Computers beat up my role player

Shadeydm

First Post
molonel said:
But ultimately, what you're saying is that it is a roleplaying game, and some people do use it for roleplaying, but it's not LIKE D&D or WoD.

Some people just search and destroy. I get that part.

I've also been in D&D gaming groups, both many years ago, and recently, where DMs marched stuff out of the Monster Manual, and we killed it.

The distinctions being made here are just not as clear cut as some folks are asserting.
No its not just a case of some people use it for search and destroy pretty much everyone. in fact the sort of role playing going on in the game is so limited it could be achieved with for example a telephone. Shall we now add all the telephones in the world to your total because a few people might be able to use it for some ultra-limited form of role playing?
 

log in or register to remove this ad

molonel

First Post
Shadeydm said:
No its not just a case of some people use it for search and destroy pretty much everyone. in fact the sort of role playing going on in the game is so limited it could be achieved with for example a telephone. Shall we now add all the telephones in the world to your total because a few people might be able to use it for some ultra-limited form of role playing?

So if "search and destroy" makes something not a roleplaying game, how much of D&D is not a roleplaying game?
 

Shadeydm said:
No its not just a case of some people use it for search and destroy pretty much everyone.

Doesn't that basically describe, say, the first couple years of D&D that everyone plays, though?

I know it certainly applied to mine! (And, additionally, I know I got *much* cooler stuff while playing D&D than I ever did playing WoW.)

In fact, we used to joke about my DM's uncle's character Red. He'd been reincarnated / rerolled / raised so many times, he was on, I believe, Red 12 or so.
 

Shadeydm

First Post
molonel said:
So if "search and destroy" makes something not a roleplaying game, how much of D&D is not a roleplaying game?

I said WoW is no more an RPG than telephone this has nothing to do with search and destroy.
 

molonel

First Post
Shadeydm said:
I said WoW is no more an RPG than telephone this has nothing to do with search and destroy.

What makes WoW not a roleplaying game, though?

That's what I'm asking.

You've said that sometimes the roleplaying element is minimal. Great. WoD players like to make fun of D&D players as basically being COMBATCOMBATCOMBATalittleroleplayingCOMBATCOMBATCOMBAT.
 

Shadeydm

First Post
molonel said:
What makes WoW not a roleplaying game, though?

That's what I'm asking.

You've said that sometimes the roleplaying element is minimal. Great. WoD players like to make fun of D&D players as basically being COMBATCOMBATCOMBATalittleroleplayingCOMBATCOMBATCOMBAT.

So why aren't you counting all telephones in your estimate of roleplaying games after all the same quality and quantity? Because a telephone is not a role playing game nor is wow it is for rpg purposes simply a mode of communication.
 

Gentlegamer

Adventurer
molonel said:
Ultimately, what separates me from Col_Pladoh and you is a philosophical difference of what constitutes a roleplaying game.
This distinction between our views is not philosophical; it is factual.
Okay, so you believe that MMORPGs are not roleplaying games, nor that video games can be considered RPGs.
My belief has nothing to do with me taking note of that fact that they are not.
Neither you, nor anyone else, has yet produced any sort of numbers to account for all RPGs, either. Please include the PDF market, C&C, CoC, Arcana Unearthed/Evolved, everything that comes out of Malhavoc Press, everything sold by every independent publisher and everyone who uses the SRD to play using OpenRPG or through chat lines on IRC or AOL private rooms.
I noted that this is the area in which number of players is relevant; that is, sans video game players. You're quite right that all thes players should be taken into account (adding them all up may give truth to your assertion); however, the fact that D&D is, and always has been, (without contest) far and away the market leader in the RPG industry suggests that the "other RPG" numbers will not add much to the total, comparatively. That is, using the numbers of D&D players from 1982 (or any prior era) to compare to the number of D&D players to the modern era is a useful comparison to gauge popularity of role-playing games.

I believe it is an accurate paraphrase of Ryan Dancey to say, "D&D is the RPG industry."



I eagerly await you backing that statement up, rather than repeating it many times over.
Ditto.

Nope. There are video games that are RPGs. I stand on that statement.
There are video games that are called "RPGs," yes, but they are not actually role-playing games any more than the Madden NFL series of games are actual football games.
And there are more people now playing RPGs than ever before.
Again, if you mean actual (tabletop) RPGs, we'll need to see the actual numbers . . . you may be correct. If you are lumping video games in with that term . . . it's not really worth trying to discuss this rationally with you.
 

molonel

First Post
Gentlegamer said:

Let me point something out to you. I've stated that my views are my opinions. I've acknowledged that other people differ in their opinions.

