[Rogues Gallery] The Transmuter's Last Touch (DM: Vigwyn)

Vigwyn the Unruly

First Post
This is the Rogues Gallery for The Transmuter's Last Touch game DM'ed by Vigwyn.

Please post your character sheet here. I will trust everyone to keep track of their own ammo, spell uses, potions, etc., so please be honest and do your best to keep up with those things.

Note: Please do not post anything else here! All other OOC posts, even character-related comments and questions, should be posted in the OOC thread.


Treasure:
Red and black jasper (50 gp)
hematite (10 gp)
peridot (30 gp)
zircon (40 gp)
large emerald (2000 gp)
granite dice (10 gp)
sealskin boots (7 gp)
ornate wooden chest (90 gp)
wand (?)
scroll of identify (A) x2
scroll of cure moderate wounds
potion of enlarge person
elixir of love
elixir of sneaking
masterwork mace
148 pp
85 gp


Experience:
50 XP each for roleplaying (4/14/07)
225 XP each for guardroom kobolds (4/27/07)
75 XP each for trap (5/21/07)
100 XP each for barricade room (5/21/07)
100 XP each for Fikk and his dire weasel (6/9/07)
50 XP each for roleplaying (6/28/07)
50 XP each for prison room encounter (8/14/07)
225 XP each for kobold guards (8/14/07)
225 XP each for ogre (8/14/07)
 
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Rathan

First Post
Lazarius Jones
CG Male Wizard
Wizard 2
XPs: 1450

Stats
Str 8 (-1) (0 points)
Dex 14 (+2) (6 points)
Con 14 (+2) (6 points)
Int 16 (+3) (10 points)
Wis 14 (+2) (6 points)
Cha 8 (-1) (0 points)

General
HP: 13 (max first level using Fixed HP as described on pg 198 of the DMG +3 Feat)
AC: 12 (10 base + 2 dex)
Initiative: +6 ( +2 Dex +4 Feat)
Move: 30’


Combat
BAB: +1
Melee: +0
Ranged: +3

Masterwork Light Crossbow +4 (1d8/19-20x2)
Dagger, thrown +3 (1d4-1/19-20x2)
Dagger, melee +0 (1d4-1/19-20x2)

Saves:
Fort: +2 (0 base + 2 con)
Ref: +2 (0 base + 2 dex)
Wil: +4 (2 base + 2 wis)

Skills:
Concentration: +6/+10 (+4 ranks +2 Con +4 Feat for Casting)
Decipher Script: +7 (+4 ranks +3 Int)
Knowladge (Arcana): +7 (+4 ranks +3 Int)
Spot: +4 (+2 ranks +2 Wis)
Search: +5 (+2 ranks +3 Int)
SpellCraft: +7 (+4 ranks +3 Int)

Languages:
- Common
- Elven
- Draconic
- Goblin

Feats:
- Improved Initiative
- Combat Casting
- Scribe Scroll
- Summon Familiar
- Toughness (Thanks to our generous DM!)

Class Features:
-Spellcasting
-Summon Familiar



Racial Features:
- Medium size
- One Extra feat at first level
- +4 skill points at first level and +1 for every level after
- Can be any class

Spells:

Known:

0th- All
1st- 6 (Shield, Mage Armor, Magic Missile, Ray of Enfeeblement, Identify, Burning Hands)
2nd-
3rd-
4th-
5th-
6th-
7th-
8th-
9th-

Prepared:

0th- Acid Splash 1, Detect Magic, Light x2
1st - Shield, Magic Missile x2
2nd-
3rd-
4th-
5th-
6th-
7th-
8th-
9th-

Arms, Armor and Equipment:
Potion of Cure Light Wounds x6 300gp 1lbs
Dagger x5 10 gp 5lbs
Masterwork Light Crossbow 335gp 0lbs
Bolts (50) 5 gp 0lbs
Backpack 2 gp 2lbs
Bedroll 1 sp 5lbs
Flint and Steel 1 gp 0lbs
Ink 8 gp 0lbs
Ink Pen 1 sp 0lbs
Bullseye Lantern 12 gp 3lbs
Manacles 15 gp 1lbs
Oil 5 sp 1lbs
Paper (50 sheets) 4 gp 0lbs
Beltpouch x3 3 gp 1lbs
Trail Rations x6 3 gp 3lbs
Silk Rope (50 ft) 10 gp 5lbs
Waterskin 1 gp 1lbs
Spell Component Pouch 5 gp 0lbs
Spell Componentes 50 gp worth) 50 gp 0lbs
Spellbook 15 gp 0lbs

Money Left:
GP: 218 SP: 11 CP: 50

Encumberance:
Light

Appearance:

Lazarius is a man of average height, standing nearly five foot eleven inches tall and his hair is strait and long, the dark ebbon locks reaching near the middle of his sholderblades. His clothing is rather plain, at least for now as he's not amassed enough wealth to futher anything more fancy. Simple browns, dark yellows and grays and blacks her his colors of choice as he tries to keep himself as little noticed as possible.

