RichGreen
Adventurer
Flotsam factions
The Water Boys are a group of around 20 orphaned human children of mixed (but mostly Sahasran) origin, aged between seven and fourteen that live on a large ex-fishing boat in Flotsam. These kids get by begging, running errands and messages, pulling stuff out of the water to sell, and by the odd bit of pickpocketing and petty theft. Their informal leader is Girish, the oldest at 16 at the most responsible; he makes sure that everyone gets something to eat and that any disputes among his charges are resolved either peacefully or at least after a brief bout of fisticuffs.
- Ashna, a nine-year old girl in the Water Boys, goes missing and then turns up dead in the water shortly afterwards; her throat has been cut. The Watch won’t be interested so Girish asks the PCs to find out what happened to her. Normally a happy go lucky kid, Girish said Ashna had been very quiet and subdued in the days leading up to her death.
- Ashna witnessed something she shouldn’t: a murder or a particular shipment (slaves? drugs?) arriving on the docks. The PCs need to track down her killer and uncover the criminal plot she stumbled into.
- Possible that a pirate ship arrived in the dead of night to sell captives to Orloch Scragmane’s gnolls or to human go-betweens from the Golden Scimitars. This connects to the disappearing dockworkers adventure hook.
The Golden Scimitars are a Hidden Quarter guild of criminals specializing in smuggling, fencing, gambling and prostitution. They own or control many of the inns, taverns, brothels and gambling houses in the Old Quarter’s Dock Ward and Poor Ward.
- Their leader is a rakshasa crime baron based beneath the city; his master is a rakshasa lord imprisoned in the ice at the top of the Pillars of Heaven mountains.
- Zeno Meverel (The Winking Vixen) is associated with this guild.
Any suggestions? This could be the adventure that kicks off the campaign.
Richard
The Water Boys are a group of around 20 orphaned human children of mixed (but mostly Sahasran) origin, aged between seven and fourteen that live on a large ex-fishing boat in Flotsam. These kids get by begging, running errands and messages, pulling stuff out of the water to sell, and by the odd bit of pickpocketing and petty theft. Their informal leader is Girish, the oldest at 16 at the most responsible; he makes sure that everyone gets something to eat and that any disputes among his charges are resolved either peacefully or at least after a brief bout of fisticuffs.
- Ashna, a nine-year old girl in the Water Boys, goes missing and then turns up dead in the water shortly afterwards; her throat has been cut. The Watch won’t be interested so Girish asks the PCs to find out what happened to her. Normally a happy go lucky kid, Girish said Ashna had been very quiet and subdued in the days leading up to her death.
- Ashna witnessed something she shouldn’t: a murder or a particular shipment (slaves? drugs?) arriving on the docks. The PCs need to track down her killer and uncover the criminal plot she stumbled into.
- Possible that a pirate ship arrived in the dead of night to sell captives to Orloch Scragmane’s gnolls or to human go-betweens from the Golden Scimitars. This connects to the disappearing dockworkers adventure hook.
The Golden Scimitars are a Hidden Quarter guild of criminals specializing in smuggling, fencing, gambling and prostitution. They own or control many of the inns, taverns, brothels and gambling houses in the Old Quarter’s Dock Ward and Poor Ward.
- Their leader is a rakshasa crime baron based beneath the city; his master is a rakshasa lord imprisoned in the ice at the top of the Pillars of Heaven mountains.
- Zeno Meverel (The Winking Vixen) is associated with this guild.
Any suggestions? This could be the adventure that kicks off the campaign.
Richard