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Nonlethal Force

First Post
Rhaka Silver Born

Character Sheet:
[Sblock]
Code:
Name: [B]Rhaka Silver Born[/B]
Class: Fey Druid
Race: Human
Size: Medium
Gender: Female
Alignment: NG
Deity: Nature

Age: 22
Height: 5'4"
Weight: 105lb
Eyes: Dark Brown
Hair: White with Silver Highlights
Skin: Pale/Pink

[B]STR[/B]: 9  -1    [B]Level[/B]: 1        [B]XP[/B]: 0/1,000
[B]DEX[/B]: 16 +3    [B]BAB[/B]: +0         [B]HP[/B]: 8 (1d8+0)
[B]CON[/B]: 11 +0    [B]Grapple[/B]: -1     [B]Dmg Red[/B]: XX/XXXX
[B]INT[/B]: 9  -1    [B]Speed[/B]: 30'      [B]Spell Res[/B]: XX
[B]WIS[/B]: 16 +3    [B]Init[/B]: +3        [B]Spell Save[/B]: +X
[B]CHA[/B]: 17 +3    [B]ACP[/B]: -0         [B]Spell Fail[/B]: XX%

                   [B][U]Total[/U]  [U]Base[/U]  [U]Exalted[/U]  [U]Deflection[/U]  [U]Dex[/U]  [U]Size[/U]  [U]Natural[/U]  [U]Misc[/U] [/B]
AC:                 [B]17[/B]     10     +4         +0       +3   +0     +0      +0
 Touch:             [B]13[/B]
 Flatfooted:        [B]14[/B]

[B]Saves[/B]:                  [U][B]Total[/B][/U]  [U][B]Base[/B][/U]  [U][B]Mod[/B][/U]  [U][B]Misc[/B][/U]
Fort:                     2*    2     +0   +0
Ref:                      3*    0     +3   +0
Will:                     5*    2     +3   +0
*NOTE: +1 to all saves vs. spells and spell like effects

[B][U]Weapon[/U][/B]             [B][U]Attack[/U][/B]  [B][U]Damage[/U][/B]  [B][U]Critical[/U][/B]  [B][U]Type[/U][/B]
  Sickle              -1    1d6-1    20x2    Slashing

Languages: Common, Druidic

[B]Abilities:[/B] 
Human Racial Abilities:
-Bonus Feat
-Bonus Skill Points
Vow of Poverty
-+4 Exalted Bonus to AC
-Bonus Exalted Feats
Druid:
-Animal Companion(Badger)
-Nature Sense
-Wild Empathy

[B]Feats:[/B]
1: Sacred Vow (+2 Diplomacy, May take Vows)
1H: Vow of Poverty (See Abilities section above)
1V: Nymph’s Kiss (+1 Skill point/Level, +2 bonus to all CHA related checks, +1 to all saves vs spells and spell like effects)

[B]Skill Points:[/B] 20       Max Ranks: 4/2
Skills                   Total  Ranks  Mod  Misc
Bluff                      [B]4[/B]      +0    +3   +1   - (Feat: Nymph’s Kiss)
Diplomacy                 [B]10[/B]      +4    +3   +3   - (Feats: Nymph’s Kiss, Sacred Vow)
Disguise                   [B]4[/B]      +0    +3   +1   - (Feat: Nymph’s Kiss)
Gather Information         [B]4[/B]      +0    +3   +1   - (Feat: Nymph’s Kiss)
Handle Animal              [B]8[/B]      +4    +3   +1   - (Feat: Nymph’s Kiss)
Intimidate                 [B]4[/B]      +0    +3   +1   - (Feat: Nymph’s Kiss)
Knowledge (Nature)         [B]5[/B]      +4    -1   +2   – (Ability: Nature Sense)
Listen                     [B]7[/B]      +4    +3   +0
Perform                    [B]4[/B]      +0    +3   +1   – (Feat: Nymph’s Kiss)
Survival                   [B]9[/B]      +4    +3   +2   – (Ability: Nature Sense)

[U][B]Equipment:[/B][/U]               [U][B]Cost[/B][/U]  [U][B]Weight[/B][/U]
Sickle                    6gp    2lb
Belt Pouch                1gp   .5lb
-Day Trail Ration         5sp    1lb
-Waterskin                1gp    4lb
Total Weight:                  7.5lb

Money: None
                 Lgt  Med  Hvy  Lift  Push
Max Weight:       30   60   90   180   450

[B]Spells Prepared/Day:[/B]
[U]0-Level:[/U] 3
Create Water
Detect Magic
Resistance

[U]1-Level:[/U] 2
Faerie Fire
Goodberry
[/Sblock]

Appearance:
[Sblock]
Rhaka is one of those people that at first glance appears stunningly out of place. She is clearly not normal in appearance, but her differences do not detract from her ability to catch the attention of people that she desires to interact with. Rhaka enters a room with all the beauty of a white tiger pouncing through several feet of snow and landing on its brown furry prey.

Rhaka stands 5’4” tall and is thin for her height. At first glance, one might swear she is albino as her skin lacks pigment and her hair is white as snow. However, upon closer inspection her eyes do not glow with the typical pink of a true albino. Instead her eyes are a dark brown, hinting at the fact that there might be more behind Rhaka’s looks than a mere physical or genetic explanation. In the sunlight, her hair glistens with silver highlights – especially on those rare days in which she does not bind her hair in a tight braid. Left free, her hair is thick and passes just below her shoulder blades. Upon close examination of her face, even her pale lips take on a silvery hue and her eyebrows are white.

Rhaka is almost always found wearing clothing made out of leather and animal fur. She has never confided in anyone what kind of animal fur it is, but the fur has a striking resemblance to her badger animal companion. The clothing is in the form of a shirt with very short sleeves, and pants that pass just below her knees. She will travel barefoot when allowed, but in civilized lands she has moccasins made out of the same dark brown leather that adorns her body. The dark brown fur covered leather provides a stark contrast to her very pale skin. Rhaka carries no shield or bow. Besides Kinjon, her animal companion, she only travels with a sickle, a belt pouch, a few pieces of food, and a skin to keep her water in.
[/Sblock]

Background:
[Sblock]
“By the gods … what is it?” These were the first words spoken at Rhaka’s birth. They were spoken by her natural father. Those were the only words spoken as her mother cried. Those were the last words her father ever spoke in her presence. Of course Rhaka does not remember them. That was the last time Rhaka’s father laid eyes upon her. Of course Rhaka does not remember him.