Background:

Lazarius has been out of wizard training school for nearly a year now, and thusfar he's made little progress making a name for himself. Fortunately he has entrusted himself in the hands of a few comrades for a bit of adventuring in order to progress not only his magical aptitude, but his fame as well. Recently Lazarius would be found in and on the outskirts of the small town of Eldold. He and his band of compatriots have taken on a task that the town elders have bestowed apon them and the problem seems to be a bottomless pit of everending twists and turns.
 
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industrygothica

Adventurer
Norbrit Nogginsplitter, Dwarven fighter

Code:
[B]Name:[/B] Norbrit Nogginsplitter
[B]Class:[/B] Fighter
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Moradin

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 2        [B]XP:[/B] 2100
[B]Dex:[/B] 12 +1 ( 4p.)     [B]BAB:[/B] +2         [B]HP:[/B]  [COLOR=Red]24[/COLOR]/24 (2d10+9)
[B]Con:[/B] 16 +3 ( 8p.)     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] --/--
[B]Int:[/B] 10 +0 ( 2p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] --
[B]Wis:[/B] 14 +2 ( 6p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +0
[B]Cha:[/B]  6 -2 ( 0p.)     [B]ACP:[/B] -8         [B]Spell Fail:[/B] 50%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +2    +1    +0    +0    +0    19
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +3          +6
[B]Ref:[/B]                       0    +1          +1
[B]Will:[/B]                      0    +2          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Dwarven waraxe, m/w       +7     1d10+3          x3
Shortbow                  +3     1d6             x3


[B]Languages:[/B] Common, Dwarven

[B]Abilities:[/B] Darkvision 60-ft., Stonecunning, +2 vs. poison

[B]Feats:[/B] Weapon focus (dwarven waraxe), Power attack, Cleave, Toughness (free)

[B]Skill Points:[/B] 10       [B]Max Ranks:[/B] 2.5/5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      5    +3    -6    +2 (+2 climber's kit, -8 acp)
Jump                       5    +3    -8    +0 (-8 acp)

[B]Equipment:               Cost  Weight[/B]
Dwarven Waraxe           330gp    8lb
Banded Mail              250gp   35lb
Heavy wooden shield        2gp   10lb
+1 [I]Shock[/I] battleaxe (found [url=http://www.enworld.org/showpost.php?p=3842227&postcount=376]here[/url])
-------------------------------------
Backpack                   2gp    2lb
Rope, silk                10gp    5lb
Climber's kit             80gp    5lb

Potions:[i]
Cure light wounds[/i] (4)    200gp    

[B]Total Weight:[/B]65lb      [B]Money:[/B] 126gp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                76   153   230   460   1150
[B]Age:[/B] 53
[B]Height:[/B] 4'0"
[B]Weight:[/B] 139lb
[B]Eyes:[/B] brown
[B]Hair:[/B] red
[B]Skin:[/B] tan
Appearance: Norbrit keeps his long red hair and beard loose and tangled--and dirty; like most dwarves baths are few and far between. He is gruff in both appearance and attitude, and sees no need in wasting time pondering over a situation when you can just kick down a door and see what's on the other side.

Background: After some family disagreements in Clan Nogginsplitter, Norbrit has decided to take a break from it all and venture out on his own. He's sure he'll go back some day, but in the long life of a dwarf, that could still be some years off.
 
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Rhun

First Post
Avaxasir "Zazz" Nightwind

Avaxasir Nightwind, or Zazz as his friends call him, is not your typical elf. He is rude, crude, and can be quite the troublemaker, often getting in trouble with the law. He was forced away from his forest home by the others of his clan, as they found his behavior too "un-elflike." Zazz just shrugged and travelled to the city, where he began working as a sneak and thief to get by. He has found that the urban environment suits him better than the forest, anyway.

Zazz is muscular for an elf, but still possessed of his race's grace and agility. He is fair skinned, with long raven-black hair worn in a poney-tail. Jet black eyes peer out from what would be an attractive face...if not for the jagged scar across the left cheek. Zazz typically dresses in dark colors, greys and blacks, to help camouflage himself when he is hiding.





