Collaborative Cave #2 - Updated map (see 1st post) - Now doing room assignment

der_kluge

Adventurer
So, I've sort of been jonesing to do some writing and designing again.

I'd like to do a CC #2. I've been working on a map of an abandoned mine, complete with mine cart tracks (ala railroad tracks) through the dungeon. I'm not entirely impressed with it. It's pretty linear, and I want to try to spice it up a bit (I'm thinking of having it end in a flooded out area, and maybe including a big gaping chasm somewhere in it).

But I don't have to do that one. We could do something completely different.

So, I want some ideas from the peanut gallery on what kind of "cave" you'd like to see. What sort of monsters do you want in it, terrain, theme, whatever. Get creative. Let's build it.

CC2secondpass.jpg


Room assignment:

Room 1 - der_kluge - http://www.enworld.org/showpost.php?p=3739137&postcount=168
Room 2 - Elephant - http://www.enworld.org/showpost.php?p=3762045&postcount=202
Room 3 - Tonguez - http://www.enworld.org/showpost.php?p=3729279&postcount=157
Room 4 - Kingcrab
Room 5 - Roger - http://www.enworld.org/showpost.php?p=3721105&postcount=133
Room 6 - unassigned
Room 7 - unassigned
Room 8 - der_kluge - http://www.enworld.org/showpost.php?p=3724604&postcount=140
Room 9 - DannyAlcatraz - http://www.enworld.org/showpost.php?p=3749855&postcount=197
Room 10 - Vorput
Room 11 - Gregor
Room 12 - der_kluge - http://www.enworld.org/showpost.php?p=3759239&postcount=200
Room 13 - unassigned
Room 14 - der_kluge - http://www.enworld.org/showpost.php?p=3943285&postcount=213
Room 15 - unassigned
 
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Vorput

First Post
Maybe something inhabited by, or at least created by, a beholder and/or group of beholders?

With their disintegration eye beams and natural buoyancy, it'd be a more vertical cave- full of steep climbs, wells, multi-levels, the whole works! Could be fun.

Vorp

Edit: Ah, right- OGC.... perhaps simply created by a Beholder then, and he's either been slain or moved off...
 

Whizbang Dustyboots

Gnometown Hero
I've never, EVER seen a Delver used, and I think it'd be nice to have a dungeon that was formerly created by one (perhaps under the direction of dwarven prospectors) and has now been occupied by something else.
 

Vorput

First Post
Whizbang Dustyboots said:
I've never, EVER seen a Delver used, and I think it'd be nice to have a dungeon that was formerly created by one (perhaps under the direction of dwarven prospectors) and has now been occupied by something else.

Delvers are pretty cool... not quite sure how a cave made by one would differ from a normal cave... maybe the delver could still be around, maybe he's the one who asks the party for help... either because he 'delved too deep' :):chuckles::) and came across something which threatens him, or he came across a vein of toxic metal which has sickened him, or maybe he delved into a dragon's hoard, and wants to eat it... but knows he can't take the dragon on- so he hires the PCs to kill the dragon, then sneaks in and eats the hoard whiel they're occupied...

Or maybe, as Whizbang suggested- the delver is just gone :p
 


Vorput

First Post
Whizbang Dustyboots said:
Or maybe the delver was killed and now there's a big freaking delver zombie (or other undead template) down there ...

What would a delver that came back as a ghoul eat?
 


Tonguez

A suffusion of yellow
Vorput said:
Delvers are pretty cool... not quite sure how a cave made by one would differ from a normal cave.

Smooth rounded walls, some still slick with festering deposits of acid slime (balance check to move safely if you fall prone then you are splashed with acid).

The slime might have attracted acidivores (green slime?, some oozes). I like the idea of near vertical passages that need climb checks
 
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Vorput

First Post
Bump! I actually have time to devote this time, should it get off the ground again! :p

Get it off the ground ENworld... don't make me come over there... ::shakes fist::
 

Elephant

First Post
Woohoo! These are fun. I'll sign up for a room or two.

Ideas for the "cave":

* Instead of a traditional cave, how about a giant tree? Each "room" is a branch higher on the tree. Walkways strung between branches could be severed, and swing ropes and flight spells would be very handy - along with many Druid spells that are normally worthless.

* Norman Keep-style border castle?

* A magical maze. Instead of traditional hallways between rooms, doorways teleport the party to the next room. Each room may have a mechanism to change the teleport order.

* A planar marketplace. Each room is tied to a particular plane, with bazaars in the middle with extraplanaer creatures haggling over magic items or kittens or something.

* The back of a waterfall. Some of the caverns open up to the roaring water.

Some of these might not work for a CC, but I figured a bit of brainstorming might help get people thinking.
 

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