Jürgen Hubert
First Post
From another thread over at ENWorld:
Well, personally I think that horror - including supernatural horror - can be done in High Fantasy, and that it's not that difficult.
After all, most characters in fantasy worlds - including the PCs - have preconceptions on how the world is supposed to work. Shatter those, and you can create an atmosphere of horror.
For example, in my old D&D Forgotten Realms campaign, the party encountered a half-fiendish hatchling dragon in an inhabited castle which had just hatched out of his egg (located in the wizard's tower). At the beginning of the night, they only knew that there was a small, acid-spitting monstrosity on the loose in the castle killing people. Then they found the eggshell in the wizard's study and determined that they were facing a small dragon.
But when they actually encountered the creature, they saw that it had three red eyeballs in each eye-socket, and learned to their horror that their assumptions had been wrong, and barely managed to escape with their lives.
Later in the campaign, they discovered another dragon-fiend hybrid. But while a half fiend-half green dragon might have been conceivable - both species were evil, after all, this one was a half silver dragon, and silver dragons are normally creatures of good! Needless to say, the whole implications of that encounter were very disturbing - especially the speculations under what circumstances such a creature might have come into existence, and if there were more of them...
Of course, to shatter the preconceptions, the PCs must have a sense of "normalicy" in the first place, and the GM must take care to maintain that sense in the beginning. Many worlds are already pretty screwed up from the start, and thus the PCs won't be startled by horrific creatures and situations - familiarity breeds contempt, and all that. However, because the Forgotten Realms - possibly the most famous example of "High Fantasy" among RPG settings - does have a "sense of normality", the horrors intruding upon it were all the more effective.
So I was wondering: Have you successfully evoked horror in high fantasy worlds and campaigns? In what worlds? And what techiques did you use?
For genuine horror, the supernatural is IMHO far too blatant and commonplace. Horror games need low-profile, mysterious, hidden forces. For the same reason Horror doesn't work with High Fantasy for me (or to be more specific supernatural horror doesn't.)
Well, personally I think that horror - including supernatural horror - can be done in High Fantasy, and that it's not that difficult.
After all, most characters in fantasy worlds - including the PCs - have preconceptions on how the world is supposed to work. Shatter those, and you can create an atmosphere of horror.
For example, in my old D&D Forgotten Realms campaign, the party encountered a half-fiendish hatchling dragon in an inhabited castle which had just hatched out of his egg (located in the wizard's tower). At the beginning of the night, they only knew that there was a small, acid-spitting monstrosity on the loose in the castle killing people. Then they found the eggshell in the wizard's study and determined that they were facing a small dragon.
But when they actually encountered the creature, they saw that it had three red eyeballs in each eye-socket, and learned to their horror that their assumptions had been wrong, and barely managed to escape with their lives.
Later in the campaign, they discovered another dragon-fiend hybrid. But while a half fiend-half green dragon might have been conceivable - both species were evil, after all, this one was a half silver dragon, and silver dragons are normally creatures of good! Needless to say, the whole implications of that encounter were very disturbing - especially the speculations under what circumstances such a creature might have come into existence, and if there were more of them...
Of course, to shatter the preconceptions, the PCs must have a sense of "normalicy" in the first place, and the GM must take care to maintain that sense in the beginning. Many worlds are already pretty screwed up from the start, and thus the PCs won't be startled by horrific creatures and situations - familiarity breeds contempt, and all that. However, because the Forgotten Realms - possibly the most famous example of "High Fantasy" among RPG settings - does have a "sense of normality", the horrors intruding upon it were all the more effective.
So I was wondering: Have you successfully evoked horror in high fantasy worlds and campaigns? In what worlds? And what techiques did you use?