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Wednesday, 18th May, 2005, 05:21 PM #1
Acolyte (Lvl 2)
Hanable's Hunters (OOC) - Always accepting Alts
I am recruiting for a new PbP game I will be running. Likely to start by the end of this month.
Background: Hanable's Hunters is an elete treasure hunter and artifact recovery organization based in Karrnath. Membership is by invitation only, but most dragonmarked houses have at least one member (to keep tabs on tips as well as for a potential share of the spoils). Sometimes they offer their services to the king of Karrnath, and have even taken on the employ of other countries as well. Mostly, they find and sell/trade artifacts and items to interested collectors, researchers, institutions, and organizations. Led by Hanable, he often personaly scouts out recruits.
Characters: Characters are likely a mix of fairly new recruits who have shown merrit outside of the Hunters, as well as veterin Hunters who have shown great skill.
What I'm looking for is a fairly detailed background, hopefully with a few interesting plot hooks. I will post more on character creation later, but the backgrounds will be more important. I want generaly good intentioned characters (preferably good, but neutral leaning towards good is acceptable, I'm loose when it comes to alignment). There will be a variety of action, problem solving, roleplaying, and even some dungeon crawling.
Level: 5th level
Stats: Pick one set to use (These are your stats as of Level 1 before racial mods)
Set 1: 18, 17, 15, 12, 11, 8
Set 2: 16, 16, 15, 13, 11, 10
Set 3: 15, 14, 14, 13, 13, 12
Set 4: 18, 15, 15, 15, 10, 8
Set 5: 16, 15, 14, 13, 13, 10
Set 6: 18, 17, 17, 13, 8, 8
Set 7: 18, 17, 15, 15, 10, 6
Set 8: 18, 14, 13, 13, 12, 11
Gold: 9000 GP
What's allowed: Core Books (SRD), Eberron Campaign Setting and Races of Eberron, and Psionics. Any other books are by approval (though I don't expect their to be a problem, most of them are OK, I just want anything outside of this scope to be run by me first as I have not read the races or complete books in depth yet)
Also, I have developed a Noble core class (link here) that should be finished by the end of this week that is an acceptable class (and comments on it are also appreciated). The Noble's Call in a Favor ability can be substituted for the Favored in House feat when qualifying for PrCs.
On a side note, anything in races of Destiny that is open to a Doppleganger is likely open to a Changeling. Still need aproval to use it, but I'm not likely to say no to a lot of things.
Backgrounds: Characters might know each other before hand, but don't need to. Have fun with your background, and make it interesting.
-I'm pondering using the spontanious metamagic rules from UA, and am willing to take input from players on that.
-I'm going to allow other players to help pay the XP cost for a crafted magic item. This will prevent the mage/cleric/artifacer from geting hosed by spending their own valuable XPs on items for others. This is NOT an option till after the adventure starts. I will be flexable on time for crafting items, but realistic as well as to when and where you can craft.
-Paladins and Monks can Multi-class freely if explained in the background (no need to take the feat, just make an RP reason to multi-class into either (or both) class(es)).
I think that's it. I'll monitor this thread, and post to answer questions. This is not first come first serve, I am looking for a balanced party of about six players (1 Arcanist, 1 Rogueish, 1 capable healer, 1 warrior type, 2 open). Thanks ahead for posting. Enjoy.
FYI, just because I don't comment on your concept doesn't mean I don't like it. And feel free to submit multiple ideas.
New Recruits to the Hunters:
Elocin - Hobbes Shifter Barbarian
Prof Yeti - Merek d'Cannith Human/Wizard
MavrickWeirdo - Kerlokh d'Tharask
Rystil Arden - Selene Siobhan
Long Time members of the Hunters:
D20Dazza - Whitlok Dwarven Ranger/Explorer
Unleashed - Firavel d’Thuranni
On another assignment currently: (Possibly able to return)
Isida Kep'Tukari - Anune d'Deneith
Temujin - Brogen Combat Medic
Left the hunters: (Possibly able to return)
Candide - Thalian "Talon" d'Lyrander
Shaggy Spellsword - Charactrer pending approval
For any rolls you guys make, I'll be using Invisible Castle Initialize an account you want to use with a D20 roll and post a link here. Once I approve it, you can use it and post a link to the rolls if you need to roll something.
