Endur's Return to TOEE part 2

Xael

First Post
Endur said:
"Hommlet isn't big enough for a jail, so we'll lock her in the stocks. The town elders will meet tomorrow afternoon to try her for her crimes.
"I would like to ask a few questions from the cultist, if it's alright with you. I could ask my questions before the trial in the morning, since I expect it to be quite short anyway. And frankly, I think you should assign more than one guard. And arm them with silvered weapons if possible.", Lylamwyn says.

OOC: If the answer is affirmative, there's going to be a few Detect Thoughts prepared next morning...
 
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Endur

First Post
Elmo replies,
"Hey Zed, assign three guards to watch the prisoner and give them silver weapons.
"Sure, ask any questions you want.
"Its a good idea to ask your questions before the trial. If she is convicted of being an servant of the gods of evil, the usual sentence is execution by hanging."
 
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Xael

First Post
Endur said:
"Its a good idea to ask your questions before the trial. If she is convicted of being an servant of the gods of evil, the usual sentence is execution by hanging."

"My point exactly.", Lylamwyn says. If there's nothing else others want to say or do, he suggests retiring for the night and opening the trunk in the wagon and questioning the cultist in the next morning.

OOC: Managed to edit my last post while you posted yours. Might want to check it out again.
 

Thanee

First Post
Lenya

“I don't know how they did it,” Lenya says, after having listened to Elmo and the others and thinking the incident through again. “One looked just like Vesta, but I'm quite sure it wasn't her, she also had an aura of illusion magic on her. Another looked like you, but must have been able to hide the magic as well. He also seemed to know my thoughts, it was really weird. Thinking about it, he also seemed kind of eager to tell everyone that only silver can slay him, or rather a werewolf, maybe that was just a trick, too? If he was a powerful werewolf, why would he run away? It doesn't hurt to be safe, however, silver slays man and beast alike. I think he was some kind of wizard, tho, and no werewolf. He was able to mimick you quite well, a dangerous skill given your authority.”
 

Endur

First Post
Belaver sat down to eat his third meal of the evening. First he ate dinner with aunt Alice and uncle Joman and brother David and enjoyed an excellent dessert. Then he accompanied the other adventurers to Elmo's party, where he was forced (after some protesting) to eat again to demonstrate social courtesy. Finally, he returned to the Grove of the Old Faith to discover that Yundi and Master Jaroo were preparing a very late meal. Yundi and Master Jaroo totally ignored his protestations and put the largest plate in front of Belaver.

During the meal, Master Jaroo complimented Belaver and Yundi on their studies. Master Jaroo asked Belaver to describe his adventure to Yundi. Partially to give himself a break from eating, Belaver agreed and started describing his trip.

Belaver thought describing his trip to the Moathouse (or There and Back Again) would take fifteen minutes at most. It took three hours instead. Master Jaroo asked numerous questions about the flora and fauna and about Neshi's reactions and the Black Cat. Master Jaroo didn't seem interested in the evil cultists or the black artifacts, but he asked so many questions that Belaver visualized in his mind the entire trip and everything that happened.

At dawn, Belaver, Master Jaroo, and Yundi got up for their dawn prayers. After the prayers, Master Jaroo announced that he was going to visit Tanak (his brown bear animal companion) and that he would be back in a few days. Master Jaroo then slowly walked out of Hommlet in his plain brown robes of the Old Faith.


When Lenya returned to the Welcome Wench, she found Vesta at the bar serving customers. The crowd in the Welcome Wench is smaller than usual (because of Elmo's party). Vesta said, "I can see in your eyes that you like being an Adventurer. Ah well, I need to put up the Help Wanted sign anyways. I fired Maridosen an hour ago. I figured if I had to replace you and Craven, I might as well replace her and get somebody competent to tend bar."


When Craven visits his family, Marli is in awe of his wounds. Craven's mother, however, is horrified at the dangers Craven was subjected to. She promises to have words with Canoness Y'Dey.


The next morning, Lylamwyn uses his magic to open the locked and magically protected box. Inside the box, the adventurers find:
2 potions of cure moderate wounds
1 potion of bull's strength
480 gp
an ochre-colored robe
a disguise kit
A message
The Book of the Dark Eye

The Message:

Master Dunrat,

Praise the Lord of Decay!

Proceed to the ruined moathouse outside of Hommlet and recover what artifacts you can from The Pit. Take with you only those whom can be trusted with this sacred duty. Walk in shadow, for while much of Hommlet have become complacent they are those who are ever wary for signs of trouble. Secure in secret a base of operation in Hommlet and keep prying eyes away from the moathouse.

When you have finished with the excavation you must seal The Pit and then return the artifacts to the Temple of All-Consumption. Fresh horses can be obtained from Tal Chammish in Rastor if necessary to haul whatever you find back to the crater.

Do not fail me.

Blessed Destruction!

