Transcendence Now - Rogue's Gallery




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  1. #1

    Transcendence Now - Rogue's Gallery

    Cast:
    Miss Maleck Blackwell
    MaKenzie Wolf
    Joseph A. Vaughn
    Lukas Clausewitz
    Joshua Lukas Trevin
    Dr. Emerson Walden
    Last edited by Sollir Furryfoot; Tuesday, 20th June, 2006 at 05:44 AM.

 

  • #2
    Miss Maleck
    Maleck Blackwell

    PL: 6 (90pp)

    Abilities: STR: 8 (-1) DEX: 14 (+2) CON: 12 (+1) INT: 16 (+3) WIS: 12 (+1) CHA: 18 (+4)

    Skills: Bluff 5 (+9), Computers 5 (+8), Concentration 5 (+6), Diplomacy 5 (+9), Gather Info 5 (+9), Perform: Sings 5 (+9), Notice 5 (+6), Sense Motive 5 (+6), Knowledge: Psychology 4 (+7), Speak Language 4: Spanish, Italian, French, Portuguese

    Feats: Attractive, Blindfight, Evasion II, Distract, Fascinate: Diplomacy, Redirect, Sneak Attack, Startle, Taunt, Benefit: Wealth, Ultimate Effort: Bluff, Diplomacy

    Powers:
    Darkness Control IV [8pp]
    Darkvision [2pp]
    "Shadow Puppets", [Darkness] Snare IV, +3 ranged [9pp]
    -AP: [Darkness] Strike IV, +3 Melee (Modifiers: Extended Reach II, Indirect III, Power Loss: Requires Darkness)
    Teleport I (Modifiers: Medium: Shadows) [1pp]

    Equipment: (0/0 EP)

    Combat: Attack +3; Defense 13 (11 flat-footed); Init +2

    Saves: Toughness +4 (3), Fortitude +2 (1), Reflex +5 (3), Will +7 (6)

    Drawbacks: None
    Complications: None
    Trade-Offs: None

    Abilities 20 + Skills 12 (48 Ranks) + Feats 13 + Powers 20 + Combat 12 + Saves 13 = 90/90 pp

    Background:
    Spoiler:
    Maleck was born to a very well-off couple, as her father was a very efficient executive sort. She lived with the sort of family that maintained different homes for different seasons, and was put into the best schools available since kindergarten, which she began at age four. Life with Maleck's family was always relaxed, as long as she kept her grades up; beyond school, Maleck didn't much understand the idea of work; as long as she can remember, everything was always handled for her. The complete disregard for Maleck's work ethic (or anything else beyond her report card) allowed her to dabble in all sorts of various pastimes - Maleck found great joy in linguistics, especially, and had a knack for picking up languages. More than anything, though, she spent time with her friends and not-friends; Maleck was the pride of her in-group, and walked with her head up. Maleck was the kind of girl who could get anything she wanted with a smile.

    Maleck graduated fourteenth in her class. With her parents breathing down her neck to move on to a prestigious college, her newfound responsibilites as an adult, and the stresses of the fabled real world, Maleck just sort of... faded away. She became a recluse; didn't answer her phone, disconnected her internet, and locked her door. People she called friends became worried, her parents became angry, but it didn't really seem to matter to her. In a time later than this, she would remark that it felt like if she just closed her eyes, the world would stop screaming. When Bastien and Angel came for her, it was only the prospect of getting further and further from the world that convinced her.

    Description:
    Spoiler:
    Maleck is a pretty girl, although not the most beautiful in the world. Naturally, her hair is a very bright sort of blonde/red hybrid, something like an orange; she wears her hair most often in a low ponytail. Maleck has a varied wardrobe, although her outfits seem to have a notable trend toward that of your stereotypical 'goth' - an overindulgent preference for dark colors and shiny things. Of course, she also has a habit of showing up wearing bright colours or fashionable dresses. She's all over the place.

