rick_hershey
First Post
[imagel]http://img528.imageshack.us/img528/2949/xxxxxtz8.jpg[/imagel]Steampunk Musha: Victoriantal Adventures
Imagine an island where tradition wars against technology. The last of the samurai have nowhere to turn, and yakuza thugs and street fighters now hold the respect of the cities. Shangti Cowboys have showed the island the power of firearms, and Mechanists have proven the triumph of machine over superstition. But the old ways linger. Kabukika, warriors of the theater and users of magic, hold onto their traditions, as do the Nikobo, who find that as the land travels farther from its traditions, its spirits grow restless...
Both humans and their gaijin cousins toil to rebuild from the last war, and the Clockwork Ronin, remnants of that era, struggle to find a home. Juunishi-po, a people born to resemble the forms of the zodiac, and keshou, distant relatives of goblins once kept as slaves, have learned to embrace the new technology and bring glory to their people. The Jinteki-Oni, half-men and half-demon, have come down from their mountain homes to learn the ways of men. Change has come quickly to the island, and these changes bring chaos, on which the demons of old still thrive.
This is the world of Rosuto-Shima, a setting that uses the Open Game License and compatible with the world's most popular fantasy roleplaying game. Introducing eight new races, a host of new feats, honor system and bloodlines, and a multitude of classes and prestige classes just for the setting, Steampunk Musha combines Asian flavor fantasy with Victorian technology to create a world of tradition, machines, and chaos. High fantasy and science fiction clash and combine in a conflict of old and new, father and son, clockwork and spiritual. The world is changing. How will you change it?
Steampunk Musha is created by Rick Hershey with additional design by Alana Joli Abbott. The OGL version of SM was created from numerous contributions from such writers as Troy Daniels, Mark Adams, Brian Spurling, and an assortment of fans and designers. Currently, the Steampunk Musha Player's Guide and the Steampunk Musha Game Master's Guide is being edited and compiled by fan-favorite writer Charles Rice.
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Steampunk Musha Player's Guide is now finished and will be going to layout [imager]http://img256.imageshack.us/img256/5750/steampunkasianzg9dx4.jpg[/imager]soon. The SM Player's Guide covers all the information any player needs to create a character and start adventuring on the island of Rosuto-Shima. Here are a few of the highlights you'll find in this book for Steampunk Musha or any Oriental or Fantasy game.
RACES: This chapter introduces the several new races: Clockwork Ronin, Jinteki-Oni, Juunishi-p'o, Kappa, Keshou, Kijo, Sarpa, and Tanuki, as well as describing the culture of the humans indigenous to Rosuto-Shima.
Bloodlines: Characters in Rosuto-Shima are not just differentiated by their race, they must also pick a Bloodline. A Bloodline represents the social rank into which a character is born. Bloodlines Include; Gaijin, Outcast, Merchant, Artisan, Farmer, Monastic, Noble, Warrior
Reputation, Honor, Allegiances, Fate and Destiny, and 20 unique Ancestors to guide your character.[imagel]http://img413.imageshack.us/img413/7573/awabismallsw0.jpg[/imagel]
Classes: 11 classes each utilizing Ki abilities unique to their role, many offering multiple Career and Talent Specializations for the most unique customization. Classes Include: Courtier, Craftsman, Entertainer, Mystic, Ninja, Ronin, Samurai, Shangti Cowboy, Soldier, Thief, and Yamabushi.
Feats:Steampunk Musha features a number of new feats to better represent the culture, honor and combat abilities of the inhabitants of Rosuto-Shima. These feats are broken down into several categories for ease of reference: general (31), martial arts (72), mystic (14), racial(13) and Wushu (13). Each type of feat has its own section.
Skills:Several new skills just for Steampunk Musha, along with lots of new uses for old skills!
Spells:Instead of gaining spells of various levels, spellcasters in Steampunk Musha receive spell points as they advance in level that may be spent on spells of any level. Depending on the situation the spellcaster could cast many lower level spells or expend all of his energy on one powerful spell.
All spellcasting in this system is spontaneous and casters never need to prepare their spells in advance. Over 50 new spells unique to SM and detailed Spell lists for all magic-users.
[imager]http://img158.imageshack.us/img158/6964/steampunkkappabu4sc8.jpg[/imager]
Equipment:Complete guide to swords, guns, armor, steamtech, and all the helpful items one needs to adventure across Rosuto-Shima.
Steamwork and Clockwork Equipment:This section covers the steam and clockwork equipment that has brought so much change and turmoil to the lands of Rosuto-Shima.
You'll find rules for applying Steamwork and Clockwork body modifications along with the system for Kyouran, a measure of the damage done to a character’s spiritual essence and psyche through increasing amounts of intrusive grafts of metal to flesh.
