The new skill, Martial Lore, is very much Spellcraft for the new system, letting you identify and learn maneuvers being used. The new general feats are listed in the excerpt, but they left out quite a few..
Divine Feats
Divine Spirit (Heal yourself as an immediate action)
Item Creation Feats
Scribe Martial Script (These are scrolls for maneuvers, usable once, that make use of the Martial Lore skill)
Psionic Feats
Instant Clarity (Regain psionic focus after using a maneuver)
Psychic Renewal (Expend psionic focus to recover a maneuver)
Tactical Feats
Clarion Commander (Grant allies AoOs and flanking, take AoOs when you aid another)
Distant Horizon (Bonus to checks after bull rushing, counter charges, extra damage after flanking)
Faith Unswerving (Move after charging, take an attack for an ally, immediate attack when knocked unconscious)
Gloom Razor (Use hide skill for selective invisibility, enemies are flatfooted when you attack and move, easier tumble)
Perfect Clarity of Mind and Body (Bonus speed and AC after full defense, bonus to disarm, feint or trip after intimidating, intimidate after damaging, disarming or tripping)
Reaping Talons (Whirlwind attack against enemies who attack you while fighting defensively, bonus to attack and AC with Tiger Claw weapons)
Scorching Sirocco (Ignite opponents with a tumble check (?), grant allies attack bonus when using Desert Wind, tumbling past enemies damages them)
Shards of Granite (Ignore hardness, lessen penalty of Stone Power feat, overcome DR)
Stormguard Warrior (Waive AoOs for attack/damage bonus, make melee touch attacks to improve weapon damage, defensive fighting bonus against multiple enemies)