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Thursday, 17th March, 2005, 01:40 AM #741
Orcus on an Off-Day (Lvl 22)
Originally Posted by domino
Okay, how about this? We assume that the Raptors are the courrier service for the rich and powerful, while the courriers you mentioned work for the common folk, as you specificed? They might be related organizations, or rivals, or (at times) both, depending on how future contributions go.
Sound good?Ari Marmell, aka Mouseferatu--Rodent of the Dark
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Thursday, 17th March, 2005, 01:44 AM #742
I dunno, they can get a message anywhere in two days, if the timing is right. I don't think that the rich would want to bother with anything more expensive, just for that.
If you want to just call the courier service the Raptors, that could work. They share many of the same tricks, already. And making sure they are neutral is always a good idea.
I don't think I posted anything, but for ensuring the safety of the post, I was thinking that instead of bodyguards (which would just slow down the post) it's just generally assumed that interfering with it brings down the legions on the area like the wrath of God. We could always say that instead, they keep their own, private army, to do that instead.
Thursday, 17th March, 2005, 01:46 AM #743
Orcus on an Off-Day (Lvl 22)
Okay, that works for me. We'll make the Raptors the standard courrier service for commoners and powerful alike.
Ari Marmell, aka Mouseferatu--Rodent of the Dark
Thursday, 17th March, 2005, 02:08 AM #744
Magsman (Lvl 14)
Hey, I somehow missed this thread until now when it's too big to really be readable (although I'll be browsing through the wiki y'all set up for some time to come.) Great stuff! I'm gonna start another thread asking about the process, hopefully tonight still, so if y'all don't mind popping in and having a look-see, I'd 'preciate it.
"I realize that I am generalizing here, but, as is often the case when I generalize, I don't care." Dave Barry
Thursday, 17th March, 2005, 03:31 AM #745
For my next contribution I work from some stuffe mentioned in post 5. I try to tie it in somehow as People imagine the pillars and so on different now.
Eyros has a long tradition of senatorial governance, with occassional periods of despotic autocracy when a particular family or individual gains dominance.
The senate could be considered the legislative body of the Dominion of Eyros, but there is no constitution detailing a rigid government system. In normal times, the senate passes the laws, serves as a meeting ground of the Pillars, authorizes the grand monarch to go to war and decides about the imperial household. Senators are nominally free to vote as they wish but the pillar doesn┤t take kindly to senators who don┤t do as they wish. As pureblooded senators can be called back within three months time, a wise senator does as told. Half-orcs can only be recalled if both pillars agree. But there is an unspoken agreement that half-orcs are considered to be affiliated with the -dal Pillar. if the -dal Pillar decides to withdraw a senator, the other one normally agrees. A half-orc can only be withdrawn after the year has passed.
The Grand Monarch is doing all the day to day politics and is able to veto laws if not passed by 2/3 of the senate.
There are also other privileges and powers who were granted or taken away depending on the grand monarch currently in the seat of power. He is also considered to be a senator of the appropriate house constellation and the supreme commander of all legions. The grand monarch cannot be withdrawn by the pillars. The Grand Monarch is also the moderator in house conflicts if the Senate isn┤t able to solve the issue
If 1/2 of the Senate is unable to attend the sessions, all debates are postponed until the required number of senators are available. As senators often challenge each other, it happens more often as one might believe.
Most Grand Monarchs who were able to rule as dictators were able to control the military and disbanded the senate or just got hold of many senators.
Especially the half-orc descendants of the houses are prone to abandon their former allegiances and are often challenged by faithful members of their -dal pillar to remove them from important sessions.
Before Agathon┤s reforms, some houses could get hold of rulership when the grand monarch was a member of their House, using political dominance in the Senate and the position of the monarch to gain the sole rulership.
During the reign of the last two monarchs the system has reached a stable position. The pillars accept most of the monarch┤s wishes and the monarch takes care to considerate all Houses wishes.
There is alot of political wranglings in the Senate however and alliances are shifting all the time. In this time senators who are master duelists are in high demand and everyone is polishing his combat skills or his rhetorics. As fights in the Senate are increasingly common, the Grand Monarch friendly suggested that the fights should be fists only when fighting within the chamber, otherwise there wouldn┤t be enough priests to attend to the wounds of the fighters or senators to attend to the sessions next week.
Emperor Ezlan managed to gain hold of the privilege to appoint the imperial judges, got a higher number of masks and so on.
His predecessor managed to form an alliance with the Praes Thanatos, who use their huge influence and privileges on behalf of the Grand Monarch. On the other side the Grand Monarch backs up the Praes Thanatos in their political endeavours. The Patriae Sicarii are happy to work withhin this stable alliance especially after having to work with an unstable alliance of houses in the Senate beforehand.
So what you think. I thought to include something that the Grand Monarch can pass laws himself as long as the Senate doesn┤t veto them or so.
This is a rough outline. I am not really sure if it would work so far.