    Personality
    Spoiler:
    Maleck is a very friendly girl, open-minded and kind - but she's not without her cruel streaks. She still has trouble overcoming the lifestyle she took for granted before her Transcendence, and, on a bad day, it doesn't take anyone long to conclude that she's just a brat. Maleck's trying to deal with this, of course, but there's only so much she can do. If Maleck were a D&D character, her outlook on life would place her nearer the 'Neutral Good' side of the axis. Of course, she's not a D&D character, but it's a mostly effective way of looking at it.

    Notes/Misc
    Spoiler:
    Maleck is 19 years old.
    Last edited by RobotRobotI; Tuesday, 20th June, 2006 at 06:46 AM. Reason: tidying up

  • #3
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    Makenzie Wolf
    PL: 6 (90pp)


    Abilities: STR: 10 (+0) DEX: 18 (+4) CON: 12 (+1) INT: 10 (+0) WIS: 12 (+1) CHA: 14 (+2)

    Skills: Acrobatics 11(+15), Bluff 4(+6/+10), Diplomacy 4(+6/+10), Escape Artist 1(+5), Knowledge: Streetwise 6(+6), Notice 8(+10), Sense Motive 10(+12), Sleight of Hand 1(+5), Stealth 7(+11)

    Feats: Accurate Attack, Acrobatic Bluff, Attack Focus Ranged (4), Attack Specialization: Staff (2), Attractive (1), Defensive Roll (2), Dodge Focus (4), Evasion (2), Equipment (4), Fast Acrobatic Feint*, Quickdraw, Skill Mastery (1) [Acrobatics, Notice, Sense Motive, Stealth], Sneak Attack (1), Uncanny Dodge [Hearing]

    *This feat allows Jester to make an acrobatic feint check as a move action without the usual -5 penalty.

    Powers:
    Healing 6 (Modifiers: Standard Action; Flaws: Others Only, Alt. Tiring(DC 16); PF: Regrowth; 1 AP) [8pp]
    -AP: Healing 3(Standard Action; Self Only; Regrowth);
    Immunity 2 (Disease, Poison)[2pp]

    Equipment: (20/20 EP)
    "Costume" Protection 1 (PF: Subtle) [2ep]
    "Mask" Super Senses (Commlink, Darkvision) [3ep]
    "Throwing Discs", [Physical] Blast 2, +8 ranged (Modifiers: Autofire 3; PFs: Improved Critical(19-20), Mighty) [12ep]
    -AP: "Snare Discs", [Physical] Snare 4, +8 ranged (PFs: Improved Crit.(19-20), Reversible, Tether]) [1ep]
    -AP: "Collapsable Staff", [Physical] Strike 2, +8 specialization (PFs: Extended Reach(5ft), Improved Trip, Leaping 1, Mighty, Subtle) [1ep]
    -AP: "Swing Lines", [Flex Wire] Swinging (PF: Speed 2[25mph swinging]) [1ep]

    Combat: Attack +4, Staffs +8, Ranged +8; Defense 18 (Uncanny Dodge, 12 flat-footed); Init +4

    Saves: Toughness +4 (2 flat-footed), Fortitude +3(2), Reflex +6(2), Will +6(5)

    Drawbacks: None
    Complications: Possible Fame?
    Trade-Offs: +2 Attack/-2 Damage, -2 Toughness/+2 Defense

    Abilities 16 + Skills 13 (52 Ranks) + Feats 26 + Powers 10 + Combat 16 + Saves 9 = 90pp

    History:
    Spoiler:
    History: Makenzie was born into a travelling circus family of acrobats that worked the east cost, spending the majority of its time in the North East. The girl was a natural acrobat, like the rest of her family, she was an incredibly dexteruous acrobat capable of completing death defying stunts on a tight rope or trapezee. The girl enjoyed the rush of excitement and the twinge of fear from the crowd that she got while performing. The girl even managed a few tricks that her parent's hadn't considered, with her incredible hand eye coordination and balance, the girl was able to send throwing discs into the bullsee's of distant targets in the midst of her mid-air acrobatics.