Her mother cried from the pain of childbirth – and for the oddity that was her daughter. Rhaka’s twin brother – although to see them one could never guess they were twins – was born perfectly normal. In fact, he was one of the healthiest babies to have been known to be born. His color was vibrant and full of life. His skin had a deep complexion that made his father proud. His lips were big and full, and they have always attracted women to his face – even as a cute and cuddly baby. But enough about Rhaka’s brother.

As extraordinary as Rhaka’s brother was, Rhaka was pale. It was almost as if Rhaka’s brother stole all the pigment from Rhaka as she developed inside her mother. He burst forth with vibrant life while Rhaka perpetually appeared cold, pale, and fragile. This is why her father never spoke to her. This is why her father never permitted her mother to see Rhaka once she had found a proper wet nurse. This is why Rhaka’s father demanded Rhaka be given away to anyone who could put up with such a serious deformity.

Rhaka grew up in the home of her wet nurse. Of course, once Rhaka was weaned and put onto solid food she immediately took to walking about. Her adoptive mother cared for her and loved her deeply as she progressed through the stages of life. To this day, Rhaka’s adoptive mother has never told Rhaka that she is adopted. She has never told Rhaka that her parents did not keep her. Rhaka has no need to know such things about her past. She was always too happy of a child to ruin with such a sad story.

As Rhaka grew, everywhere she went she was noticed. Rhaka became accustomed to people pointing, staring, or even insulting her. As a result, it eventually drove her away from living among the major civilized areas. Her mother, however, needed to be near a town to find work and support herself and Rhaka. Soon they found themselves living on the outskirts of town, moving from one lord’s estate to the next trying to find any work that could be done.

One day, about the time that Rhaka was eight years old, she begin to wander through the forest. She was happily chasing the world’s largest grasshopper and having an absolute blast of it all. The cricket leapt around and seemed to always be just beyond Rhaka’s grasp. Suddenly Rhaka stopped chasing. She was hopelessly lost. She had run so hard and focused so intently on the grasshopper that she had no clue where she had gone! And to make matters worse, so swore she began to hallucinate! As she began to cry, the grasshopper turned around and spoke to her!

Of course, this was no ordinary grasshopper. Although Rhaka didn’t know it at the time, it was Bierri, a Grig. Rhaka also didn’t realize this at the time, but Bierri had been following Rhaka around her whole life. Bierri was fascinated by humans and loved the innocence and playfulness that came with youth. Besides, children always seemed interested in jokes and games. Bierri explained that he had always wanted a child to call his own.

Over the years, Bierri and Rhaka grow in a quiet friendship. Rhaka didn’t dare tell her mother about her relationship with the fey – because she knew her mother wouldn’t dare trust Bierri. But their relationship continued. As Rhaka grew and became more able to understand the complexities of life, Bierri explained how it was him who cast a spell during her mother’s pregnancy to give Rhaka her unique looks. Of course Rhaka struggled with this for a long while and it put quite a strain upon their relationship. However, in the end Rhaka couldn’t blame Bierri. Sure, her condition set her apart from other children – and any hope of living amidst the townsfolk for that matter – but she had grown to like who she was. She had grown confident in her looks and her appreciation for nature. For that appreciation she owed Bierri many thanks. In the end, Bierri was forgiven by Rhaka. In the end, however, Bierri knew better than to let Rhaka know the her mother was only an adoptive mother and that somewhere in the world she had a healthy twin. Bierri knew he was fortunate to be forgiven and needn’t press his luck any further with any unnecessary truth.

Bierri taught Rhaka all she knows about the forest. In many things, she is wise about life. She knows about the trees, how to find found, and how to survive. But her adoptive mother could not educate her well – nor provide formative training. Bierri could only teach her so much himself. Thus, Rhaka never learned the subjects of education deeply. Sure, Rhaka can read, write, and even do simple math. But information is not her game.

Bierri taught her about goodness, purity, and beauty. For the most part, that is what drives Rhaka. Bierri also taught her about the animals. For one reason or another, Rhaka has always felt a kinship to those of the weasel kin. Rhaka loves ferrets, weasels, badgers, and wolverines. She considers it a great honor to be partnered with one such badger. Kinjon is loyal to Rhaka, and for the most part listens to her. Kinjon protects her fiercely, as fiercely as she would protect one of her own young.[/Sblock]

Always nice to be first!
 

Manzanita

First Post
Julian Hemlock

Code:
[B]Name:[/B]Julian Hemlock  
[B]Class:[/B] Bard
[B]Race:[/B] High Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] 

[B]Str:[/B] 14 +2      [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 17 +3      [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 13 +1      [B]Grapple:[/B] +2     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 14 +2      [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 12 +1      [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 13 +1      [B]ACP:[/B] -2         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +3    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       2    +3          +5
[B]Will:[/B]                      2    +1          +3

[B]Weapon                  Attack   Damage     Critical[/B]
Long bow                  +3     1d8       20x3   100'
Long sword                +2     1d8+3     19-20x2


[B]Languages:[/B] Common, elven, Sylvan, Dwarven, Gnome, Halfilng, orc, goblin

[B]Abilities:[/B] Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1

[B]Feats:[/B] Point Blank Shot

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                         2    +3             +5
Bluff                           4    +1             +5
Diplomacy                       2    +1             +3
Gather Information              2    +1       -     +3
Hide                            2    +3       -     +5
Knowledge (Geography)           1    +2             +3
Knowledge (History)             4    +2             +6
Knowledge (Nobility & Royalty)  4    +2             +6
Listen                          1    +1       +2    +4
Perform (sing)                  4    +1             +5
Sense Motive                    4    +1             +5
Speak Languages(4)              4    NA


[B]Equipment:               Cost(gp)  Weight(lbs)[/B]
Studded Leather          25       20
Long Bow                 75        3
20 arrows in quiver       1        3
Long sword               15        4
backpack                  2        2
waterskin                 1        4 
signal whistle             .8      0
3 days rations            1.5      3
empty sack                 .5      .1
50 feet silk rope        10        5 

[B]Total Weight:[/B]44.5lb      [B]Money:[/B] 28gp 6sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               58   XXX   XXX   XXX   XXX

[B]Age:[/B] 125
[B]Height:[/B] 5'7"
[B]Weight:[/B] 145lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Wavy dark brown, down to his shoulders
[B]Skin:[/B] light brown, smooth and clear
Appearance: Julian smiles easily. He has a job to do, sure, but what's the hurry? He likes to talk and ask questions. His calm, open demeanor, as well as his hansome face, make most people willing to answer. He always wears his sword, and takes up his armor and bow whenever he expects danger.

