beldar1215
Explorer
I've just started running Savage Worlds and love it! Very easy to Wing it!
Beldar
Beldar
Aus_Snow said:It'll also need to be pretty damn near complete, or close enough that I - the GM in this scenario - don't have to build the things I need, as I need them, or even modify stuff much (if at all.) That kind of thing's fine for games for which prep is assumed, and I'm cool with it in those cases, but this should be different.
bento said:I'd suggest FUDGE, also my Mr. Sullivan.
You just need a rough guideline of the player's and opponent's traits and you use three d6 for resolution. Traits can be anything that describes a character - an attribute, skill, inherited gift, etc. Traits can also be placed on a scale ranging from Terrible to Superb.
The 1995 version of the rules are free online.
You know, before I posted my previous message, I had written FUDGE/FATE, but thought since FUDGE is one of the potential mechanics you can use in FATE, I edited it out.jdrakeh said:I would argue that nobody actually plays FUDGE, they play FUDGE X (where X is a genre, setting, etc). FUDGE requires preparation -- the GM must, at the very least, define basic lists of acceptable traits, skills, gifts and so forth prior to actual play (and, arguably, he must decide which of the many different dice rolling methods, injury rules, etc he is going to use).