Kurashu
First Post
Ok. The hexblade pretty much sucks. All, well most all, of us accept this. They get no love with supplements (occasionally they do, but not nearly enough). The Hex Feats are alrights and letting them have access to ever Sor/Wiz spell is alright too. However, I'd like to take the Hexblade in a slightly different direction and make them the martial brother of the Warlock and the arcane equal of the paladin (instead of his retard rebel kid brother).
First I striped away everything from the Hexblade except the arcane resistance and Mettle. Spells? Gone. Curse? Gone. Aura of Unluck? Gone. I replaced the familiar with the Dark Compaion option from PHB II. Eldricth Blast and Invocations added in, although at signifcantly reduced pace. I gave them good fort saves and armored mage light at 1st, med at 5th, heavy at 10th.
Here's the final product, just add fluff.
See Post #9
First I striped away everything from the Hexblade except the arcane resistance and Mettle. Spells? Gone. Curse? Gone. Aura of Unluck? Gone. I replaced the familiar with the Dark Compaion option from PHB II. Eldricth Blast and Invocations added in, although at signifcantly reduced pace. I gave them good fort saves and armored mage light at 1st, med at 5th, heavy at 10th.
Here's the final product, just add fluff.
See Post #9
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