Background: As the son of Ana whatever, Julian was grew up as a diplomat. He had accompanied his father for decades in his diplomatic posts for Sil'derr'an, ever since his mother died in an unfortutate accident when Julian was still a child.

Julian had proved an able learner, picking up languages quickly, and acquainting himself with the customs of different lands. He did not neglect his training in the bow and blade, either. For the last 30 years, his father has been the ambassador to Sundaria. Julian came of age during this time, and has taken a job as one of his fathers clerks. His father is an exacting man, but also a patient one. He evidently feels allowing Julian free time to explore the lands and pursue his own interests, as long as they in some way further the interests of Sil'derr'an, is acceptable. As the youngest son, Julian has always been given more freedom and forgiveness than his older siblings.

Julian has taken particular interst in demonic uprising that occured soon after he arrived in Sundaria. It was a scary time, but also a heady one. His father had been active in recruiting help for the kingdom, and was acquainted with the elven wizard who was so key in defeating the cult. Julian has taken it upon himself to research this cult more closely, in order to prevent other such uprisings in the future. This is a long term project, and just the sort of thing his father is willing to let him do.

Julian is a gifted singer by human standards, though he hasn't practiced much. He is naturally gifted with the beautiful elven voice that inspires his friends. His spells, minor things, also seem to come naturally. His archery is serious business, though, and he practices daily.

Spells known (2 spells/day) Dancing Lights, message, Know Direction, Flare
 

Legildur

First Post
BLUNT

Male Human Monk 1st[SBLOCK=BLUNT]
Code:
[b]Name:[/b] Blunt
[b]Class:[/b] Monk (Passive Way Style)
[b]Race:[/b] Human
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] Lawful Neutral
[b]Deity:[/b] ???
    
[b]Str:[/b] 18 +4 	 [b]Level:[/b] 1[b]		  XP:[/b] 150
[b]Dex:[/b] 17 +3 [b]	 BAB:[/b] +0		  [b]HP:[/b] 5/10 (1d8+2)
[b]Con:[/b] 14 +2 	 [b]Grapple:[/b] +4[b]		  Dmg Red:[/b] nil
[b]Int:[/b] 11 +0 [b]	 Speed:[/b] 30ft		  [b]Spell Res:[/b] nil
[b]Wis:[/b] 15 +2 [b]	 Init:[/b] +3[b]		  Spell Save:[/b] n/a
[b]Cha:[/b] 11 +0 	 [b]ACP:[/b] -0[b]		  Spell Fail:[/b] 0%
    
[b]          Base   Armor   Shld   Dex   Size   Nat   Misc   Total[/b]
[b]Armor:[/b]	  10	   	        +3    +0     +2	   +0	  15
[b]Touch:[/b] 15[b]	 Flatfooted:[/b] 12
    
		[b]Base   Mod  Misc  Total[/b]
[b]Fort:[/b]		2      +2	  +4
[b]Ref:[/b]		2      +3	  +5
[b]Will:[/b]		2      +2         +4
    
[b]Weapon          Attack Damage      Critical[/b]

Unarmed Strike     +4   1d6+4       20/x2
Flurry of Blows  +2/+2  1d6+4       20/x2
Quarterstaff       +4   1d6+6       20/x2
Kama               +4   1d6+4       20/x2
Bolas (10ft)       -1   1d4+4       20/x2 Ranged touch attack for trip attack
Shuriken (10ft)    +3   1d2+4       20/x2
Sling (50ft)       +3   1d4+4       20/x2

[b]Languages:[/b] Common
    
[b]Abilities:[/b] Favored class: any.
    
[b]Feats:[/b] Combat Expertise, Combat Reflexes, Improved Trip, Power Attack.
    
[b]Skill Points:[/b] 20	   [b]Max Ranks:[/b] 4/2
[b]Skills	             Ranks  Mod  Misc  Total[/b]
Balance                4     +3         +7
Bluff (cc)             0          +2    +2
Climb                  3     +4         +7
Jump                   4     +4         +8
Knowledge (religion)   1     +2         +3
Listen                 2     +2         +4
Spot                   2     +2         +4
Tumble                 4     +3         +7
    
[b]Equipment:			   Cost  Weight[/b]

2 gp, 3sp
Quarterstaff                         -      4
Kama (2)                             4      4
Bolas                                5      2
Shuriken (20)                        4      2
Sling                                -      -
Sling Bullets (10)                 0.1      5

Backpack                             2      2
Bedroll                            0.1      5
Blanket, winter                    0.5      3
Flint and steel                      1      -
Waterskin                            1      4
    
			 [b]Lgt   Med   Hvy    Lift  Push[/b]
[b]Max Weight:[/b]		 100 101-200 201-300 300  1500
    
[b]Age:[/b] 23
[b]Height:[/b] 5'10"
[b]Weight:[/b] 205lbs
[b]Eyes:[/b] brown
[b]Hair:[/b] black - but shaved smooth
[b]Skin:[/b] dark with some tattoos

Experience: 150 (summoned animals)
Appearance: Blunt is reasonably tall, and heavily set. His wide, round head, shaved most of the time, is a fairly intimidating sight on first glance. But his bare muscled arms and several black tattoos only enhance the sheer physical presence of this individual. The heavily tanned skin is only partially covered by a leather vest and loose brown linen pants. On his feet are a pair of worn leather sandals. Numerous exotic weapons hang from a belt. On his back is a light backpack and in his hand is a quarterstaff constructed of some dark wood.

Background: Blunt, not his original name, is a reluctant adventurer. His background is familiar to many who were raised on a farm. Unfortunately, being the youngest of four sons, when times were tough, he was the first to go as he was not yet old enough to work the farm. His parents were lucky in that they were able to secure him a place in a monastery known for its discipline, which was a good thing for a wayward young child. While he adapted well to the physical training regime and strict discipline of the monks, he wasn't beyond the occasional altercation with fellow students who thought they could best him - being the new boy for a time.

