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Kheti sa-Menik

First Post
The greatest of all treasures: Millenia ago, seemingly at the order of a god, the nearly immortal Elves left our world, never to return. Today, an ancient template, a murdered brother's journal, and the prophecies of a long dead wizard are all that guide the PCs on a world-spanning treasure hunt for a secret that could shake the foundations of faith in (the campaign world). The Church wants them silenced, a powerful vampire-like enemy seeks the prize for himself, other treasure hunters want a piece of the action, and gangsters seek the power that such a secret would give them.
Can the PCs survive these challenges and best their enemies to lay claim to an ancient treasure beyond all imagining and expose the secrets of the Noble Ones?
 
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Dannyalcatraz

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The Fool's Golden Child

It is said that "the First King was a lucky soldier." Seth Trollslayer was that lucky soldier. He took advantage of the fog of a war 'twixt Man & Trolls to place himself on the throne of a small kingdom in the northern mountains and take a beautiful shapeshifting sorceress as his queen.

Now, King Seth has had time to raise a family. All three of his sons are strong, quick, and charismatic young men- perfect leadership material. If only the youngest had the wit and wisdom required to be truly great...

Nevertheless, the youngest son took up the reins of a small company of his father's men- his long time personal arms trainer among them as his Sergeant- and regularly went out to patrol the kingdom's borders.

It was on one such patrol that a messenger arrived from his mother, the Queen, bringing word of the death of his father and 2 older brothers...and ordering his assassination. The word was given while he was away from the camp for...recreation. Alone among the company, the Sergeant was loyal to the young prince, and he died killing off the would-be assassins.

It seems that the family his father "displaced" had one member he didn't know about- the former King's youngest brother- whose lifelong love was the Queen whom Trollslayer married. She ordered her entire family killed to be reunited with the long-lost flame she once thought dead, restoring him to his rightful throne.

The good but dim young Trollslayer knows none of the reasons behind the attempted assassination. He also doesn't really know the way home. Now he seeks his way in the world, his long-term goal to restore himself to the throne his father once held. He is quick to show anyone who is curious the birthmark that graces his left (nether) cheek that marks him as King Trollslayer's Scion, in order to get them to help him regain what he lost, never realizing that his birthmark also marks him for death.

Can the party restore him to the throne? Should they? And is a Shapeshifting Sorceress Queen who kills her family the kind of person who needs to be on or near the throne of a small mountain kingdom in the North?
 


theskyfullofdust

First Post
An old AD&D game I ran started off with the 1st level PCs, each with either a cursed item or a curse upon them, meeting for an appointment with a powerful mage who could remove the curse.

In return for this, the mage sent them on tasks, the completion of each one removing a curse.
 

roguerouge

First Post
The Chronicles of Dior: Enjoy the wackiness that ensues when a shepherd's daughter tries to convince the world to worship the goddess of luck.
 



Dannyalcatraz

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Staff member
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Inspired again by nature to post in my favorite thread: All parts of the brugmansia "tree" (technically, its a shrub, but since it often exceeds 20' in height, who cares?), aka Angel's Trumpet, are highly toxic.

The Brugmansia Strain

A druid outraged by the incursions so-called intelligent races were making into the wilds began to use his Awaken spell to make sentient guardians of certain animals and plants, especially plants- no one would see them coming until it was too late.

Among his favorites- his force of walking brugmansia. Tough and hardy, they survive many climates some other green guardians couldn't...and because of their toxicity, almost nothing feeds on them.

Thus relatively impervious to most predators, they fear little but those who come with fire and axe.

And those they poison by dropping their leaves and blossoms into water supplies...with none the wiser.

A beautiful city full of awakened (but currently dormant) brugmansia and devoid of human life- as well as any carrion eaters- is the setting within which the party of PCs find themselves, trying to unravel the mystery of how the town died.
 

Morpheus

Exploring Ptolus
The Dawning of a New Age

The Seneschal of Thronehold has sent out a call for agents from the various nations and factions of Eberron to re-unite under the empty Throne of Galifar. The first task: Find the hidden heir(s?) to the throne and bring them to Thronehold. The PCs will not only be fighting monsters and other nasties, but other agents who wish to prevent them from fulfilling their goal. Their first stop: An old church in Karnnath that holds the tomb of a knight with the first clue tattooed on his corpse.
 

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