Last edited by Sarellion; Thursday, 17th March, 2005 at 03:39 AM. Reason: I can┤t write
Thursday, 17th March, 2005, 03:34 AM #746
Waghalter (Lvl 7)
Welcome Joshua, we're happy to receive new contributors. It is indeed a many pages to read now, but you could of course just read one or two sections (i.e. politics and culture) and then post contributions relating to that section, likely without problems.
Anyway, as for the class names I agree that we probably shouldn't specify any non-SRD classes most likely. I.E. in the Rules/Crunch thread I won't be posting Ikaido the Nientese gladiator as a samurai, but rather a fighter with maybe some rogue levels. As for the Arcaneaum's military arm, just say that they're warrior-mages. Individual DMs can use that as they may, perhaps making them fighter/sorcerer/eldritch knights, or just bards, or hexblades, or spellswords, or rogue/wizard/arcane tricksters, or wizard/monks even.
BTW, what the H-E-double-hockey-sticks are Moroii anyway?!?! I've never seen the term, and have no idea what it's from. If it's from something like Libris Mortis, it should probably not be specified in the contributions so as to avoid infringing on Product Identity or whatnot.
Regarding Xaleris, I think it's alright to have one other necromantic power....the only one already mentioned is the Praes Thanatos. And the ancient elves that are long-gone, so they don't really count. And whatever handful of necros may serve the Twelve in Kwlloch, but I doubt they're a serious necromantic force. Anyway, Xaleris could probably lie to the northwest, maybe across the northern parts of the western ocean, but keep in mind that another poster already contributed many, many pages ago that a large fog-shrouded island lay in the western ocean, and was a mystery, so it couldn't be Xaleris. Thus Xaleris would be further northwest rather than west....
/me shuts up
Thursday, 17th March, 2005, 03:41 AM #747
Acolyte (Lvl 2)
I think this works out with what we have so far Sar. And so does the final Arcaneum post (one suggestion, when you convert the magewrights in your campaign, make them adepts instead of wizards, more similar in power level).
I agree that it doesn't have to be hexblades, that was just what I thought up first as a solution for magic-lite, fighting-heavy base class. Many of them won't have access to prestige classes, so Eldritch Knight isn't really a solution. Perhaps we can make our own fighter-with-some-arcane-casting base class (I would say use mageblade, but the AU casting classes are not a good choice for a non-AU setting, as they are a pain to convert). The point is that they are not an army of wizards because that dupes and infringes on Praes Thanatos; heck even magewrights would be fine, except probably not martial enough.
Thursday, 17th March, 2005, 03:46 AM #748
Acolyte (Lvl 2)
Well, those are the only two powerful arcane groups that were detailed (and they had a very good reason to both be necromancers), so I understand people's desire to have a new group not also use the same specialty. And then there comes the issue of power. Are the new guys the best necromancers in the setting? If so, this constrasts with the established idea that the gnomes, having inherited great power and knowledge from the Valjin, are on the cutting edge of necromancy. If not, then why do the new guys even matter, since their main power base is their lich casters, and those aren't even as good as the Praes. It would be a good plan to give Xaleris another reason to be potent because then it works together better with the established facts. For instance, the metal idea or the vampire one would help.Regarding Xaleris, I think it's alright to have one other necromantic power....the only one already mentioned is the Praes Thanatos. And the ancient elves that are long-gone
Thursday, 17th March, 2005, 03:48 AM #749
We just keep them as some kind of magic using fighters. The Dm can decide then. We could say that their top guys are eldritch knights and the big chunk of lower guys just aspire to get there some day, having a mix of fighter and spellcaster levels.
Sad, I liked the hexblade idea the most.
Last edited by Sarellion; Thursday, 17th March, 2005 at 03:52 AM.
Thursday, 17th March, 2005, 03:51 AM #750
Admit it. You don┤t want any group infringing on the territory of your pet ubergnomesOriginally Posted by Rystil Arden
Thursday, 17th March, 2005, 03:54 AM #751
Waghalter (Lvl 7)
Here, my contribution will help clear up why there's apparently so few Masks and other arcane casters in Eyros proper.......because most arcanists are sent to occupy conquered territories that aren't integrated into Eyros proper.
One of the Oaths that many elven Masks are sworn to is the Enforcer Oath. Masks sworn to this Oath are sent to occupied territories where Eyros holds mostly token control but nonetheless conquered already. Enforcer Masks are kept in 12-person phalanxes where they learn to work as a unit and protect eachother from hostile conquered peoples. They take up posts in the occupied realms and police them, memorizing Eyrian laws and enforcing them upon the newly-subjugated populace.
Enforcer Masks are controlled through a much more powerful version of the other well-known Oaths, one that extends beyond Eyros' normal range of control, but requires somewhat expensive components, significant time to activate, and potent enchanters to cast. Nonetheless Enforcer Masks are the most numerous, numbering at 1,800, as the Sovereignty tries to maintain a solid grasp on the nations it conquers. Enforcer Masks currently occupy many of the lands most recently taken from Ghalfaen, Nistadeen, Indracca, and Saagersberg in the past thousand years or so. They are also often sent to range outside the borders and scout out barbarian lands or Kwlloch to keep the Dominion informed. Many die on these scoutings. Enforcer Masks are also often used for sailing missions to try and find new territories or fight off pirates, but the poor naval skills of most Eyrians generally leads these expeditions to disaster.