    Makenzie was making a bit of a name for herself with her throwing disc tricks, in one of her stunts she made 7 rotations throw the air as she was being passed from her brother to her father, and she sent a veritable storm of her thowing discs, into the dead center's of 12 targets arranged in a circle around her, and the crowd ate it up. One person in the crowd saw a lot of potential in the girl, and in her whole family, want ing them to pull off a museum heist for him and his gang. The Wolfs refused since the circus was leaving town anyway they didn't think it would spellany trouble for them. They were wrong. On opening night in New York, the Trapezee and safety net both were frayed sending the family to their death's except for Makenzie who had her throwing discs, wire, and a few extra seconds to react and put them together.

    Makenzie was in the hospital for a month not expected to walk let alone ever be able to perform her acrobatic feats again. Her family was gone, she'd never walk again, and she wanted revenge. Thats when the program came to her, they offered her the ability to walk again, to be able to heal from almost any wound, and she gladly accepted the offer, thinking the ability to heal from anything would help her deal with T. Carter and his gang.


    Picture:
    Spoiler:


    Notes:
    Spoiler:
    :!: Tactics: Jester is a born acrobat from a family of acrobats, to her fluid grace and tumbling are like breathing is to others. With Acrobatic bluff, Improved Acrobatic Trick, and skill mastery of Acrobatics, Jester will be feinting her opponents right and left leaving them wide open for her sneak attacks, which is about the only way for her to reach her caps. She'll generally take a move action to bluff(with 25 result) and then use her standard action to attack with her staff or throwing discs.

  • #4
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    Joseph A. Vaughn

    PL: 6 (90pp)

    Abilities: STR: 12/32/0 (+1/+11/--) DEX: 14 (+2) CON: 12 (+1) INT: 12 (+1) WIS: 12 (+1) CHA: 12 (+1)

    Skills: Knowledge: History 4(+5), Notice 2(+3), Search 2(+3), Stealth 4(+6)

    Feats: Diehard, Luck (2), Power Attack, Stunning Attack, Ultimate Save (Fort, Toughness)

    Powers:
    "Density Control", Density 10 (Modifiers: Duration - Continuous; Power includes: Str +20, Impervious Protection 5, Immovable 3, Super Strength 3, Mass x10; 2 AP) [42 pp]
    -AP: "Low Density", Insubstantial 1 (liquid-like density) (Modifiers: Duration - Continuous) + Elongation 5 + Protection 5 + Suffocate 6
    -AP: "Lower Density", Insubstantial 2 (gas-like density) (Modifiers: Duration - Continuous) + Flight 4 + Suffocate 6

    Immunity 3 (Critical hits, high pressure) [3pp]

    Equipment: (0 EP)
    none

    Combat: Attack +3 (Tough DC23 for melee, Fort DC16 for Suffocate); Defense 12 (11 flat-footed); Init +2

    Saves: Toughness +8 (5 impervious), Fortitude +5 (4), Reflex +4 (2), Will +4 (3)

    Drawbacks: None
    Complications: None, though promise to late wife may count on occasion
    Trade-Offs: -2 Attack/+2 Damage, +2 Toughness/-2 Defense

    Abilities 14 + Skills 3 (12 Ranks) + Feats 7 + Powers 45 + Combat 10 + Saves 11 = 60/60 pp

    Background:
    Spoiler:

    Joe was born and raised in a middle class family in middle-America (St. Louis). He was always a pretty average guy. He had good but not great grades, came off the bench in football and basketball, and was the “Bored Police Officer #2” in the school play. In college, Joe earned a degree in history, which he would later use to land a job as an assistant to the purchasing manager of a food wholesale company. In short, there was absolutely nothing remarkable about his life, except for Susan.

