sniffles
First Post
The Observations and Musings of Dalia Sunrule, letters 1 - 4
And now for a different point of view...
Dalia's player, Zora, has been writing journal entries/letters from Dalia's point of view. Our GM, DH, gives 10% XP for such contributions to the campaign.
Here are Dalia's thoughts thus far:
Well, it's been a fairly boring adventure so far. This group I've hooked up with is one of the worst for working
together that I've seen.
You've got a bunch of selfish types that are just WAITING for a reason to betray the others.
There's the half-ogre barbarian that's mean and ugly until you get to know him.
That's Ufthak, and he's pretty much mind-candy. Very strong, very easy to control.
Kindel, a knife-fighter who's all style over substance. Typical sadist. Found out he's deeply afraid of Changelings.
It's been fun to mess with his head. Not too bright.
Eklavdra, a mage of no small ability. However, her arrogance leads her to do foolish things. Likes to summon undead.
Radagast, a priest who specializes in summoning, especially earth and fire elementals. If everything goes south,
he needs to be dealt with first. Does seem like the most honorable among this group. If I can sway his friendship, then
I'll feel a little safer.
Vim, last but not least, is their leader. An Artificer of some power, he's by far the most dangerous and the most likely
to turn on you.
We're on an airship flying into the Mournlands, headed towards a place to retrieve a schema that Vim has been tasked
to get by Baron Merricks. Attacked by undead wyvern. Got kinda hairy there for a bit, but pulled through okay. Everybody's
on edge, now that we’re in the Mournlands. Gods, I wish this trip would end.
As we get closer, it's obvious that the group we were worried about is already there. Everybody starts loading up on magic,
getting ready for a fight. Our orders are clear: kill everyone and get the schema. These poor people we're approaching don't
stand a chance. Time to switch sides, I think. This group just isn't for me. They're too obvious.
We get there in time to join sides with the unknowing group in a fight against some undead and a vampire. I sit out for a bit
'til I see "our" side winning, when I offer this new group my allegiance. Naturally, I do this quietly in case things go bad and
I have to fall back to working with Vim's bunch. Things get a little hectic as one of the new group's members decides to go
throw the schema at the half-ogre. Vim decides to take it and run, leaving behind a couple of his guys…Ufthak and Radagast. I
make a brief show of trying to get the schema, but I don't really care who ends up with it, as long as Vim is gone and I get
a chance to ingratiate myself into this new group.
Before things get ugly, as I can see these two groups have had their differences before, I take control of the half-ogre to show
my willingness to join these new people and keep the peace, as it were.
Turns out they're trying to rescue one of their own from the vampire, some Valenar priestess of the undying. Not fond of those,
as my particular skills are not as useful against them. We retrieve her and get ready to go.
More about this new group to come...
________________________________________________________________
Well, it has been a few days travelling with my new companions and I have some insights on each:
Xil - Changeling. So far the one who's most mistrusting of me, which is to be expected. Their very
nature lends itself to mistrust. Seduction doesn't work on those who have no specific gender.
Artemis - Human male, Artificer. Not too bright, but seems to know what he's doing. I don't think
I'll have to lie or cajole him at all, as he's pretty gullible.
Kylara - Aerenal elf female, Priestess. Summons the undying to fight for her. Arrogant like most
elves, seems to have a firm grip on the group. Hates undead.
Grinner - Half-Orc male, Investigator. Knows many languages and has many useful contacts I can
ingratiate myself with. Seems to be skimming off the top. He knows that I know. We have an
arrangement. Ply him with just enough of the truth and he won't feel the need to investigate me.
Caelen - Valenar elf male, Warrior. Worships the dead, but not like Kylara. Honorable. Arrogant.
Best candidate for mental control, if need be. Betting that if I prove myself useful, he'll accept me.
We managed to wake Kylara, and then travel under the half-ogre's guidance towards a way out of
the Mournlands. We found a resting spot that has a watering hole that heals wounds, which is not
easy to do in this accursed place. Displacer snakes took umbrage at us drinking from where they
reside, so we left.
