Hi all this is a continuation of a thread on the old boards... this is just a synopsis of the major stuff I've decided on, please feel free to comment, question or suggest:
Abilities: All abilities would still work the same in a dreamscape campaign setting. Though the mental abilities are the primary stats that effect certain in-dream skills such as dreamweaving, dreamwalking, etc. Also your Charisma modifier gives or takes away a certain amount of temporary hit points while you are in dream.
Races: No dream races as of yet, but I'm open to suggestions if people think that there should be exclusively dream world races. One thing I'm thinking of doing as a variant is having people occasionally "become" something else in the dream (usually appropriate to their level and class) such as a 9th level druid finding himself turned into a treant.
Templates: Characters that enter the setting must chose one of four templates. These include: sleeper, between, awakened, and otherwise.
Sleepers are characters that do not recoqnize that they are in a dream and thus can do many amazing things without thinking about it (they simply accept the dreamworld and what happens in it as normal) though they can suffer a "nightmare" if they fail in their action by too much. Sleepers also cannot die in their dreams, but only gain dream experience (which they can't bring back to the real world) and can only be used to gain dream classes.
Between are characters who are sometimes sleepers and sometime awakened. I'm considering how to determine if a character enters the dream as a sleeper or awakened. My initial thought is to have them make a straight Wisdom check DC 15 to see if they are awakened or not with perhaps a +2 or -2 circumstance modifier to the roll depending on if they are trying to be awakened in the dream or not. But I'm open to suggestions.
Awakened are characters that recognize they are in a dream and thus can do amazing things by force of will, but can suffer a "nightmare" if they critically fail. Awakened suffer subdual damage when they are in the dream (note this carries back with them to the real world). If an awakened is made unconscious in the dream world they must make a fortitude save (DC 10+subdual damage dealt beyond what was needed to make him unconcious) or die. Awakened characters gain about half their experience as real and the other half as dream.
Otherwise are characters that actually physically exist in the dream and can not only do amazing things by force of will, but also are able to control the dream itself. They however suffer real damage while in the dreamworld and are subject to backlashes and "nightmares" (upon critical failures) when they attempt to alter the dream or augment their own abilities by force of will.
There may be other things I think of for these templates but please feel free to make suggestions on them.
More to come,
Joseph
Abilities: All abilities would still work the same in a dreamscape campaign setting. Though the mental abilities are the primary stats that effect certain in-dream skills such as dreamweaving, dreamwalking, etc. Also your Charisma modifier gives or takes away a certain amount of temporary hit points while you are in dream.
Races: No dream races as of yet, but I'm open to suggestions if people think that there should be exclusively dream world races. One thing I'm thinking of doing as a variant is having people occasionally "become" something else in the dream (usually appropriate to their level and class) such as a 9th level druid finding himself turned into a treant.
Templates: Characters that enter the setting must chose one of four templates. These include: sleeper, between, awakened, and otherwise.
Sleepers are characters that do not recoqnize that they are in a dream and thus can do many amazing things without thinking about it (they simply accept the dreamworld and what happens in it as normal) though they can suffer a "nightmare" if they fail in their action by too much. Sleepers also cannot die in their dreams, but only gain dream experience (which they can't bring back to the real world) and can only be used to gain dream classes.
Between are characters who are sometimes sleepers and sometime awakened. I'm considering how to determine if a character enters the dream as a sleeper or awakened. My initial thought is to have them make a straight Wisdom check DC 15 to see if they are awakened or not with perhaps a +2 or -2 circumstance modifier to the roll depending on if they are trying to be awakened in the dream or not. But I'm open to suggestions.
Awakened are characters that recognize they are in a dream and thus can do amazing things by force of will, but can suffer a "nightmare" if they critically fail. Awakened suffer subdual damage when they are in the dream (note this carries back with them to the real world). If an awakened is made unconscious in the dream world they must make a fortitude save (DC 10+subdual damage dealt beyond what was needed to make him unconcious) or die. Awakened characters gain about half their experience as real and the other half as dream.
Otherwise are characters that actually physically exist in the dream and can not only do amazing things by force of will, but also are able to control the dream itself. They however suffer real damage while in the dreamworld and are subject to backlashes and "nightmares" (upon critical failures) when they attempt to alter the dream or augment their own abilities by force of will.
There may be other things I think of for these templates but please feel free to make suggestions on them.
More to come,
Joseph