Unfortunately, the same powerful enchantments that control the minds of Enforcer Masks also impedes their own magical abilities, as the enchantments must keep the Enforcer Masks from gaining too much mental power else they gradually grow beyond the control, during their long stay outside the controlling aura of Eyros. Consequently, these potent enchantments wear upon the mind and sanity of Enforcer Masks as they grow older and more powerful, so Enforcer Masks never reach any significant heights of personal power before their psyche cracks under the stress, and they usually end up commiting suicide or simply being executed for radical behavior. Enforcer Masks typically live a few hundred years before dying of this madness, and the Praes Thanatos has yet to find a solution to the degrading effects of these potent, long-range enchantments......but maybe they don't want a solution found.....
Last edited by Arkhandus; Friday, 18th March, 2005 at 07:25 AM.
Thursday, 17th March, 2005, 04:01 AM #752
Acolyte (Lvl 2)
Well I am the Cucullus Umbra! ^^ In all seriousness, the point of the gnomes is that they are the campaign's experts on Necromancy; they inherited from the most advanced magical empire (which even had wizards in the post-five heroes time when most races were still in tribes and such) and they even have racial abilities based on being better in Necromancy. It would be like saying that Saagersberg druids were better than the Kohl'Tass. Its not that you can't, I just don't think its a good idea when you can choose something else. I have nothing wrong with creating things more powerful than the gnomes. That's part and parcel of the setting. But when you create people who are more powerful than the gnomes at the one things in which the gnomes have highly specialised, you've just trivialised them. Its the same reason that people don't make a new base class that gets more feats than the fighter, or more skills and sneak attack than the rogue.Originally Posted by Sarellion
Thursday, 17th March, 2005, 04:07 AM #753
I see the long shadow of the Cucullus Umbra looming on the horizon with his club of debate till undead+5.
I personally like it as I think the number of spellcasters is really low and we have nothing about spellcasters in the legions.
And it sounds as a nice plan from Thanatos to gain his own personal revenge on the elves.
Thursday, 17th March, 2005, 04:11 AM #754
Acolyte (Lvl 2)
Whaddya mean? I like Ark's idea. It fits well, and it doesn't include facts like "The Enforcer Masks are the best necromancers in Eyros" or "The Enforcer Masks are a powerful rival spellcasting army who were specifically designed to weaken the position of the Praes." Its a great post, and it helps fix things and fits in organically instead of causing conflicts.Originally Posted by Sarellion
Thursday, 17th March, 2005, 04:25 AM #755
Cutpurse (Lvl 5)
It's a term from Romanian vampire lore for living vampires, opposed to the undead variety wich are called Strigoii. Characters like Blade or Vampire Hunter D would be good examples of Moroii. It' s as public domain a term as any other mythological being.Originally Posted by Arkhandus
Thursday, 17th March, 2005, 04:36 AM #756
I still think that my contribution was still a nice addition and would have fit in nicely, but we should discuss it elsewhere, via chat, PM or mail. But I like the Arcaneum in the current incarnation and wouldn┤t change it back.
At least these enforcers need their oaths rigged in case the empire decides to call them back to get rid of the Praes. These are paranoid little creeps after all.
These new masks change the numbers of wizards by a large degree, especially their quick turnover rates. Perhaps Eyros is not such a nonmagical country after all. Establishing new numbers will be difficult.
Thursday, 17th March, 2005, 04:42 AM #757
Acolyte (Lvl 2)
Well yeah, for some reason I hadn't noticed that there were 3,000. That's a whole lot to be replacing that fast, but that probably just means that a large percentage of elves can become Masks. I don't really think the enforcers would have their oaths rigged against the Praes as you suggested, considering that nobles trust the Praes emphatically, and Thanatos is the one who created the magic that binds the Masks, so he would know if they did that.Originally Posted by Sarellion
Certainly the numbers mean that Eyros has most certainly taken its position among high-arcane countries.
Thursday, 17th March, 2005, 04:46 AM #758
So are we going to try to get back to the few line contributions, or are we set with several paragraphs, now?
Thursday, 17th March, 2005, 05:04 AM #759
Novice (Lvl 1)
Yeah, that's fine; I will incorporate those changes into the next version. The world keeps getting bigger... maybe I'll have to zoom the map out a bit. Knowing my luck, as soon as I do, the next contribution will say, "and far to the east of O'hoa'ti'neumas is yet another kingdom."Originally Posted by Arkhandus
Oh yeah, nice place names, BTW.
Thursday, 17th March, 2005, 05:09 AM #760
What about Bloodtooth and the contribution that said the gnomes were distrusted 1000 years ago?Originally Posted by Rystil Arden
I meant the Praes should have rigged the oaths to let the enforcers explode like firecrackers. I didn┤t really meant the rigging seriously.
Last edited by Sarellion; Thursday, 17th March, 2005 at 05:50 AM.