You, on the other hand, have weighed in with this:

Gentlegamer said:
This distinction between our views is not philosophical; it is factual. My belief has nothing to do with me taking note of that fact that they are not.

A fact can be demonstrated and proven.

You have placed a higher burden of proof upon yourself, and then, failed to meet it.

I've simply stated my opinion.

Gentlegamer said:
I noted that this is the area in which number of players is relevant; that is, sans video game players. You're quite right that all thes players should be taken into account (adding them all up may give truth to your assertion); however, the fact that D&D is, and always has been, (without contest) far and away the market leader in the RPG industry suggests that the "other RPG" numbers will not add much to the total, comparatively. That is, using the numbers of D&D players from 1982 (or any prior era) to compare to the number of D&D players to the modern era is a useful comparison to gauge popularity of role-playing games. I believe it is an accurate paraphrase of Ryan Dancey to say, "D&D is the RPG industry."

But how MUCH of the market does it now comprise? That's the question. It is unquestionably smaller than it was.

But, then again, there are now more roleplaying games than ever before.

Let me parse that, because both meanings are equally true:

There are more tabletop games than ever before.

There are more roleplaying games of all varieties than ever before.

Gentlegamer said:
There are video games that are called "RPGs," yes, but they are not actually role-playing games any more than the Madden NFL series of games are actual football games.

That is certainly an assertion.

Gentlegamer said:
Again, if you mean actual (tabletop) RPGs, we'll need to see the actual numbers . . . you may be correct.

Like I said, I've never seen anyone compile those numbers.

Gentlegamer said:
If you are lumping video games in with that term . . . it's not really worth trying to discuss this rationally with you.

Well, rational discussions generally have a habit of challenging unspoken or unproveable assumptions.
 

Vocenoctum

First Post
Col_Pladoh said:
So you have too much spare time on your hands?

Hard-core gamers have someone demonstrate the new system...like the GM!

J/K

:D
Gary

The way it always worked back in the old days, the players would be wandering the store, see some cool cover, read some back cover text and decide that was a game we needed to play.

Then they would give me the book and ask to explain it to them once I finished!

I had lots of lazy players.
 

Gentlegamer

Adventurer
molonel said:
Let me point something out to you. I've stated that my views are my opinions. I've acknowledged that other people differ in their opinions.
Assertions of facts are not opinions; that is, they can be correct or incorrect. An incorrect assertion of fact is a factual error.

What you quoted are two separate statements. The first, that our difference on this matter is not philosophical, but factual. That is, philosophy has nothing to do with our disagreement. Our disagreement is whether video game "RPGs" are actually role-playing games (and in turn should be considered as part of the RPG market, number-wise). This is a question of fact. We have conflicting assertions of fact, not statements of philosophical outlook. That is what I mean by factual, not philosophical.

The second statement you quoted is related to the first. Belief has nothing to do with what we are disagreeing about. Our disagreement is on what the fact of the matter is.

A fact can be demonstrated and proven.
It is encouraging that you understand this.
You have placed a higher burden of proof upon yourself, and then, failed to meet it.
We have equal burdens of proof because your assertion is one that turns upon fact, not opinion of that fact. I admit that I have not cited criteria that differentiates video game "RPGs" from actual RPGs (though most anyone with knowledge of both industries should easily see the distinction, in my opinion); this too is a factual assertion that may be proved or disproved. It is not a matter of opinion.
But how MUCH of the market does it now comprise? That's the question. It is unquestionably smaller than it was.
I disagree, and do question it (though this is a factual matter that can be proven or disproved . . . I may be wrong); once again, the OGL is premised upon the demonstrated fact that D&D is the market leader and that any growth in the market adds to the market leader's share. Because of this, using D&D's number of players gives a pretty accurate view of the number of players of role-playing games in general.
But, then again, there are now more roleplaying games than ever before. Let me parse that, because both meanings are equally true: There are more tabletop games than ever before.
I notice how you have shifted your terms. We began measuring number of players and now you are using number of games.
There are more roleplaying games of all varieties than ever before.
This is a completely different assertion than "there are more people playing role-playing games now than ever before."

The shifting sands of your argument and the imprecision of your terms may make this debate ultimately fruitless, in my opinion.
Like I said, I've never seen anyone compile those numbers.
Compiling the actual numbers of players of actual role-playing games is how to uncover the fact of the matter (numbers that do not include players of video games). Your basic assertion may turn out to be correct.
Well, rational discussions generally have a habit of challenging unspoken or unproveable assumptions.
And shaking out precision in the terms we use to make assertions.

[And of course, rational discussions cannot have habits, only tendencies, but that is probably just nitpicking. :)]
 

Remove ads

Top