Constables of the 14th Ward


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jkason

First Post
Moru Sen, human conjurer

Scotley said:
OOC: I need DC: 18 Fortitude saves from Moru Sen, Soulfetter and Rahvin. Soulfetter and Rahvin also have attacks of opportunity coming against the swarm. (Moru having already rolled his.)

As the swarm overpowers him, Moru finds his stomach churning. Seeing several of the stirges fall further back of the alley, and noting his more martial companion seems to have the child in hand, Moru decides to fall back, hoping to regain his composure.

[sblock=OOC]Fort Save: 17 Moru moves back to F13, out of the nasty swarmy mess.

I'm not sure if nausea prevents Spot, so I made a Spot check either way: Spot 13[/sblock]
 

Scotley

Hero
The battle continues...

Thea tried desperately to remember what tactics one was supposed to use against swarms- there were too many minds for most of her magics, and the usual remedy of fire seemed like a bad plan when one considered that both her friends and innocent bystanders might be burned just as easily. She knew enough to imagine the kind of speech Magistrate Ironshirt would give if something like that happened... Still, she had to help out somehow, and while the swarm might be a difficult target, the stirges were another matter. Again her voice sung out in mystic words, and her hands flashed through a few quick gestures. Two of the Stirges (5 & 7) drop from the sky and fall into the mass of the swarm to vanish.

Jonas grits his teeth against the bites of the rats. But he heeds the advice of Andrew and aims a better blow at the rat in front of him. Even with the added insight, Jonas' weapon is turned by the rat's thick fur. (AC16)

As the swarm overpowers him, Moru finds his stomach churning. Seeing several of the stirges fall further back of the alley, and noting his more martial companion seems to have the child in hand, Moru decides to fall back, hoping to regain his composure.

Seeing the cloud of Stirges and other assorted Vermin assembled in a mass, Andrew will point his truncheon at the mass and direct a wave of sound energy towards them in a 10 foot cone centered on the largest mass. Perhaps due to the nausea and disorientation, Andrew is not very successful, but even then the swarm seems to ripple from the sound and a number of the insects are brought down (2 points of damage, swarms take an extra 50% from area spells and I decided to be generous and round up). The remaining two Stirges shudder, but do not drop.

The swarm continues to move into the street, bringing traffic to a halt. Then Mary, having taken no action until she finally realizes her danger with the shouting of constables, grabs her screaming daughter and steps out of the path of the deadly peril. The swarm rolls over Soulfetter's legs once more biting and scratching (Soulfetter takes 14 points of damage) and as he begins to move makes a backhanded swipe at the swarm as he passes, slapping a handful of the rodents into the alley wall (9 points to the swarm) before dropping the over-sized truncheon.

Seeing that Mickey is still (barely) standing, Darius cocks an impressed eyebrow, thinking "Mickey's pretty tough! But it's time to end this." Darius finishes Mickey with a swift thrust to the heart and readies himself to deal with the remaining rats. As Darius waits for the next rat to come within reach, he catches a glimpse of the woman and child still standing on the edge of the swarm. For crying out loud he thinks, and bellows (as loudly as he can) "RUN, CHILD RUN!"

Rahvin’s heart is pounding in his chest as panic threatens to engulf him. His nerves are rattled by the rats’ hideous chittering. Sickened by the disgusting vermin crawling all over him and lightheaded from the loss of blood drawn by the stirge, Stormcrow is unable to think clearly.

"Get it together, man," he thinks, frantically. "People are in danger. Your comrades, the citizens. Do something!" He swings his truncheon at the stirge on his arm, but narrowly misses the nasty beast. Rahvin feels a spreading weakness as the blood is sucked from his arm into the bloated belly of the vampiric pest (2 points Con. Damage).

Another Stirge swoops in on Raul and this time manages to latch onto his chest. “Our efforts are not phasing the swarm,” thinks Raul. “How can an untrained woman and a child survive their attack? With the muscle keeping the rats at bay, we need to herd the swarm away from civilians. The stirges are going down easily. I hope no one succumbs to one of them.” Then he shouts, "“Soulfetter! Clear the woman and child from the swarm’s advance!” Smashing the Stirge on his chest to pulp with hardly a pause, Raul moves toward the back of the swarm.

