TerraDave
5ever, or until 2024
Cadfan said:There are certain things that are very easy for a DM to change, but very hard (or impossible) for a player to change. And vice versa, there are certain things that are very easy for a player to change, but very hard for a DM to change.
What is between the players ears (if anything) I think is the biggest problem.
This is why fluff stuff that may seem trivial may not be.
e.g. a simple bright line--no warlocks--may annoy some players, but will probably be remembered and easy to put in place. Something fiddly, e.g. armor as DR, may have all sorts of problems, but the DM will probably get stuck with most of them, and as it is his home brew he may be able to stay on top of them (though he may also find the trouble wasn't worth it).
But the sort of basic blanket statement: "since we are using campaing world X, all the names, gods, places, fluffy descriptiosn, and so forth you may see are not used, unless they are" can get a bit confusing, and annoying, if there are many such references, especially in the PHB. This is obviously not a new problem, but they seem to pushing this kind of stuff more then in past editions.