Code:
[b]Neutral Elf Male[/b]
Rogue 2 

XPs: 2150

[b]Stats[/b]
Str	12	(+1) 	(4 points)
Dex	18	(+4)	(10 points, +2 racial)
Con	12	(+1)	(6 points, -2 racial)
Int	14	(+2)	(6 points)
Wis	10	(+0)	(2 points)
Cha	08	(-1)	(0 points)

[b]General[/b]
HP: 		14
[size=1]Updated as per Fixed Hit Point variant, + free [i]Toughness[/i] feat.[/size]
AC: 		17	(10 base + 4 dex + 3 armor)
Initiative: 	+4
Move:		30’


[b]Combat[/b]
BAB:			+1[size=1]
Melee:			+1	
Ranged:			+5

	Rapier, melee		+6 (1d6+1/18-20)
	Dagger, thrown		+5 (1d4+1/19-20)
      	Dagger, melee		+5 (1d4+1/19-20)
	Mace, light		+5 (1d6+1/x2)[/size]

[b]Saves:[/b][size=1]
Fort:	+1	(0 base + 1 con)
Ref:	+7	(3 base + 4 dex)
Wil:	+0	(0 base + 0 wis)
Immune to magic [i]Sleep[/i] effects
+2 racial save bonus against enchantment spells/effects[/size]

[b]Skills:[/b][size=1]
Appraise			           +4	(2 ranks, +2 int)
Balance				+11	(5 ranks, +4 dex, +2 synergy)
Bluff				-1	(2 ranks, -1 cha)
Climb				+7	(2 ranks, +4 dex)
Disable Device			+9	(5 ranks, +2 int, +2 equipment)
Escape Artist			+5	(1 rank, +4 dex)
Hide				+10	(4 ranks, +4 dex, +2 equipment)
Jump				+7	(5 ranks, +2 synergy)
Listen				+4	(2 ranks, +0 wis, +2 racial)
Move Silently			+10	(4 ranks, +4 dex, +2 equipment)
Open Lock			           +11	(5 ranks, +4 dex, +2 equipment)
Search				+6	(2 ranks, +2 int, +2 racial)
Sense Motive			+2	(2 ranks, +0 wis)
Sleight of Hand			+6	(2 ranks, +4 dex)
Spot				+4	(2 ranks, +0 wis, +2 racial)
Tumble				+11	(5 ranks, +4 dex, +2 synergy)
[/size]

[b]Languages:[/b][size=1]
- Common
- Elven
- Draconic
- Goblin[/size]

[b]Feats:[/b][size=1]
- Weapon Finesse
- Toughness (free)[/size]

[b]Class Features:[/b][size=1]
- Sneak Attack +1d6
- Trapfinding
- Evasion[/size]


[b]Racial Features:[/b][size=1]
- Medium size
- Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. 
- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.[/size]

[b]Arms, Armor and Equipment:[/b][size=1]
Studded leather (masterwork)		175gp	20lb
Rapier, masterwork			320gp	2lb
Light Mace				5gp	4lb
2 daggers				4gp	2lb
1 dagger (cold iron)                       4gp        1lb
1 dagger (silver)                          22gp       1lb
Thieves' tools (masterwork)		100gp	2lb
Thieves' Cloak (masterwork tool)	50gp	Worn
Thieves' Boots (masterwork tool)	50gp	Worn
Traveler’s Clothing			1gp	Worn
- 4pp, 10gp (hidden pockets)	-	0.14lb
Backpack				2gp	2lb
- Blanket, winter			5sp	3lb
- Everburning Torch			110gp	1lb
- Sacks, 2				2sp	1lb
Pouch, belt			1gp	0.5lb
- Chalk, 3 pieces			3cp	-----
- Flint & steel			1gp	-----
- 2 potions, [i]cure light wounds[/i]             100gp     -----
- 4gp, 2sp, 7cp			-           0.13lb
				

Encumberance: [b]Light[/b]		< 40lb					
[/size]
 
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Ivellious

First Post
Aust Xiloscent
Male Elf Cleric 2
Chaotic Good
Corellon Larethian
Xp 1050
[sblock=stats]Strength 14 (+2)
Dexterity 12 (+1)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 14 (+2)
Charisma 14 (+2)

Size: Medium
Height: 4' 11"
Weight: 115 lb
Skin: Pale
Eyes: Blue
Hair: Dark Brown; Beardless

Domains: Good War

Energy: Positive [Healing / Turns Undead]

Total Hit Points: 17

Speed: 20 feet [armor]

Armor Class: 19 = 10 +6 [banded] +2 [heavy steel] +1 [dexterity]

Touch AC: 11
Flat-footed: 18

Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +4 = 3 [base] +1 [constitution]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: +5 = 3 [base] +2 [wisdom]
Attack (handheld): +3 = 1 [base] +2 [strength]
Attack (unarmed): +3 = 1 [base] +2 [strength]
Attack (missile): +2 = 1 [base] +1 [dexterity]
Grapple check: +3 = 1 [base] +2 [strength]

Light load: 58 lb. or less
Medium load: 59-116 lb.
Heavy load: 117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 875 lb.

