In another thread I mentioned a player of mine who has taken the Improved Trip feat. He's a Pal2/Ftr4/Kensai 3 with a halberd.
Every combat tends to go this way: Kensai has Wizard player cast "Enlarge" on him to get the strength bonus and the size bonus for tripping. Then, the Kensai immediately goes after the BBEG and trips him.
I've used minions to try to protect my BBEG, and also had once BBEG with boots of levitation. They've also fought BBEGs of the four-or-more legs variety which negates tripping.
Other than those, any other suggestions for the best ways to keep my BBEGs alive a little longer? I don't want to totally nerf this player's choice of Improved Trip, and I especially don't want to cheese out and use a lot of levitating and flying opponents. I'm looking for some tactical advice to help spice up my combats a little so this Kensai player doesn't just completely dominate every combat.
Every combat tends to go this way: Kensai has Wizard player cast "Enlarge" on him to get the strength bonus and the size bonus for tripping. Then, the Kensai immediately goes after the BBEG and trips him.
I've used minions to try to protect my BBEG, and also had once BBEG with boots of levitation. They've also fought BBEGs of the four-or-more legs variety which negates tripping.
Other than those, any other suggestions for the best ways to keep my BBEGs alive a little longer? I don't want to totally nerf this player's choice of Improved Trip, and I especially don't want to cheese out and use a lot of levitating and flying opponents. I'm looking for some tactical advice to help spice up my combats a little so this Kensai player doesn't just completely dominate every combat.