It was during these early years that his name was given to him by his masters - Blunt by nature, then Blunt by name. It was his attitude and behaviour that resulted in his name that also lead him to the adventuring life. An altercation with one of the more domineering students resulted in serious injury after Blunt got the better of him. As a result, the monastery masters imposed one of their harsher penalties in expelling him for a year; at which point he is free to return.

Blunt has only recently left the monastery, and is still struggling with the change in daily regime and how to cope.[/SBLOCK]
 
Last edited:

Boddynock

First Post
Kelloran - human male rogue 1

[SBLOCK]
Code:
[b]Name:[/b] Kelloran
[b]Class:[/b] Rogue
[b]Race:[/b] Human
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] Chaotic Good (currently CN)
[b]Deity:[/b] Oghma
    
[b]Str:[/b] 12 +1 	 [b]Level:[/b] 1[b]		  XP:[/b] nil
[b]Dex:[/b] 16 +3 [b]	 BAB:[/b] +0		  [b]HP:[/b] 7 (1d6+1)
[b]Con:[/b] 13 +1 	 [b]Grapple:[/b] +1[b]		  Dmg Red:[/b] nil
[b]Int:[/b] 16 +3 [b]	 Speed:[/b] 30'		  [b]Spell Res:[/b] nil
[b]Wis:[/b] 14 +2 [b]	 Init:[/b] +7[b]		  Spell Save:[/b] n/a
[b]Cha:[/b] 13 +1 	 [b]ACP:[/b] -0[b]		  Spell Fail:[/b] 10%
    
[b]          Base   Armor   Shld   Dex   Size   Nat   Misc   Total[/b]
[b]Armor:[/b]	  10	 +2	 +0     +3    +0     +0	   +0	  15
[b]Touch:[/b] 13[b]	 Flatfooted:[/b] 12
    
		[b]Base   Mod  Misc  Total[/b]
[b]Fort:[/b]		0      +1	  +1
[b]Ref:[/b]		2      +3	  +5
[b]Will:[/b]		0      +2         +2
    
[b]Weapon          Attack Damage      Critical[/b]
Dagger (melee)  +1     1d4+1       19-20/x2
Sap             +1     1d6+1 (sub) x2

Crossbow, hand  +3     1d4         19-20/x2
Dagger (thrown) +3     1d4+1       19-20/x2
    
[b]Languages:[/b] Common, Draconic, Dwarven & Elven (spoken only - currently illiterate)
    
[b]Abilities:[/b] Favored class: any; Rogue weapon & armour proficiencies; Sneak attack (+1d6); Trapfinding.
    
[b]Feats:[/b] Dodge; Improved Initiative.
    
[b]Skill Points:[/b] 48	   [b]Max Ranks:[/b] 4/2
[b]Skills	               Ranks  Mod  Misc  Total[/b]
Disable Device         2      +3         +5
Escape Artist          4      +3         +7
Gather Information     2      +1         +3
Handle Animal          2      +1         +3
Hide                   4      +3         +7
Knowledge(Local)       4      +3         +7
Listen                 4      +2         +6
Move Silently          4      +3         +7
Open Lock              4      +3         +7
Profession(Inkeeper)   1      +2         +3
Search                 3      +3         +6
Sleight of Hand        4      +3         +7
Spot                   4      +2         +6
Tumble                 4      +3         +7
    
[b]Equipment:			    Cost      Weight[/b]
Armour, leather                      10.0gp   15.00lb
Backpack                              2.0gp    2.00lb
Blanket, winter                       0.5gp    3.00lb
Bolts, crossbow, 10 (x2)              2.0gp    2.00lb
Crossbow, hand                      100.0gp    2.00lb
Dagger (x2)                           4.0gp    2.00lb
Flint & steel                         1.0gp    0.00lb
Lantern, hooded                       7.0gp    2.00lb
Oil, (1-pint flask)                   0.1gp    1.00lb
Rations, trail (per day) (x4)         2.0gp    4.00lb
Rope, silk (50 ft)                   10.0gp    5.00lb
Sap                                   1.0gp    2.00lb
Tools, thieves'                      30.0gp    1.00lb

[B]Coins:[/B]
Gold pieces (x30)                    30.0gp    0.60lb
Silver pieces (x4)                    0.4gp    0.08lb
[B]Total:[/B]                              200.0gp   41.68lb
    
			 [b]Lgt   Med   Hvy    Lift  Push[/b]
[b]Max Weight:[/b]		 43    44-86 87-130 130   650
    
[b]Age:[/b] 16
[b]Height:[/b] 5'4"
[b]Weight:[/b] 138lb
[b]Eyes:[/b] blue
[b]Hair:[/b] black
[b]Skin:[/b] pale
Appearance: Nervous and wary around others, Kelloran is nevertheless eager to learn, so spends much of his time listening in on conversations at the tables he waits on. His manner is diffident and uncertain but sometimes his excitement at a new concept or a fresh discovery overcomes his caution, and he will launch into a series of questions about the matter at hand. Those who notice him - usually in response to one of his eager questions - see a short, thin young man, with a habit of running his fingers through black hair which is none too clean and tends to gather in spikes. The hair, and the blue eyes in his pale face, give him a vulnerable, surprised look.

Background: Kelloran is an orphan. Taken in by Zaltan the innkeeper while still a toddler, Kelloran's childhood was brutally short. He has spent the last 13 years hiding from Zaltan's rages and dodging Zaltan's blows.

He is slight and undernourished. Continually jumpy, he is adept at keeping his distance both from drunken customers and from his "father", as Zaltan likes to call himself. Having worked mainly in the stables - although he is expected to help out wherever there is need - Kelloran has some small skill with horses and mules.

He aspires to higher things, though. He doesn't yet know what they are, but for the last few years he has been gathering funds for his escape from The Orc's Armpit. Listening to the conversations of adventurers, he has learned that one needs weapons and armour to survive on the road. He has acquired some battered, second-hand leather armour and a pair of scratched and worn daggers. Still, the armour is as clean as he can make it, and the daggers have razor-sharp edges.