Even though I have been given amnesty within the group, and been accepted as a part of them, I
show just enough ability to prove my worth, but not so much as to give away everything.
During these few days, it is interesting to sit back and watch their interactions with each other, to
get a better feel for who they are. Such as an argument over whether to bring back a banner of some
near-forgotten warforged leader.
Speaking of such, we came upon the sounds of a battle, and the male elf and I went to investigate. I
could tell he wasn't sure he liked me there, but I was so quiet I don't think he minded. Just one part
of trying to win him over.
We saw a warforged titan fighting against a small unit of warforged. I've never seen a warforged titan
before. Although patchwork in quality, it was still impressive. Not long after that, we saw signs of what
looked like a metal dome building. Again, the male elf and I went to see it. Although he seemed irritated,
once I showed him I could use invisibility on us to get closer, and would not give us away with as quiet
as I can be, he accepted me. Worked like a charm.
It turns out the metal dome was actually just the HEAD of an even bigger warforged being constructed
out here in the Mournlands! I'll bet that information is worth some money. That thing looks like it could
destroy a city.
After investigating that, we continued on our way out of the Mournlands, but not before a cadaverous
bullette emerged from the ground and managed to kill the half-ogre in the ensuing fracas. It's a shame
to lose a nice tool like that, but it happens.
More later...
___________________________________________________________________
It's been a few days and we come upon a village. Turns out an orc village calling itself the Red Hand has taken over and stiff fines and taxes are being placed on anyone or anything coming through here.
Not wanting to tarry in a place as filthy as this, I took it upon myself to appropriate a certain token from a nearby merchant. Said token says you've seen the one in charge and been taxed appropriately, so you can leave. We're on our way.
We finally arrive in Rhukan Draal and it's not a lot better. But at least it's civilization. At some point, Grinner asks me to help him identify a ring in his possession. I don't ask, he doesn't tell. Light abjuration, probably protective. Best I can do. He pays me, and we're good.
Now I have his confidence.
Artemis is all giddy at meeting a lady by the name of Eladryn D'Vown. She's paying for their -I mean OUR- services. He doesn't even look at the writ, just assumes it's good and tosses it into is homunculus. The puppy-like way he looks for her approval is disturbing.
She offers us a ride to Sharn. Pays us for accompanying her. Something just doesn't feel right. My suspicions are confirmed when I spot a warforged following us in Sharn. The group and I go to what is evidently their regular meeting place, the Broken Anvil. Not all that appetizing, but I can wash the taste out with something better later. I prevailed upon Artemis to show me to a nice inn to stay at until something else shows itself.
Kylara leaves for her homeland on a vision quest of some sort.
Artemis and Grinner divvy up the group's spoils, and Artemis seems apologetic that he can't offer much except money to myself and the changeling. I'm okay with that. He even offers to make any magical items we might want. I'll have to think carefully. What's a girl to choose?
Over the next few weeks, I'm moving around the city getting to know the layout. Time to do what I'm good at to supplement my income. Got to make sure to do it right and carefully.
I also find out the Artemis is missing. Seems his father was murdered, and Grinner is investigating it for him. They wonder if it might be a Dragon Below cult, and I thought of Radagast's plans, but he wouldn't have had time yet, if he's even made it back by this time.
List of known magic items:
Caelen - Belt of Giant Strength
Artemis - Homunculus; Wand of Lightning; Wand of Cure Light
Grinner - Wand of Cure Light; Ring;
"Contingency Plans" for my protection:
Charm the elven fighter. Send him after the Changeling. Changeling MUST be killed. Angry, vengeful
changelings are not good.
Charm the half-orc. Send him after the Changeling or Artemis.
Artemis: can probably just sweet-talk him. Blind him if necessary. Use Silence up close to neutralize his command words.
_________________________________________________
A few weeks have gone by and I'm settling in very nicely.
My "excursions" have garnered some attention from a local crimelord by
the name of Caibre.
