In real life, adrenaline helps but fatigue. In RPG, in theory, players may say they are alert for hours...
The only "fatigue" rule in DD is the barb's after-rage fatigue. Anyone has idea how long you may remain "alert" and "with weapon ready" ? Fortitude roll (endurance applies!) vs ?
10 after 10 first minutes, +1 each extra 10 minutes ? Seems good ? There is an official rule ?
The only "fatigue" rule in DD is the barb's after-rage fatigue. Anyone has idea how long you may remain "alert" and "with weapon ready" ? Fortitude roll (endurance applies!) vs ?
10 after 10 first minutes, +1 each extra 10 minutes ? Seems good ? There is an official rule ?