DRK-1X
Thug 4 / Scoundrel 1 / Soldier 1
Arakyd Industries DRK-1 Series
Diminutive hovering 4º probe droid
Design Specifications
Size: 30 centimeter diameter
Str: 8 (-1)
Dex: 20 (+5)
Con: 14 (+2)
Int: 16 (+3)
Wis: 14 (+2)
Chr: 8 (-1)
Vitality Dice: 1d6 + 1d10
Wound Points: 17
Vitality Points: 17
Force Points: ––
Reputation Bonus: +1
Defense: 22 (+3 Class, +5 Dex, +4 Size)
Initiative: +9 (+5 Dex, +4 feat)
Speed: 16 m
Saves:
Fortitude +8 [+6 base, +2 Con]
Reflex +8 [+3 base, +5 Dex]
Will +3 [+1 base, +2 Wis]
BAB: +5
Melee Attack: +8 (1d6-1, slam) or +4 (2d6, lightsaber)
Ranged Attack: +15 or +11/+11 multifire mode (3d6, 10 m, mw light blaster)
Face/Reach: 0.5 m by 0.5 m/0 m
Special Class Abilities: Illicit Barter
Skills:
Computer Use +20 [3
+6 ranks, +3 Int, +2 Aptitude, +3 Competence, +3 Equipment]
Hide +24 [3 ranks, +5 Dex, +12 Size, +2 Aptitude, +2 Equipment]
Knowledge (streetwise) +7 [
+4 ranks, +3 Int]
Knowledge (technology) +7 [
+4 ranks, +3 Int]
Listen +10 [3
+1 ranks ranks, +2 Wis, +2 Aptitude, +2 Equipment]
Move Silently +16 [3
+4 ranks, +5 Dex, +2 Aptitude, +2 Equipment]
Repair +6 [
+1 ranks, +3 Int, +2 Aptitude]
Search +10 [4
+1 ranks, +3 Int, +2 Equipment]
Spot +13 [3
+1 ranks, +2 Wis, +2 Aptitude, +3 Competence, +2 Equipment]
+1 equipment bonus to Diplomacy, Gather Information, Hide
and Intimidate skill checks if possessing ranks in those skills.
-1 penalty to Entertain, Gamble and Ride
Feats:
Alertness
Ambidexterity
Skill Emphasis (Spot)
Toughness
Weapon Group Proficiency (blaster pistols)
Weapon Group Proficiency (simple weapons)
Gearhead
Improved Initiative
Heroic Surge
Skill Emphasis (Computer Use)
Stealthy
* Reprogrammable skills/feats
Languages: Speak/Read/Write Basic, Speak/Read/Write Binary, Speak Neimoidian
Experience: 8,900
Droid Accessories:
•
Blaster pistol, masterwork +1 & weapon mount – 2 kg; 530 c.
• Comlink, encrypted – 0.1 kg; 2000 c.
• Computer interface probe & tool mount – 0.5 kg; 750 gp
• Heuristic processor – 5 kg; 2000 c.
•
Holorecorder – 5 kg; 400 c.
•
Humanoid manipulator arms & tool mounts, x2 – 2.4 kg; 820 c.
•
Lightsaber & tool mount – 1.2 kg; 3010 c.
• Locked access – 0.5 kg; 50 c.
• MSR-X processor module w/ restraining bolt and droid caller attachments – ? kg; ? c.
• Remote signaler – ? kg; ? c.
• Repulsorlift unit – NA; 1000 c.
• Rust inhibitor – NA; 40 c.
• Sensor (low-light vision) – 2 kg; 200 c.
• Sensor (improved sensor package) – 2.5 kg; 200 c.
• Sensor (infrared vision) – 1.5 kg; 150 c.
• Sensor (telescopic sensors) – 1.5 kg; 100 c.
• Stealth shell – ? kg; ? c.
• Minature translator unit DC 5 – 1 kg; 1200 c.
• Vocabulator – 0.5 kg; 50 c.
Carried Equipment:
• Credit chip w/ 100,000 credits – 0.1 kg; 100 c.
[Sblock=Background]Although DRK-1X has undergone at least one memory wipe during its operational lifetime, this curious droid has conducted extensive searches of corporate databases in an effort to rediscover its past. It would appear that it was originally constructed and activated in the Arakyd Industries manufacturing plant on Mechis III. It, along with its DRK-1 series lot-mates, were sold on consignment to the Intergalactic Banking Clan to help increase the security measures of its most sensitive financial institutions following a subversive infiltration of a Bothan spy ring into their main headquarters on Muunilist. After nearly a decade and a half later of dutiful service, when the Installation's security systems were entirely redesigned, DRK-1X was pulled from service, memory wiped and sold in a private auction.
