DISCLAIMER: This product was won in a trivia contest. No review was solicited by anyone affiliated with Sword and Sorcery Studios, its parent company, its subsidiaries, or shareholders.
Overview:
Wilderness and Wastelands is a sourcebook that provides encounter tables and survival information for five different types of terrain. It is published by Sword and Sorcery Studios for their Scarred Lands campaign setting.
Wilderness and Wastelands is 64 pages of black and white text, with various interior illustrations that seem to go along well with the text. The particular style of illustration may not be to everyone's liking but I found that it helped enhance the flavor of the page.
It is organized into an introduction, five chapters detailing a different terrain type, and a twelve page appendix with encounter tables for the Scarred Lands campaign setting.
In Detail:
The Introduction chapter (three pages) deals mostly with advice for creating your own encounter charts and demonstrates through a sample chart. The ideas presented are simple but effective for creating a new chart or modifying an existing one.
The terrain chapters cover badlands, deserts, forests, mountains, and swamps. Each contains a description of the terrain, some information on the common plants, animals, other creatures, hazards, weather information, survival information, and a sample adventure. Each chapter also gives you tables for determining the weather, difficulty checks associated with the Wilderness Lore skill, and the results of hunting and foraging for supplies.
The first chapter deals with "badlands", rocky wastelands that remind me of the opening scene of almost every Western movie. The badlands invoke the image of sand and rocks on the ground, the occasional scrub brush here and there, a jutting mesa or canyon in the horizon, and the hero slowly riding across the screen. The badlands contain many hazards, such as flash floods (doubly dangerous if you are in the bottom of a dried river bed), rock slides, and blood moths.
Chapter Two discusses a common campaign terrain, deserts. Hazards include the mundane, such as dehydration and freezing, to the more exotic Carnivorous Beetles (one of my favorites). There doesn't tend to be much wildlife (fantasy or otherwise) native to the desert, aside from small mammals and lizards so information on them is fairly brief. There is some mention of plants in the desert, but for the most part they are encountered around an oasis or after a rain, so there are limited chances to encounter them.
Forests are the focus of Chapter Three and this one is rife with enough dangers to make your player characters stay indoors with a blanket over their head. The forest, unlike the desert, derives most of its danger from its inhabitants instead of the weather. Staying true to this, you'll find information on poisonous and carnivorous flora, diseases, as well as more natural dangers such as deadfall trees, and of course fire.
Next up in Chapter Four is mountains, a fun bit of terrain that brings you hazards such as avalanches, oxygen deprivation, hags, trolls, giants, dwarves, goblins, and more mundane creatures. This terrain spans the four major height zones, with appropriate notes for each. There is a variety of plant and animal life, as well as an abundance of monster inhabitation. These are reflected in the Weather Table as well as Hunting and Foraging Table.
Swamps are detailed in the final chapter. This terrain is perhaps the deadliest, as you have a various diseases, hostile fauna, dangerous weather, hungry critters, unpleasant-sounding swamp gas, various pitfalls, people and monsters looking to hide in the refuge offered by swamps, dragons, lizardmen, and a host of other things that find adventurers to be less challenging to eat.
The Appendix covers twelve pages of encounter charts, organized by terrain type and Challenge Rating (CR). Each encounter chart uses creatures from a variety of sources, typically the Monster Manual and Sword and Sorcery's own Creature Collection 1 & 2. Of note is that some additional Scarred Lands products also contribute creatures for the encounter tables.
What I liked about Wilderness and Wastelands:
It's a Scarred Lands product. If you own Scarred Lands products (especially CC 1&2), then this material will be easily inserted into your campaign.
The adventures at the end of each terrain chapter do a good job of introducing a few of the terrain hazards. The first adventure, for example, gives an example of how flash flooding can be deadly to an unprepared party.
The suggestions for creating your own personal encounter tables are simple but well thought out. They are especially useful if you do not own the Scarred Lands products and need to modify or make your own.
The Wilderness Lore tables for each terrain were a nice feature that should make it easier to run adventures in the appropriate terrain.
The terrain types covered are the most likely ones to be encountered by adventuring parties.
What I didn't like about Wilderness and Wastelands:
It's a Scarred Lands product. If you don't own Scarred Lands products (especially CC 1&2), then you may have some work inserting this material into your campaign. That said, I don't believe it would be too difficult as the guidelines for creating your own encounter tables are straightforward and virtually all of the terrain features and notes can be inserted into your campaign as-is.
I would have preferred greater detail on the terrain types, along with some additional ones such as tundra or artic terrain.
Summary:
This product is somewhat difficult to review, because it is aimed at one audience (Scarred Lands participants) while at the same time being useful to non-Scarred Lands purchasers. On the whole the terrain notes and weather information will likely be the most valuable parts used should you decide to use it in a generic campaign setting.
The encounter charts are another example of the same difficulty. If you use them in a Scarred Lands campaign, you will get a great deal of value out of this product because half the work is done for you. If you don't use the Scarred Lands, or wish to incorporate creatures from other sources, then the encounter tables range from still useful to not useful at all. The saving grace is the guidelines for creating your own encounter tables. Not only do they work, but they are simple and quick to use in any campaign setting.
I think this product can help flesh out some of the terrains seen in non-fantasy games such as Pulp Heroes (Polyhedron Magazine) or Sidewinder (Citizen Games ). I can easily imagine an intrepid band of Pulp Heroes adventurers hacking through a slightly fantastic jungle in search of Mayan ruins or a saddle-sore Sidewinder cowboy trekking through the merciless badlands.
With Wilderness and Wastelands you have a product that can provide some flavor to a mundane romp through a forest or have the source of adventure. Many of the adaptability concerns are really minor for an mildly experienced GM. The encounter tables are a mixed bag, but again, if you have some experience, you should be able to make your own fairly quickly.
Open Content Used:
SRD and virtually the entire Scarred Lands product line existing at the time of publication.
Reviewer's Notes:
Aside from a few incidental books, I don't have any Scarred Lands products, such as Creature Collection 1 & 2. Most of my reading of this was geared towards figuring out how to adapt it to a generic campaign. As noted, I don't think I'd have any trouble doing so but inexperienced GMs may.