HP will be max at first, and then roll 2 keep 1 from then on. That should keep them above average. And I reserve the right to allow you to reroll if I feel you're getting screwed royaly (wow, 4 1's). Just init a D20 at Invisible castle for now, and worry about HP when everything else is approved.
Background about Hanable:
He's believed to be a human that most people estimate to be likely in his early late thirties or early fourties, though it's been rumored that he's actualy a changeling. He was fairly unknown till he made a name for himself finding relics about 15 years ago, and founded the hunters about 10 years ago. He's a skillfull negotiator, a shrewd tactician, and good judge of character and talent. He seems to have a fairly big backing financialy, though that could be from a combination of good negotiations and excelent services. The hunters have a bit of the autonomy of the houses in many ways, having taken a fairly neutral stance in the war (mostly operating on a contract basis, often disclosing info he found to any/all sides involved in an operation, strangely enemy nations might join in a contract to hire him hoping to use info gained before their enemy or at least be prepaired for what their foes might learn) as well as among the houses, by bringing in people from all over.
I am accepting Alts. If you want to be an alt, submit a background and write up a character. If I accept you, I'll keep you in consideration if players drop, or if I start a second Hunters group.
I have attached a sample character sheet form. While it's not required that you use it, it is nice and I personaly like it.
Last edited by Bront; Thursday, 1st December, 2005 at 09:44 AM.
Wednesday, 18th May, 2005, 09:55 PM #2
Defender (Lvl 8)
I can just see a Warforged Barbarian named BA Brakiss
Wednesday, 18th May, 2005, 09:56 PM #3
Novice (Lvl 1)
I would love to get in on this as Eberron looks like it would be a lot of fun to play. This character concept is from a previous PBp that kind of fell to the way side and eventually stopped but I would love to bring this guy back to the light.
Used Ability stat set #2.
Hobbes - Shifter Barbarian
Hobbes, Male Shifter, Beasthide Rgr2/Bbn3: Medium Humanoid (Shapechanger); HD 2d8+6(Ranger) , 3d12+9(Barbarian) ; hp 59; Init +6; Spd 40; AC:18 (Flatfooted:18 Touch:14); Atk +8 base melee, +9 base ranged; +10 (1d10+5, Talenta Sharrash +1); +10 (1d8+3, Longbow, composite ( +3 Str Bonus), Masterwork); +7/+7 (1d4+3, Dagger, Masterwork; 1d4+3, Dagger, Masterwork); SQ: Low-light Vision (Ex), Shifting (Su), Beasthide (Su); AL CN; SV Fort +9, Ref +8, Will +1; STR 16, DEX 18, CON 16, INT 13, WIS 10, CHA 9.
Balance +6 (Dex +4, Racial +2)
Climb +5 (Str +3, Racial +2)
Escape Artist (Dex +4)
Handle Animal +5 (Ranks 6, Cha -1)
Hide +12 (Ranks +8, Dex +4)
Jump +9 (Str +3, Racial +2, Misc +4)
Listen +9 (Ranks +8)
Move Silently +11 (Ranks +7, Dex +4)
Ride (Dex +4, Misc +2)
Search +7 (Ranks +6, Int +1)
Sense Motive +1 (Feat +1)
Spot +8 (Ranks +7, Feat +1)
Survival +8 (Ranks +8)
Swim (Str +3)
Use Rope (Dex +4)
Armor Proficiency: light
Armor Proficiency: medium
Simple Weapon Proficiency
Exotic Weapon Proficiency: Talenta Sharrash
Talenta Sharrash +1 (2318 gp)
Longbow, composite MW ( +3 Str Bonus) (700 gp)
Arrows 60 (3 gp)
Dagger, Masterwork x2 (302 gp)
Mithral Shirt (1,100 gp)
Explorer`s outfit (10 gp)
Rations, trail (per day) (6) (30 sp)
Bedroll (1 sp)
Blanket, winter (5 sp)
Flask (2) (6 cp)
Flint and steel (1 gp)
Pouch, belt (3) (3 gp)
Rope, silk (50 ft.) (10 gp)
Waterskin (full) (2) (2 gp)
Whetstone (2 cp)
Quiver of Ehlonna (1,800 gp)
Wondrous: Heward`s Handy Haversack (2,000 gp)
Wealth - 445 GP, 3 SP, 2 CP
PS - The feat Shifter Instincts is from MM3 - listed under Shifter - and provides a +1 to Listen, Sense Motive and spot and gives you a +2 to Init. Let me know if I am allowed to use this, otherwise I will just go and choose another one.
