Orcus
First Post
But it will include the Illusionist 
Here is a blurb from Ari's Introduction (the only part of the manuscript I have actually seen):
I'm as excited to read it as you are!
Clark

Here is a blurb from Ari's Introduction (the only part of the manuscript I have actually seen):
So what have we got for you? The gnome and the half-orc as PC options make a return in the Advanced Player's Guide, as does the “shire halfling.” He's an older fashioned halfling, not the lithe athlete of modern editions but the portly, comfort-loving, hairy-footed hobbi... er, little guy of fantasy's most classic roots.
The furious barbarian, the inspirational bard (available in both singing and non-singing flavors), the nature-shaping and prayer-casting druid, and the unarmed monk all make their 4E debuts in the APG. And we've also called our old buddy the illusionist off the bench as well.
There's more, of course, as I mentioned above--new paragon paths, new rituals, new feats--but the races and classes represent the true beating heart of the Advanced Player's Guide, the reason for its existence. I hope you're at least half as excited to play them, moving into the game's new era, as I was to design them.
I'm as excited to read it as you are!
Clark