Round 3 - Partial
Initiative:
30 – Elemental #1 – Whirlwind form, 4 crew member inside, moves ALL over the ship, engulfs Crew #1, #6-8
28 – Elemental #2 – Move to Y-Z-A/19-20-21, Attack Morika with slam – HIT for 9 damage
26 – Aeranduil (64/64) – Attack Elemental #1 with bow – HIT – 22 damage before DR
23 – Dalwir – Yells for helmsman to stop the ship, attacks Elemental #3 with flaming rapier twice – 1 HIT for 9 damage before DR
21 – Elemental #3 – Attacks Dalwir – 1 HIT for 14 damage
21 – Jaxel (75/75) –
17 – Ipshivi (46/46) –
15 – Lieutenant -- Attacks Elemental #3, HIT – 5 damage before DR, 5’ step to E12
14 – Sanne (65/65) –
9 – Yoggrith (90/90) – Cast Spikes on staff, move to top of stairs
5 – Morika (57/66) – Cast Master Air, concentration check required.
5 – Voadam (43/43) – Cast Hideous Laughter on Elemental #2, elemental makes save (rolled an 18 :\ )
4 – Crew (8) -- #1 inside elemental #1, #2 dying, #3-8 reload crossbows with flaming bolts and fire, 2 hits on Elemental #3 – 11 damage before DR
The scene on deck is a grisly sight, two huge fountains of wind stand on the foredeck, one at an imposing height of 32’ and the other transformed into a cyclone measuring 50’ high.
The whirlwind moves frenetically, mowing down the crew members one by one – where they were standing is vacant after the wind moves past. One second, the cyclone is on the front bow, the next moment, it has races the length of the ship and engulfed. The three heroes on the starboard side of the ship quickly take cover from the whirlwind and are spared the ill effects. (Aeranduil, Ipshivi, and Sanne make reflex saving throw)
Once past the whirlwind, the elf mutters
"Shael air val air vys," quietly in elven at the sight of the elementals on deck. The elf continues moving to make room for the others behind, firing off a single arrow at the remaining elemental on the foredeck -- the arrow strikes true.
Meanwhile the battle in the stern part of the ship rages, Dalwir, realizing that his dagger is having no effect on the creature, switches to attacking with his flaming rapier, hitting once. He yells for the helmsman to stop the ship, and you can feel ship start to slow. (will take 5 rounds to come to a complete stop)
The elemental responds by lashing out a tendril of storm and creating a laceration across his shoulder.
To be continued....
OOC:
@ everyone: I hope you don't mind me posting partial rounds - the combat is so large that when I get a chance, I want to make sure I get done as much as I can to prevent from being bogged down later.
@ Morika: due to being struck by Elemental #2 for 9 damage, a concentration check was required. Do you want to use an action point (you get 2 1d6’s at lvl 8) to try and save your spell? (you’ll need to roll a 6 on one of them...)
Concentration Check : DC19 (1d20+9=13)