Hit Point Rolls
Keeping Highest Roll
Ranger 2 HP's (1d8+3=7, 1d8+3=10)
Barbarian 1 HP (1d12+3=6, 1d12+3=15)
Barbarian 2 HP (1d12+3=8, 1d12+3=10)
Barbarian 3 HP (1d12+3=8, 1d12+3=13)
Last edited by Elocin; Thursday, 2nd June, 2005 at 08:51 PM. Reason: Edited skills.
Wednesday, 18th May, 2005, 10:07 PM #4
Recently, a DM dropped a thread where I was playing Kort the halfling barbarian..
I could update it if you'd accept it in your game.
Kort posing near a human paladin friend (grayed out)
Name: Kort Class: Barbarian 1 / Fighter 1 Race: Halfling Size: Small Gender: Male Alignment: CG Deity: - Str: 14 +2 (10p.) Level: 2 XP: 1000 Dex: 16 +3 ( 6p.) BAB: +2 HP: 24 (1d12+1d10+6) Con: 16 +3 (10p.) Grapple: +0 Dmg Red: - Int: 8 -1 ( 0p.) Speed: 30' Spell Res: - Wis: 10 +0 ( 2p.) Init: +3 Spell Save: - Cha: 8 -1 ( 0p.) ACP: -1 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +1 +0 +0 17 Touch: 14 Flatfooted: 14 Base Mod Misc Total Fort: 4 +3 +1 +8 Ref: 0 +3 +1 +4 Will: 0 +0 +1 +1 Weapon Attack Damage Critical Mwk Greatsword +7 1d10+3 19-20/x2 Spiked Gauntlet +5 1d3+2 20/x2 Knife +5 1d3+2 19-20/x2 Knife +6 Comp.Longbow +2 +6 1d6+2 20/x3 mwk arrow +7 1d6+2 20/x3 Languages: Common/Orc Abilities: -Fast movement -illiteracy -rage 1/day (8 rounds) Feats: -Weapon Focus: Greatsword -Power attack Skill Points: 13 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Climb 0 +2 +2 +4 Jump 0 +2 +2 +4 Intimidate 4 -1 +3 Handle animal 3 -1 +2 Hide 0 +3 +4 +7 Listen 3 +0 +2 +5 Move Silently 0 +3 +2 +5 Survival 3 +0 +3 Equipment: Cost Weight Masterwork Greatsword (s) 350gp 4lb Composite Longbow +2 (s) 300gp 1.5lb Arrows x30 1gp 1.5lb Mwk Arrows x20 120gp Spiked gauntlets (s) 10gp 1lb Knife (s) 2gp 0.5lb Studded leather armor (s) 25gp 10lb Potion Cure light wounds x1 50gp - Alchemist fire x1 20gp 1lb Misterious Medallion Backpack 2gp 1lb +12.5lb Waterskin 1gp 2lb Bedroll 1sp 2.5lb Rations x1 5sp 1lb Silk rope 50' 10gp 5lb Grappling Hook 1gp 2lb Flint/Steel 1gp - -------------------------------------------- TOTALS 873gp 19.5lb (31lb) Total Weight:18.5lb (32lb) Money: 5gp 20sp 0cp Lgt Med Hvy Lift Push Max Weight: 43.5 87 131 262 655 HALFLINGS • +2 morale bonus on saving throws against fear Age: 22 Height: 3'02" Weight: 39lb Eyes: blue Hair: blonde Skin: white
Long dark blonde hair, tied on the back with a copper band and a short unkempt beard. Penetrating blue eyes that narrow to slits when he gets angry.
Kort wields his adopted father's bastard sword, swinging it as a small greatsword with his two hands, clad in mean looking spiked gauntlets.
A studded leather armor, stained two shades of dark brown and with darkened studs allows him to better meld with his background while stalking prey with a small composite longbow so tough to draw that average humans twice his height find too hard to use.
A halfling orphaned in an accident (actually the heir of a Great House, may manifest a dragonmark later) in the Eldeen Reaches. The caravan his parents traveled with was attacked by bandits, and when help arrived he was the only survivor, hidden by his mother under a low cart.
One of the rescuing Wardens of the Wood, a half-orc named Krag adopted him and raised the halfling with the help of his human druid wife.
