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Friday, 9th June, 2006, 01:05 AM #1
Transcendence Now - M&M Game [Resumed!]
Three months have gone by rather fast. It's been a while since you've connected with society, but soon you'll be out. They say you're the second wave of a new generation of humanity, and it's hard not to believe that you are indeed, different. At the very least, you're not the same person you were before then.
Maybe you were desparate and in a tough spot, maybe lady luck just didn't smile upon you when you needed it. But three months ago when everything looked bleak you were visited by a two members of a private organization, and told you that you had some qualities which interested them. Maybe you were a talented athlete, or a genius in some field, or maybe you just had that drive or inner strength that could hardly be quantified, they didn't tell you what it was they were looking for and didn't give you time to ask.
They introduced themselves, the woman who drew all eyes and attention to her as Angel, and the well-dressed man with blue hair as Bastien. They made an offer, if you took it, the next three months of your life you would spend in a facility, undergoing the 'Transcendental Human Project'. In return you would become something remarkable-a transhuman, like them, given the power to take control of your life, and furthermore hinting that you could influence others, if you so chose.
The project was in the early phases, out of the first seven subjects only five survived, and you would be one of 25 being treated, now that they have fixed the process. They guaranteed your safety, and your freedom-after the three months you would be set loose, without any compensation expected. After all this was said, the man snapped his fingers and vanished, appearing in a different spot in the room and then re-appearing before repeating the trick a half-dozen more times. They then waited and made the offer again.
Three months, white walls, shelter, and food. No outside contact except via letters. In exchange, Transcendence.
For reasons of your own you took the offer, and now, in the last week of the phase you are indeed different. What will you do?
Last edited by Sollir Furryfoot; Sunday, 5th November, 2006 at 04:03 AM.
Friday, 9th June, 2006, 01:11 AM #2
Transcendence Now is a PL 6, 2nd Edition Mutants and Masterminds game. The relative power level will remain low at the beginning, but advancement will come fairly fast, at least 5 PP per 'issue' (thread). Recruitment is not first come, first serve, and to be honest I will be biased in favor of players from Generation Legacy, simply because I already know that they're good roleplayers and can post reliably. Still, I'll pick 5-6 of the concepts which I feel are the most compatible with the game/each other.
I'm looking to run a game where 'supers' are very rare, your character will be one of the first 30 supers. There were 5 original ones, 25 which you'll be a part of, and 125 which are in the process of being transformed, since the results of your treatment were positive. I'm not looking for over the top, four color type characters so much as somewhat realistic ones, and together we'll be exploring a story about a world where super powers are just being introduced.
(Edit-The first issue or two will most likely not be very combat deadly for characters, meaning you don't have to be optimized 100% attack and defense bonus wise, that said, there would be basic self-defense and such courses offered at the facility but most likely not enough to get past a +3 - +4 bonus. I'm going to try to set it up so there's reasonable in-game downtime between issues, so that plausible PP investments can be made.)
Preferably, I'd like to run a post-a-day or at least a post every two days game if I can find enough willing people who can meet that requirement. If you can't post for any reason, it'll be fine as long as you can give a heads up or at least a decent excuse. My own PbP game track record is somewhat dubious, but its been a long while since I've run anything and I believe I have the time and stamina to run a successful one now.
For recruitment, I'd like a short backstory/description of your character concept (doesn't have to be anything extensive), the powers your character would have currently and those they might develope in the future. If you'd like, you can post a link to another PbP game you'd be a part of so I can get a feel for your style.
If enough interest is gathered, I'll judge character concepts either Saturday or Sunday and tell which players are in or not, then give another three or four days (as needed) to work out the mechanics of the characters before starting the game.
Edit-Edited first post for spelling errors/strange grammar, shows me I shouldn't do something in a rush. Edited this post to clarify that this is a 2e M&M game.
Last edited by Sollir Furryfoot; Friday, 9th June, 2006 at 10:22 AM.
Friday, 9th June, 2006, 01:42 AM #3
The Great Druid (Lvl 17)
- Join Date
- Jun 2002
- Minnapolis, MN
- Read 0 Reviews
ø Block Shayuri
It seems obvious, I know, but I have to be sure before I put together a pitch.
The game concept makes me salivate. I shall try EXTER hard!
Friday, 9th June, 2006, 01:49 AM #4
Novice (Lvl 1)
Oh god count me interested. It'll take me a bit to come up with a new hero (since none of mine so far are anything but technology oriented), but I can post daily (or more!) since school lets out tomorrow, and I've been dying to get into a Supers game.
Are there any limits on powers? And like the guy asked before me, you're using 2e?
I might go with a pretty straight-forward elemental flavoured 'blaster' sort of character, or maybe something a bit more subtle. Not really sure yet!
Hm. Would a shadow-control flavoured character be appropriate? I'm not entirely sure of the extent of the experiment/procedure's abilities. Otherwise, I think an ice-control sort of character might be fun, too. I know they're a bit on the flashy side, but... well, I guess that's why I'm asking.
Last edited by RobotRobotI; Friday, 9th June, 2006 at 04:37 AM.
