JoeGKushner
First Post
When looking at some of the big bads in your campaign world, do you like them to be epic, like unto or past the gods where the player's really aren't going to be able to touch them without a lot of preperation or do you like them just on the passing side of CR 20?
Me? If there is a big bad and it's got a reason for being a big bad, it should be well outside of the characters reach and they should have to bust their behinds trying to figure out how to overcome it as opposed to just being a "high enough level" once they hit 20th.
I can see the idea that just a little higher than 20 is good because it actually gives the players a chance to impact the setting and more important, to actually be used, but for me, 20th doesn't cut it.
Me? If there is a big bad and it's got a reason for being a big bad, it should be well outside of the characters reach and they should have to bust their behinds trying to figure out how to overcome it as opposed to just being a "high enough level" once they hit 20th.
I can see the idea that just a little higher than 20 is good because it actually gives the players a chance to impact the setting and more important, to actually be used, but for me, 20th doesn't cut it.