The remaining two rats charge over their fallen brethren, one's tongue flashes out to lick up some of his brother's blood from the cobblestones in passing. They each manage to sink their fangs into foes with Daruis and Alarion both taking hits (3 and 4 points of damage respectively, please make DC:12 Fort saves) Jonas finally seems to be getting the measure of his foe and easily evades claw and fang this time.

Alarion studies the battlefield with his experienced eye. Many of his squad are wounded. Innocents are in danger. He shouts "BY MY TROTH!!" as he wades into combat. His blade flashes and his new foe drops at his feet. The blade comes free and immediately inflicts a devastating wound on Jonas' murine foe, though the wound is just short of fatal.

As Soulfetter takes his first few steps, his skin ripples, his stride lengthens . . . his massive frame bulges and becomes truly gigantic. Now nine and a half feet tall and weighing nearly 800 pounds, he swoops in and catches child under one gargantuan arm and mother under the other. Never slowing, he moves swiftly down the road and places the innocents in a convenient second story balcony before spinning to head back into the fray.

OOC: Actions for round 4? If you haven't posted a spot check please include that with your post. Initiaitve order remains as in previous rounds.
 

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jkason

First Post
Moru Sen, human conjurer

Free of the swarm, Moru's senses come back to him, and he looks up to see the creatures churning away from him. He grins mischievously as he also notes that none of his allies are currently within the swarm.

"All right, squirmies," he says, pulling a bit of spider web from his component pouch. "Like they say in training, 'stop where you are.'" He stretches the webbing between his fingers as gibberish springs out of his mouth again, and as the web disintegrates into the air, the street erupts with a much thicker mass of webbing. It spreads at a violent speed, making an odd slurping sound as it attaches to the corners of the buildings at the end of the alley as well as to various lampposts and anything else stationary and upright it can reach.

As the swarm struggles against the sticky obstacle, Moru reaches in his backpack for his flint and steel.

[sblock=OOC]Casting Web Centered on the intersection of E & F 21 & 22 (I think? Shift as appopriate to keep Moru's allies out of the web, since I figure he has a much better math-brain for figuring the 20' spread than I do ;) ).

DC16 Reflex save or entangled, and even on a save, they have to make a strength check DC 15 to move 5 feet (+5 per 5 over that).[/sblock]
 

Lou

Explorer
Raul round 4

Scotley said:
OOC: Actions for round 4? If you haven't posted a spot check please include that with your post. Initiaitve order remains as in previous rounds.

Seeing the stirges drop from the air into the swarm reminds Raul that there are spell-casters behind him. Looking around, Raul thinks, “I’m the only one left between the swarm and spell, its time to vacate this area before I become an unintended target."

[sblock=first choice of actions]
Raul will look to Rahvin first to see if he needs assistance—if so, move to help—attacking his stirge if necessary.
[/sblock]

[sblock=second choice of actions]
If Rahvin has killed his stirge, then attack the swarm (at G18 or so) as it moves into the street, moving to G17 to open a path for spells against the swarm.
[/sblock]

[sblock=attack rolls, if needed]
1d20+5-> [18,5] = (23)
1d20+5-> [1,5] = (6) http://invisiblecastle.com/find.py?id=1143318
Damage: 1d8-> [7] = (7) http://invisiblecastle.com/find.py?id=1143323
[/sblock]

[sblock=Raul's next goal]
Raul is thinking that he would like to move into the street as the swarm clears the alleyway to protect any unlucky civilians… barring other opponents appearing.
[/sblock]
 

Helfdan

First Post
Alarion raises his bloody sword, the pain of the wounds on his limbs forgotten in the heat of battle.

[sblock=Fort Save] 25 [/sblock]

Those cursed vermin are pouring out into the street! We must finish them fast. He again takes in the battlefield and...