To see Exclusive Previews of Art and Content, visit our Forums at The Tangled Muse
Imagine an island where tradition wars against technology. The last of the samurai have nowhere to turn, and yakuza thugs and street fighters now hold the respect of the cities. Shangti Cowboys have showed the island the power of firearms, and Mechanists have proven the triumph of machine over superstition. But the old ways linger. Kabukika, warriors of the theater and users of magic, hold onto their traditions, as do the Nikobo, who find that as the land travels farther from its traditions, its spirits grow restless...
Both humans and their gaijin cousins toil to rebuild from the last war, and the Clockwork Ronin, remnants of that era, struggle to find a home. Juunishi-po, a people born to resemble the forms of the zodiac, and keshou, distant relatives of goblins once kept as slaves, have learned to embrace the new technology and bring glory to their people. The Jinteki-Oni, half-men and half-demon, have come down from their mountain homes to learn the ways of men. Change has come quickly to the island, and these changes bring chaos, on which the demons of old still thrive.
This is the world of Rosuto-Shima, a setting that uses the Open Game License and compatible with the world's most popular fantasy roleplaying game. Introducing eight new races, a host of new feats, honor system and bloodlines, and a multitude of classes and prestige classes just for the setting, Steampunk Musha combines Asian flavor fantasy with Victorian technology to create a world of tradition, machines, and chaos. High fantasy and science fiction clash and combine in a conflict of old and new, father and son, clockwork and spiritual. The world is changing. How will you change it?
Steampunk Musha is created by Rick Hershey with additional design by Alana Joli Abbott. The OGL version of SM was created from numerous contributions from such writers as Troy Daniels, Mark Adams, Brian Spurling, and an assortment of fans and designers. Currently, the Steampunk Musha Player's Guide and the Steampunk Musha Game Master's Guide is being edited and compiled by fan-favorite writer Charles Rice.
------------------------------------------------------------------------------------------------------
Steampunk Musha Player's Guide is now finished and will be going to layout [imager]http://img256.imageshack.us/img256/5750/steampunkasianzg9dx4.jpg[/imager]soon. The SM Player's Guide covers all the information any player needs to create a character and start adventuring on the island of Rosuto-Shima. Here are a few of the highlights you'll find in this book for Steampunk Musha or any Oriental or Fantasy game.
RACES: This chapter introduces the several new races: Clockwork Ronin, Jinteki-Oni, Juunishi-p'o, Kappa, Keshou, Kijo, Sarpa, and Tanuki, as well as describing the culture of the humans indigenous to Rosuto-Shima.
Bloodlines: Characters in Rosuto-Shima are not just differentiated by their race, they must also pick a Bloodline. A Bloodline represents the social rank into which a character is born. Bloodlines Include; Gaijin, Outcast, Merchant, Artisan, Farmer, Monastic, Noble, Warrior
Reputation, Honor, Allegiances, Fate and Destiny, and 20 unique Ancestors to guide your character.[imagel]http://img413.imageshack.us/img413/7573/awabismallsw0.jpg[/imagel]
Classes: 11 classes each utilizing Ki abilities unique to their role, many offering multiple Career and Talent Specializations for the most unique customization. Classes Include: Courtier, Craftsman, Entertainer, Mystic, Ninja, Ronin, Samurai, Shangti Cowboy, Soldier, Thief, and Yamabushi.
Feats:Steampunk Musha features a number of new feats to better represent the culture, honor and combat abilities of the inhabitants of Rosuto-Shima. These feats are broken down into several categories for ease of reference: general (31), martial arts (72), mystic (14), racial(13) and Wushu (13). Each type of feat has its own section.
Skills:Several new skills just for Steampunk Musha, along with lots of new uses for old skills!
Spells:Instead of gaining spells of various levels, spellcasters in Steampunk Musha receive spell points as they advance in level that may be spent on spells of any level. Depending on the situation the spellcaster could cast many lower level spells or expend all of his energy on one powerful spell.
All spellcasting in this system is spontaneous and casters never need to prepare their spells in advance. Over 50 new spells unique to SM and detailed Spell lists for all magic-users.
[imager]http://img158.imageshack.us/img158/6964/steampunkkappabu4sc8.jpg[/imager]
Equipment:Complete guide to swords, guns, armor, steamtech, and all the helpful items one needs to adventure across Rosuto-Shima.
Steamwork and Clockwork Equipment:This section covers the steam and clockwork equipment that has brought so much change and turmoil to the lands of Rosuto-Shima.
You'll find rules for applying Steamwork and Clockwork body modifications along with the system for Kyouran, a measure of the damage done to a character’s spiritual essence and psyche through increasing amounts of intrusive grafts of metal to flesh.
To see Exclusive Previews of Art and Content, visit our Forums at The Tangled Muse