    Joe met Susan during his senior year of college. She was everything a person could hope to be – energetic, brilliant, attractive, athletic, ambitious, and charismatic. The two of them fell in love and married a year after graduation. Joe considered himself incredibly lucky to have met someone so wonderful, someone whose energy pushed him to stretch his own comfort zones. He often wondered just what it was she saw in him, even to the point of feeling unworthy to be her husband. When he inquired as to why she married him, she would just smile and say that there was something deep within him that she was drawn to…something she was determined to unleash upon the world.

    On the day of their first wedding anniversary, Susan collapsed. At the hospital, she was diagnosed with a rare and fatal heart condition, and the doctors didn’t expect her to last through the night. Susan regained consciousness only for a couple minutes before passing away, during which she said farewell to Joe and insisted that he make her one promise. Susan wanted him to “do something with his life…something extraordinary.” Through his tears, Joe vowed that he would.

    Joe was devastated by her passing. He cursed at the cruelty of fate for taking someone so wonderful from the world at such a young age. Over the next few months, Joe sank further into depression. He put on a good face for his friends and family, but everyone knew that he was hurting badly. What made things worse for Joe was the daunting task of fulfilling his vow to Susan. He had no idea how he could possibly do something “extraordinary” with his life, especially something worthy of her memory. Joe had always stood by his promises in the past – a mark of pride for him – but this one only buried him further in his sorrow.

    When things looked their bleakest, Angel and Bastien came calling. He was a bit dubious as to the nature of their program at first. On the other hand, a small part of him wanted to believe that Susan had somehow foreseen this path for him. He needed a change in his life. He needed to find a way to fulfill his vow. Joe took them up on their offer and joined the Transcendental Human Project.

    In the three months at the Project, Joe’s depression has all but vanished. He is amazed at his new powers and has gained a sense of confidence that he never before possessed. As the time at the facility came to a close, however, a hint of doubt began to creep back into his mind.

    “Okay Susan,” he would say quietly to himself. “You’re gonna have to help me figure out just what I’m supposed to do with these powers.”

    His sole focus and responsibility in life right now is to fulfill his promise to his deceased wife. Having supernatural powers alone, he believes, would not be "extraordinary" enough by Susan's standards.

    Description:
    Spoiler:

    Joe, 24 years old, rarely stands out in a crowd from his looks. He's in decent shape, but is by no means buff. At 6' tall, 200 lbs, he's a good-sized guy, but would never be mistaken for a professional athelete. He has no scars, birthmarks, or tattoos. His hair is brown and cut short. He usually dresses down when he can get away with it - jeans, t-shirt, flannel long-sleeves, sweat shirts, tennis shoes, hiking boots, etc.

    When Joe uses his powers to increase his density, his appearance changes very little. His skin becomes slightly darker as it loses its translucency (can't see veins and such). It's a subtle thing, but can be a little unnerving. Most people will pick up on the difference but won't be able to figure out just what is different about him.

    In his lower density forms, the vapor-like one in particular, Joe's body has trouble maintaining a "normal" appearance. It tends to wobble, bend, and move in unnatural ways. As his density reaches its lower limits, people can start to see through his body. (Conveys no concealment advantages.)

    Notes/Misc.
    Spoiler:

    Joe's density alterations allow him to vary his weight from less than half a pound to around 2,000 lbs. If he tries really hard, he can increase it further, but he finds the effort taxing and rarely pushes himself that way. When increasing his density, his muscle mass increases, granting him incredible strength. (Lift - 3 ton, 6 ton, 9 ton, 18 ton, 22 ton - while in dense form.)