Kelloran's greatest treasure, however, is a hand crossbow which he "lifted" from the pack of a guest at the inn. This fellow, who had a rather unsavoury appearance, had riled a barbarian in his cups. It was a mistake! Kelloran saw the fool hit the floor - in several pieces - and raced straight up to his room to see what he could claim. The lock was no problem - he'd had plenty of experience opening doors already - but he had to beat a hasty retreat out the window and down the drainpipe, the crossbow tucked in his shirt. He hadn't expected Zaltan to be quite as quick but the same idea that he'd had - that there might be rich pickings - lent wings to that fat bastard's feet.

Still, it was definitely worth the risk. Kelloran gloated over his crossbow whenever he was certain he wouldn't be disturbed - and he practised incessantly (or at least as often as he could find a moment to spare for it.)

Now there just remained the waiting - until the right moment for freedom arrived.[/SBLOCK]
 

Eluvan

First Post
Leina, Aasimar Cleric of Selûne

[sblock]
Code:
[B]Name:[/B] Leina
[B]Class:[/B] Cleric 
[B]Race:[/B] Aasimar
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Selûne

[B]Str:[/B] 12 +1            [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1            [B]BAB:[/B] +0         [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2            [B]Grapple:[/B] +1     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 12 +1            [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 15 +2            [B]Init:[/B] +5        [B]Spell Save:[/B] +2
[B]Cha:[/B] 14 +2            [B]ACP:[/B] -6         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +2    +1    +0    +0    +0    17
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +1          +1
[B]Will:[/B]                      2    +2          +4

[B]Weapon                  Attack   Damage     Critical[/B]   
Heavy Mace                +1     1d8+1      20x2         
Shortbow                  +1     1d6        20x3       60’ range increment

[B]Languages:[/B] Common, Celestial

[B]Abilities:[/B] Darkvision 60’, Resistance to Electricity 5, +2 on Spot and Listen checks, Aura (Faint Good and Chaos), Spontaneous Casting (Cure), Turn Undead (5/day as Cleric 1), Moon Domain (Turn Lycanthropes 5/day as Cleric 1), Travel Domain (Freedom of Movement against magical effects for 1 round/day, Survival is a Cleric class skill)  

[B]Feats:[/B] Improved Initiative

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod     Misc  	      Total[/B]
Concentration              4    +2            		+6
Diplomacy                  2    +2          		+4
Heal                       3    +2          		+5
Knowledge (Religion)       3    +1          		+4
Listen			   0    +2    +2 Racial		+4
Spot 			   0    +2    +2 Racial		+4 

[B]Equipment:                         Cost  Weight[/B]
Heavy Mace                         12gp   8 lb.
Shortbow                           30gp   2 lb.
20x Arrow                          1gp    3 lb.
Scale Mail                         50gp   30 lb.
Heavy Steel Shield                 20gp   15 lb.
Silver Holy Symbol of Selûne	   25gp   1 lb.
Backpack		           2gp    2 lb.
Bedroll				   1sp    5 lb.
Ink				   8gp    -- lb.
Inkpen				   1sp    -- lb.
20x Paper			   8gp    -- lb.
Waterskin			   1gp    4 lb.
Belt Pouch		           1gp    0.5 lb. 
Coins				    --    1 lb.

[B]Total Weight:[/B]71.5lb      [B]Money:[/B] 3pp 10gp 17sp 10cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86    130  130   650

[B]Age:[/B] 16
[B]Height:[/B] 5'3"
[B]Weight:[/B] 110lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Light blue
[B]Skin:[/B] Pale
Appearance: Leina is a young girl, appearing much too slight and delicate to be clad as she is for battle, in heavy metal armour and with a mace hanging at her side. Her face is strikingly pretty, with pale, smooth skin, a button nose, and deep brown doe-eyes all framed by fair blonde hair that reaches no further than the top of her neck. On a second glance, her hair is not quite blonde – in fact, it’s distinctly bluish. Perhaps the most striking features of her appearance, though, are the long tufts of white feathers that sprout from her shoulder blades almost like vestigial wings. She makes no attempt to hide them, and judging by the way that her clothes and armour have clearly been made specially to allow for their visibility it seems likely that she is in fact rather proud of them. She comes across as somewhat fickle and flighty at first, inclined to flit rapidly between cheery exuberance and moodiness, but that demeanour belies a deeper constancy – to her goddess, and to those she cares about.

Background: Every year, the clergy of Selûne take part in a ritual known as the Conjuring of the Second Moon. The Shards, blue-haired female planetars in the service of the Moonmaiden, are called to the Prime by her clerics, and they request a service of their summoners. Upon completion, one of the priests who took part in the rite ascends and is added to the ranks of the Shards, transformed into a planetar. Leina’s grandmother, Sarienne, was one of those who took part in the ritual fifty years ago, and she was the one chosen to ascend. She was humbled by the honour that had been granted her, and of course she accepted. Yet her heart was torn, for she had only recently taken a lover, a young man who made his living as a wandering minstrel and had crossed her path by chance one night. They had fallen utterly for each other, and Sarienne was loathe to leave him behind. And so, she did not. Though she had entered into the ranks of the Shards, whenever her responsibilities allowed she went to her lover and lay with him for a time. The relationship didn’t last even long enough for the immortal Sarienne to see him grow old, but it lasted long enough for her to bear him a son. She named him Ardin, and gave him to be raised in the temple of Selûne where she had once served. Ardin grew up to be strong in the Moonmaiden’s service, and in time he took a wife from among the clergy there, a fiery and wilful woman named Theia.

