AFGNCAAP
First Post
Posted by request:
Instead of using the five NPC classes found in the Dungeon Master’s Guide, non-player characters with any sort of combat, skill, or magical ability in the world are created using the generic character classes presented in Unearthed Arcana. For non-player characters that represent average folk, use the following class: the Commoner generic NPC class.
The Commoner Generic NPC Class
Level BAB Poor Saves (all)
1st +0 +0
2nd +1 +0
3rd +1 +1
4th +2 +1
5th +2 +1
6th +3 +2
7th +3 +2
8th +4 +2
9th +4 +3
10th +5 +3
11th +5 +3
12th +6/+1 +4
13th +6/+1 +4
14th +7/+2 +4
15th +7/+2 +5
16th +8/+3 +5
17th +8/+3 +5
18th +9/+4 +6
19th +9/+4 +6
20th +10/+5 +6
Hit Die: d4.
Base Save Bonuses: All are poor saves.
Class Skills: Choose any three skills as class skills, plus Craft and Profession.
Skill Points: 2 + Int modifier (or four times this number at 1st level).
Weapon and Armor Proficiency: One simple weapon; no armor or shields.
Instead of using the five NPC classes found in the Dungeon Master’s Guide, non-player characters with any sort of combat, skill, or magical ability in the world are created using the generic character classes presented in Unearthed Arcana. For non-player characters that represent average folk, use the following class: the Commoner generic NPC class.
The Commoner Generic NPC Class
Level BAB Poor Saves (all)
1st +0 +0
2nd +1 +0
3rd +1 +1
4th +2 +1
5th +2 +1
6th +3 +2
7th +3 +2
8th +4 +2
9th +4 +3
10th +5 +3
11th +5 +3
12th +6/+1 +4
13th +6/+1 +4
14th +7/+2 +4
15th +7/+2 +5
16th +8/+3 +5
17th +8/+3 +5
18th +9/+4 +6
19th +9/+4 +6
20th +10/+5 +6
Hit Die: d4.
Base Save Bonuses: All are poor saves.
Class Skills: Choose any three skills as class skills, plus Craft and Profession.
Skill Points: 2 + Int modifier (or four times this number at 1st level).
Weapon and Armor Proficiency: One simple weapon; no armor or shields.
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