What would YOUR World of Darkness look like?

Odhanan

Adventurer
Taking Monte Cook's World of Darkness as an example, I thought it would be interesting to consider this scenario:

Imagine that WW gives YOU the assignment of writing YOUR WoD. You can use the whole WoD Intellectual Property or just part(s) of it. You can change, alter the setting, rules system, as much as you want... whatever. Just give us your interpretation of a World of Darkness.

What would it be? What would the final product look like (concepts, content, organization, whatever details you feel like sharing), ideally?

Pitch your project to us. :)
 

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cmrscorpio

Explorer
Considering state my homebrew campaigns with my players, my World of Darkness would be something that no one would ever choose to play :p

I'd probably make a post-Apocalypse/Gehenna/Reckoning/Ascension/Time of Judgment sourcebook called the The Era After. Since certain elements of the supernatural remained, it would detail how they survived and how they cope. I'm only the least bit familiar with which elements actually survived according to the official books, but it would be interesting to see (for instance) what the remaining Followers of Set did after practically all other Kindred were wiped out.
 

Warren Okuma

First Post
Old World of Darkness. But updated to today's tech and events, and the Virtual Adepts and the Sons of Ether going transhumanist as their world view.

Skull and Bones, Iraq museum stuff looted... artifacts from the dawn of time. Stuff Saddam Hussein was doing...

Normals getting more involved...

Robotic weaponry such as the predator drones...

Technocracy civil war. Transhumanists verses futurists, verses controllists, verses democracy advocates verses fouth wavers...

So, Transhumanists (the new technocracy) verses the Technocracy verses everybody else.

Other events...
Quantum Computing, Human Genome Project, Future Warrior...

The new mages...

The key players of the new technocracy
Wiki stuffs...

http://en.wikipedia.org/wiki/John_von_neuman

http://en.wikipedia.org/wiki/Richard_Feynman

http://en.wikipedia.org/wiki/K._Eric_Drexler

http://en.wikipedia.org/wiki/Raymond_Kurzweil

http://en.wikipedia.org/wiki/Gordon_Moore

http://en.wikipedia.org/wiki/Moore's_Law
 
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Kae'Yoss

First Post
Monte's "WoD in Space" sounded good. Think Event Horizon. Think Alien.

It would be set in the future, but not too far. It probably wouldn't involve going to Mars to get some bagels.
 

Personally, I'mnot a big fan of the Underworld-like flavor of Vampire or Werewolf. I prefer core/mortal WoD. I've considered some of the other concepts, but there's something really appealing about a mortal stumbling across the darker or mythical side of the world and struggling with the 'reality' of it. Unfortunately, everyone I know that's familiar with WoD prefers to play Vampire or Werewolf.
 

WayneLigon

Adventurer
I can't say as I'd have taken such a different slant to it as the original authors did. I'd have made Mages much, much more like 'Ars Magica 2000', then used the Regio idea to explain why the various secret races had remained secret for that long.

Basically, Regio says that there are layers to the world from 0 (mundane) to 10 (wholly magical), and they are like layers of onion or frosted glass. You can perceive other close layers dimly while the ones further out are wholly opaque except for the biggest events. Just being a vampire or werewolf boosts you to Regio 1 or 2 - people in mundane reality just don't see you all that well, or remember you. You only show up as a blur on photos or film. Mages and faerie creatures can go all the way to the depths of Regio 5-7. Past that you risk turning into an abstract creature, wholly of myth and power.
 

Wayside

Explorer
Whizbang Dustyboots said:
Instead of going with mythic or Lovecraftian, I'd ground it a lot more in reality. It'd be a lot more Near Dark and a lot less Lestat.
I don't know about reality (or Near Dark for that matter, which just didn't impress me), but yeah, I'd say more Hunter than any other WoD setting. Ditch the Heralds, Virtues, Creeds and all that typical White Wolf hokey, and you're left with a nice, dark, futile version of Supernatural.
 

Black_Swan

First Post
amaril said:
Personally, I'mnot a big fan of the Underworld-like flavor of Vampire or Werewolf. I prefer core/mortal WoD. I've considered some of the other concepts, but there's something really appealing about a mortal stumbling across the darker or mythical side of the world and struggling with the 'reality' of it. Unfortunately, everyone I know that's familiar with WoD prefers to play Vampire or Werewolf.

Amaril..I'm with you on this one.

I'd get rid of the Vampire, Werewolf...and other types of pc's. Play a human that gets tangled up within the plots of the above.
 

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