GM: [sblock] If Ipshivi gets the go-ahead to scout: She will make a first cautious circuit of the building, at about 100 yards out (or the limits of the clearing, if it is less), trying to get a full view of the general outline and obvious features. Once that is complete, she will move in to the outer wall of the structure, approaching at a point out of easy line of sight from any obvious guard posts- once she is to the wall she will scamper up to the top. If it is a wall/parapet, she will work her way around just below the edge of the top of the wall- if it is a solid roof, she will work her way around on the roof itself, staying a foot or so from the edge as she moves. Again, she will take note of any entrances, guards, or noteworthy features.
From an arcane standpoint, she has all invocations running: Walk Unseen (invisibility), Spiderwalk (Spiderclimb, ignore Webs), Entropic warding (leaves no trail, has a scent but cannot be tracked by scent, ranged attcks might miss), and See the Unseen (Darkvision, See Invisible). She will also use her Eternal Wand of Prestidigitation, giving one hour of effect: she will start with a faint 'wet wool' scent to partially mask her own scent- in case they keep sentry animals (she may also use other effects to distract or confuse pursuers, if applicable).
From a mundane standpoint, she will be moving silently (+22, she will move at half speed unless pressed)- she also has Hide +15 (even when not Invisible), Listen +12, Search +8, Spot +8, and can make an active Listen/Spot sweep each round as a free action. If she seems to be discovered, her priorities are escape and misdirection- using her wands especially; she will not stick around to fight unless completely cornered- she might move up or across the roof instead, for instance. Even with gear, she only weighs about 45 pounds, so she should be able to move across any kind of solid roof easily, and may be too light to trip some weight/pressure traps. [/sblock]