The Boat Town of Flotsam
Here's a new location with a couple of adventure hooks:
Flotsam
Boats of every size and shape bob on the water, connected by a baffling web of piers, gangplanks, and rope bridges.
Part of the Old Docks, the “boat town” of Flotsam consists of around 70 boats, and is inhabited by some of the city’s poorest citizens, those who cannot afford to live in a tenement building. Most of these are Sahasrans belonging to the artisan caste (Shudras), although many halflings live here too. Flotsam is completely afloat; the residents live in houseboats and do their shopping at other boats. Even longtime Flotsam-dwellers must relearn their way around the neighborhood if they leave for a time, since it constantly rearranges itself.
As well as houseboats, there is a temple to the seven river gods, the Sapta Sindhu, a shrine to Anwyn (goddess of the hearth, home and small folk), and a number of trades and services including a bait and tackle shop, a basket weaver, a netmaker, several carpenters and boatmakers, and a very basic boat- tavern called the Fat Grouper, run by a truly miserable halfling called Glyn Merryfield who constantly complains at the injustice of him ending up in Flotsam. Most of the people living here work as longshoremen, in warehouses, or on the fishing boats. Fish naturally forms a big part of the Flotsam diet and the smell of grilling fish pervades the evening air.
Once a year, in late summer, the Festival of Flowers is celebrated by the people of Flotsam. For a month, all the boats, even the Fat Grouper, are decorated with hanging baskets full of beautiful red, orange and yellow flowers. On the last day of the festival, the flowers are all cut and cast into the Dolphin Strait to honour the Sapta Sindhu. If a pod of dolphin appears, the people of Flotsam are going to have a lucky year. No dolphins have been seen for the last seven years…
Adventure Hooks
Recently there have been a number of disappearances from the inhabitants of Flotsam, mostly longshoremen and dockworkers. The City Watch aren't really interested, claiming that the missing men have probably left town. A gang of gnolls led by the tattooed Orloch Scragmane is to blame; these gnolls are selling their captives to kuo-toa living in water-logged caverns deep beneath the Old Quarter.
Mangesh, a dock-worker, is really pissed off. His boat keeps springing a leak because someone or something is pulling the nails out holding it together. The culprit is a nail stealer <Penumbra Fantasy Bestiary>, a tiny rust-coloured woodpecker with a very strong beak that it uses to obtain pieces of rusty metal as part of its courtship ritual. Its partner has built her nest at the top of the mast of the nearby Fat Grouper.
Any comments or suggestions? I'm keen to develop the gnoll gang and kuo-toa some more. I have a nice kuo-toa temple from Zenith Trajectory (Shackled City adventure path) that I can use if the PCs go beneath the city into their territory.
Cheers
Richard