Adventures that are NOT dungeon crawls.


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JoeGKushner

First Post
For me, the parts I mentioned of the old Keep aren't dungeon crawls because the GM can use them in a few different places.

As the game is easier to run, I tend to seperate things out into 'sandbox' encounters that I can place anywhere as long as it's level appropriate and dungeon crawls, which to me amount to "you can't deviate from these 10+ encounters until you finish the dungeon."

If you rammed the players through the kobolds twice without any role playing between them, then the caves, and then the encounter with the diggers, yeah, I could see that being 'dungeon crawl' but to me, and this is just me, all encounters in D&D are essentially dungeon crawls unless the material you're using focuses on exclusively making it not so. Heck, there are some great bits in Keep where the players get to loiter around town. Should those pages be expanded to fifty pages so that it WON'T be a dungeon crawl? That sounds more like a location book than an adventure.
 


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