Darklone
Registered User
This is my favorite part of a campaign I DMed some years ago for a big group of usually about 9 PCs.
SPOILER ALERT: I took the Coin of Evil trilogy in Kalamar as a starting point and buffed it to a campaign from level 1 - 15.
Some things from Harvest of Darkness had been included as well.
The battle takes place in Zoa at the end of the second book after the PCs crafted their own Coin of Evil. During the process of finishing the coin, the players were attacked more than once by different groups and they barely escaped into the sewer hide-out of the clerics of the Guardian, the Kalamar Gawd of Freedom, Chaos, Anarchy and Happiness (Favored weapon: Longsword, Holy symbol: Silver Eagle on Black). Both players in this battle are mainly clerics of the Guardian. The adversary for the Guardian is the Overlord, the God of Slavery and Tyranny.
Cast of characters:
The Heros:
Aladar "the Untouchable", cleric 6, male half-elf.
Aladar was the soul of the group. A sound mind, the freedom aspect of his god was more important to him than the anarchy. Being the only reliable character in a huge group of lone wolves, people mostly followed his proposals. Aladar had been granted a Swordmasters blade for freeing the son of a Zoan noble from Slavery. The sword was an arcane alloy of most interesting materials, game stats: Non-magical, +1 to hit, +2 to damage, pierces DR. In the big fight just a few minutes ago, one of the PCs died and Aladar inherited as the only sword&boarder left in the group the magical shield +1 crafted from a red dragonscale (fire resistance 15). He was wearing a fullplate that just got enhanced to work as a light armor with -3 dex penalty.
The group didn't know about neither the swords nor the shields exact abilities.
Aladar was jokingly called Untouchable now and then since he happened to survive the biggest battle with hardly a scratch. In my group there always seems to be one specific player against whom me as the DM does not manage to roll higher than a 5 with a d20. This "holy protection" was object of many jokes especially since Aladar happened to be always in the midst of the fighting due to his (till the fullplate got enhanced) low mobility.
Shelri Deathdancer, bbn1/clr5 +2 (coin of evil boost), male forest gnome.
Shelris player was with his first character the only accepted group leader. He sacrificed that character (A dwarven fighter/spellsinger) at level 2 against two ogres with class levels (yeah, status quo campaign) to save the group, fighting the ogres with 3 hp left for several rounds. He succeeded, yet the last attack killed him.
Since the player happened to be cursed with bad luck, the new character got some extra leeway for character creation (He was allowed to roll more often and pick a unusual class/race combination). So far Shelri proved to be the groups best melee dude with a twohanded axe and Power attack (and cleric buffs). Travel domain power was houseruled to allow him to get out of grapples.
In the fight just minutes before this one, the group looted a magical shortsword +2 able to speak with a silver eagle claw at the sword hilt (more about the sword in the adventure). The guy they took it from had a magical gauntlet that silenced the sword and neutralised it's special abilities. The sword literally screamed for Guardian priests. The group picked it up and gave it as a longsword to Shelri. I'm not sure anymore whether he just lost his axe...
The sword had a special power: Critical hits against clerics of the Overlord triggered a Disintegrate 1/day. I don't remember though whether that was something I changed (IIRC the book had it as useable as a standard action).
SPOILER ALERT: I took the Coin of Evil trilogy in Kalamar as a starting point and buffed it to a campaign from level 1 - 15.
Some things from Harvest of Darkness had been included as well.
The battle takes place in Zoa at the end of the second book after the PCs crafted their own Coin of Evil. During the process of finishing the coin, the players were attacked more than once by different groups and they barely escaped into the sewer hide-out of the clerics of the Guardian, the Kalamar Gawd of Freedom, Chaos, Anarchy and Happiness (Favored weapon: Longsword, Holy symbol: Silver Eagle on Black). Both players in this battle are mainly clerics of the Guardian. The adversary for the Guardian is the Overlord, the God of Slavery and Tyranny.
Cast of characters:
The Heros:
Aladar "the Untouchable", cleric 6, male half-elf.
Aladar was the soul of the group. A sound mind, the freedom aspect of his god was more important to him than the anarchy. Being the only reliable character in a huge group of lone wolves, people mostly followed his proposals. Aladar had been granted a Swordmasters blade for freeing the son of a Zoan noble from Slavery. The sword was an arcane alloy of most interesting materials, game stats: Non-magical, +1 to hit, +2 to damage, pierces DR. In the big fight just a few minutes ago, one of the PCs died and Aladar inherited as the only sword&boarder left in the group the magical shield +1 crafted from a red dragonscale (fire resistance 15). He was wearing a fullplate that just got enhanced to work as a light armor with -3 dex penalty.
The group didn't know about neither the swords nor the shields exact abilities.
Aladar was jokingly called Untouchable now and then since he happened to survive the biggest battle with hardly a scratch. In my group there always seems to be one specific player against whom me as the DM does not manage to roll higher than a 5 with a d20. This "holy protection" was object of many jokes especially since Aladar happened to be always in the midst of the fighting due to his (till the fullplate got enhanced) low mobility.
Shelri Deathdancer, bbn1/clr5 +2 (coin of evil boost), male forest gnome.
Shelris player was with his first character the only accepted group leader. He sacrificed that character (A dwarven fighter/spellsinger) at level 2 against two ogres with class levels (yeah, status quo campaign) to save the group, fighting the ogres with 3 hp left for several rounds. He succeeded, yet the last attack killed him.
Since the player happened to be cursed with bad luck, the new character got some extra leeway for character creation (He was allowed to roll more often and pick a unusual class/race combination). So far Shelri proved to be the groups best melee dude with a twohanded axe and Power attack (and cleric buffs). Travel domain power was houseruled to allow him to get out of grapples.
In the fight just minutes before this one, the group looted a magical shortsword +2 able to speak with a silver eagle claw at the sword hilt (more about the sword in the adventure). The guy they took it from had a magical gauntlet that silenced the sword and neutralised it's special abilities. The sword literally screamed for Guardian priests. The group picked it up and gave it as a longsword to Shelri. I'm not sure anymore whether he just lost his axe...
The sword had a special power: Critical hits against clerics of the Overlord triggered a Disintegrate 1/day. I don't remember though whether that was something I changed (IIRC the book had it as useable as a standard action).
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