    In lower density forms, his body becomes more nebulous and flexible. He can contort in otherwise impossible directions, stretching and flowing through the smallest gaps. Though he has never done so to another person, he is pretty sure that he can force his lower density body into the nose and mouth of a person, cutting of their ability to breathe.
    Last edited by Rybaer; Wednesday, 14th June, 2006 at 07:41 PM.
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  • #5
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    Lukas Clausewitz
    Lukas Clausewitz

    PL: 6 (90pp)

    Abilities: STR: 10 (0) DEX: 10 (0) CON: 10 (0) INT: 18 (+4) WIS: 14 (+2) CHA: 18 (+4)

    Skills: Bluff 6 (+10), Concentration 4 (+4), Diplomacy 6 (+10), Gather Information 6 (+10), Intimidate 6 (+10), Knowledge: Arcane Lore 8 (+12), Knowledge: Theology & Philosophy 6 (+10), Knowledge: Behavioural Sciences 4 (+8), Knowledge: Physical Sciences 4 (+8), Knowledge: Tactics 4 (+8), Notice 2 (+4), Search 2 (+4), Sense Motive 4 (+6)

    Feats: Attractive, Connected, Contacts, Equipment (1), Well-Informed

    Powers:
    "Negative Energy Arc", Blast 5, +2 ranged (Modifiers: Alternate Save - Fort, Poison; PF: 2 AP) [22 pp]
    -AP: Drain (attributes) 5, +2 ranged (Modifiers: Ranged) [20 pp]
    -AP: Fatigue 5, +2 ranged (Modifiers: Ranged, Poison) [20 pp]

    "Negative Energy Field", Force Field 4 (Modifiers: Impervious) [8 pp]

    Equipment: (5/5 EP)
    Cell Phone [1 ep]
    Camera [1 ep]
    Flashlight [1 ep]
    Laptop [1 ep]
    Comlink [1 ep]

    Combat: Attack +2; Defense 12 (11 flat-footed); Init +0

    Saves: Toughness +4 (4 flat-footed), Fortitude +3 (3), Reflex +3 (3), Will +5 (3)

    Drawbacks: None
    Complications: None
    Trade-Offs: None

    Abilities 20 + Skills 18 (72 Ranks) + Feats 5 + Powers 30 + Combat 8 + Saves 9 = 90/90 pp

    Background:
    Spoiler:
    Lukas Clausewtiz is a statuesque and charismatic man of Prussian ancestry. His family, originally of a military slant, gradually moved over to economics without losing the discipline and efficiency they possessed in their military traditions. Today the family runs a large corporate conglomerate that rivals the largest of Europe.

    Lukas was hardly the eldest sibling, however, and held no hopes for inheriting anything of particularly significant value, so he was never able to maintain an interest in economics. He turned instead to the study of history (and to a lesser extent the occult) out of interest for the conversion of Prussia to Christianity by the Teutonic Knights. Although history was what inspired him to study, his interest shifted to the occult and paranormal, and thusly the various sciences that were most relevent to them. He soon became one of the youngest people in Germany to have earned a Doctorate degree, and his extensive academic achievements, keen intellect and ruthless tactical talent brought him to the attention of the 'Transcendental Human Project'.

    After the three months he was left with a power that he was particularly impressed with. For some reason, whatever it happened to be, he now had the ability to manifest something he referred to as 'negative energy'. It resembled electricity in its shape and how it moved but that was where the similarity ended. It was cold, dark and seemed to stick to people for a brief period after its initial contact, tenaciously sucking away whatever it was there for initially. Also of note was the sound. While the sound of electricity is distintive so is the sound of Lukas' negative energy, it could almost be described as a cacophony of the cries of suffering. It could almost be considered the opposite of electricity. This naturally brought the scientific theories of anti-matter to Lukas' mind, and he had to ask: Is what he possessed 'anti-energy'? He could discharge an arc of negative energy (as he preferred to call it, finding anti-energy unpleasant in how it rolled off the tongue) and found he could affect a person in a few different ways, all of them unpleasant however. He is eager to explore other areas of application for his powers, in the hope of expanding them and finding new abilities.