Naquent



The Book of the Dark Eye
This small tome is bound in black leather with a engraved frontispiece made of silver bearing the title. The book is divided into three separate sections by sheets of blood-red velvet.
The first section of the book consists of worm-eaten pages, about a dozen in number, filled with a dense, crabbed script which occasionally becomes spidery and sprawling without apparent reason... extended readings prove nauseating and disorienting. The language is a corrupted form of ancient Elvish, and marginal notes suggest that the pages are a translation from an older tongue. The author or translator displays an obsession with capitalization and interjections. Most of the text is a meandering prayer, both groveling and gruesome, to something variously called the Dark Eye, the One and the None, the Overlord of the Four, and the Elder Elemental Eye. There are also disgusting supplications, dedications, and vows from the author to the entity.
The next section is badly scorched and stained. The text appears to be a disjointed collection of notes relating to relics of the Elder Elemental Eye. One of the more coherent passages details the eyewitness account of a ritual called "The Blessing of the Eye":
"…with four-score flames in attendance and Drelleth the Blind beating out the sacred cadence, Sahfarn knelt before the black altar and touched the stone with the supplicant's kiss. And lo, the power of the Eye coursed forth from his bare lips, purifying the altar in waves of amethyst light until naught a sliver of black remained but The Seed at the Center. And thus heads bowed did we enjoin the Verse of Beckoning. The Seed undulated as swollen veins of brightest purple shot through the altar and Sahfarn called for a quickening of the chant. His wisdom was rewarded as the Seed began to beat as a living heart and a searing wave of heat rolled across our down-turned faces as the fiery orange glory of the Eye burst forth to bathe us in its glory!! Three brothers on my left fell faint on the cold black stone and Brother Themachelus shrieked a whinnying scream and began clawing at his face. I felt my heart swell with the glory of the Dark Eye as I knew I had not been found lacking like my weak brethren. Sahfarn bowed low before the piercing Eye of Truth and held aloft the sacred Staff of Worms, touching it to the forehead of our sacrificial charge. The girl, still swaying in the sweet dreams of the Thavar Root, stumbled forth before the Eye and -- with naught but a whispered murmur -- was taken as if by a massive viper strike. As we finished the final chorus of the Verse of Entreaty, the Eye pulsed yellow -- our offering had been accepted! Sahfarn humbly touched the Staff of Worms to the Eye in a gesture of gratitude and supplication. My eyes were stabbed with shooting pains as a nimbus of black energy enveloped him. And then the Eye began to disintegrate in a halo of heliotrope smoke. But there upon the altar lay a black pearl on a simple silver chain. And from that day forward the acts of Sahfarn were both beautiful and fearsome to behold."

The final section is titled "Rising of the Eye, Being A Definitive History of The Temple of Elemental Evil". The text is exceedingly neat and the fine vellum paper is in excellent condition. Although H.M. Thaque is credited as the author, it's clear from the carefully detailed footnotes that much of the material is taken from a series of interviews with an elven wizard named Falrinth. The Temple, it is said, was built upon an ancient unholy site at the behest of the demoness Tsuggtmoy, with the aid of another infernal power called Iuz. Tsuggtmoy, the Lady of Fungi, conceived of the plan as a way to lure the devotion of duped surface dwellers and drow to herself through the worship of the "Elder Elemental Eye" and the evil aspects of elemental forces. In essence, those worshippers among drow and evil men who thought they were serving "Elemental Evil" were in fact funneling their devotional power to Tsuggtmoy. The story details the subsequent fall and rebirth of the Temple of Elemental Evil, the manifestation and escape of Iuz, the imprisonment of Tsuggtmoy in the Temple's dungeons, and her eventual defeat at the hand of two groups of adventurers. Otto, Elmo, Jaroo, and Y'Dey were one group. A second group was a group of elves led by Jadoc Silversis and Gelvanris. A somewhat negatively-biased analysis of Silversis' hit-and-run tactics is given, along with some speculation that
the Temple may have met a different fate if it hadn't attracted such a large army of followers and if a celestial named Vholshir hadn't been coaxed to intervene by the elvish hero Gelvanris, who was lost during the final few assaults on the Temple's deepest dungeons.
Gelvanris' death is somewhat of a mystery and Thaque takes an almost cruel delight in devoting an entire chapter to the various reports of how Gelvanris died. Some reports indicate he was the victim of a particularly potent fireball. Others interviews suggest he was crushed beneath an ambling mass of animated stone or that he drowned in a pool of acid. Perhaps the most bizarre theory is that he was strangled to death by a cursed necklace which he tried on in an uncharacteristic moment of greed. In any case, Gelvanris' body was never recovered, so the truth is left to the gods and balladeers.
The author also presents the following piece of prophetic doggerel, which he claims to have recovered from the Temple dungeons themselves after the sack of that bastion of evil:
The Two united, in the past,
a Place to build, and spells to cast.
Their power grew, and took the land
and people round, as they had planned.
A key without a lock they made
of gold and gems, and overlaid
with spells, a tool for men to wield
to force the powers of Good to yield.
But armies came, their weapons bared,
while Evil was yet unprepared.
The Hart was followed by the Crowns
and Moon, and people of the towns.
The Two were split - He got away
but She, when came the judgment day,
did break the key, and sent the rocks
to boxes four, with magic locks.
In doing so, She fell behind
as He escaped. She was confined
among Her own; Her very lair
became Her prison and despair.
The Place was ruined, torn apart
and left with chains around the heart
of Evil power - but the key
was never found in the debris.
He knows not where She dwells today.
She set the minions' path, the way
To lift her Temple high again
With tools of flesh, with mortal men.
Many now have gone to die
in water, flame, in earth, or sky.
They did not bear the key of old
that must be found - the orb of gold.
Beware, my friend, for you shall fall
unless you have the wherewithal
to find and search the boxes four
and then escape forevermore.
But with the key, you might succeed
in throwing down Her power and greed.
Destroy the key when you are done
and then rejoice, the battle won.

