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Tuesday, 25th March, 2008, 06:18 AM #21
Novice (Lvl 1)
Freya Stonesinger, Female Gnome Bard 2
Freya Stonesinger is a connoisseur of magic and mystical oddities. Having traveled to Cillimar in search of a long-lost family heirloom, Freya joined a group investigating an ancient menhir in the highlands above the city. Freya hopes her skill with languages and ancient lore will help uncover the mysteries surrounding this venerable monument...
Gnome Bard Level 2; Small Female Humanoid [Speed 20’, +4 AC vs. Giant, ¾ lift/carry as Medium]
S 10 I 14 W 10 D 16 C 10 Ch 15 AC: 19 HP: 10 Alignment: NG
Fortitude +0; Reflex +6; Will +3; [+2 vs. Illusion]
Attack: +1 Bard, +1 small, +3 Dexterity
Melee: +2; Ranged: +5; [+1 racial bonus on attack rolls against kobolds and goblinoids]
Feat: Rapid Reload-Heavy Crossbow [as Move action]
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination [and] retains the ability to distinguish color and detail.
Bardic Knowledge +6
Bardic Music 2x/day [Options: Countersong, Fascinate, Inspire Courage +1]
Spells: 3/1 to Cast DC: 12/13
Known: Daze, Detect Magic, Light, Mage Hand, Summon Instrument; Cure Light Wounds, Sleep
Spell-Like Abilities [All once/day as 1st level caster]: Dancing Lights, Ghost sound [DC 13], Prestidigitation; Speak with Animals (burrowing mammal only).
Languages: Common, Gnome, Elven, Giant.
Skills: Rank +Level [+Race] +Score +Synergy
Appraise +2 = +2
Balance +3 +2 = +5
Bluff 1 +2 = +3
Climb +0 = +0
Concentration +0 = +0
Decipher Script 2 +1 +2 = +5
Diplomacy 1 +2 = +3
Escape Artist +3 = +3
Jump +0 +2 = +2
Knowledge: Arcana 2 +2 = +4
Knowledge: Architecture & engineering 1 +2 = +3
Knowledge: Dungeoneering 1 +2 = +3
Knowledge: History 4 +1 +2 = +7
Listen [+2] +0 = +2
Hide [+4] +3 = +7
Move Silently +3 = +3
Perform 4 +1 +2 = +7
Search +2 = +2
Sense Motive 2 +1 +0 = +3
Sleight of Hand 1 +3 = +4
Spellcraft 4 +1 +2 [+2 decipher scrolls] = +7 [or +9]
Spot +0 = +0
Swim 1 +1 +0 = +2
Tumble 4 +1 +3 = +7
Use Magic Device 4 +1 +2 [+2 use scrolls] = +7 [or +9]
Use Rope +3 = +3
(History, Tumble, Spellcraft, and Use Magic Device grant synergy bonuses)
Small Chain Shirt [+4 AC], 12.5#, 100gp
Small Buckler [+1 AC], 2.5#, 15gp
Small Dagger [d3, 19-20/x2, 10’], ¼#, 2gp
Small Sling & 20 bullets [d3, 20/x2, 50’], 2.5#, .2gp
Small Longsword [d6, 19-20/x2], 2#, 15gp
MW Small Heavy Crossbow & 30 Bolts [+1 attack, d8, 19-20/x2, 120’], 4#, 353gp
Explorer’s Outfit, 2#, 10gp; Flute, ¾#, 5gp; Backpack, ½#, 2gp; Bedroll, 1 ¼#, .1gp; Flint & Steel, 1gp; 6 days Trail Rations, 1 ½#, 6gp; Silk Rope, 2 ½#, 10gp; 2 Sacks, ¼#, .2gp; Waterskin, 1#, 1gp; 2 Sunrods, 2#, 4gp; Antitoxin, 50gp; Everburning Torch, 1#, 110gp; 32 Gold Pieces, 5 Silver Pieces Encumbrance: 33#
Carrying capacity: Light 0-25/ Medium 26-50/ Heavy 51-75
Last edited by the_myth; Wednesday, 2nd April, 2008 at 06:26 AM.