He's "offered" me the opportunity to "donate" 10% of anything I make in
exchange for certain
"benefits" that go along with such enterprises. He's also willing to
forego any lost "donations"
up 'til this point if I help a friend of his who's in search of
adventurer types to find something.
This Caibre is not as dumb as he's letting on, but I don't think he's as
smart as he believes,
either. Knocking me unconscious is not a smart thing to do. Time is
money, and how much
did he waste there waiting for me to come to? Not to mention the old
saying: "You catch more
dire flies with honey than you do with alchemist's fire".
It's going to be fun pushing his limits.
Not one to necessarily believe in coincidence, he came into the Broken
Anvil during our meeting
and challenged poor Artemis to meet him in Artemis' own tower and
apologize publicly to him.
And Artemis wasn't even fully recovered from running into some of
Caibre's gnoll henchman the
previous night.
I think Artemis' father's passing has affected him more than he knows,
as he jumped up and
challenged Caibre right back. Boy's grown a spine, evidently.
We went to the appointed meeting place at the appointed time, me making
sure I spell-prepped
ahead of time. Artemis looks off his game as he went into this with
hardly any preparation at all.
Not something an artificer should be doing. He did passably well in the
confrontation. Caibre
had a bunch of gnolls there with a warlock and a Minotaur. Managed to
keep the warlock off-balance
with a well-done illusion, I must say.
After a couple of tries, I finally managed to get control of the
minotaur and had him off killing gnolls.
I got to Caelen in time with a potion of healing that Artemis had
supplied me with earlier. Saved
his life.
In the end, Baron Merrix showed up and decreed Artemis to be of house
Cannith now, and ordered
Caibre to leave.
I won't be taking Caibre up directly on his "request" to help a friend,
as we're even now for any
supposed loss of income he believes he's suffered. He's smart enough to
realize I could've sent
that minotaur at him at any time.
Call it an unspoken truce and agreement to his terms of 10%.
Although I don't think this group's heard the last of him.
We're possibly setting off on the morrow on some trek for an old
acquaintance of the group's. Will
write more then.
And now for a different point of view...
Dalia's player, Zora, has been writing journal entries/letters from Dalia's point of view. Our GM, DH, gives 10% XP for such contributions to the campaign.
Here are Dalia's thoughts thus far:
Well, it's been a fairly boring adventure so far. This group I've hooked up with is one of the worst for working
together that I've seen.
You've got a bunch of selfish types that are just WAITING for a reason to betray the others.
There's the half-ogre barbarian that's mean and ugly until you get to know him.
That's Ufthak, and he's pretty much mind-candy. Very strong, very easy to control.
Kindel, a knife-fighter who's all style over substance. Typical sadist. Found out he's deeply afraid of Changelings.
It's been fun to mess with his head. Not too bright.
Eklavdra, a mage of no small ability. However, her arrogance leads her to do foolish things. Likes to summon undead.
Radagast, a priest who specializes in summoning, especially earth and fire elementals. If everything goes south,
he needs to be dealt with first. Does seem like the most honorable among this group. If I can sway his friendship, then
I'll feel a little safer.
Vim, last but not least, is their leader. An Artificer of some power, he's by far the most dangerous and the most likely
to turn on you.
We're on an airship flying into the Mournlands, headed towards a place to retrieve a schema that Vim has been tasked
to get by Baron Merricks. Attacked by undead wyvern. Got kinda hairy there for a bit, but pulled through okay. Everybody's
on edge, now that we’re in the Mournlands. Gods, I wish this trip would end.
As we get closer, it's obvious that the group we were worried about is already there. Everybody starts loading up on magic,
getting ready for a fight. Our orders are clear: kill everyone and get the schema. These poor people we're approaching don't
stand a chance. Time to switch sides, I think. This group just isn't for me. They're too obvious.