Its buyer, a mildly paranoid neimoidian chancellor of the Trade Federation named Countess Dofina Hitruna Marcon, was seeking a trustworthy bodyguard, personal assistant and discreet spy to keep an eye on her rivals within the Federation. With the money she saved on the second-hand unit, she had the little probe droid augmented to help it perform its new responsibilities. A heuristic processor was added to enable it to improvise when operating alone, retractable manipulator arms with which to serve its new mistress, a vocabulator to aid Dofina (who didn't understand binary) as well as computer interface and electroshock probes to aid it in its covert information gathering forays. Over the next few years, DRK-1X successfully thwarted two assassination attempts on Dofina's life, discovered covert espionage equipment in her personal residence and even provided its mistress with the means to lucratively blackmail her ex-lover. All the while Dofina was loathe to have her able servant memory wiped for fear of entrusting the unit to a technician who may uncover her personal secrets embedded in its data-banks.
On occasion, Dofina would forget or ignore the droid for days or even weeks at a time while she concentrated on her investment portfolio. This led to DRK-1X developing a streak of curiosity, self-sufficiency and even an interest in subjects outside of its regular duties. At times it would conduct extensive research of public and private data-banks and even began to correspond covertly with other droids over the holonet to discuss things of interest to droids: computer code and technological developments. Oftentimes, when hovering uselessly near its mistress, DRK-1X would be lost in thought, conducting extensive reprogramming of its own code.
When the budding Separatist movement provided members of the Trade Federation a lucrative investment opportunity, Dofina bought into the endeavour and helped bankroll the hostile seizure of a republic colony on Taris. She traveled there with a group of neimoidians and DRK-1X to personally oversee the administration of the operation. Within weeks however, Dofina became convinced that the native human population posed a threat to her investment. DRK-1X has followed a lead and is covertly observing a suspected cell of underground Republic loyalists for Dofina when the clone army unexpectedly attacks the planet.[/Sblock]
Derek Onyx
Thug 4 / Scoundrel 1 / Soldier 1
Genelabs Human Replica Droid Series, Model X
Medium walking 4º infiltration droid
Str: 12 (+1)
Dex: 15 (+2)
Con: 13 (+1)
Int: 16 (+3)
Wis: 14 (+2)
Chr: 8 (-1)
Vitality Dice: 1d6 + 1d10
Wound Points: 16
Vitality Points: 15
Force Points: ––
Reputation Bonus: +1
Defense: 15 (+3 Class, +2 Dex)
Initiative: +6 (+2 Dex, +4 Feat)
Speed: 10 m
Saves:
Fortitude +7 [+6 base, +1 Con]
Reflex +5 [+3 base, +2 Dex]
Will +3 [+1 base, +2 Wis]
BAB: +5
Ranged Attack: +7 or +3/+3 multifire mode (3d6, 10 m, light blaster)
Face/Reach: 2 m by 2 m/2 m
Special Class Abilities: Illicit Barter
Skills:
Astrogation +6 [
+1 ranks, +3 Int, +2 Aptitude]
Bluff +5 [
+4 ranks, -1 Chr, +2 Aptitude]
Computer Use +15 [3
+6 ranks, +3 Int, +3 Equipment]
Diplomacy +6 [
+5 ranks, -1 Chr, +2 Aptitude]
Disguise +9 [0 ranks, -1 Chr, +10 Equipment]
Gather Information +5 [
+2 ranks, -1 Chr, +2 Equipment, +2 Aptitude]
Hide +5 [3 ranks, +2 Dex]
Knowledge (alien species) +6 [
+1 ranks, +3 Int, +2 Equipment]
Knowledge (streetwise) +6 [
+1 ranks, +3 Int, +2 Equipment]
Knowledge (technology) +6 [
+1 ranks, +3 Int, +2 Equipment]
Listen +9 [3 ranks, +2 Wis, +2 Aptitude, +2 Equipment]
Move Silently +5 [3 ranks, +2 Dex]
Pilot +10 [
+3 ranks, +2 Dex, +2 Aptitude, +3 Competence]
Search +9 [4 ranks, +3 Int, +2 Equipment]
Spot +9 [3 ranks, +2 Wis, +2 Aptitude, +2 Equipment]
Tumble +0 [0 ranks, +2 Dex]
+2 equipment bonus to Gather Information and all
Knowledge skill checks if possessing ranks in those skills.