[sblock=Option 1] If either Jonas's or Darius's foe is still standing when Alarion's turn comes up, he would again lay into them with his bloody blade. He would favor helping Jonas first.
Attack roll: power attack -3 17 (made a mistake in the note, says round 3 but it is a new roll. Also, I keep forgetting the lore bonus. Total to hit=18) Damage 18 actually, its 19 .... forgot the extra +1 from a two-handed grip.
If there is another rat alive, then cleave: 22 Damage 13
make that 14... see above

He would then take a 5 foot step down the alley.

If he does not need to cleave, he would do a full move action down the alley to join his friends, something to the effect of: Drawing his blade from the gory corpse, he strides down the alley cautiously, alert for further beasties. [/sblock]

[sblock=Option 2] If both rats are dead when his turn comes along, but Rahvin is still fighting the stirge: He again takes in the battlefield and rushes to Stormcrow's aid, bringing his blade down on the winged horror (pa -3, attack 17, damage 19, as above). [/sblock]

[sblock=Option 3] If the rats and the stirge are all down: He again takes in the battlefield and charges down the alley, smashing his blade into the horde of biting, scratching death that threatens to spill out into the main thoroughfares (charge attack, pa -3, attack 19, damage 19 with the above rolls) [/sblock]
 
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Leif

Adventurer
Third Flashback to Earlier Today

After leaving your offices in the Magisterial Building of the 14th Ward, you think briefly about splitting up to make your rounds quicker, so that you can hurry on over to the 2nd Ward to help out over there. Watching the crowds in the Southern Merchant's Square, you continue your discussion of splitting up to cover more territory. This discussion quickly becoms moot as soon as Alarion catches a glimpse of someone matching the description of Thaddeus Thornapple given to you by Ignatious Ironshirt! You all hurry to the place where you thought that you saw him. Lounging in the doorway of a shop you see Roger the Codger. Roger is a ubiquitous feature of the lives of the constables in the 14th. It seems as if he's always wandering into some mess or other, and usually while he's stewed to the gills! At present, however, he might possibly be able to offer you something constructive! Roger says, "Yoush guysh a-lookin' for a greasy druid-lookin' dude?" "We certainly are!" says Thea, "Which way did he go?" Roger the Codger points, and you head that way. You are moving down what seems to be a featureless street, when suddenly Moru Sen cries, "Look! There he is!," and you all immediately take off towards the grungy-looking skinny guy in the forest green robe en masse. Thaddeus Thornapple jumps two feet into the air, and just keeps going up. He walks into the air over the Southern Merchant's Square as if it were stairs, while the squad is left on the ground to struggle against the crowds of people in order to progress towards your quarry. All that you can do under these circumstances is to chase him, going at a pace that feels painfully slow, since missile weapons are totally out of the question in the crowded market and the crowded neighboring streets. Thaddeus Thornapple heads across the hub, and continues striding along in the air as he goes over the buildings at the edge of the Square. After passing over a couple of blocks of buildings he seems to be coming back down. The party finally makes it across the square and you charge as one, pell mell, though alleys and streets trying to catch up to Thaddeus Thornapple, but you quickly lose his trail in the maze-like streets. You spend what feels like hours (but in reality is probably only a few minutes?) checking the area where he seemed to be headed, but without any success, and it appears that he has eluded you. Finally, as a group you are very frustrated and thinking of giving up and going on to the 'Staff for a beer, and then on to the 2nd Ward as instructed, when Darius sees a furtive looking fellow with long greasy hair, a long greasy beard, and a green robe at the far end of an alley that opens off the street to your right, prying up a manhole cover. He obviously sees all of you, too. As the party approaches, Thaddeus Thornapple grins at you and drops into a manhole he's just opened. As you rush toward him, a flock of 'birds' shoots up out of the hole followed closely by some really big rats. A swarm of smaller rats, dogs, cats and vermin pours out of a sewer grate in the curb closer to the entrance of the alley, and, more importantly, in the midst of the party.
 

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