Andor
First Post
I was in an IFGS game this weekend and watched some NPCs totally flummox a group of characters.
Set up: The land was being invaded by the Avendarians, lawful good 'bad guys' with advanced technology (flintlocks) and an artifact that shut down the magic of anybody who wasn't on their side (Characters and items needed to be 'tuned' in a brief ritual to work.) Prince Kallenbach (a good guy) was trying to fend off the invaders and had sent out a desperate call for PCs to show up and save the day. So in the afternoon of the first day almost all the PCs have left the Princes encampment to go and reboot their magic. A group of Avendarian raiders enter the camp (the wall was breached in an earlier siege the PCs barely fended off) and whack the few remaining guards, PC and NPC alike. Kallenbach is holed up in his tent with a few advisors and civillians. The raiders bust open the lock and enter the tent. While they were doing so one of the Princes advisors says 'trust me'. As soon as the raiders open the door, the advisor kill daggers (a thieves ability that paralyzes the victem) the one remaining defender, pulls an avendarian pistol from under his cloak and points it at the Prince saying "You're now my prisoner." The Prince, shocked, calls him a traitor. The Raiders just take this in stride, bind the Prince and have one of their guards and the advisor escort him out. Of course as soon as they are out the door he kill daggers the raider, the Prince breaks his bonds* and they casually stroll out of the camp and go to hide somewhere safe.
It occured to me that a GM could never get away with this in DnD, because one person just can't really act out multiple people responding to the same event. The PCs would never fall for it, because they're only looking at one guy. Also they get to interupt time, to stop and think about things. In live action people can just get swept up in the flow. Or does this sort of thing work in your games?
*Prince Kallenbach is a non-combatant because his hands are crippled by a god level curse. However he is still an epic level Knight and in IFGS that means he has Knights Strength IV and can break bonds any time he feels like it. People are always forgetting this.
PS: For those paying attention, yes the Raiders were NPCs too, but since there is little functional difference between an PC and an NPC when they are both played by live humans and there is no DM around, I ignored it for my example.
Set up: The land was being invaded by the Avendarians, lawful good 'bad guys' with advanced technology (flintlocks) and an artifact that shut down the magic of anybody who wasn't on their side (Characters and items needed to be 'tuned' in a brief ritual to work.) Prince Kallenbach (a good guy) was trying to fend off the invaders and had sent out a desperate call for PCs to show up and save the day. So in the afternoon of the first day almost all the PCs have left the Princes encampment to go and reboot their magic. A group of Avendarian raiders enter the camp (the wall was breached in an earlier siege the PCs barely fended off) and whack the few remaining guards, PC and NPC alike. Kallenbach is holed up in his tent with a few advisors and civillians. The raiders bust open the lock and enter the tent. While they were doing so one of the Princes advisors says 'trust me'. As soon as the raiders open the door, the advisor kill daggers (a thieves ability that paralyzes the victem) the one remaining defender, pulls an avendarian pistol from under his cloak and points it at the Prince saying "You're now my prisoner." The Prince, shocked, calls him a traitor. The Raiders just take this in stride, bind the Prince and have one of their guards and the advisor escort him out. Of course as soon as they are out the door he kill daggers the raider, the Prince breaks his bonds* and they casually stroll out of the camp and go to hide somewhere safe.
It occured to me that a GM could never get away with this in DnD, because one person just can't really act out multiple people responding to the same event. The PCs would never fall for it, because they're only looking at one guy. Also they get to interupt time, to stop and think about things. In live action people can just get swept up in the flow. Or does this sort of thing work in your games?
*Prince Kallenbach is a non-combatant because his hands are crippled by a god level curse. However he is still an epic level Knight and in IFGS that means he has Knights Strength IV and can break bonds any time he feels like it. People are always forgetting this.
PS: For those paying attention, yes the Raiders were NPCs too, but since there is little functional difference between an PC and an NPC when they are both played by live humans and there is no DM around, I ignored it for my example.