According to the author's notes, "The Two" refer to Iuz and Tsuggtmoy; "The key" and "the orb of gold" refer to the Orb of Golden Death, a now-destroyed artifact thought to have been used to defeat Tsuggtmoy. The remaining details are sketchy at best, but the prophecy in the poem has clearly run its course.
 

Thanee

First Post
Lenya

“It's in my blood, Vesta, I can't help it, almost everyone in my family had this urge to adventure, and someone needs to figure out what is going on here, anyways. I'll help you tonight, though, you seem to have had a rough day and slept pretty long, and it will be a change from my last days as well. So, you fired Maridosen? I thought she was working day and night, isn't that a bit... unfair to her? She was pretty angry earlier, as I noticed, maybe she knew it already by then? Hope she hasn't stolen anything, I noticed she had some magic on her, when I saw her leave, when I returned from the trip. I learned to see such auras during the last days. Some day I will be a great sorceress, just like my ancestors.”
 

Endur

First Post
Belaver goes for a walk in the morning and encounters his Uncle Joman in a wagon. Uncle Joman offers to give Belaver a ride back to town.
Uncle Joman says, "I was just doing my good deed for the day. Dumping a couple of old rugs in the river. Those old rugs will flow down the river, enter the great ocean, cross the world, and they will arrive in some country that has never seen a rug before. They will be considered artifacts and proof that the Gods exist." Joman laughs and thinks it is quite the joke.


Craven gets called into Canoness Y'Dey's office.

"Craven, Law and Order are important. Very important. Law is how civilization survives. While doing things for Good is important, Law is in some ways even more important.

"You will not leave Hommlet again without notifying me first. No leaving messages with Terjon or Calmer that you are leaving town. You must ask permission from me.

"And when you are given permission to leave town, you will take Xaod with you. I understand that he has not been the most effective mentor. And that sometimes he sleeps late. But he is supposed to be your mentor, and you will take him with you if you leave Hommlet. It would also be good for him to be away from the Bars of Hommlet.

"Finally, I have a gift for you. When fighting the forces of evil and darkness, it will help to have a compass to make it easier to keep your feet on the straight and narrow path of justice. This necklace contains a holy relic, a fragment of bone of one of the greatest saints of our order. When the path is dark and the way is lost, this may help."

Canoness Y'Dey removes a necklace from her neck and hands it to you. You know that she has worn this necklace for as long as you can remember (at least ten years).


Lylamwyn is shocked and amazed to discover that the female cultist is alive and in custody in the morning and able to talk and answer questions.

She says her name is Chenashi and she happily tells Lylamwyn that the cult's agents in Hommlet are Elmo and Vesta. Chenashi resists Lylamwyn's first Detect Thoughts spell, but his second spell gets past her mental will. Lylamwyn sees several images in her mind:

1) Several weeks ago: The tall man with the black goatee shaking hands with Karlun Fies the Miller and the group of cultists setting up a hiding place in the basement beneath the mill.

2) Day Before Yesterday: The tall man with the black goatee handing a vial and some coins to Maridosen with instructions to add the vial to Vesta's drink.

3) Yesterday in the wagons before the fight: A dark haired woman with a tail, cloven hooves, and horns on her head waves a wand and becomes "Vesta."

4) Yesterday in the wagons before the fight: Master Jaroo, wearing plain brown robes of the Old Faith, laughs and his face melts and becomes Elmo.
 


Endur

First Post
The oldest buildings in Hommlet are all along the river. The Mill, the Welcome Wench, The Trading Post, etc. There aren't any buildings next to the Mill for safety reasons (Mills are severe fire risks).

The Grove of the Old Faith is inland from the river. Likewise, the Castle is inland from the river. The majority of the houses and buildings are inland.

Joman, being environmentally conscious, won't dump anything in the river near the Trading post or people's houses. If he is going to float something down the river, he goes downstream past Hommlet and dumps it there.

Its possible that Joman could have been returning from dumping something or from visiting the Mill or from visiting the Welcome Wench.
 
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Endur

First Post
Vesta responds to Lenya, "Wow. A Sorceress. I dated a wizard once. He promised to teach me how to cast magic spells, but he never did. Can you teach me how to cast a spell?"
 

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