Jdvn1 said:I think they move at half-movement and provoke AoO's or something.
Actually they move 5 feet if crawling and they do indeed provoke AoO's. (p 142 PHB).
Whilst prone they are -4 to hit and -4 to AC in melee as well, of course.
Jdvn1 said:I think they move at half-movement and provoke AoO's or something.
SweeneyTodd said:Here's what I'd do:
I'd tell the player, 'Hey, you got me, Improved Trip works really well. So well that it's probably going to end up looking obvious that I'm contriving enemies that are immune to it. Then you'll get irritated, and we'll get in an arms race, and so on.
ST said:What people are saying is that rather than talk to him about having him use his ability to shine, but not overshadow the other PCs, the DM should change the adventures and the opponents they fight so that ... he uses his ability to shine, but not overshadow the other PCs.
It's quite an eye-opener to me that everybody thinks the latter tactic is the "easy" one. Especially since in the other thead about the same player, it looks like the player can easily keep adjusting to find new tactics to overshdow the other players. (Note I'm saying player, not character. This isn't a game-rules problem, in my opinion.)