He earned his adult name and inherited his father sword showing braveness and ferociousness in fighting the bandit lords.Now, in this new era of peace, he decided to investigate his true origin. The only hint of it a golden medallion of strange design he was found with, Kort left with his parent´s blessing to the city of Passage.
Tough good hearted and noble, Kort doesnt have much brains and has a short temper. He is usually in a festive mood and loves to party at the tavern after a good fight..
Wednesday, 18th May, 2005, 10:07 PM #5
Acolyte (Lvl 2)
Originally Posted by Hypersmurf
That's what I get for picking the first H name that came to my head.
Kort would work, feel free to update him/tweek him to fit the character creation guidelines I have posted (I'll have the stat sets tonight).
Keep in mind I'm not accepting characters till I get more than enough submitions, and will be looking them over, but interesting and fun concepts definately will get a nod over other ideas. The idea is to have fun, and help everyone else to have fun too.
FYI, this will be around the official Eberron timeline (around 2 years after the end of the War).
Last edited by Bront; Wednesday, 18th May, 2005 at 10:12 PM.
Wednesday, 18th May, 2005, 10:15 PM #6
Acolyte (Lvl 2)
Originally Posted by Elocin
Wednesday, 18th May, 2005, 10:19 PM #7
Novice (Lvl 1)
And now for a Warmage
Female Human Fighter 1/Warmage 4
Dark tanned skin
Tattoo around neck
My parents must have had a lot of patience as I am still alive. I was never like any of my sisters; I refused to wear a dress, as I found my pants much more useful and made of hardier stock. When the children of the village would get together and re-enact battles from the last Great War I seemed to always find myself on the front lines with a lot of the older boys and they never seemed to mind. I could definitely hold my own against most anyone whether at range or in melee. Then one day my best friend had something secret to share with me. Karl stole a bottle of alchemist fire from some merchant and my eyes were glued to how the mixture seemed to be alive, swimming back and forth in the vial. I snatched the bottle from Karl as I wanted to look closer at it and I saw the bottle dropping from my fingers. The vial fell to my feet and the result was astounding as the explosion consumed my body, but I did not burn. The fire was creeping along my body and then it looked like I absorbed the energy and at that exact, something awoke in me that I never knew existed. I could feel the same kind of power flowing through my veins and I knew where I needed to go.
I had heard from some merchants that there was a town some leagues away that had a small academy of sorts. It was a magical academy that trained gifted people in the use of magic and combat training and fused them together to form a fighting combination almost as powerful as the mages of old. I wanted to be one of them and so informed my parents that I was leaving and I wished them luck as the very next day I set out on my grand adventure.
I left the school some years ago and have been traveling ever since; looking for adventure anywhere I could find it. I can feel the power growing more and more intense as the days crept past. It sometimes feels like I am searching for something but I know not what it could be. Deep down inside I feel as if I was meant for something, but that something has not found me yet. I love the rush of excitement that washes over me in the heat of combat and because of that I am always eager for a fight. So now I find myself in a city called Karrnath looking for some adventure.....
Wednesday, 18th May, 2005, 11:02 PM #8
You said things for Dopplegangers in RoD would be open to Changlings, right? Would you allow a Changling rogue headed into the Chameleon PrC?
Wednesday, 18th May, 2005, 11:10 PM #9
Novice (Lvl 1)
- Join Date
- Jul 2002
- San Francisco, California, United States
- Read 0 Reviews
ø Block Ferrix
Wednesday, 18th May, 2005, 11:25 PM #10
Acolyte (Lvl 2)
- Join Date
- May 2005
- Portland, OR
- Read 0 Reviews
ø Block Branding Opportunity
I'd also be into this game. I have a couple ideas for characters, all of them pretty twisted.
A Lawful Good Human Cleric of the Blood of Vol: He's more than a little deluded about his faith, and will defend it to the end. Oh, he also believes that undeath is the next step in the evolution of all sentient beings. The elves of Arenal have a good idea, although the whole deathless thing doesn't really appeal to him; plus, it takes to long.
A Neutral Shifter Child of Winter Druid: He's had enough of this whole civilization thing, and thinks its time to bring it to a close. He's just biding his time, riding a large cockroach into battle.
A Kalashtar Telepath/Monk who is more than a little paranoid about the Inspired out to get him. He is constantly protecting himself from possesion and psionic attack.
I'll flesh them out a bit more later.
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