    Lukas isn't an evil person, but he certainly isn't a good person either. His primary concerns are academic, exploring his abilities and potentials and determining new ways in which to use his power. With other Transcendents soon to be added to the mix he's curious not only to explore the potentials of his own abilities but also how they measure up to the powers of others. Research on the Trancendents' abilities in regards to morality hasn't crossed his mind yet, nor is it likely to pose much interest to him without a lot of convincing. He is highly unlikely to perform acts of evil without a solid research hypothesis, and is willing to regularly put his powers to the aid of others mostly as an opportunity to test his abilities in the field. He can, more or less, be considered a 'goodguy', but probably not a genuinely good guy.

    Description:
    Spoiler:
    Lukas is a classic example of the tall, dark and handsome stereotype. Short dark hair, deep brown eyes, stubbled and well-tanned from studies afield (funded either from his own pocket or a research grant, more often than not a grant). His appearance is significantly Eastern European, something he inherited from his Bosnian mother. He tends to wear a pair of rectangular reading glasses low on his nose as he likes how studious they make him look. It's worth on that point noting that he is exceptionally vane. He possesses a powerful charisma, and a natural (albeit ruthless) sense of tactics which seem to have come naturally with the genes of the talented military officers in his ancestry. He still wears the stereotypical academic attire common among scholars much older than himself (turtle-neck, coat with leather elbow patches, etc.), though he has been cooking up an outfit in his mind that caters to his sense of vanity now that he has Trancendent capabilities. He hasn't sought to have it made yet but his hesitation does not come from suspecting he lacks the economic means, he's just wondering whether a 'super-hero' outfit would be suitable (read: fashionable) this early in the rise of Trancendents.

    Notes/Misc.
    Spoiler:
    None as yet.
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  • #6
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    Josh

    Josh
    Joshua Lucas Trevin

    PL: 6 (90pp)

    Abilities: STR: 10 (0) DEX: 16 (+3) CON: 10 (0) INT: 16 (+3) WIS: 14 (+2) CHA: 8 (-1)

    Skills: Bluff (-1), Computers 4 (+7), Concentration 11 (+13), Diplomacy (-1), Disguise (-1), Escape Artist (+3), Gather Info (-1), Handle Animal (-1), Intimidate (-1), Knowledge (Art 5) (+8), Notice 7 (+9), Perform (Keyboards 11) (+10), Perform (String Instruments 11) (+10), Search (+3), Sense Motive (+2), Stealth (+3), Survival (+2)

    Feats: Benefit [wealth] (1), Dodge Focus (2), Eidetic Memory, Skill Mastery (1) [Concentration, Knowledge (art), Perform (keyboards), Perform (stringed instruments)]

    Powers:
    Force Field [6], Subtle [2], Selective [1]
    Telekinesis [6] - DC:21:tough, Damaging [6] (+6 damage), Perception [6], Precise [1]

    Combat: Attack +2 [Unarmed +0 (Bruise)] Defense 16 (12 flat-footed) Init +3

    Saves: Toughness +6 (6 flat-footed) Fortitude +3 Reflex +6 Will +8

    Drawbacks: None
    Complications: None
    Trade-Offs: None

    Abilities 14 + Skills 13 (52 ranks) + Feats 5 + Powers 34 + Combat 12 + Saves 12 – Drawbacks 0 = 90 / 90

    Background:
    Spoiler:
    Josh was a genius from birth, so far as he or anyone else can tell. Talent like his must be born. No amount of teaching would grant his innate understanding of music. He showed interest before he could walk and was in violin and piano lessons by the time he turned four. Josh excelled from the first time he touched an instrument. Within a year his parents packed him off to a conservatory in Britain that rarely had a student body of more than sixty and specialized in the training of the extremely gifted.

    As Josh was born into affluence and his parents took little interest in his day-to-day raising, he had little difficulty adjusting to the conservatory. He thrived under the high pressure and high expectations and leaped far beyond even his elite peers over the next several years. By age ten he'd performed with the orchestra for royalty and begun building a reputation as a soloist on violin and piano alike. Critics praised his intensity and energy on top of his skill.