Leina is the child of Theia and Ardin, and the blood of a Shard runs true in her, if not as strongly as in her father. Ardin has always seemed more Celestial than human to Leina, and took little real part in her upbringing. It was her mother who did most to raise her, and most to instil into her a deep reverence and love for Selûne. Leina has always known that she would be a priestess one day, and has never chafed under the yoke of that destiny. In fact she’s spent long years willing closer the day that she would become a priestess in her own right and be allowed to roam freely doing Selûne’s work. She’s possessed of an inquisitive and restless nature, and wanderlust has long compelled her to beg her elders in the temple to allow her to leave and find her own path. It is a request they are very sympathetic to, and persistent pleading has finally earned her a measure of independence now that she has turned sixteen. She has finally left, with much stern advice from her mother and the other clerics and a promise to report back often.
[/sblock]
 
Last edited:

jkason

First Post
Titus Farrab, human ranger

Code:
[B]Name:[/B] Titus Farrab
[B]Class:[/B] Ranger 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Tempus

[B]Str:[/B] 15 +2       [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2       [B]BAB:[/B] +1         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1       [B]Grapple:[/B] +3     [B]Dmg Red:[/B] -
[B]Int:[/B] 12 +1       [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 13 +1       [B]Init:[/B] +2        [B]Spell Save:[/B] -
[B]Cha:[/B] 13 +1       [B]ACP:[/B] -2         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       2    +2          +4
[B]Will:[/B]                      0    +1          +1


[B]Weapon                  Attack   Damage     Critical[/B]
Kukri....................+3.....1d4+2.........18-20/x2 
Heavy Pick...............+3.....1d6+2.........x4 
Sling....................+3.....1d4+2.........x2, range 50 ft.

situational bonus: +2 damage vs. humans


[B]Languages:[/B] Common, Abyssal

[B]Abilities:[/B]

--Human--

* Extra feat 1st level
* Extra skill points (4 at 1st, 1 ea. level thereafter)
* All languages available
* Any favored class

--Ranger--

* Simple and martial weapon proficiency
* Light armor and shield proficiency (no tower)
* Favored enemy: Humans
           +2 Bluff, Listen, Sense Motive, Spot, and Survival vs. favored
           +2 bonus damage vs. favored

* Wild Empathy +2 (Ranger lvl 1, +1 Cha)


[B]Feats:[/B] 
Track (bonus Ranger)
Eyes in the Back of Your Head (1st level)
Unquenchable Flame of Life (bonus human)


[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]

--Class--
Climb......................0....+2....-2*...+0
Heal.......................4....+1..........+5
Hide.......................4....+2....-2*...+4
Jump.......................0....+2....-2*...+0
Knowledge
    nature.................2....+1..........+3
Listen.....................4....+1..........+5 (+7 vs. humans)
Move Silently..............4....+2....-2*...+4
Spot.......................4....+1..........+5 (+7 vs. humans)
Survival...................4....+1..........+5 (+7 vs. humans)
Swim.......................0....+2....-4*...-2

--Cross Class--
Balance....................0....+2....-2*...+0
Bluff......................0....+1..........+1 (+3 vs. humans)
Escape Artist
Knowledge
    religion...............1....+1..........+2
Sense Motive...............0....+1..........+1 (+3 vs. humans)

* Armor Check penalty



[B]Equipment:               Cost  Weight[/B]

Kukri......................8gp....2lb
Heavy Pick.................8gp....6lb
Sling.......................--....--
Sling Bullets (10).........1sp....5lb
Chain shirt..............100gp...25lb
Backpack...................2gp....2lb
Block and tackle...........5gp....5lb
Caltrops...................1gp....2lb
Fishhook...................1sp....--
Fishing net................4gp....5lb
Flint and steel............1gp....--
Belt pouch.................1gp..1/2lb
Rations x2.................1gp....2lb
Signal whistle.............8sp....--
Waterskin..................1gp....4lb
Holy water (flask)........25gp....1lb
Sunrod x3..................6gp....3lb
Explorer's Outfit..........--.....--
Potion CLW................50gp..1/10lb



[B]Total Weight:[/B]62.6lbs      [B]Money:[/B] 26gp 


                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                66   133   200   400  1000

[B]Age:[/B] 18
[B]Height:[/B] 6'2"
[B]Weight:[/B] 240lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Dark Tan

[sblock=Eyes in the Back of your Head]Complete Warrior, p. 98. Prereq Wis 13, BAB +1. Attackers who are flanking you do not receive a +2 attack bonus. You still are considered Flanked, so you can still be Sneak Attacked. This ability does not apply if you are Flat-Footed or deprived of your Dex.[/sblock]

[sblock=Unquenchable Flame of Life]Libris Mortis p. 31. +2 bonus on saving throws vs. the Extraordinary and Supernatural abilities of Undead. If you have Undead as a Favored Enemy, your saving throw bonus is instead equal to your Favored Enemy bonus.[/sblock]

[sblock=Appearance]Titus, like most of his fellows, looks very slapdash and wild. Both his nose and his ears have hoops pierced into them. His hair is short but messy from cutting it himself, his face perpetually covered in thick stubble he never quite shaves. His armor looks like something he found (it is), and his weapons oddly random, especially the large pick he bears. His height and thick muscle make him look older than he is, so where his fellows would be "wild children," he looks much more the wild man.[/sblock]

[sblock=Background]Titus was born during hard times for Salienne, which was in the initial foothold region of the demonic cult invasion, and had only just shrugged that off. Titus was the first birth free of demonic / undead tyrrany, and he and the other children born since have all undergone intensive training programs instituted by the town elders to fight off any such force if they ever come back.

The problem is, there's been no one to fight except training dummies and each other, and as the children grew into their more aggressive teen years, the town's defenders became one of its biggest problems. They co-opted their parents tools for their weapons (Titus' father finds working much more difficult since he's lost his pick), tied up the local blacksmith in working their armor and fashioning other weapons that caught their fancy. They organized skirmish exercises, fake invasions, geurrilla ambushes, seiges, and in general have turned the town into a mock war zone. There is no invading force, but for all the disruption and damage the young warriors do, there might as well be.