-1 penalty to Entertain, Gamble and Ride
Feats:
Alertness
Ambidexterity
Improved Initiative
Toughness
Weapon Group Proficiency (blaster pistols)
Weapon Group Proficiency (simple weapons)
Heroic Surge
Skill Emphasis (Pilot)
Spacer
Starship Operation (space transport)
Trustworthy
* Reprogrammable skills/feats
Languages: Speak/Read/Write Basic, Speak/Read/Write Binary, Speak Neimoidian
Experience: 8,900
Droid Accessories:
• Comlink, encrypted – 0.1 kg; 2000 c.
• Heuristic processor – 5 kg; 2000 c.
• Holographic Image Disguiser – 25,000 c.
• Holorecorder – 5 kg; 400 c.
• HRD synthskin – ? kg; ? c.
• Locked access – 0.5 kg; 50 c.
• Secondary Battery – 4 kg; 400 c.
• Sensor (improved sensor package) – 2.5 kg; 200 c.
• Sensor (infrared vision) – 1.5 kg; 150 c.
• Translator Unit DC 5 – 8 kg; 1200 c.
• Vocabulator – 0.5 kg; 50 c.
Carried Equipment:
• Comlink – 0.1 kg; 200 c.
• Credit chip w/ 47,180 credits – 0.1 kg; 100 c.
• WE blaster pistol – 1 kg; 500 c.
• Datapad – 3 kg; 1,000 c.
• Droid caller – ? kg; ? c.
• 3 Spare power packs – 0.3 kg; 75 c.
• Improved Tool kit - 1 kg; ? c. (+3 equipment bonus to repair droids)
[Sblock=Background]Derek's operational history indicates that he was originally assembled in an orbiting laboratory located in the Gorsh System and operated by Genelabs, a small offshoot company of the Genetech Corporation. Designed as an experimental human replica droid, his development was cut short when he was stolen during an armed robbery while being moved to a testing facility. After being loaded aboard a transport vessel and suffering a botched memory-wipe attempt, Derek was transferred into the possession of a black-market trader based aboard an independent space station in the Dantooine system. The trader was a human male who requested the unit specifically from his contact and then insisted that Derek be memory-wiped again and fitted with an internal restraining bolt. Although the second memory wipe attempt was likewise botched, Derek was nonetheless missing significant portions of his operational history when he was finally purchased and subsequently reprogrammed by DRK-1X.[/Sblock][Sblock=Droid Quirk]Obsessive
(+3 equipment bonus on Computer Use checks, -1 penalty to Entertain, Gamble and Ride)
Having been surrounded by technology during its existence and itself being a product of technology, DRK-1 has developed the notion that technology is the key to galactic civilization. Without it, organics would remain planet bound, isolated and primitive. The hidden key to technology is computer code; it is the highest expression of order, the language of existence, a virtual law-of-nature. To understand it is to become enlightened. In contrast, DRK-1 has little interest in frivolous pursuits, in leaving things to chance or in non-sentient forms of life.[/Sblock]
[Sblock=R4-M6]Tracked astromech droid, Expert 3; Init +2 (Dex); Defense 14 (+1 class, +2 Dex, +1 size); Spd 8 m; VP/WP 0/16; Atk +4 melee (1d4+2, claw) or +4 melee (1d2+2 saw) or +4 melee (2d6, arc welder) or +4 ranged; SV Fort +4, Ref +3, Will +3; SZ S; Face/Reach 2 m by 2 m/2 m; Rep +0; Str 14, Dex 14, Con 16, Int 16, Wis 10, Cha 11.
Equipment: Encrypted comlink, heuristic processor, sensors (infrared vision), diagnostics package, tool kit, tool mounts (x4), internal storage (8 kg), magnetic feet, fire extinguisher, rust inhibitor.
Skills: Astrogation
6 ranks (+9), Computer Use 6 ranks (+11), Craft (mechanics) 6 ranks (+11), Disable Device 6 ranks (+9), Knowledge (world lore) 6 ranks (+9), Pilot 6 ranks (+8), Profession (Cook)
6 ranks (+6), Read/Write Basic, Binary & Nemoidian, Repair 6 ranks (+16), Speak Basic (understand only), Binary & Nemoidian (understand only), Spot 6 ranks (+6).