We get there in time to join sides with the unknowing group in a fight against some undead and a vampire. I sit out for a bit
'til I see "our" side winning, when I offer this new group my allegiance. Naturally, I do this quietly in case things go bad and
I have to fall back to working with Vim's bunch. Things get a little hectic as one of the new group's members decides to go
throw the schema at the half-ogre. Vim decides to take it and run, leaving behind a couple of his guys…Ufthak and Radagast. I
make a brief show of trying to get the schema, but I don't really care who ends up with it, as long as Vim is gone and I get
a chance to ingratiate myself into this new group.
Before things get ugly, as I can see these two groups have had their differences before, I take control of the half-ogre to show
my willingness to join these new people and keep the peace, as it were.
Turns out they're trying to rescue one of their own from the vampire, some Valenar priestess of the undying. Not fond of those,
as my particular skills are not as useful against them. We retrieve her and get ready to go.
More about this new group to come...
________________________________________________________________
Well, it has been a few days travelling with my new companions and I have some insights on each:
Xil - Changeling. So far the one who's most mistrusting of me, which is to be expected. Their very
nature lends itself to mistrust. Seduction doesn't work on those who have no specific gender.
Artemis - Human male, Artificer. Not too bright, but seems to know what he's doing. I don't think
I'll have to lie or cajole him at all, as he's pretty gullible.
Kylara - Aerenal elf female, Priestess. Summons the undying to fight for her. Arrogant like most
elves, seems to have a firm grip on the group. Hates undead.
Grinner - Half-Orc male, Investigator. Knows many languages and has many useful contacts I can
ingratiate myself with. Seems to be skimming off the top. He knows that I know. We have an
arrangement. Ply him with just enough of the truth and he won't feel the need to investigate me.
Caelen - Valenar elf male, Warrior. Worships the dead, but not like Kylara. Honorable. Arrogant.
Best candidate for mental control, if need be. Betting that if I prove myself useful, he'll accept me.
We managed to wake Kylara, and then travel under the half-ogre's guidance towards a way out of
the Mournlands. We found a resting spot that has a watering hole that heals wounds, which is not
easy to do in this accursed place. Displacer snakes took umbrage at us drinking from where they
reside, so we left.
Even though I have been given amnesty within the group, and been accepted as a part of them, I
show just enough ability to prove my worth, but not so much as to give away everything.
During these few days, it is interesting to sit back and watch their interactions with each other, to
get a better feel for who they are. Such as an argument over whether to bring back a banner of some
near-forgotten warforged leader.
Speaking of such, we came upon the sounds of a battle, and the male elf and I went to investigate. I
could tell he wasn't sure he liked me there, but I was so quiet I don't think he minded. Just one part
of trying to win him over.
We saw a warforged titan fighting against a small unit of warforged. I've never seen a warforged titan
before. Although patchwork in quality, it was still impressive. Not long after that, we saw signs of what
looked like a metal dome building. Again, the male elf and I went to see it. Although he seemed irritated,
once I showed him I could use invisibility on us to get closer, and would not give us away with as quiet
as I can be, he accepted me. Worked like a charm.
It turns out the metal dome was actually just the HEAD of an even bigger warforged being constructed
out here in the Mournlands! I'll bet that information is worth some money. That thing looks like it could
destroy a city.
After investigating that, we continued on our way out of the Mournlands, but not before a cadaverous
bullette emerged from the ground and managed to kill the half-ogre in the ensuing fracas. It's a shame
to lose a nice tool like that, but it happens.
More later...
___________________________________________________________________
It's been a few days and we come upon a village. Turns out an orc village calling itself the Red Hand has taken over and stiff fines and taxes are being placed on anyone or anything coming through here.
Not wanting to tarry in a place as filthy as this, I took it upon myself to appropriate a certain token from a nearby merchant. Said token says you've seen the one in charge and been taxed appropriately, so you can leave. We're on our way.
We finally arrive in Rhukan Draal and it's not a lot better. But at least it's civilization. At some point, Grinner asks me to help him identify a ring in his possession. I don't ask, he doesn't tell. Light abjuration, probably protective. Best I can do. He pays me, and we're good.
Now I have his confidence.