Finally the town had enough, and demanded that its youth settle down, nice and proper like, or leave town. Most of the children did just that. Titus, disgruntled by how easily they all gave in, and still possessed of the idea that he was destined to battle invading hordes of one kind or another, stomped off in a huff, out into the world.[/sblock]
 
Last edited:

Erekose13

Explorer
Magorrym Vormundrak

[sblock=Final Draft]Magorrym Vormundrak;
dwarf warmain 1;
medium humaniod (dwarf);
Init +1; Senses Listen +1, Spot +1;
Languages: Common, Dwarven, Undercommon.
Alignment: LE
----------------------------
AC 18, flat footed 17, touch 11. acp -6
HP 24 (HD 1d12+12)
Fort +6, Ref +1, Will +1;
----------------------------
Spd 20';
Melee: dwarven waraxe +3 (1d10+2/x3) or flail +3 (1d8+2/x3);
Ranged: light crossbow +2 (1d8/19-20/x2) Range 80', 20 bolts;
Attack Options: Expertise (+1AC/-1Atk, max 5)
Base Atk +1, Grapple +3;
----------------------------
Abilities: Str 15, Dex 12, Con 18, Int 14, Wis 12, Cha 9.
XP: 0
Feats: Expertise
Skills: Craft (stonecarving) +8 (4 ranks), Knowledge (architecture and engineering) +4 (2 ranks), Knowledge (History) +4 (2 ranks), Knowledge (Nobility and Royalty) +4 (2 ranks), Climb -2 (2 ranks), Jump -2 (2 ranks), Intimidate +1 (2 ranks)
Possessions: Waraxe (30gp, 8lbs); Flail (8gp, 5lbs); light crossbow and 20 bolts (37 gp, 6lbs); Scale Mail (50gp, 30lbs, -4acp); Heavy Steel Shield (20gp, 15lbs, -2acp); Bedroll (1sp, 5lbs); Blanket, Winter (5sp, 3lbs); Grappling Hook (1gp, 4lbs); Hammer (5sp, 2lbs); 5 Pitons (5sp, 2.5lbs); 100ft Silk Rope (20gp, 10lbs); Waterskin (1gp, 4lbs); Whetstone (2cp, 1lb.); Artisan's Tools (5gp, 5lbs); Vial of Acid (10gp, 1lb.); Explorer's Outfit (-gp, 8lbs).
Money: 16gp, 3sp, 8cp.
Encumbrance: 109.5 lbs; Load: Medium (67-133 lbs)
[sblock=Racial Traits]Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).

Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.

Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.

Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.

Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

+2 racial bonus on saving throws against poison.
+2 racial bonus on saving throws against spells and spell-like effects.
+1 racial bonus on attack rolls against orcs and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Appraise checks that are related to stone or metal items.
+2 racial bonus on Craft checks that are related to stone or metal.
[/sblock]----------------------------
Description: Magorrym is a short, stocky dwarf with a pale complexion. Having spent most of his life below ground in the forge cities of Dvarnhold, Magorrym is used to life underground. His heavy scalemail and steel shield are both quite battered. The shield bears the crest of Dvarnhold, but several powerful axe strikes have made it almost illegible. He keeps the shield as a reminder of his home and his crimes. His face features a big twisted nose that looks like it has been broken a few times and not mended so well. He also has a number of deep scars on his back from when he had been whipped following his trial. A dark runic tattoo adorns his left shoulder blade with an intricate if abstract design.

Personality: Magorrym is usually quite dark and moody, unless drunk in which case he gets extremely violent. Content to sit quietly and carve stone runes much in the style of his tattoo, he is at his most calm with his tools in hand. He can come off quite rude in conversation as his speech is peppered liberally with colourful language and he has a nasty habit of chewing spittin tabaco. Some common phrases heard from his mouth include "Frack", "Gorram", and "Ogre's hole."

History: Magorrym Vormundrak is from from Dvarnhold. One of an elite group of trained soldiers in the war against the drow, Magorrym Vormundrak has been exiled from the kingdom under the mountain for crimes against the people. He wanders the lands above ground looking for redemption in foreign eyes. A nasty drunk, he has sworn off the heavy dwarven ales but things are getting desparate again and he may turn to his solace in a pint. When at peace he is quite the artist, creating wonderfully detailed rune carvings. Though he has no love of violence when sober, he knows that he is good at it. Perhaps making a mark as a hero and adventurer will help bring him around. [/sblock]
 
Last edited:

JimAde

First Post
Tyren

Tyren
[sblock]
Human Fighter 1
Hit Points: 11 (1d10 + 1)
Alignment: Neutral Good
Speed: Walk 30 ft.
Languages: Common, Elven, Halfling

Stat Score Mod
STR 18 (+4)
DEX 12 (+1)
CON 12 (+1)
INT 15 (+2)
WIS 12 (+1)
CHA 12 (+1)

-------------------------- Combat --------------------------
AC: 16 (+1 Dex, +5 Armor) Touch 11, FF 15
Initiative: +1
Saves: Fort +3, Ref +1, Will +1
Attack
Guisarme +5 melee (2d4+6 S 20/x3) OR
Dagger +5 melee (1d4+4 P 19-20/x2) OR
Javelin +2 ranged (1d6+4 20/x2), range inc 30 ft
Full Attack same as above

Code:
-------------------------- Skills --------------------------
Skill                   Total   Rnk     Stat    Msc
Appraise                 2        0.0      2        0
Balance                  0        0.0      1        -1
Bluff                    1        0.0      1        0
Climb                    7        4.0      4        -1
Concentration            1        0.0      1        0
Craft (Calligraphy)      6        4.0      2        0
Craft (Untrained)        2        0.0      2        0
Diplomacy                1        0.0      1        0
Disguise                 1        0.0      1        0
Escape Artist            0        0.0      1        -1
Forgery                  2        0.0      2        0
Gather Information       1        0.0      1        0
Handle Animal            5        4.0      1        0
Heal                     1        0.0      1        0
Hide                     0        0.0      1        -1
Intimidate               1        0.0      1        0
Jump                     7        4.0      4        -1
Listen                   1        0.0      1        0
Move Silently            0        0.0      1        -1
Ride                     5        4.0      1        0
Search                   2        0.0      2        0
Sense Motive             1        0.0      1        0
Spot                     1        0.0      1        0
Survival                 1        0.0      1        0
Swim                     2        0.0      4        -2
Use Rope                 1        0.0      1        0

-------------------------- Feats ---------------------------
Combat Expertise
Improved Trip
Stand Still (psionics SRD, but not really a psionic feat)

------------------------- Equipment ------------------------
Code:
Name                                            QTY	LBS
Outfit (Traveler's)                              1	5lbs
Chain Mail                                        1	20lbs
 
Backpack (25 lbs.)
   Blanket (Winter)                              1	3lbs
   Ink (1 Oz. Vial)                              1	0lbs
   Inkpen                                        1	0lbs
   Sealing Wax                                 1      1lbs
   Calligraphy supplies                       1     5 lbs
   Parchment (Sheet)                             10	0lbs
   Rations (Trail/Per Day)                       10	10lbs
   Torch                                         10	10lbs
   Chalk                                         5	0lbs
   Flint and Steel                               1	0lbs
Case (Map or Scroll) (0.5 lbs.)

