hewligan
First Post
Leaving Sandpoint
OOC: Please make any posts for the equipment thread above first please! Lets get that taken care of before we next reach combat.
IC:
It is early the next morning, too early perhaps, that you have gathered at the central garrison. Sheriff Hemlock has had his armourer work through the night for you, fitting the breastplates down to your rough measurements. Quite simply, there is not time for it to ever be fitted perfectly, but you are surprised by just how good a job the old, thickly bearded armourer has done. He is clearly not happy with his work, tutting as he fits it to you, offering some small retorts to his own shoddy craftsmanship. "Should have turned the waist in", "Needs another hole in the strap, you old fool" and the like. But he has done a great job, and those of you have have opted for the armour are glad for it.
OOC: Please update your character sheets to take account of the new armour and any equipment from above that you claim.
IC:
When he is finished, and you are ready to leave, Hemlock walks with you towards the north gate.
"It is a six mile walk, or so. You take the road all the way, past the Old Lighthouse, and then along the coast. Eventually you will start to veer away from the coast, skirting along the edge of Shank's Wood. Beyond that are the small mounds we call 'Pauper's Graves', and then the Nettlewood. The Thistletop goblins like within the Nettlewood, or at least they live on an island just off the coast, but you have to go through the Nettlewood to get to the bridge that takes you to the island."
He pauses as you near the gate, not yet finished with his directions.
"What to do is, take the Lost Coast Road east until you hit the Thistle River. This is a mile or two after you start walking with the Nettlewood on your left. The river spills out into the sea just a shade east of the Thistletop island, so one route is to follow the river into the Nettlewood until you find a goblin trail. At worst, you will hit the north coast and should be able to see the island off the coast and correct your path."
He hands you a crude map.
"Beware, though. They may be goblins, but they are numerous, and their leader is strong, and you will be fighting on their terms! Come back to us in one piece. I am not sure what we will do if you fail. Good luck!"
He nods, turns, and trudges off through the muddied streets, turned slick by the rain that has been falling all morning.
It is time to leave.
As you move off, there is a shout from behind. A girl's voice. "Jokad, wait. Wait!"
Amryl runs from the back door of the White Deer, her long white dress held up a few inches as she moves swiftly across the street. Her eyes dart back to the door of the inn, as if checking to see if she is being watched.
As she approaches, she seems to sense everyone watching her, and blushes. She stops a little short.
Jokad moves towards her.
"I want you to come back. Promise me you will come back. For me."
He face turns deeper pink, almost scarlet. Jokad speaks to her. You cannot hear his words. She turns and runs back to the inn.
OOC: Please make any posts for the equipment thread above first please! Lets get that taken care of before we next reach combat.
IC:
It is early the next morning, too early perhaps, that you have gathered at the central garrison. Sheriff Hemlock has had his armourer work through the night for you, fitting the breastplates down to your rough measurements. Quite simply, there is not time for it to ever be fitted perfectly, but you are surprised by just how good a job the old, thickly bearded armourer has done. He is clearly not happy with his work, tutting as he fits it to you, offering some small retorts to his own shoddy craftsmanship. "Should have turned the waist in", "Needs another hole in the strap, you old fool" and the like. But he has done a great job, and those of you have have opted for the armour are glad for it.
OOC: Please update your character sheets to take account of the new armour and any equipment from above that you claim.
IC:
When he is finished, and you are ready to leave, Hemlock walks with you towards the north gate.
"It is a six mile walk, or so. You take the road all the way, past the Old Lighthouse, and then along the coast. Eventually you will start to veer away from the coast, skirting along the edge of Shank's Wood. Beyond that are the small mounds we call 'Pauper's Graves', and then the Nettlewood. The Thistletop goblins like within the Nettlewood, or at least they live on an island just off the coast, but you have to go through the Nettlewood to get to the bridge that takes you to the island."
He pauses as you near the gate, not yet finished with his directions.
"What to do is, take the Lost Coast Road east until you hit the Thistle River. This is a mile or two after you start walking with the Nettlewood on your left. The river spills out into the sea just a shade east of the Thistletop island, so one route is to follow the river into the Nettlewood until you find a goblin trail. At worst, you will hit the north coast and should be able to see the island off the coast and correct your path."
He hands you a crude map.
"Beware, though. They may be goblins, but they are numerous, and their leader is strong, and you will be fighting on their terms! Come back to us in one piece. I am not sure what we will do if you fail. Good luck!"
He nods, turns, and trudges off through the muddied streets, turned slick by the rain that has been falling all morning.
It is time to leave.
As you move off, there is a shout from behind. A girl's voice. "Jokad, wait. Wait!"
Amryl runs from the back door of the White Deer, her long white dress held up a few inches as she moves swiftly across the street. Her eyes dart back to the door of the inn, as if checking to see if she is being watched.
As she approaches, she seems to sense everyone watching her, and blushes. She stops a little short.
Jokad moves towards her.
"I want you to come back. Promise me you will come back. For me."
He face turns deeper pink, almost scarlet. Jokad speaks to her. You cannot hear his words. She turns and runs back to the inn.
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