Aundair Raiders : Raid on Throneport


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ShaggySpellsword

First Post
Sarelo steps forward in front of Konnel and flourishes his blade and shield, trying to get the warforged's attention, challenging him to a fight. He then swings his blade at the metal warrior.

[sblock=ooc]I take a 5 ft. step to X21, issue a knight's challenge (can I do this in silence? I think so...), and attack with my longsword: attack:17, damage: 7[/sblock]



Stat Block
[sblock]Half-Elf Conjurer 1/Half-Elf Paragon 1/Human Paragon 3/Knight 1
Alignment: LG

Abilities: (32)
STR - 14 (6 Points)
DEX - 12 (4 Points)
CON - 14 (6 Points)
INT - 18 (8 Points + 1 LA +2 Human Paragon)
WIS - 10 (2 Points)
CHA - 14 (6 Points)

HP: 1d4+4d8+1d12+12=32
Speed: 30ft
Initiative: +1

AC: 14 (+2 shield, +1 Dex, +1 deflection)

Saves:
Fort: +4
Reflex: +5
Will: +8

BAB/Melee/Ranged/Grapple: +3/+5/+4/+5

Weapons:
+1 longsword +6 1d8+3 19-20

Class Abilities:
Immediate Magic: Abrupt Jaunt 3/4 day (CL 1, Spell Level 1)
Scribe Scroll
School Specialization: Conjuration (No Illusion/Necromancy)
Bonus Feat (2)
Divided Ancestry
Elven Vision
Adaptive Learning (Balance)
Ability Boost +2 (Int)
Knight's Challenge (1/2 day)
Fighting Challenge +1
Knight's Code

Racial Abilities:
Immune to sleep spells
+2 racial bonus against Enchantment spells
Low-light vision
+1 racial bonus on Listen checks; +2 racial bonus on Spot and Search checks
+2 on Diplomacy and Gather Information checks
Elven Blood
Favored Class: Any

Skills:
-Balance +1 (3 Ranks + 1 Dex +2 Dragonmark -5 armor)
-Concentration +10/+14 (8 Ranks + 2 Con/+4 Combat Casting)
-Diplomacy +8 (4 ranks + 2 Cha + 2 racial)
-Gather Information +7 (3 ranks + 2 Cha + 2 racial)
-Knowledge (Geography) +7 (5 ranks + 4 Int)
-Listen +4 (3 Ranks + 0 Wis + 1 racial)
-Ride +9/+4 (8 Ranks + 1 Dex/-5 ACP when quick mounting)
-Search +9 (3 Ranks + 4 Int + 2 racial)
-Spellcraft +8 (4 ranks + 4 Int)
-Spot +5 (3 ranks + 0 Wis + 2 racial)
-Survival +5/+7 (5 Ranks + 0 Wis/+2 avoid getting lost)
-Speak Language: Common, Elven, Khorivar, Halfling, Dwarven, Gnomish, Draconic

Feats:
-Combat Casting
-Scribe Scroll
-Stormrider
-Least Dragonmark (Storm-Gust of Wind)
-Still Spell
-Lesser Dragonmark (Storm-Wind's Favor)

Spells:

Level 0: (4/day, DC 14)
(s)Acid Splash (40% failure)
Light x2
Flare
Mending (40% failure)


Level 1: (4/day, DC 15)
(s)Benign Transposition
True Strike
Featherfall
Blades of Fire


Level 2: (3/day, DC 16)
(s) Baleful Transposition
Baleful Transposition
Knock


Equipment:
+1 full plate
+1 small steel shield
ring of protection +1
+1 longsword
Adventurer's kit (backpack, belt pouch, bedroll, flint and steel, hemp rope, 2
sunrods, 10 days rations, waterskin)
Spell component pouch
Spellbook (0- resistance, acid splash, detect poison, detect magic, read
magic, daze, dancing lights, flare, light, ray of frost, mage hand, mending,
message, open/close, arcane mark, prestidigitation
; 1- benign
transposition, blades of fire, true strike, slide, feather fall, expeditous
retreat (swift), deep breath
; 2- baleful transposition, knock
heward's handy haversack
Cloak of resistance +1
wand of magic missiles (CL 1) 25/50 charges
Safewing Emblem
2 potions of cure light wounds
6 gp[/sblock]
 

Autumn

First Post
Ghaunder AC 14 HP 34/34

Ghaunder gives a curse and drops his crossbow as he realises that the bulk of the fighting must be going on the ship's deck. Odd, then, that he can't hear anything... but now's not the time to be worrying about that. He seizes up his sword and shield as he makes for the hatch.

[sblock=OOC]How far does the silence extend? Can Ghaunder cast once he's up out of the hatch, or is he immediately in the zone of silence?[/sblock]

[sblock=Stats]Str 14 dex 10 con 14 int 16 wis 16 char 8
Will +7 fort +8 refl +1
AC 14 touch 10
Bless 5/40 rnds[/sblock]
 

Mista Collins

First Post
Devon 24/24 HP AC 22

Angry that his specialty in battle is negated due to this silence, Devon mentally commands the construct to protect him and attack the warforge.

The manifested construct makes a movement to get closer to the target he was commanded to attack and swings his large fist, trying to do damage and thing down.

Devon himself takes another step back from danger and uses the chance to try and force the air from one of the assailants lungs.

OOC: Astral Construct will move to W21 and attack #6 (Armament) Attack 21 (1d20+7) Damage 14 (1d8+7). Armament must succeed DC 14 Str check or become prone.

OOC: Devon takes a 5 ft step to W20 and spends 5 power points to manifest Crisis of Breath on #1 (Bonal Morr). DC 16 Will to Negate. If he fails he must spend a standard action to breathe or make a DC 16 Fort save to remain conscious. This DC increases by 1 for every round he doesn't actively breathe.

[sblock=stats]Str 8 dex 14 con 10 int 16 wis 14 char 16
Fort +1 Ref +3 Will +7
AC 22 touch 13
Power Point Reserve: 32 31 26 23 18
Hitpoints: 24
[/sblock][sblock=Astral Construct stats]
Hit Dice: 3d10+20 (36 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18
Base Attack/Grapple: +2/+7
Attack: Slam +7 melee (1d6+7)
Full Attack: Slam +7 melee (1d6+7)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: One ability from Menu A (Trip), construct traits, darkvision 60 ft., low-light vision
Saves: Fort +1, Ref +3, Will +1
Abilities: Str 21, Dex 15, Con Ø, Int Ø, Wis 11, Cha 10

Trip (Ex)
If the astral construct hits with a slam attack, it can attempt to trip the opponent as a free action without making a touch attack or provoking attacks of opportunity. If the attempt fails, the opponent cannot react to trip the astral construct. +5 on the attempt.
[/sblock]
 


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