Friday, 9th June, 2006, 02:04 AM #5
Novice (Lvl 1)
It is 2ed. I'll repost Jester over here from the other thread to get the ball rolling now that we have a home.
History: Makenzie was born into a travelling circus family of acrobats that worked the east cost, spending the majority of its time in the North East. The girl was a natural acrobat, like the rest of her family, she was an incredibly dexteruous acrobat capable of completing death defying stunts on a tight rope or trapezee. The girl enjoyed the rush of excitement and the twinge of fear from the crowd that she got while performing. The girl even managed a few tricks that her parent's hadn't considered, with her incredible hand eye coordination and balance, the girl was able to send throwing discs into the bullseye's of distant targets in the midst of her mid-air acrobatics.
Makenzie was making a bit of a name for herself with her throwing disc tricks, in one of her stunts she made 7 rotations throw the air as she was being passed from her brother to her father, and she sent a veritable storm of her thowing discs, into the dead center's of 12 targets arranged in a circle around her, and the crowd ate it up. One person in the crowd saw a lot of potential in the girl, and in her whole family, wanting them to pull off a museum heist for him and his gang. The Wolfs refused since the circus was leaving town anyway they didn't think it would spell any trouble for them. They were wrong. On opening night in New York, the Trapezee and safety net both were frayed sending the family to their death's except for Makenzie who had her throwing discs, wire, and a few extra seconds to react and put them together.
Makenzie was in the hospital for a month not expected to walk let alone ever be able to perform her acrobatic feats again. Her family was gone, she'd never walk again, and she wanted revenge. Thats when the program came to her, they offered her the ability to walk again, to be able to heal from almost any wound, and she gladly accepted the offer, thinking the ability to heal from anything would help her deal with T. Carter and his gang.
Makenzie is based off of Nightwing, and she is pretty much a female version of him. She wants revenge, but legal revenge. Think Batman methodology, scare your opponent into giving it up themself.
Last edited by Shalimar; Saturday, 10th June, 2006 at 07:30 PM.
Friday, 9th June, 2006, 04:50 AM #6
Acolyte (Lvl 2)
Background/History: Kyle Graham was a normal guy who liked to tinker with cars and computers, working two part time jobs to get enough money to go to college full time. Then came the offer to participate in the 'project'. Turned out that something in his family genetics had left him with 'exceptional potential' and as a result he was offered a positon on the project and in return his finacial needs for school would be paid to whatever level he wished to pursue.
Visions of a masters in Engineering in mind, Kyle took the offer and submitted to the program.
Needless to say, he was more than a little suprised when the result of the program was that his body had assumed the properties of liquid metal analogue. Recovering from the shock of his transformation he discovered certain benefits, like being able to see all around him and being able to stretch/slip into any crevice.
OOC: I'm still working on the stats.
Friday, 9th June, 2006, 05:42 AM #7
Novice (Lvl 1)
I'm going to work out a concept around the erratic genius theme I floated over in the Generation Legacy thread. Here's the present concept, subject to future revision and in a semi-IC context.
I'll gladly take suggestions and criticism. I especially have only a vague idea of how musical education for the extremely gifted works out.
EDIT: Tentative stats, again always welcoming feedback.
EDIT2: Realized that he couldn't use a computer and has a lot of combat skill for a guy who went to music school. Took a point out of attack bonus and tossed it into skills and the selective feat on the force field.
Last edited by Samnell; Saturday, 10th June, 2006 at 06:00 AM.
Friday, 9th June, 2006, 05:46 AM #8
Novice (Lvl 1)
Sollir, are you going to be using the wealth rules?
Friday, 9th June, 2006, 06:32 AM #9
I'm liking the look of this, and am willing to give it a shot. Here's a concept I've been sitting on for a while, I won't bother fussing over the crunch aspect of the character unless he's given the thumbs up.
Last edited by Festy_Dog; Saturday, 10th June, 2006 at 02:02 PM.
Friday, 9th June, 2006, 09:37 AM #10
I don't have the time to go over character concepts at this moment but I'll answer the basic questions.
Shayuri/RobotRobotI -> like Shalimar mentioned it is indeed a 2nd edition M&M game. I haven't had a whole lot of character building experience with M&M 2e but I'm familiar with the first edition and have looked through the book once, but I imagine there will be some initial rules rough spots early on.
As to limitations of powers, I'm going to say 'all powers are allowed' although your character's particular power combination might be part of the deciding factor of what I like. I mentioned to Samnell I'm very dubious about the Datalink power because "I'm a bit wary with computer control especially when it comes to a superhero and hacking and such in a world that's so technologically dependent. A) I don't think I could describe any of the scenes with justice and B) when you can do a lot from the comfort of your own home it makes some heroics seem less heroic." That said, I like powers that fit well with your character's theme, though I don't mind strange concepts, usually. It is a lower than usual PL game so I don't see anyone going too overboard, although if I like a character concept but dislike the particular build (overpowered/underpowered heavily, emphasis on heavily) I might ask you to tone it down/find a better suited way for the game.
Samnell -> With the wealth rules, I haven't honestly delved too deeply with them but I will tomorrow when I have the time and then get back with you.
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