Jemal
Adventurer
The trip through the portal was gut-wrenching and dizzying. It seemed to last forever, but at the same time you know it was no more than a few seconds. A moment later you hit a hard stone surface and hear coughing from somewhere nearby... or was that you? With a shake of your head, you glance around, seeing unfamiliar shapes nearby.
The sky is dark and cloudy, it seems like twilight here. Ringing you about a hundred feet away are dozens of men and women, all dressed in similar strange clothing and holding strange looking crossbows. Clearing his throat, an elderly (about 50) human with gray hair steps forwards and speaks. Through his magic, you are all able to understand him perfectly.
"Welcome to Prison, maggots. The first thing you should know is that if you step off that stone while we're still here, you will die. Period." He waits a moment to see if anyone will test the theory.
"Ah good, not stupid after all. You may manage to survive here.. for a while, at least. I'm the Warden, Commander Roe, and it is my duty to meet new inmates and tell them the rules... We only have a few, but if you don't follow them, you WILL die.
First, Don't try to tell us your innocent or you don't belong here. Even If I cared or believed you, there's nothing that can be done. Your here till you die.
Secondly, you will NEVER attack or dissobey a guard. If you do, you will be executed.
Thirdly, when we leave here, you will be on your own. This is a prison, but we're not here to babysit you. Whether you live or die is up to you. We've provided you with a weeks worth of food, and after that you'll have to get your own. How you choose to do that matters not to me. Some have farmed, some hunt.. some hunt other prisoners. We've cleared the area for 2 miles to give you a running start from any bandits who may wish to prey on you, and that's the last help you'll get."
The Old man turns to leave, then stops as though he'd forgotten something, though it's obvious to some (Sense motive DC 15) that this is well rehearsed for effect.
"Oh, and by the way, before you start to think that you can kill your fellows that are on that slab with you, take a good look around. One of the faces you see is your Soul Bond. If they die, you die. So any of you that have a desire to stay alive, may wish to keep your fellows alive, too."
The Warden turns around and jumps onto a strange, metalic wagon. The guards do the same with a half dozen other wagons, and the Metalic devices rise 20' into the air.
"Welcome to Hell on Earth, people. Enjoy your stay." The Warden shouts down at you as they zoom off to the North (At least, you think it's north...) at extreme speeds, leaving a half dozen sorry-looking inmates on a slab of stone in the middle of nowhere. Around you is nothing but barren, dusty plains for many miles, though you can see a mountain range to the north (where the guards went), and what looks to be a large collection of buildings far to the southwest. The north east, east, and south east appears to be forested after a few miles. The barrenness is broken only by occasional rocks, and strange looking rusted metalic formations.
The sky is dark and cloudy, it seems like twilight here. Ringing you about a hundred feet away are dozens of men and women, all dressed in similar strange clothing and holding strange looking crossbows. Clearing his throat, an elderly (about 50) human with gray hair steps forwards and speaks. Through his magic, you are all able to understand him perfectly.
"Welcome to Prison, maggots. The first thing you should know is that if you step off that stone while we're still here, you will die. Period." He waits a moment to see if anyone will test the theory.
"Ah good, not stupid after all. You may manage to survive here.. for a while, at least. I'm the Warden, Commander Roe, and it is my duty to meet new inmates and tell them the rules... We only have a few, but if you don't follow them, you WILL die.
First, Don't try to tell us your innocent or you don't belong here. Even If I cared or believed you, there's nothing that can be done. Your here till you die.
Secondly, you will NEVER attack or dissobey a guard. If you do, you will be executed.
Thirdly, when we leave here, you will be on your own. This is a prison, but we're not here to babysit you. Whether you live or die is up to you. We've provided you with a weeks worth of food, and after that you'll have to get your own. How you choose to do that matters not to me. Some have farmed, some hunt.. some hunt other prisoners. We've cleared the area for 2 miles to give you a running start from any bandits who may wish to prey on you, and that's the last help you'll get."
The Old man turns to leave, then stops as though he'd forgotten something, though it's obvious to some (Sense motive DC 15) that this is well rehearsed for effect.
"Oh, and by the way, before you start to think that you can kill your fellows that are on that slab with you, take a good look around. One of the faces you see is your Soul Bond. If they die, you die. So any of you that have a desire to stay alive, may wish to keep your fellows alive, too."
The Warden turns around and jumps onto a strange, metalic wagon. The guards do the same with a half dozen other wagons, and the Metalic devices rise 20' into the air.
"Welcome to Hell on Earth, people. Enjoy your stay." The Warden shouts down at you as they zoom off to the North (At least, you think it's north...) at extreme speeds, leaving a half dozen sorry-looking inmates on a slab of stone in the middle of nowhere. Around you is nothing but barren, dusty plains for many miles, though you can see a mountain range to the north (where the guards went), and what looks to be a large collection of buildings far to the southwest. The north east, east, and south east appears to be forested after a few miles. The barrenness is broken only by occasional rocks, and strange looking rusted metalic formations.