster," one of the men {M5} says. "That's 100 gold as good as in our pockets."
Sitting on a horse in the middle of the street is a man in grey plate armor {K1}. He's armed with a greatsword. He seems to be watching the events going on in the pub, but it's impossible to tell because his helmet keeps you from seeing his face.
A moment later Korrin moves outside and steps between Hollister and the thugs.
Back inside, Liiros moves next to Torrent, but can't seem to find room to attach the half-orc on the stairs.**
Before Torrent can heal Rashelle, the half-orc in front of her {M4} takes another mighty swing at her with his morningstar. The attack is too high, and Rashelle easily ducks under it.
The half-orc upstairs {M3} peeks out around the corner stealthily and fires a crossbow bolt at Rashelle. The half-orc is not stealthy enough, though, and Rashelle sees him easily. He's also a bad shot. The bolt *thunks* into the wall behind her.
Back outside, the hot air rising from the burning buildings creates eddies and dust-devils of snow. One of the thugs shouts a command and the dog snaps at Korrin, but unsuccessfully. Both thugs swing their saps at Korrin. Both don't even come close to connecting.
While all this happens, the man in grey plate sits unmoving on his horse.
Finally, Torrent manages to drop her battleaxe and cast a spell to heal Rashelle. She then steps away, giving Liiros room to approach.
OOC
Lirros needs to make a DC 10 reflex save or take 5 fire damage from the burning debris in G5.
Torrent heals Rashelle for 6 hp.
Okay, now everyone's gone. We're into the next round.
This is actually pretty exciting. I don't know if I've ever run a fight in a burning building before.
** OOC: There's a wall between E6 and F6, so Torrent and Rashelle are in the two locations on the first floor anyone can attack the half-orc from.
Plavin moves out the door to O6. At first he wanders why Hollister and Korrin have not gotten farther away. Then he notices the wall and the others that are definitely not on his side.
In a very frustrated voice: This is going to be a long day.
AC and Things
AC:19 with Inertial Armor(duration 2hours) Force Screen(duration 2 minutes or 17 rounds)
Hit points 11/11
initiative 17
8/10 Power Points Remaining.
Crossbow Ammo 59/60
That's exactly what I thought, and why I didn't think Liiros could even try anything against the half-orc until Rashelle got out of his way.
*poorly-worded tactical statement removed*
Liiros' Reflex save for last round: 4
And this round, if needed: 10 1d20+1=4, 1d20+1=10
Crud. So I took 5 fire damage last round.
Liiros grumbles and turns away from the two women standing around near the stairs. "Everyone outside! We don't want to be caught in more fire and debris!"
Last edited by Arkhandus; 30th April 2009 at 04:22 AM..
Reason: Changed speech and ooc
OOC: I edited Torrent's actions in post 94 to reflect the fact that she was distracted by the DM's in-laws being over at his house. There's no reason why Torrent didn't move out of the way and let the tank in.
Arkhandus, you should edit your post to reflect Torrent's new position.
"So, you like fire?" asks Hollister loudly as the men with the dog confront he and Korrin. He smiles wickedly. "Then have a taste of it!" The mage snaps his hand in the air, and a sudden burst of flame suddenly appears to singe the dog and the man who spoke about a reward for casters. As the flames crackle, he hears Korrin's warning, and shuffles backward down the alley.
AC16 (w/mage armor), Hit Points 10/11
Fiery Burst centered on the intersection of squares N10/11, O10/11 (should catch D1 and M5)
Then move to O6
Fiery Burst
2nd level fire spell ready: Fiery Burst has a 5' radius, range of 30', and causes 2d6 damage. Reflex save vrs DC 15 for 1/2 damage.
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Last edited by Rhun; 29th April 2009 at 06:07 PM..
I do not enjoy being told how to play my character, Arkhandus. Feel free to make suggestions, but don't presume to order me around again.
If you don't like that, then just tell me and I'll pull out of the game so you can have the show all to yourself.