    But as Josh's solo career took off he took less and less interest in his inferiors in talent among the orchestra and finally came to dislike playing among large groups of other musicians entirely. They drowned out his own work with their plodding. They were technically proficient, Josh supposed, but had nothing on him. By fifteen he'd convinced his parents that he needed an agent, who promptly got him regular bookings as a solo performer.

    Josh's solo career took off and he spent most holidays away from the school showing off his talents to increasingly appreciative audiences. His time at school became more of a chore and he started frequently skipping classes to practice alone. At sixteen, he left the school without graduating, convinced it no longer had anything to teach him. He started performing full time and lived out of a series of hotel rooms and suitcases.

    Up into his twenties, Josh performed and recorded steadily and thrived on the appreciation of the crowd. He made a prosperous, comfortable living for himself and enjoyed collecting his own press clippings as much as his royalty checks. But it all slowly turned from virtuoso performances where he sweated profusely

    and left the state exhausted to simple competence, to finally the point where he could count heads in the audience while playing. The quality of his performance didn't change, but it was all so easy that he felt like he wasn't doing anything. Composing his own pieces didn't help. Nor did switching from violin to piano and back. He could do it all in his sleep.

    Josh became increasingly tempermental, losing much of his old interest in performing. He missed engagements, showed up late, occasionally drunk. He built up a new reputation as a rock star violinist, though he never reached the excesses of drugs or sex worthy of the label. His career continued to climb, but Josh lost interest. A lifetime of frenetic energy poured into performance, he felt spent. All of the accolades sounded the same. When he was twenty-three, Josh declared his intention to cut back and focus more on recording than live performances. He released two compilations of original works to good sales, but soon abandoned plans for more and went into semi-seclusion.

    Josh played every day, but only for himself. He thought about taking a job teaching at a conservatory or pursuing further education. He read and tried to teach himself languages. But he continued to drift. New compositions couldn't meet his standards and he could find nothing else to distract him. Collaboration was impossible; Josh hadn't worked with another musician in almost a decade.

    Then he met Bastien and Angel.

    "So you don't want me to perform. You don't want anything to do with music. You don't want to write a book or do an interview."

    He reached the peak of human achievement, and reached it early, they told him. Josh couldn't disagree. He hadn't heard another musician in his league since he was eighteen. But he could go further, he could become transhuman, posthuman. Then they proved it. A new start, another place to excell. Josh could hardly pass it up.

    Description:
    Spoiler:
    Josh is of slight build, more slim than skinny, with an intense demeanor. He speaks with a precisely with slight British accent.

    Notes/Misc.
    Spoiler:
    Josh's transcendance profoundly altered his brain's capabilities, turning the drive that once pushed him to the heights of musical excellence into a physical force all its own.

    Telekinesis: Josh can seize objects with his thoughts and move them with great ease. He can lift and move freely up to 1600 pounds. He can freely lift, but not easily move, up to 3200 pounds and drag as much as 8000 pounds. With increased concentration, these figures increase to 1.5 tons, 3 tons, and 7.5 tons.

    Josh can maintain this increased state indefinitely in the absence of distractions. For very short bursts of time, he can double his capacity. Josh can telekinetically manipulate anything he can see.

    In addition to simply moving objects, Josh can direct blasts of telekinetic force or crush the things he holds. He also enjoys extremely precise control, allowing him to handle delicate objects and perform tasks demanding a very light touch indeed. He sometimes plays the violin with his power. While Josh sometimes accentuates his power use with gestures, these are a mere affectation and not required.

    Force Field: The existance of Josh's force field was difficult to ascertain, as it is undetectable to all known instrumentation. The same force that powers his telekinesis is presumed to cover his body in a barrier mere nanometers thick that rests approximately fifteen micrometers outside of Josh's skin. Josh can allow selected objects or materials to pass through his field.

    The field is too close to his skin to protect any normal clothing he wears, even if Josh chose to admit it through. He finds this tiring and annoying, and so is considering his options for clothing that could fit beneath the barrier (in a space which perhaps would accomodate the diamater of a single fiber of polyester) and thus not be subject to wear and tear should he ever have to use his force field for defense.

