ShaggySpellsword
First Post
How much gear do we start with? Class Avg, class max or do you roll for us?
PS: 5 nations doesn't have much for warforged...sadly.
PS: 5 nations doesn't have much for warforged...sadly.
North
Male Personality Warforged Artificer 1 (Racial substitution level)
Medium Living Construct
Alignment: Chaotic Good
Deity: None
Region: Karrnath
Height: 6' 5''
Weight: 298 lbs
Skin: Adamantine
Eyes: Green
Age: 4 years.
Action Points: 5
Str: 15 (+2)
Dex: 12 (+1)
Con: 14 (+2)
Int: 16 (+3)
Wis: 6 (-2)
Cha: 12 (+1)
Class and Racial Abilities: +2 Con, -2 Wis, -2 Cha
light fortification,
living construct traits
Con score
no low-light or darkvision
not immune to mind-affecting effects
immune to poison, sleep effects, paralysis, disease, nausea, fatigue, and energy drain
cannot heal damage naturally
subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects and necromancy effects
can use the Run action
can be affected by spells that affect both living creatures and constructs
does not need to eat, sleep or breath
responds differently to going below 0 hit points
can be raised or resurrected.
Proficient with all simple weapons, with light and medium armor, and shields (but not tower shields).
Infusions
artificer knowledge +4 (DC 15 determines if item has magical aura)
artisan bonus (+2 on UMD checks with scrolls)
disable trap
item creation
craft reserve (17 xp)
infuse self.
Hit Dice: 1d6+2
HP: 8
AC: 21 (+1 Dex, +8 adamantine body, +2 shield) Touch – 11, Flat-footed – 20
DR: 2/adamantine
ACP: –7 (Heavy Armor)
Init: +1 (+1 Dex)
Speed: 20ft (normally 30, Heavy Armor)
Saves:
Fortitude +2 [0 base, +2 Con]
Reflex +1 [+0 base, +1 Dex]
Will +0 [+2 base, -2 Wis]
BAB: +0
Melee Atk: +2 (1d8+2/x2/B/P, morningstar)
Melee Atk: +2 (1d4+2/19-20/P or S, dagger)
Ranged Atk: +1 (1d4+2/19-20/10 ft./P or S, dagger)
Ranged Atk: +1 (1d8/19-20/80 ft./P, light crossbow)
Touch Infusion: +2 (as infusion)
Skills:
Concentration: +6 [4 ranks, +2 Con]
Craft (armorsmithing) +7 [4 ranks, +3 Int]
Craft (weaponsmithing) +7 [4 ranks, +3 Int]
Disable Device +7 [4 ranks, +3 Int]
Search +7 [4 ranks, +3 Int]
Spellcraft +7 [4 ranks, +3 Int]
Use Magic Device +5 [4 ranks, +1 Cha]
Feats:
Scribe Scroll (artificer bonus 1st level)
Adamantine Body (1st level)
Languages: Common
Infusions per day (DC +3)
1st – 3
Craft Reserve: 17
Equipment
Gear
Heavy steel shield – 20gp (15 lbs) [held in right hand]
light crossbow - 35 gp (4.0 lbs) [slung over right shoulder]
10 bolts - 1 gp (1.0 lbs) [slung over left shoulder]
Dagger – 2gp (1 lb) [on belt]
Morningstar – 8gp (6 lbs) [on belt]
Spell Component Pouch - 5 gp (2 lbs) [on belt]
Belt pouch 1gp (1/2 lb) [on belt]
1 gp and 3 sp [in belt pouch]
Identification papers – 2 gp [in belt pouch]
Travel Papers- 2 sp [in belt pouch]
Backpack - 2 gp (2 lbs) [on back]
Warforged Repair Kit - 50 gp (1 lb) [in backpack]
Weaponsmith's tools - 5 gp (5 lbs) [in backpack]
Thieve's Tools - 30 gp (1 lb) [in backpack]
Total weight carried – 38.5 lbs, light load.
You'd be the 4th, so go nuts and make a backgroundAmy Kou'ai said:Just a post to note, before anyone gets here first -- I'm interested. Though now that I look back, it's really up to Bront, who was first, so perhaps an alternate of some sort.
[goes to fiddle with various Eberron books]