Quartz
Hero
For the GMs. Please tell me of your experiences GMing a balanced party of focussed characters - e.g. the archetypal Ftr 10, Rog 10, Cl 10, and Wiz 10 - compared with a party of more rounded characters, e.g. Bar 2 / Mk 2 / Ftr 6, Ftr 4 / Rog 6, Cl 6 / Pal 4, and Mk 2 / Ftr 2 / Wiz 6. Do you prefer one or the other? It seems to me that the former party is easier to plan for at least initially, the latter party is the more resilient, more able to cope with the loss of a character.
Equally, ISTM it's harder to encourage the spellcasting types to diversify, and it's moderately difficult to get the combat types to drop BAB, especially if the game is going to get Epic.
Equally, ISTM it's harder to encourage the spellcasting types to diversify, and it's moderately difficult to get the combat types to drop BAB, especially if the game is going to get Epic.