Languages: Common Elven

mw Longsword +1 to hit[1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]

mw Banded mail [heavy; +6 AC; max dex +1; check penalty -5; 35 lb.]

Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]

Feats:

Combat Casting
Weapon Focus [war domain, sect weapon] Longsword
Thoughness

Traits:

Skill Name Key Ability Skill Modifier = Ability Modifier + Ranks + Misc. Modifier

Concentration Con 4 = +1 +3
Diplomacy Cha 5 = +2 +3
Heal Wis 4 = +2+2
Knowledge (religion) Int 2 = +0 +2
Listen Wis 4 = +2 +2 [elf]
Search Int 2 = +0 +2 [elf]
Spot Wis 4 = +2 +2 [elf]

* = check penalty for wearing armor

Zero-level Cleric spells: 4 per day

First-level Cleric spells: 3 (2+1) per day +1 from a domain:

Spells prepared normally:
0th Light, Detect Magic, Detect Poison
1st Bless, Divine Favor, Sanctuary
Domain Magic Weapom

Elf:

* +2 dexterity / -2 constitution (already included)

* Immune to magical sleep

* +2 racial bonus to saves vs. enchantments

* Low-light vision

* Proficient with longsword, rapier, longbow && shortbow

* +2 racial bonus on listen, search, and spot checks

* Notice secret doors

Cleric:

* Alignment Aura

* Spontaneous Casting (heal)

* Turn Undead (5x/day)

* High wisdom gains bonus spells daily

* Domain choices give additional abilities
[/sblock]


[sblock=Aust Xiloscent's Equipment]

57 lb Weapons / Armor / Shield (from above)
3 lb Arrows (quiver of 20) x1
2 lb Backpack
5 lb Bedroll
Flint and steel
1 lb Pouch x1
4 lb Rations (1 day) x4
5 lb Rope (50', silk) x1
1 lb Sacks x1
20 lb Tent
2 lb Torches x2
4 lb Waterskins x1
1 lb Whetstone
1 lb Healer kit
1 lb Holy symbol (silver)
2 lb Spell component pouch
Vial of Antitoxin
_____
109 lbs Total

Also...

3gp 7sp 4cp[/sblock]

[sblock=Aust Xiloscent's history] Aust is your normal typical elf, out adventuring because he wants to expole the world. He also wants to be able to bring good service to his god Corellon Larethian[/sblock]

[sblock=Aust Xiloscent's personality] Aust is a very carefree person. Though you might do something that he doesn't like, he won't constently shove it in your face. He is a very kind person and willing to do anything to help his friends[/sblock]
 
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ControlFreak

First Post
Cyrus Ackerling, Chaotic Good Cleric (2) of Kord (Luck, Strength)

[SBLOCK]Cyrus is a cheerful bearded fellow with long unkempt brown hair. He loves battle
and is never one to hang back from the front lines. He's easy to like, that is
if you don't mind the almost constant recruitment to the Church of Kord.

He is positive and encouraging in battle, and is a decent enough combatant
himself. During downtime he exercises often and enjoys arm wrestling and other
contests of fitness and strength.

STR 14, DEX 10, CON 14, INT 10, WIS 14, CHA 14
HP: 19
AC: 17 (Flatfooted 17, Touch 10) - (15 without Shield)
Init: +0
Speed: 20'
Attack: +3 Base Melee, +1 Base Ranged
+4 Masterwork Heavy Mace, D8+2 (D8+3 if 2-handed)
+1 Light Crossbow, D8
+3 Unarmed D3+2
Skills: Concentration +5, Heal + 9, Knowledge (religion) + 2, Knowledge
(the planes) +2, Spellcraft +3
Feats: Iron Will, Power Attack, Toughness (FREE)
Possessions:
Weapons: Crossbow, light; Mace, heavy, Masterwork
Armor: Breastplate
Shields: Shield, heavy steel
Goods: Healer`s kit, Masterwork; Holy symbol, silver; Cleric`s vestments;
Traveler`s outfit; Backpack; Bedroll; Flask; Pouch, belt; Rope, silk
(50 ft.); Whetstone; Everburning Torch
Magic: Potion: Cure Light Wounds