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Tuesday, 25th March, 2008, 06:39 AM #22
Novice (Lvl 1)
The variant is pretty simple, it just switches the Track feature for the ability to add Disable Device to the Ranger's skill list and the ability to find magic traps, etc. as the rogue does.Originally Posted by Redclaw
Tuesday, 25th March, 2008, 09:26 AM #23
Acolyte (Lvl 2)
Weasel, Lvl 2 Soulknife
Last edited by WarShrike; Tuesday, 1st April, 2008 at 12:09 AM.
Tuesday, 25th March, 2008, 09:33 AM #24
Last edited by nick012000; Tuesday, 25th March, 2008 at 09:43 AM.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Tuesday, 25th March, 2008, 12:55 PM #25
Here is my character. I will complete the skills and so on later. just let me know if something else needs changing.
Rungner grew up with his tribe of felow goliaths. when Rungner killed the chieftains son in a fight, he was exiled for the rest of his life. the young goliath then made a living of traveling with a circus as a strongman/freak. the work easy and lasted for a couple of years, but once again rungners temper caused problems when he killed two taunting spectators in a rage. with a little help from his friends at the circus he escaped and headed south..
Male goliath bear totem barbarian 1
Strength 20 (+5)
Dexterity 10 (+0)
Constitution 20 (+5)
Intelligence 8 (-1)
Wisdom 8 (-1)
Charisma 8 (-1)
Size: Medium/Large (powerfull build)
Weight: 540 lb
Total Hit Points: 20
Speed: 20 feet
Armor Class: 15=(base10)+(dex+0) +(armor+5)
Touch AC: 10
Initiative modifier: +0 = +0 [dexterity]
Fortitude save: +7 = 2 [base] +5 [constitution]
Reflex save: +0 = 0 [base] +0 [dexterity]
Attack (handheld): +6 = 1 [base] +5 [strength]
Attack (unarmed): +6 = 1 [base] +5 [strength]
Attack (missile): +1 = 1 [base] +0 [dexterity]
Grapple check: +10 = 1 [base] +5 [strength] +4 size
climb +5 bonus from str
jump +5 bonus from str
survival +1 used 1 point
spot +1 used 1 point
intimidate +2 used 2 points
swim +5 bonus from str
sense motive + 2 racial bonus
Light load: 266 lb. or less
Medium load: 267-532 lb.
Heavy load: 533-800 lb.
Lift over head: 800 lb.
Lift off ground: 1600 lb.
Push or drag: 8000 lb.
Languages: Common , gol kaa
masterwork goliath greathammer [3d6, crit x4, 60 lb,two-handed, bludgeoning]
+7 to hit 3d6+7 damage
chainmail 150 gp
2 potions of cure light wounds 100 gp
2 potions of mage armor 100 gp
roll with it
Source: savage spechies
Prerequisite: con 20, toughness feat
Benefit: Damagae reduction 2
Special: You can take this feat multiple times. Its effects stack.
bear totem barbaian bonus feat: toughness
A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies).
A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.
chainmail, goliath greathammer.
Last edited by bedford; Monday, 7th April, 2008 at 04:34 PM.
Tuesday, 25th March, 2008, 02:38 PM #26
Defender (Lvl 8)
Elwyn Bluefoot, Lvl 2 Cleric
I've kept some money back in case the group wants to pitch in for a wand of CLW. If we decide not to, or don't have a chance to do so, I'll probably want to spend it on potions and whatnot
Tuesday, 25th March, 2008, 08:58 PM #27
Acolyte (Lvl 2)
If we go the way of the group CLW wand, i can write off a couple potions to donate towards that end.
Tuesday, 25th March, 2008, 09:28 PM #28
Acolyte (Lvl 2)
I'm actually not going to use flaws, and I'm a bit hesitant on the elemental subraces. If you have a good, character-driven reason I'll consider it, but it won't be an easy sell.Originally Posted by nick012000
Tuesday, 25th March, 2008, 09:29 PM #29
Acolyte (Lvl 2)
I think it looks reasonable. Do you lose a class skill too, or just gain one?Originally Posted by Necro_Kinder
Wednesday, 26th March, 2008, 05:59 AM #30
Novice (Lvl 1)
Yeah, sorry. Forgot to mention that you also lose survival as a skill.Originally Posted by Redclaw