evilbob
Explorer
I agree with this sentiment completely - but because some classes are not that way, dual-stats get disadvantaged technically. In other words, dual-stat classes are only underpowered when compared to single-stat classes. If everyone was dual-stat, it'd be much more even, and more classes would have alternate flavors. In theory it's great: but in practice it just underpowers certain classes needlessly.I like the dual-stat classes a lot, because they clearly have different feel, look, and behavior; a Str Cleric and a Wis cleric fight much different compared to the difference between Tactical and Inspired Warlord.
As for the OP, I think it's a much more complex problem to "fix" a dual-stat class than just switching one stat for another on your primary attacks; for one thing, having non-weapon attacks target AC puts them at a big disadvantage (Wis vs AC is bad, since AC is usually higher than Fort/Ref/Will or at least AC expects proficiency bonuses from weapons). On the other hand, if you tried to get around this by using a non-strength-based weapon attack, that doesn't make any sense for strength-based weapons. In other words, using Cha to swing a mace is a very awkward mechanic (especially since you'd have to switch back to Str for a basic melee attack).
What you end up with is only Str-based characters using weapons of any significance (Fighter, Warlord) while non-Str-based characters end up using "implements" to do damage in a non-melee way (laser Clerics). They wanted Clerics, Rangers, and Paladins to carry weapons (i.e. strength-based weapons), so they added options for those classes. But in the end, this made them much weaker.
So maybe the lesson at the end of the day is: hybrid classes still kinda suck?