Default Spells Prepared:
0 - Detect Magic, Guidance x2, Resistance
1 - Entropic Shield (Domain), Divine Favor, Magic Weapon, Shield of Faith[/SBLOCK]
HTML Character Sheet
 
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doghead

thotd
Lazarius Jones, male human Wizard 2

[sblock]Alignment: Chaotic Good
Experience: 1600

Str 8 (-1), Dex 14 (+2), Con 14 (+2), Int 16 (+3), Wis 14 (+2), Cha 8 (-1)

Hit Dice: 2d4+7 (hp 13)
Initiative: +6 [+2 Dex +4 Feat)
Speed: 20 ft. [base 30 ft., medium encumbrance]
Armour Class: 12 [base 10 + 2 dex]
* Touch 12, Flat Footed 10
BAB: +1
* mw Light Crossbow +4 range (1d8, 19x2, 80 ft.)
* Dagger +3 range (1d4-1/19-20x2, 10 ft.)
* Dagger +0 melee (1d4-1/19-20x2)

Saves: Fort +2, Ref +2, Wil +5

Skill Points: 30 [(2+3+1)*4 +6]
Max Ranks: 5/2.5
Skills:
* Concentration +7/+11 [5 ranks, +2 Con / +4 Feat]
* Decipher Script +5 [2.5 cc/ranks, +3 Int]
* Knowledge (Arcana) +8 [5 ranks, +3 Int]
* Spot +4 [2.5 cc/ranks, +2 Wis]]
* Search +5 [2.5 cc/ranks, +3 Int]
* Spell Craft +8 [5 ranks, +3 Int]

Languages: Common, Elven, Draconic, Goblin.

Feats and Abilities:
* Improved Initiative [human]
* Combat Casting [level 1]
* Arcane Spell-casting [sorcerer 1]
* Scribe Scroll [sorcerer 1]
* Summon Familiar [sorcerer 1]
* Toughness [DM bonus]

Spells Known: All/6
* 0th (DC 13): All
* 1st (DC 14): Shield, Mage Armor, Magic Missile, Ray of Enfeeblement, Identify, Burning Hands.

Spells Prepared: 4/3
* 0th: Acid Splash, Detect Magic, Light x2
* 1st:

Arms, Armor and Equipment:
* Masterwork Light Crossbow (4 lb.)
* 10 Bolts (1 lb.)
* Dagger x5 (5 lb.)
* Backpack (2 lb.)
* * Bedroll (5 lb.)
* * Flint and Steel
* * Ink & Ink Pen
* * Manacles (2 lb.)
* * 50 sheets of Paper
* * Trail Rations x6 (6 lb.)
* * 50 ft of Silk Rope (5 lb.)
* * Water-skin (4 lb.)
* * Bulls-eye Lantern (3 lb.)
* * Oil (1 lb.)
* * Spellbook (4 lb.)
* Beltpouch (1/2 lb.)
* * Potion of CLW x2
* Beltpouch (1/2 lb.)
* * Potion of CLW x2
* Spell Component Pouch (2 lb.)
* * Spell Components

Coin: 218 gp, 11 sp, 50 cp.

Weight Carried: 44 lb.
Encumbrance: Light 26 lb., Medium 53 lb., Heavy 80 lb..[/sblock]

Appearance: Lazarius is of average height, standing nearly five foot eleven inches tall. His hair is straight and long - his dark ebon locks reaching near the middle of his shoulder blades. His clothing is rather plain, at least for now as he's not amassed enough wealth to afford anything more fancy. Simple browns, dark yellows and grays and blacks are his colors of choice as he tries to keep himself as little noticed as possible. Especially by people shooting at him.

Background: Lazarius has been out of wizard training school for nearly a year now, and thus far he's made little progress making a name for himself. It is a situation that frustrates him immensely. Especially as Guy de Huiard, so Lazaruis has heard, has already been feted several times for his deeds.

Fortunately, Lazarius has managed to attach himself to a small band of brave souls for a bit of adventuring. Hopefully they will keep him alive long enough to progress his magical aptitude and increase his fame as well.

Recently Lazarius and his companions have found their way to the small town of Eldold. He and his band of compatriots have taken on a task that the town elders have bestowed apon them and the problem seems to be a bottomless pit of never ending twists and turns.
 

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