Javelin                                           5      10 lbs
Guisarme                                        1      12 lbs
 
Total weight caried: 50 lbs.
Current load:        Light

Cash: 44 GP in various denominations
------------------------ Description -----------------------
Height: 5' 11" Weight: 205 lbs. Gender: Male
Eyes: Brown Hair: Brown, Short
Dominant Hand: Right

Background

Tyren is the youngest son of a large farming family. While his older brothers and sisters seemed content to replay their parents' lives, Tyren longed for something more. As he grew up, hard farm work and natural gifts combined to make him the strongest young man in the village (and for many miles around). But this only added to Tyren's disconent as nobody seemed to take him seriously when he tried to discuss the issues of the day. Eventually he siezed the opportunity to study in a local temple during the winter when there was less to do on the farm. While the religious instruction didn't do much for him, he was fascinated with the illuminated manuscripts produced by those who worked in the scriptorium. He apprenticed himself there and was well on his way to the scholarly life he craved when disaster struck. A fire swept through the church, razing it and several surrounding buildings to the ground. Most of the village was spared, but the priest in charge of the church had to concentrate his efforts on re-building and getting the basics done. There would be no scriptorium for several years.
Tyren decided it was time to leave, and bidding his family and friend a fond farewell he headed out into the world to try to find something that would satisfy him. Again, however, he found people far more willing to accept him as a warrior than a scholar. He eventually fell in with a mercenary company and served with them for a couple of years, but has now left and is at rather loose ends. He has come across several talented mages and is interested in perhaps studying their art, but has not yet found one willing to teach him.
[/sblock]
 

Keia

I aim to misbehave
Verra Saefael, elven telepath

Verra Saefael[sblock]
Female Star Elf Psion (Telepath) 1

Alignment: Unknown
Height: 5' 9''
Weight: 115lbs
Hair: long, blonde to platinum hair
Eyes: Violet with flecks of gold
Age: 17
XP: 0 xps

Str: 12 (+1) [4 pts]
Dex: 14 (+2) [6 pts]
Con: 12 (+1) [6 pts, -2 Racial]
Int: 17 (+3) [13 pts]
Wis: 12 (+1) [4 pts]
Cha: 17 (+3) [8 pts, +2 Racial]

Class and Racial Abilities: +2 Cha, -2 Con, Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects, Low-Light Vision, Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats, +2 racial bonus on Listen, Search, and Spot checks, Passing within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Hit Dice: 1d4 + 1
HP: 5
AC: 12(+2 Dex)
Init: +2 (+2 Dex)
Speed: 30ft

Saves:
Fort + 1 [+0 base, +1 Con]
Rflx + 2 [+0 base, +2 Dex]
Will + 3 [+2 base, +1 Wis]

Save Conditionals: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

BAB/Grapple: +0
Melee Atk: Longsword +0 (1d8+0/sl/19-20x2)
Ranged Atk: Shortbow +2 (1d6+0/p/20 x3)

Attack Conditionals: +1 to hit and damage within 30’,

Skills:(Points 20 pts: 20 at 1st lvl)
Autohypnosis +1 [0 rank(cc), +1 Wis]
Bluff +0 [0 ranks, +3 Cha]
Climb +1 [0 ranks(cc), +1 Str]
Concentration +4 [3 ranks, +1 Con]
Diplomacy +7 [4 ranks, +3 Cha]
Gather Information +7 [4 ranks +3 Cha]
Heal +1 [0 ranks(cc), +1 Wis]
Knowledge (geography) +4 [1 ranks, +3 Int]
Knowledge (psionics) +6 [3 ranks, +3 Int]
Knowledge (religion) +4 [1 ranks, +3 Int]
Listen +3 [0 ranks(cc), +1 Wis, +2 racial]
Move Silently +2 [0 ranks(cc), +2 Dex]
Psicraft +7 [4 ranks, +3 Int]
Search +5 [0 ranks(cc), +3 Int, +2 racial]
Sense Motive +1 [0 ranks, +1 Wis]
Spot +3 [0 ranks (cc), +1 Wis, +2 racial]

Feats:
Point Blank Shot (1st lvl)
Hidden Talent (psion bonus 1st)

Languages: Common, Elven, Celestial, +2 others

Power Points Per Day: 6 = Psion 1st (3) + Int 17 (1) + 0 racial + 2 Feat.

Powers Known
Save DC +3
1st - Energy ray, inertial armor, metaphysical weapon (feat), vigor.
2nd - .
3rd - .
4th - .

Money: 0 gp, 9 sp.

Equipment
Explorer’s outfit 0gp
Shortbow 30gp, 3lbs.
Arrows (40) 2gp, 6 lbs.
Longsword 15gp, 4 lbs.
Dagger 2gp, 1 lb.
Leather armor 10 gps, 10 lbs.
Waterskin (attached to backpack, 1gp, 4 lbs.)
Backpack (center back, 2gp, 2 lbs.)
- Bedroll (below backpack, 1sp, 5 lbs)
- Trail Rations - 2 days (backpack, 1gp, 2 lbs.)
- Paper, 10 sheets (backpack, 4gp)
- Ink, 1 vials (backpack, 8gp)
- Ink pen (backpack, 1gp)

Total Weight: 37 lbs (with backpack), 22 lbs (without)


Appearance: Long blonde hair that lightened to platinum near the end of its length cascaded in ringlets about her face and down her back. Pale of skin though with some hint of a tan, Verra’s skin was unblemished and smooth. Up close, her eyes were somewhat disconcerting with a deep violet to them . . . but flecks of gold could be seen as well. Verra wore comfortable clothes that looked fashionable but clearly inexpensive. She also wore assorted adventuring gear, though she didn’t wear the gear well – seeming unused to it.

Personality: Tentative and frequently confused, Verra lives in a world that is all too frequently not one everyone else lives in – or at least that’s how those who know of her describe it. Verra is friendly, shy, and yet curious about many things. She will often contradict herself, sometimes in the same breath. For all of the reasons and more, the young beauty has had a great deal of difficult making friends.

Background: Discussed elsewhere.[/sblock]
 
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