    Josh finds the presence of his forcefield pleasant and keeps it on while awake, preferring to tune it to admit things as needed.

    Gender: Male
    Age: 25 (Date of Birth: July 28, 1991)
    Height: 5'10"
    Weight: 120 lbs.
    Hair: Blonde
    Eyes: Blue
    Attached Thumbnails Attached Thumbnails Joshpic.jpg  
    Last edited by Samnell; Thursday, 15th June, 2006 at 10:37 PM.
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    Rules are required for role-play for the same reason as they are required for combat: to replace the skills of the player with those of the character.

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  • #7
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    Pathfinder
    Dr. Emerson Walden

    PL: 6 (90pp)

    Abilities: STR: 12 (+1) DEX: 10 (+0) CON: 12 (+1) INT: 14 (+2) WIS: 14/32 (+11) CHA: 12 (+1)

    Skills: Computers 5 (+7), Concentration 2 (+3), Dilomacy 4 (+5), Knowledge (history) 9 (+11), Knowledge (theology and Philosophy) 9 (+11), Notice 2 (+13), Profession (Professor) 5 (+16), Sense Motive 2 (+13), Survival 1 (+12)

    Languages: English, Old English

    Feats: Attack Focus (ranged), Equipment (3), Fearless, Leadership, Second Chance (mind control), Uncanny Dodge 2 (visual and auditory)

    Powers:
    "Perception", Enhanced Ability [Wisdom] 18 [18 pp]

    "Beyond Bonds", Immunity 5, Entrapment [5 pp]

    "Never Lost", Super Senses, Transcendent Awareness, Darkvision, Direction Sense, Distance Sense, Infravision, Tracking [8 pp]

    "Mindsnares", Snare 5, perception, sense dependant (hearing) (Modifiers: Transparent, Alternate Save (Will), Alternate Ability (Intellegence), Range (Perception); Flaws: Sense Dependant (hearing); PF: Reversible, Alternate Power 2) [18 pp]
    -AP: ESP 5, sight and hearing
    -AP: Sensory LInk 5 (Modifiers: duration (sustained), contagious)

    Equipment: (15/15 EP; Wealth +8/+10)
    Shotgun [11 ep]
    Tactical Vest [4 ep]
    Cell Phone
    Laptop
    Pickup Truck

    Combat: Attack +3; Defense 11 (Uncanny Dodge, 10 flat-footed); Init +0

    Saves: Toughness +5 (0 flat-footed), Fortitude +1 (0), Reflex +0 (0), Will +11 (0)

    Drawbacks: None
    Complications: Bad Reputation (Sleeps with Students); Idealism (Individualism)
    Trade-Offs: none

    Abilities 14 + Skills 10 (40 Ranks) + Feats 9 + Powers 49 + Combat 8 + Saves 0 = 90/90 pp

    Background:
    Spoiler:
    Dr. Emerson Walden was a professor of American Literature at the University of Mississippi, in Oxford for years until he was wrongfully accused of sleeping with one of his students. To avoid a scandal, the University asked Dr. Walden to leave, and gave him a fairly decent severance package. His leaving seen as an admission of guilt, he has been unable to find gainful emplyment as a professor since. After being asked to join the Transcendence program, Dr. Emerson Walden has found himself with a new lease on life, and a desire to guide the new generation of people down their true path to greatness.

    Description:
    Spoiler:
    Emerson isn't in the best of shape, though he stays healthy. He is 5'11", and his slowly developing belly brings him to a round 200 lbs. He looks pretty good for a 45 year old, though his hair has been completely white since he graduated college, making him look a few years older. He prefers to wear 3 iece suits with ties, though, since his transformation he has aquired a kevlar vest that he is trying to decide how best to decorate and adapt to a new way of dressing that specifically adresses the uniquiness of his own position as a transcendant.

    Notes/Misc.
    Spoiler:
    do-bop dilly-do squee-bop!

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