Artemis is all giddy at meeting a lady by the name of Eladryn D'Vown. She's paying for their -I mean OUR- services. He doesn't even look at the writ, just assumes it's good and tosses it into is homunculus. The puppy-like way he looks for her approval is disturbing.
She offers us a ride to Sharn. Pays us for accompanying her. Something just doesn't feel right. My suspicions are confirmed when I spot a warforged following us in Sharn. The group and I go to what is evidently their regular meeting place, the Broken Anvil. Not all that appetizing, but I can wash the taste out with something better later. I prevailed upon Artemis to show me to a nice inn to stay at until something else shows itself.
Kylara leaves for her homeland on a vision quest of some sort.
Artemis and Grinner divvy up the group's spoils, and Artemis seems apologetic that he can't offer much except money to myself and the changeling. I'm okay with that. He even offers to make any magical items we might want. I'll have to think carefully. What's a girl to choose?
Over the next few weeks, I'm moving around the city getting to know the layout. Time to do what I'm good at to supplement my income. Got to make sure to do it right and carefully.
I also find out the Artemis is missing. Seems his father was murdered, and Grinner is investigating it for him. They wonder if it might be a Dragon Below cult, and I thought of Radagast's plans, but he wouldn't have had time yet, if he's even made it back by this time.
List of known magic items:
Caelen - Belt of Giant Strength
Artemis - Homunculus; Wand of Lightning; Wand of Cure Light
Grinner - Wand of Cure Light; Ring;
"Contingency Plans" for my protection:
Charm the elven fighter. Send him after the Changeling. Changeling MUST be killed. Angry, vengeful
changelings are not good.
Charm the half-orc. Send him after the Changeling or Artemis.
Artemis: can probably just sweet-talk him. Blind him if necessary. Use Silence up close to neutralize his command words.
_________________________________________________
A few weeks have gone by and I'm settling in very nicely.
My "excursions" have garnered some attention from a local crimelord by
the name of Caibre.
He's "offered" me the opportunity to "donate" 10% of anything I make in
exchange for certain
"benefits" that go along with such enterprises. He's also willing to
forego any lost "donations"
up 'til this point if I help a friend of his who's in search of
adventurer types to find something.
This Caibre is not as dumb as he's letting on, but I don't think he's as
smart as he believes,
either. Knocking me unconscious is not a smart thing to do. Time is
money, and how much
did he waste there waiting for me to come to? Not to mention the old
saying: "You catch more
dire flies with honey than you do with alchemist's fire".
It's going to be fun pushing his limits.
Not one to necessarily believe in coincidence, he came into the Broken
Anvil during our meeting
and challenged poor Artemis to meet him in Artemis' own tower and
apologize publicly to him.
And Artemis wasn't even fully recovered from running into some of
Caibre's gnoll henchman the
previous night.
I think Artemis' father's passing has affected him more than he knows,
as he jumped up and
challenged Caibre right back. Boy's grown a spine, evidently.
We went to the appointed meeting place at the appointed time, me making
sure I spell-prepped
ahead of time. Artemis looks off his game as he went into this with
hardly any preparation at all.
Not something an artificer should be doing. He did passably well in the
confrontation. Caibre
had a bunch of gnolls there with a warlock and a Minotaur. Managed to
keep the warlock off-balance
with a well-done illusion, I must say.
After a couple of tries, I finally managed to get control of the
minotaur and had him off killing gnolls.
I got to Caelen in time with a potion of healing that Artemis had
supplied me with earlier. Saved
his life.
In the end, Baron Merrix showed up and decreed Artemis to be of house
Cannith now, and ordered
Caibre to leave.
I won't be taking Caibre up directly on his "request" to help a friend,
as we're even now for any
supposed loss of income he believes he's suffered. He's smart enough to
realize I could've sent
that minotaur at him at any time.
Call it an unspoken truce and agreement to his terms of 10%.
Although I don't think this group's heard the last of him.
We're possibly setting off on the morrow on some trek for an old
acquaintance of the group's. Will
write more then.