EricNoah
Adventurer
When 4E comes out, you'll have a pile of rules and fluff, some optional, some sort of "required" on some level. Some of this stuff will, inevitably, not suit your tastes for whatever reason. So you'll adjust rules and adjust fluff.
What sorts of things are the easiest things to change in an RPG? What sorts of things are the hardest?
I personally think there are some things that are so simple for the DM to adjust that there's almost no point in whining about them. The core rules race lineup is an example -- don't like a race? Don't include it in your setting. Add a race that's missing. Very easy.
Something like turning hit points into a wounds/vitality system, or implementing an Armor as DR system, would be harder to do.
I think there are things in the middle -- things that might seem easy but then result in cascading, unexpected changes if implemented. For example -- let's say you don't like the 4E "magic item slot" system, and you decide to alter how many or what types of slots are available (add rings for lower level characters, or say "only 2 wearable items per character" or whatever). I think that is the sort of change that looks simple but is actually complex. Even moreso if you decide to expand or restrict the kinds of bonuses that can exist in the game.
So what about you -- what are the easy fixes or changes? What are the ones you really don't want to mess with?
What sorts of things are the easiest things to change in an RPG? What sorts of things are the hardest?
I personally think there are some things that are so simple for the DM to adjust that there's almost no point in whining about them. The core rules race lineup is an example -- don't like a race? Don't include it in your setting. Add a race that's missing. Very easy.
Something like turning hit points into a wounds/vitality system, or implementing an Armor as DR system, would be harder to do.
I think there are things in the middle -- things that might seem easy but then result in cascading, unexpected changes if implemented. For example -- let's say you don't like the 4E "magic item slot" system, and you decide to alter how many or what types of slots are available (add rings for lower level characters, or say "only 2 wearable items per character" or whatever). I think that is the sort of change that looks simple but is actually complex. Even moreso if you decide to expand or restrict the kinds of bonuses that can exist in the game.
So what about you -- what are the easy fixes or changes? What are the ones you really don't want to mess with?