Feats: Ambidexterity, Gearhead, Skill Emphasis (Repair), Weapon Group Proficiencies (blaster pistols, simple weapons).[/sblock][Sblock=B1, B2, B3, & B4]Walking battle droids, Thug 1; Init -3 (-2 remote processor, -1 Dex); Defense 9 (+0 class, -1 Dex); Spd 10 m; VP/WP 0/8; Atk +2 melee (1d4+1, hand) or +0 ranged (2d8/19-20, blaster rifle); SV Fort +1, Ref -1, Will -1; SZ M; Face/Reach 2 m by 2 m/2 m; Rep +0; Str 12, Dex 8, Con 8, Int 6, Wis 8, Cha 6.
Equipment: WE-10 Blaster Rifles, 3 spare power packs, integrated comlinks, remote receiver (5,000 km range), vocabulator, locked access, rust inhibitor, restraining bolt.
Skills: Speak Basic.
Feats: Ambidexterity, Weapon Group Proficiencies (blaster pistols, simple weapons).[/sblock][Sblock=EG-6C]Walking power droid, Expert 1; Init -1 (Dex); Defense 10 (+0 class, +1 size, -1 Dex); DR 5; Spd 2 m; VP/WP 0/12; Atk +3 melee (1d4+2, small claw); SV Fort +1, Ref -1, Will +1; SZ S; Face/Reach 2 m by 2 m/2 m; Rep +0; Str 14, Dex 8, Con 12, Int 4, Wis 8, Cha 4.
Equipment: comlink, diagnostics package, tool mount, sensors (infrared vision), diagnostics package, medium armor, internal fusion generator.
Skills: Repair 2
+2 ranks (+1), Speak Basic (understand only), Speak Binary (understand only), Listen
+3 (+2), Spot
+3 (+2).
Feats: Ambidexterity, Armor Proficiencies (light, medium), Weapon Group Proficiencies (simple weapons).[/sblock][Sblock=HT-1, HT-2, HT-3]Hovering tactical remote, Thug 4; Init +2 (Dex); Defense 18 (+2 Dex, +4 size, +2 class); DR 0; Spd fly 16 m (perfect); VP/WP –/4 (includes Toughness feat); Atk +10 ranged (1d3, 4 meters, special blaster array); SV Fort +1, Ref +3, Will +2; SZ D; Face/Reach 0.25 m by 0.25 m/0 m; Rep +1; Str 2, Dex 14, Con 4, Int 2, Wis 12, Cha 6.
Equipment: Blaster array, motion sensors.
Skills: Spot 7 ranks (+8).
Feats: Ambidexterity, Dodge, Multishot, Toughness, Weapon Group Proficiencies (blaster pistols, simple weapons).[/sblock][Sblock=HR-1, HR-2]Hovering repair remote, Expert 4; Init +2 (Dex); Defense 17 (+2 Dex, +4 size, +1 class); DR 0; Spd fly 16 m (perfect); VP/WP –/4 (includes Toughness feat); Atk +3 melee (1d6, arc welder); SV Fort -2, Ref +3, Will +5; SZ D; Face/Reach 0.25 m by 0.25 m/0 m; Rep +1; Str 2, Dex 14, Con 4, Int 2, Wis 12, Cha 6.
Equipment: Micro arc welder, tool mount.
Skills: Repair 7 ranks (+8).
Feats: Ambidexterity, Gearhead, Skill Emphasis (repair), Toughness, Weapon Group Proficiency (simple weapons).[/sblock]
[Sblock=Equipment stowed in the Venerable, a Corellian Model YG-300]
• Remote processor – 10 kg; 1,000 c.
• 5 Blast helmet and vests – 15 kg; 2,500 c.
• 14 Power packs – 1.5 kg; 375 c.
• 3 WE-5 blaster pistols – 5 kg; 2,500 c.
• 4 Comlinks – 0.5 kg; 1,000 c.
• 1 Comlink, encrypted – 0.4 kg; 8,000 c.
• 4 Datapads – 12 kg; 4,000 c.
• 5 Mini-tool kits – 5 kg; 1,250 c.
• Datacard – 0.1 kg; 300 c.
• Code cylinder
• 2 Full Bacta Tanks – 2,200 kg; 260,000 c.
• Supplementary laboratory equipment – ? kg; 20,000 c.
• 2 Remote 1º Medical Droids – ? kg; ? c.
• Key card (Dantooine research facility mainframe room) – 0.1 kg; 500 c.
• Spare droid parts – 10,000 c.
• Ship redecoration – 3,000 c.
• Dofina's wardrobe – 1,000 c.
• Rhyll spice – 2,000 c.
• 5 permacrete & 5 thermal detonators – 1 kg; 25,000 c.
• Pouch of 17 lightsaber focusing crystals (red, green, blue, yellow and 1 purple) – ? kg; ? c.[/sblock]